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-- fort - "Mountain fort south of Andra"
-- /*
-- {
-- P_GOBLINITEM: Possession of Goblin Item (which helps seal Monster Portal)
-- (0) Do not have it
-- (1) Got it
-- (2) Returned it to Oracle
--
-- P_PORTAL2GONE: Whether the portal in the temple is still working
-- (0) Still letting monsters through
-- (1) The Portal is sealed shut
--
-- P_TALK_TSORIN: If you've spoken to Tsorin in Andra (and got his seal)
-- (0) You haven't spoken to him yet
-- (1) Tsorin gave you a note to give to Derig
-- (2) Derig gave you a note to return to Tsorin
-- (3) Tsorin gave you his seal to get through the fort
-- (4) You've shown the seal to the guards at the fort
-- (5) You are free pass through the fort anytime (no contention in goblin lands)
--
-- In this town, we are going to add the 3rd PM, which will include the sub-
-- plot in the temple.
--
-- }
-- */
function autoexec()
refresh()
end
function entity_handler(en)
if (en == 0) then
bubble(en, "We have no outposts in goblin territory. If you get into real trouble, you'll have to go all the way back to Andra.")
elseif (en == 1) then
bubble(en, "Make sure to stock up on supplies.")
elseif (en == 2) then
if (get_progress(P_TALK_TSORIN) < 3) then
bubble(en, "We cannot let you pass.")
elseif (get_progress(P_TALK_TSORIN) == 3) then
bubble(en, "The Lieutenant requires Tsorin's authorization before anyone can pass through here.")
else
bubble(en, "You are free to come and go as you please.")
end
elseif (en == 3) then
if (get_progress(P_TALK_TSORIN) < 3) then
bubble(en, "No one is allowed through right now.")
elseif (get_progress(P_TALK_TSORIN) == 3) then
bubble(en, "Show Tsorin's seal to this man next to me. He will inform the Lieutenant that you have it.")
else
bubble(en, "Be careful in the goblin lands.")
end
elseif (en == 4) then
if (get_progress(P_TALK_TSORIN) < 3) then
bubble(en, "Only Captain Tsorin can authorize you to come through here.")
elseif (get_progress(P_TALK_TSORIN) == 3) then
if (get_numchrs() == 1) then
bubble(HERO1, "Tsorin sends his greetings to you. You are to let me pass through to the Oracle's Tower.")
else
bubble(HERO1, "Tsorin sends his greetings to you. You are to let us pass through to the Oracle's Tower.")
end
bubble(en, "I see that you are bearing his seal. Very well.")
bubble(en, "I'll tell the Lieutenant you're here.")
set_ent_speed(en, 4)
set_ent_script(en, "D10")
wait_for_entity(en, en)
set_progress(P_TALK_TSORIN, 4)
refresh()
elseif (get_progress(P_TALK_TSORIN) == 4) then
bubble(en, "The Lieutenant says you are free to go into goblin lands. Be cautious.")
else
bubble(en, "We have received word that the goblin lands are peaceful now. Thank you for your help.")
end
elseif (en == 5) then
if (get_progress(P_TALK_TSORIN) == 4) then
bubble(en, "Lieutenant:", "South of here is a river you'll need to cross. Head for the tower in the small group of mountains due west from there. You just have to go through some caves to reach it. Then make your way up to the Oracle. Is that understood?")
bubble(HERO1, "Yeah, I guess so... it all seems clear enough.")
bubble(en, "Good. Head out whenever you're ready.")
else
bubble(en, "Best of luck to you.")
end
end
end
function postexec()
return
end
function refresh()
if (get_progress(P_TALK_TSORIN) > 3) then
place_ent(4, 39, 14)
set_ent_facing(4, FACE_DOWN)
end
end
function zone_handler(zn)
if (zn == 1) then
change_map("main", "fort", 0, -1)
elseif (zn == 2) then
change_map("main", "fort", 0, 2)
elseif (zn == 3) then
door_in("room_i")
elseif (zn == 4) then
door_out("room_o")
elseif (zn == 5) then
touch_fire(party[0])
end
end
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