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/*
* Copyright (C) 1995 Paul Olav Tvete <paul@troll.no>
* Copyright (C) 2000-2008 Stephan Kulow <coolo@kde.org>
* Copyright (C) 2009-2010 Parker Coates <coates@kde.org>
*
* License of original code:
* -------------------------------------------------------------------------
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
* -------------------------------------------------------------------------
*
* License of modifications/additions made after 2009-01-01:
* -------------------------------------------------------------------------
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* -------------------------------------------------------------------------
*/
#include "view.h"
// own
#include "gameselectionscene.h"
#include "renderer.h"
// KCardGame
#include <KCardScene>
// Qt
#include <QResizeEvent>
// ================================================================
// class PatienceView
PatienceView::PatienceView(QWidget *parent)
: QGraphicsView(parent)
, KGameRendererClient(Renderer::self(), QStringLiteral("background"))
{
setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
setFrameStyle(QFrame::NoFrame);
// This makes the background of the widget transparent so that Oxygen's
// (or any other style's) window gradient is visible in unpainted areas of
// the scene.
QPalette p = palette();
QColor c = p.color(QPalette::Base);
c.setAlpha(0);
p.setColor(QPalette::Base, c);
setPalette(p);
setBackgroundRole(QPalette::Base);
setAlignment(Qt::AlignLeft | Qt::AlignTop);
setCacheMode(QGraphicsView::CacheBackground);
}
PatienceView::~PatienceView()
{
}
void PatienceView::setScene(QGraphicsScene *scene)
{
QGraphicsView::setScene(scene);
updateSceneSize();
}
void PatienceView::resizeEvent(QResizeEvent *e)
{
QGraphicsView::resizeEvent(e);
setRenderSize(e->size());
resetCachedContent();
updateSceneSize();
}
void PatienceView::drawBackground(QPainter *painter, const QRectF &rect)
{
QRectF source = rect.translated(-sceneRect().topLeft());
if (m_background.size() != size()) {
qreal xScale = m_background.width() / width();
qreal yScale = m_background.height() / height();
source = QRectF(source.x() * xScale, source.y() * yScale, source.width() * xScale, source.height() * yScale);
}
painter->drawPixmap(rect, m_background, source);
}
void PatienceView::receivePixmap(const QPixmap &pixmap)
{
m_background = pixmap;
resetCachedContent();
}
void PatienceView::updateSceneSize()
{
KCardScene *cs = dynamic_cast<KCardScene *>(scene());
if (cs) {
cs->resizeScene(size());
} else {
GameSelectionScene *gss = dynamic_cast<GameSelectionScene *>(scene());
if (gss)
gss->resizeScene(size());
}
}
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