File: World.py

package info (click to toggle)
krank 0.7%2Bdfsg2-3
  • links: PTS, VCS
  • area: main
  • in suites: buster, jessie, jessie-kfreebsd, stretch
  • size: 67,880 kB
  • ctags: 460
  • sloc: python: 3,417; sh: 31; makefile: 13
file content (167 lines) | stat: -rw-r--r-- 7,209 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
#
#  World.py

import k

from Math   import *
from Player import *
from Level  import *
from Tools  import *

#-----------------------------------------------------------------------------------------------
#-----------------------------------------------------------------------------------------------

class World: 
    
    #-------------------------------------------------------------------------------------------
    def __init__ (self, size, flags):
        #log(size, log='startup')
        k.world = self

        self.tilesize = 16
        
        self.initScreen(size, flags)
        self.image = None
        self.oldImage = None
        self.fadeTiles = []
        
        self.resetCockpit()
        
    #-------------------------------------------------------------------------------------------
    def resetCockpit (self):
        self.fpsrect   = None
        self.scorerect = None
        self.timerect  = None                
          
    #-------------------------------------------------------------------------------------------
    # coordinates
    #-------------------------------------------------------------------------------------------
    def initScreen (self, size, flags):
        k.screen = pygame.display.set_mode(size, flags)
        pygame.display.set_caption(k.KRANK_TITLE)
        self.rect = pygame.Rect(0, 0, size[0], size[1])
        self.screen_flags = flags
        self.postInit()
        
    #-------------------------------------------------------------------------------------------
    def setScreen (self, size):
        if size <> self.rect.size:
            self.image = None
            k.sound.play('exit')
            k.screen = pygame.display.set_mode(size, self.screen_flags)
            self.rect = pygame.Rect(0, 0, size[0], size[1])
            self.postInit()
            Level('menu_screen')
            k.screen.blit(k.world.image, k.screen.get_rect())
            pygame.display.flip()
    
    #-------------------------------------------------------------------------------------------
    def toggleFullscreen(self):
        if k.config.fullscreen:
            sx,sy=k.world.rect.size
            k.config.fullscreen = 0
            k.screen = pygame.display.set_mode((sx, sy), pygame.RESIZABLE);
            self.rect = pygame.Rect(0, 0, sx, sy)
            self.screen_flags = pygame.RESIZABLE
            self.postInit()
            Level('menu_screen')
            k.screen.blit(k.world.image, k.screen.get_rect())
            pygame.display.flip()
        else:
            sx,sy=k.world.rect.size
            k.config.fullscreen = 1
            k.screen = pygame.display.set_mode((sx, sy), pygame.FULLSCREEN);
            self.rect = pygame.Rect(0, 0, sx, sy)
            self.screen_flags = pygame.FULLSCREEN
            self.postInit()
            Level('menu_screen')
            k.screen.blit(k.world.image, k.screen.get_rect())
            pygame.display.flip()

    #-------------------------------------------------------------------------------------------
    # fonts
    #-------------------------------------------------------------------------------------------        
    def postInit (self):
        if os.sys.platform <> 'darwin':
            pygame.display.set_gamma(1.4)
            
        self.forceFactor = 1.0-clamp((1024-self.rect.height)/1800.0, -0.15, 0.4)
        
        try:
            height = self.rect.height
            try:
                fontfile = '/usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf'
                k.font['large']  = pygame.font.Font(fontfile, height/24)
                k.font['normal'] = pygame.font.Font(fontfile, height/36)
                k.font['small']  = pygame.font.Font(fontfile, 30)
                k.font['tiny']   = pygame.font.Font(fontfile, 20)
            except Exception, e:
                  log(e)
                  k.font['large']  = pygame.font.SysFont(pygame.font.get_default_font(), height/12)
                  k.font['normal'] = pygame.font.SysFont(pygame.font.get_default_font(), height/24)
                  k.font['small']  = pygame.font.SysFont(pygame.font.get_default_font(), 40)
                  k.font['tiny']   = pygame.font.SysFont(pygame.font.get_default_font(), 30)    
        except Exception, e:
          log(e)
          k.font = None
                        
    #-------------------------------------------------------------------------------------------
    # backdrop
    #-------------------------------------------------------------------------------------------
    def setBackground (self, name):
        
        self.resetCockpit()
                
        path = os.path.join('levels/unera-backgrounds', name + '.jpg')
        log(path, log='world')
        if os.path.isdir(path):
            for item in os.listdir(path):
                if os.path.splitext(item)[1].lower() in ['.jpg']:
                    file = os.path.join(path, item)
                    if os.path.isfile(file) and os.path.splitext(file)[1] in ['.jpg', '.tif']:
                        break
        else: file = path
        if not os.path.exists(file): 
            log('[ERROR] image doesn\'t exist', file)
            return
        
        if self.image and k.level.name[:11] <> 'menu_levels':
            xtiles, ytiles = self.rect.width/self.tilesize+1, self.rect.height/self.tilesize+1
            self.fadeTiles = range(xtiles*ytiles)
            random.shuffle(self.fadeTiles)
        self.image = quadMirrorSurface(pygame.image.load(file), self.rect.size).convert()            

    #-------------------------------------------------------------------------------------------        
    def darken (self, darkness):
        darkenImage(self.image, darkness)
        
    #-------------------------------------------------------------------------------------------
    def inTransition (self):
        return len(self.fadeTiles)

    #-------------------------------------------------------------------------------------------
    def clearCockpit (self):
        updates = []
        if not self.inTransition():
            for rect in [self.timerect, self.scorerect]:
                if rect:
                    k.screen.blit(k.world.image, rect, rect)
                    updates.append(rect)
        return updates
            
    #-------------------------------------------------------------------------------------------
    # on frame
    #-------------------------------------------------------------------------------------------
    def onFrame (self, delta):
        if len(self.fadeTiles):
            rectlist = []
            for i in range(min(len(self.fadeTiles), self.rect.width/self.tilesize)):
                tilesize = self.tilesize
                tile = self.fadeTiles.pop(0)
                xtiles, ytiles = self.rect.width/tilesize+1, self.rect.height/tilesize+1
                rect = pygame.Rect((tile%xtiles)*tilesize, (tile/xtiles)*tilesize, tilesize, tilesize)
                rect = rect.clip(self.image.get_rect())
                image = self.image.subsurface(rect)
                k.screen.blit(image, rect)
                rectlist.append(rect)
            pygame.display.update(rectlist)