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/*
* Copyright (C) 2001-2009 Stephan Kulow <coolo@kde.org>
* Copyright (C) 2010 Parker Coates <coates@kde.org>
*
* License of original code:
* -------------------------------------------------------------------------
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
* -------------------------------------------------------------------------
*
* License of modifications/additions made after 2009-01-01:
* -------------------------------------------------------------------------
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* -------------------------------------------------------------------------
*/
#include "golf.h"
#include "dealerinfo.h"
#include "speeds.h"
#include "patsolve/golfsolver.h"
#include "pileutils.h"
#include "settings.h"
#include <KLocalizedString>
Golf::Golf( const DealerInfo * di )
: DealerScene( di )
{
}
void Golf::initialize()
{
const qreal dist_x = 1.11;
const qreal smallNeg = -1e-6;
setDeckContents();
talon = new PatPile( this, 0, QStringLiteral("talon") );
talon->setPileRole(PatPile::Stock);
talon->setLayoutPos(0, smallNeg);
talon->setSpread(0, 0);
talon->setKeyboardSelectHint( KCardPile::NeverFocus );
talon->setKeyboardDropHint( KCardPile::NeverFocus );
connect( talon, &KCardPile::clicked, this, &DealerScene::drawDealRowOrRedeal );
waste = new PatPile( this, 8, QStringLiteral("waste") );
waste->setPileRole(PatPile::Foundation);
waste->setLayoutPos(1.1, smallNeg);
waste->setSpread(0.12, 0);
waste->setRightPadding( 5 * dist_x );
waste->setWidthPolicy( KCardPile::GrowRight );
waste->setKeyboardSelectHint( KCardPile::NeverFocus );
waste->setKeyboardDropHint( KCardPile::AutoFocusTop );
for( int r = 0; r < 7; ++r )
{
stack[r] = new PatPile( this, 1 + r, QStringLiteral("stack%1").arg(r) );
stack[r]->setPileRole(PatPile::Tableau);
stack[r]->setLayoutPos(r*dist_x,0);
// Manual tweak of the pile z values to make some animations better.
stack[r]->setZValue((7-r)/100.0);
stack[r]->setBottomPadding( 1.3 );
stack[r]->setHeightPolicy( KCardPile::GrowDown );
stack[r]->setKeyboardSelectHint( KCardPile::AutoFocusTop );
stack[r]->setKeyboardDropHint( KCardPile::NeverFocus );
}
setActions(DealerScene::Hint | DealerScene::Demo | DealerScene::Draw);
auto solver = new GolfSolver( this );
solver->default_max_positions = Settings::golfSolverIterationsLimit();
setSolver( solver );
connect( this, &KCardScene::cardClicked, this, &DealerScene::tryAutomaticMove );
}
bool Golf::checkAdd(const PatPile * pile, const QList<KCard*> & oldCards, const QList<KCard*> & newCards) const
{
return pile->pileRole() == PatPile::Foundation
&& ( newCards.first()->rank() == oldCards.last()->rank() + 1
|| newCards.first()->rank() == oldCards.last()->rank() - 1 );
}
bool Golf::checkRemove(const PatPile * pile, const QList<KCard*> & cards) const
{
return pile->pileRole() == PatPile::Tableau
&& cards.first() == pile->topCard();
}
void Golf::restart( const QList<KCard*> & cards )
{
QList<KCard*> cardList = cards;
for ( int i = 0; i < 5; ++i )
for ( int r = 0; r < 7; ++r )
addCardForDeal( stack[r], cardList.takeLast(), true, stack[6]->pos() );
while ( !cardList.isEmpty() )
{
KCard * c = cardList.takeFirst();
c->setPos( talon->pos() );
c->setFaceUp( false );
talon->add( c );
}
startDealAnimation();
flipCardToPile(talon->topCard(), waste, DURATION_MOVE);
Q_EMIT newCardsPossible( true );
}
bool Golf::newCards()
{
if ( talon->isEmpty() )
return false;
flipCardToPile(talon->topCard(), waste, DURATION_MOVE);
if ( talon->isEmpty() )
Q_EMIT newCardsPossible( false );
return true;
}
bool Golf::drop()
{
for ( int i = 0; i < 7; ++i )
if ( !stack[i]->isEmpty() )
return false;
if ( !talon->isEmpty() )
{
flipCardToPile( talon->topCard(), waste, DURATION_MOVE );
takeState();
return true;
}
return false;
}
void Golf::setGameState( const QString & state )
{
Q_UNUSED( state );
Q_EMIT newCardsPossible( !talon->isEmpty() );
}
QString Golf::solverFormat() const
{
QString output;
output += QLatin1String("Foundations: ") + (waste->isEmpty() ? QLatin1String("-") : cardToRankSuitString(waste->topCard())) + QLatin1Char('\n');
output += QLatin1String("Talon:");
for ( int i = talon->count()-1; i >= 0; --i )
{
output += QLatin1Char(' ')+cardToRankSuitString(talon->at( i ));
}
output += QLatin1Char('\n');
for (int i = 0; i < 7 ; i++)
cardsListToLine(output, stack[i]->cards());
return output;
}
static class GolfDealerInfo : public DealerInfo
{
public:
GolfDealerInfo()
: DealerInfo(I18N_NOOP("Golf"), GolfId)
{}
DealerScene *createGame() const override
{
return new Golf( this );
}
} golfDealerInfo;
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