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/*
* Copyright 2010 Parker Coates <coates@kde.org>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "numbereddealdialog.h"
#include "dealerinfo.h"
#include <KComboBox>
#include <KLocale>
#include <QtCore/QList>
#include <QtGui/QFormLayout>
#include <QtGui/QSpinBox>
NumberedDealDialog::NumberedDealDialog( QWidget * parent )
: KDialog( parent )
{
setWindowTitle( i18n( "New Numbered Deal" ) );
setButtons( KDialog::Ok | KDialog::Cancel );
QWidget * widget = new QWidget( this );
QFormLayout * layout = new QFormLayout( widget );
layout->setFieldGrowthPolicy( QFormLayout::AllNonFixedFieldsGrow );
m_gameType = new KComboBox( widget );
layout->addRow( i18n( "Game:" ), m_gameType );
m_dealNumber = new QSpinBox( widget );
m_dealNumber->setRange( 1, INT_MAX );
layout->addRow( i18n( "Deal number:" ), m_dealNumber );
setMainWidget( widget );
QMap<QString,int> nameToIdMap;
foreach ( DealerInfo * game, DealerInfoList::self()->games() )
foreach ( int id, game->distinctIds() )
nameToIdMap.insert( game->nameForId( id ), id );
QMap<QString,int>::const_iterator it = nameToIdMap.constBegin();
QMap<QString,int>::const_iterator end = nameToIdMap.constEnd();
for ( ; it != end; ++it )
{
// Map combobox indices to game IDs
m_indexToIdMap[m_gameType->count()] = it.value();
m_gameType->addItem( it.key() );
}
m_gameType->setFocus();
m_gameType->setMaxVisibleItems( m_indexToIdMap.size() );
setGameType( m_indexToIdMap[0] );
connect( this, SIGNAL(okClicked()), this, SLOT(handleOkClicked()) );
}
void NumberedDealDialog::setGameType( int gameId )
{
int comboIndex = m_indexToIdMap.key( gameId );
m_gameType->setCurrentIndex( comboIndex );
}
void NumberedDealDialog::setDealNumber( int dealNumber )
{
m_dealNumber->setValue( dealNumber );
}
void NumberedDealDialog::setVisible( bool visible )
{
if ( visible )
{
m_dealNumber->setFocus();
m_dealNumber->selectAll();
}
KDialog::setVisible( visible );
}
void NumberedDealDialog::handleOkClicked()
{
emit dealChosen( m_indexToIdMap.value( m_gameType->currentIndex() ), m_dealNumber->value() );
}
#include "numbereddealdialog.moc"
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