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-- town3 - "Andra"
--
function autoexec()
if (get_progress(108) == 4) then
--
set_ent_active(1, 0)
end
refresh()
end
function entity_handler(en)
if (en == 0) then
bubble(en, "This is the town of Andra.")
elseif (en == 1) then
LOC_talk_tsorin(en)
elseif (en == 2) then
bubble(en, "I wish the weapon shop sold slingshots.")
elseif (en == 3 or en == 4) then
bubble(en, "We're guarding against goblins.")
elseif (en == 8) then
bubble(en, "Caffeine, caffeine, caffeine, caffeine...")
elseif (en == 9) then
LOC_talk_oldguy(en)
end
end
function postexec()
return
end
function refresh()
showch("treasure1", 12)
showch("treasure2", 13)
showch("treasure3", 14)
showch("treasure4", 99)
showch("treasure5", 100)
end
-- Show the status of treasures
function showch(which_marker, which_chest)
-- Set tiles if chest already opened
if (get_treasure(which_chest) == 1) then
set_zone(which_marker, 0)
end
-- Only treasure1 needs to change its obstacle setting
if (which_marker == "treasure1") then
set_obs(which_marker, 0)
end
-- Only treasure4 needs to change its Layer2 tile
if (which_marker == "treasure4") then
set_mtile(which_marker, 0)
end
end
-- Show the status of treasures
function showch(which_marker, which_chest)
-- Set tiles if chest already opened
if (get_treasure(which_chest) == 1) then
set_zone(which_marker, 0)
end
-- Only treasure1 needs to change its obstacle setting
if (which_marker == "treasure1") then
set_obs(which_marker, 0)
end
end
function zone_handler(zn)
if (zn == 1) then
change_map("main", "town3")
elseif (zn == 2) then
door_in("inn_i")
elseif (zn == 3) then
door_out("inn_o")
elseif (zn == 4) then
door_in("shop_1i")
elseif (zn == 5) then
door_out("shop_1o")
elseif (zn == 6) then
door_in("room_1i")
elseif (zn == 7) then
door_out("room_1o")
elseif (zn == 8) then
door_in("shop_2i")
elseif (zn == 9) then
door_out("shop_2o")
elseif (zn == 10) then
door_in("room_4i")
elseif (zn == 11) then
door_out("room_4o")
elseif (zn == 12) then
door_in("shop_3i")
elseif (zn == 13) then
door_out("shop_3o")
elseif (zn == 14) then
bubble(200, "Locked.")
elseif (zn == 15) then
inn("Riverside Inn", 35, 1)
elseif (zn == 16) then
shop(6)
elseif (zn == 17) then
shop(7)
elseif (zn == 18) then
shop(8)
elseif (zn == 19) then
shop(9)
elseif (zn == 20) then
door_in("shop_4i")
elseif (zn == 21) then
door_out("shop_4o")
elseif (zn == 22) then
chest(12, 0, 1)
refresh()
elseif (zn == 23) then
chest(14, 115, 1)
elseif (zn == 24) then
book_talk(party[0])
elseif (zn == 25) then
chest(13, 46, 1)
elseif (zn == 26) then
bubble(200, "Various books about magic.")
elseif (zn == 27) then
bubble(200, "The art of battle-magic.")
elseif (zn == 28) then
bubble(200, "How magic can make you rich!")
elseif (zn == 29) then
bubble(200, "Ten reasons why you should never call a wizard 'pencil-neck'.")
elseif (zn == 30) then
touch_fire(party[0])
elseif (zn == 31) then
bubble(200, "Inns always have boring books.")
elseif (zn == 32) then
chest(99, 146, 1)
refresh()
elseif (zn == 33) then
bubble(200, "The barrel is empty.")
elseif (zn == 34) then
chest(100, 0, 200)
refresh()
end
end
function LOC_talk_oldguy(en)
if (get_progress(17) == 0) then
bubble(en, "To the north of here is a temple. It is nearly impenetrable from the outside, even to Malkaron's armies.")
bubble(en, "However, monsters have somehow appeared INSIDE the temple. They need help in any way possible.")
bubble(200, "I can probably help. What can I do?")
bubble(en, "I hear that the monsters are coming through a portal in the caves under the temple. Seal it up to stop the monsters.")
bubble(200, "How do I seal the portal?")
bubble(en, "I don't know. You should ask someone in the temple.")
elseif (get_progress(17) == 1) then
bubble(en, "Use that Goblin Item to seal the portal in the temple.")
else
bubble(en, "Good work in the temple! We thank you most graciously!")
end
end -- LOC_talk_oldguy
function LOC_talk_tsorin(en)
if (get_progress(108) == 0) then
bubble(en, "Tsorin:", "Thank you for visiting our town. What do you need?")
bubble(200, "I'm not sure. To get through the pass to the south, I guess.")
bubble(en, "I'm afraid I cannot allow that. There is a civil upheaval in the Goblin Lands and so cannot allow anyone to pass.")
if (get_numchrs() == 1) then
bubble(200, "I'm pretty sure I need to get through there.")
else
bubble(200, "We're pretty sure we need to get through there.")
end
msg("Tsorin eyes you warily.", 255, 0)
bubble(en, "Well, I have to know if I can trust you first. Here, take this note to Derig.")
msg("Tsorin hands you an envelope with his seal on it.", 18, 0)
bubble(en, "He lives back in Ekla, and if he says you can pass, I shall let you pass.")
set_progress(108, 1)
elseif (get_progress(108) == 1) then
bubble(en, "If you have trouble finding Derig, ask around town. Someone's bound to know where he's wandered off to.")
elseif (get_progress(108) == 2) then
msg("You hand the note to Tsorin.", 18, 0)
bubble(en, "Hmm, I see. Since Derig says you are trustworthy, I can let you pass through the fort.")
if (get_numchrs() == 1) then
bubble(200, "Can you tell me why I need this security clearance?")
else
bubble(200, "Can you tell us why we need this security clearance?")
end
bubble(en, "The Oracle's Statue was stolen from a village shrine south of here. It caused such problems that civil war has ensued. As a safety to our citizens, we have closed the border to try to capture the thief or thieves.")
if (get_numchrs() == 1) then
bubble(200, "If you want, I can help find this missing statue.")
else
bubble(200, "If you want, we can help you find this missing statue.")
end
bubble(en, "That would be wonderful! Find the Oracle to the south and ask her what she would like you to do.")
bubble(en, "Present this Seal to the guards, and tell them that you're acting with my authority.")
msg("Tsorin's Seal procured!", 25, 0)
bubble(en, "I'm fear I cannot send anyone to protect you - you must take the utmost care.")
set_progress(108, 3)
elseif (get_progress(108) == 3) then
bubble(en, "You can find the Oracle to the south. She will help you find this missing statue.")
elseif (get_progress(108) == 4) then
bubble(en, "Thank you for all you've done.")
end
end -- LOC_talk_tsorin
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