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/*
* Copyright (C) 2010 Parker Coates <coates@kde.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "kcard_p.h"
#include "kabstractcarddeck.h"
#include "kcardpile.h"
#include <KDebug>
#include <QtCore/QPropertyAnimation>
#include <QtGui/QPainter>
#include <cmath>
namespace
{
const qreal raisedZValue = 10000;
}
KCardAnimation::KCardAnimation( KCardPrivate * d,
int duration,
QPointF pos,
qreal rotation,
bool faceUp )
: QAbstractAnimation( d ),
d( d ),
m_duration( duration ),
m_x0( d->q->x() ),
m_y0( d->q->y() ),
m_rotation0( d->q->rotation() ),
m_flippedness0( d->flippedness() ),
m_xDelta( pos.x() - m_x0 ),
m_yDelta( pos.y() - m_y0 ),
m_rotationDelta( rotation - m_rotation0 ),
m_flippednessDelta( (faceUp ? 1.0 : 0.0) - m_flippedness0 )
{
qreal w = d->deck->cardWidth();
qreal h = d->deck->cardHeight();
qreal diagSquared = w * w + h * h;
qreal distSquared = m_xDelta * m_xDelta + m_yDelta * m_yDelta;
m_flipProgressFactor = qMax<qreal>( 1, sqrt( distSquared / diagSquared ) );
}
int KCardAnimation::duration() const
{
return m_duration;
}
void KCardAnimation::updateCurrentTime( int msec )
{
qreal progress = qreal(msec) / m_duration;
qreal flipProgress = qMin<qreal>( 1, progress * m_flipProgressFactor );
d->q->setPos( m_x0 + m_xDelta * progress, m_y0 + m_yDelta * progress );
d->q->setRotation( m_rotation0 + m_rotationDelta * progress );
d->setFlippedness( m_flippedness0 + m_flippednessDelta * flipProgress );
}
KCardPrivate::KCardPrivate( KCard * card )
: QObject( card ),
q( card )
{
}
void KCardPrivate::setFlippedness( qreal flippedness )
{
if ( flippedness == flipValue )
return;
if ( flipValue < 0.5 && flippedness >= 0.5 )
q->setPixmap( frontPixmap );
else if ( flipValue >= 0.5 && flippedness < 0.5 )
q->setPixmap( backPixmap );
flipValue = flippedness;
qreal xOffset = deck->cardWidth() * ( 0.5 - qAbs( flippedness - 0.5 ) );
qreal xScale = qAbs( 2 * flippedness - 1 );
q->setTransform( QTransform().translate( xOffset, 0 ).scale( xScale, 1 ) );
}
qreal KCardPrivate::flippedness() const
{
return flipValue;
}
void KCardPrivate::setHighlightedness( qreal highlightedness )
{
highlightValue = highlightedness;
q->update();
}
qreal KCardPrivate::highlightedness() const
{
return highlightValue;
}
KCard::KCard( quint32 id, KAbstractCardDeck * deck )
: QObject(),
QGraphicsPixmapItem(),
d( new KCardPrivate( this ) )
{
d->id = id;
d->deck = deck;
d->faceUp = true;
d->flipValue = d->faceUp ? 1 : 0;
d->highlighted = false;
d->highlightValue = d->highlighted ? 1 : 0;
d->pile = 0;
d->animation = 0;
d->fadeAnimation = new QPropertyAnimation( d, "highlightedness", d );
d->fadeAnimation->setDuration( 150 );
d->fadeAnimation->setKeyValueAt( 0, 0 );
d->fadeAnimation->setKeyValueAt( 1, 1 );
}
KCard::~KCard()
{
stopAnimation();
// If the card is in a pile, remove it from there.
if ( pile() )
pile()->remove( this );
}
int KCard::type() const
{
return KCard::Type;
}
quint32 KCard::id() const
{
return d->id;
}
int KCard::rank() const
{
return d->deck->rankFromId( d->id );
}
int KCard::suit() const
{
return d->deck->suitFromId( d->id );
}
int KCard::color() const
{
return d->deck->colorFromId( d->id );
}
void KCard::setPile( KCardPile * pile )
{
d->pile = pile;
}
KCardPile * KCard::pile() const
{
return d->pile;
}
void KCard::setFaceUp( bool faceUp )
{
qreal flippedness = faceUp ? 1.0 : 0.0;
if ( d->faceUp != faceUp || d->flipValue != flippedness )
{
d->faceUp = faceUp;
d->setFlippedness( flippedness );
}
}
bool KCard::isFaceUp() const
{
return d->faceUp;
}
void KCard::animate( QPointF pos, qreal z, qreal rotation, bool faceUp, bool raised, int duration )
{
stopAnimation();
if ( duration > 0
&& ( qAbs( pos.x() - x() ) > 2
|| qAbs( pos.y() - y() ) > 2
|| qAbs( rotation - this->rotation() ) > 2
|| faceUp != d->faceUp ) )
{
if ( raised )
raise();
d->destZ = z;
d->faceUp = faceUp;
d->animation = new KCardAnimation( d, duration, pos, rotation, faceUp );
connect( d->animation, SIGNAL(finished()), SLOT(stopAnimation()) );
d->animation->start();
emit animationStarted( this );
}
else
{
setPos( pos );
setZValue( z );
setRotation( rotation );
setFaceUp( faceUp );
}
}
bool KCard::isAnimated() const
{
return d->animation != 0;
}
void KCard::raise()
{
if ( zValue() < raisedZValue )
setZValue( raisedZValue + zValue() );
}
void KCard::setHighlighted( bool flag )
{
if ( flag != d->highlighted )
{
d->highlighted = flag;
d->fadeAnimation->setDirection( flag
? QAbstractAnimation::Forward
: QAbstractAnimation::Backward );
if ( d->fadeAnimation->state() != QAbstractAnimation::Running )
d->fadeAnimation->start();
}
}
bool KCard::isHighlighted() const
{
return d->highlighted;
}
void KCard::completeAnimation()
{
if ( !d->animation )
return;
d->animation->disconnect( this );
if ( d->animation->state() != QAbstractAnimation::Stopped )
d->animation->setCurrentTime( d->animation->duration() );
stopAnimation();
}
void KCard::stopAnimation()
{
if ( !d->animation )
return;
delete d->animation;
d->animation = 0;
setZValue( d->destZ );
emit animationStopped( this );
}
void KCard::paint( QPainter * painter, const QStyleOptionGraphicsItem * option, QWidget * widget )
{
Q_UNUSED( option );
Q_UNUSED( widget );
if ( pixmap().size() != d->deck->cardSize() )
{
QPixmap newPix = d->deck->cardPixmap( d->id, d->faceUp );
if ( d->faceUp )
setFrontPixmap( newPix );
else
setBackPixmap( newPix );
// Changing the pixmap will call update() and force a repaint, so we
// might as well return early.
return;
}
// Enable smooth pixmap transformation only if the card is rotated. We
// don't really need it otherwise and it slows down our flip animations.
painter->setRenderHint( QPainter::SmoothPixmapTransform, int(rotation()) % 90 );
QPixmap pix = pixmap();
if ( d->highlightValue > 0 )
{
QPainter p( &pix );
p.setCompositionMode( QPainter::CompositionMode_SourceAtop );
p.fillRect( 0, 0, pix.width(), pix.height(), QColor::fromRgbF( 0, 0, 0, 0.5 * d->highlightValue ) );
}
painter->drawPixmap( 0, 0, pix );
}
void KCard::setFrontPixmap( const QPixmap & pix )
{
d->frontPixmap = pix;
if ( d->flipValue >= 0.5 )
setPixmap( d->frontPixmap );
}
void KCard::setBackPixmap( const QPixmap & pix )
{
d->backPixmap = pix;
if ( d->flipValue < 0.5 )
setPixmap( d->backPixmap );
}
void KCard::setPixmap( const QPixmap & pix )
{
QGraphicsPixmapItem::setPixmap( pix );
}
#include "kcard_p.moc"
#include "kcard.moc"
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