1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167
|
#
# World.py
import k
from Math import *
from Player import *
from Level import *
from Tools import *
#-----------------------------------------------------------------------------------------------
#-----------------------------------------------------------------------------------------------
class World:
#-------------------------------------------------------------------------------------------
def __init__ (self, size, flags):
#log(size, log='startup')
k.world = self
self.tilesize = 16
self.initScreen(size, flags)
self.image = None
self.oldImage = None
self.fadeTiles = []
self.resetCockpit()
#-------------------------------------------------------------------------------------------
def resetCockpit (self):
self.fpsrect = None
self.scorerect = None
self.timerect = None
#-------------------------------------------------------------------------------------------
# coordinates
#-------------------------------------------------------------------------------------------
def initScreen (self, size, flags):
k.screen = pygame.display.set_mode(size, flags)
pygame.display.set_caption(k.KRANK_TITLE)
self.rect = pygame.Rect(0, 0, size[0], size[1])
self.screen_flags = flags
self.postInit()
#-------------------------------------------------------------------------------------------
def setScreen (self, size):
if size <> self.rect.size:
self.image = None
k.sound.play('exit')
k.screen = pygame.display.set_mode(size, self.screen_flags)
self.rect = pygame.Rect(0, 0, size[0], size[1])
self.postInit()
Level('menu_screen')
k.screen.blit(k.world.image, k.screen.get_rect())
pygame.display.flip()
#-------------------------------------------------------------------------------------------
def toggleFullscreen(self):
if k.config.fullscreen:
sx,sy=k.world.rect.size
k.config.fullscreen = 0
k.screen = pygame.display.set_mode((sx, sy), pygame.RESIZABLE);
self.rect = pygame.Rect(0, 0, sx, sy)
self.screen_flags = pygame.RESIZABLE
self.postInit()
Level('menu_screen')
k.screen.blit(k.world.image, k.screen.get_rect())
pygame.display.flip()
else:
sx,sy=k.world.rect.size
k.config.fullscreen = 1
k.screen = pygame.display.set_mode((sx, sy), pygame.FULLSCREEN);
self.rect = pygame.Rect(0, 0, sx, sy)
self.screen_flags = pygame.FULLSCREEN
self.postInit()
Level('menu_screen')
k.screen.blit(k.world.image, k.screen.get_rect())
pygame.display.flip()
#-------------------------------------------------------------------------------------------
# fonts
#-------------------------------------------------------------------------------------------
def postInit (self):
if os.sys.platform <> 'darwin':
pygame.display.set_gamma(1.4)
self.forceFactor = 1.0-clamp((1024-self.rect.height)/1800.0, -0.15, 0.4)
try:
height = self.rect.height
try:
fontfile = '/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf'
k.font['large'] = pygame.font.Font(fontfile, height/24)
k.font['normal'] = pygame.font.Font(fontfile, height/36)
k.font['small'] = pygame.font.Font(fontfile, 30)
k.font['tiny'] = pygame.font.Font(fontfile, 20)
except Exception, e:
log(e)
k.font['large'] = pygame.font.SysFont(pygame.font.get_default_font(), height/12)
k.font['normal'] = pygame.font.SysFont(pygame.font.get_default_font(), height/24)
k.font['small'] = pygame.font.SysFont(pygame.font.get_default_font(), 40)
k.font['tiny'] = pygame.font.SysFont(pygame.font.get_default_font(), 30)
except Exception, e:
log(e)
k.font = None
#-------------------------------------------------------------------------------------------
# backdrop
#-------------------------------------------------------------------------------------------
def setBackground (self, name):
self.resetCockpit()
path = os.path.join('levels/unera-backgrounds', name + '.jpg')
log(path, log='world')
if os.path.isdir(path):
for item in os.listdir(path):
if os.path.splitext(item)[1].lower() in ['.jpg']:
file = os.path.join(path, item)
if os.path.isfile(file) and os.path.splitext(file)[1] in ['.jpg', '.tif']:
break
else: file = path
if not os.path.exists(file):
log('[ERROR] image doesn\'t exist', file)
return
if self.image and k.level.name[:11] <> 'menu_levels':
xtiles, ytiles = self.rect.width/self.tilesize+1, self.rect.height/self.tilesize+1
self.fadeTiles = range(xtiles*ytiles)
random.shuffle(self.fadeTiles)
self.image = quadMirrorSurface(pygame.image.load(file), self.rect.size).convert()
#-------------------------------------------------------------------------------------------
def darken (self, darkness):
darkenImage(self.image, darkness)
#-------------------------------------------------------------------------------------------
def inTransition (self):
return len(self.fadeTiles)
#-------------------------------------------------------------------------------------------
def clearCockpit (self):
updates = []
if not self.inTransition():
for rect in [self.timerect, self.scorerect]:
if rect:
k.screen.blit(k.world.image, rect, rect)
updates.append(rect)
return updates
#-------------------------------------------------------------------------------------------
# on frame
#-------------------------------------------------------------------------------------------
def onFrame (self, delta):
if len(self.fadeTiles):
rectlist = []
for i in range(min(len(self.fadeTiles), self.rect.width/self.tilesize)):
tilesize = self.tilesize
tile = self.fadeTiles.pop(0)
xtiles, ytiles = self.rect.width/tilesize+1, self.rect.height/tilesize+1
rect = pygame.Rect((tile%xtiles)*tilesize, (tile/xtiles)*tilesize, tilesize, tilesize)
rect = rect.clip(self.image.get_rect())
image = self.image.subsurface(rect)
k.screen.blit(image, rect)
rectlist.append(rect)
pygame.display.update(rectlist)
|