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/*
Copyright (C) 1998-2001 Andreas Zehender <az@azweb.de>
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef KSPACEDUEL_SPRITES_H
#define KSPACEDUEL_SPRITES_H
#include "defines.h"
#include "spritebase.h"
#ifdef sun
#undef sun
#endif
class SunSprite:public SimpleSprite
{
public:
SunSprite(QSvgRenderer* svg, const QString& element);
virtual int type() const {return S_SUN;}
};
class PowerupSprite:public SimpleSprite
{
public:
enum {PowerupMine=0, PowerupBullet, PowerupShield, PowerupEnergy,
PowerupNum};
PowerupSprite(QSvgRenderer* svg, const QString& element, int t, double lifetime);
virtual int type() const {return S_POWERUP;}
double getLifetime() {return time;}
void setLifetime(double t) {time=t;}
int getType() {return mtype;}
private:
double time;
int mtype;
};
class ShipSprite:public MobileSprite
{
public:
ShipSprite(QSvgRenderer* svg, const QString& element, int pn);
virtual int type() const {return S_SHIP;}
int getHitPoints() {return hitpoints;}
void setHitPoints(int hp) {hitpoints=(hp<0?0:hp);}
double getEnergy() {return energy;}
void setEnergy(double e) {energy=(e<0?0:e);}
void setWins(int w) {wins=w;}
int getWins() {return wins;}
void setExplosion(int f) {explosion=f;}
int getExplosion() {return explosion;}
void setRotation(double r);
double getRotation() {return rotation;}
void rotateRight(double rotationEnergyNeed,double rotationSpeed);
void rotateLeft(double rotationEnergyNeed,double rotationSpeed);
void bullet(double reloadTime) {reloadBulletTime=reloadTime;}
bool reloadsBullet(double t=0.0) {return reloadBulletTime>t;}
void mine(double reloadTime) {reloadMineTime=reloadTime;}
bool reloadsMine(double t=0.0) {return reloadMineTime>t;}
bool explodes() {return explosion>=0;}
void setMinePowerups(int m) {minePowerups=m;}
int getMinePowerups() {return minePowerups;}
void setBulletPowerups(int b) {bulletPowerups=b;}
int getBulletPowerups() {return bulletPowerups;}
virtual void forward(double mult);
virtual void forward(double mult,int fr);
virtual void calculateGravityAndEnergy(double gravity,double sunEnergy,
double mult);
private:
int hitpoints, wins, explosion;
double energy,rotation,reloadBulletTime,reloadMineTime;
int bulletPowerups,minePowerups;
double angle; // current rotation angle
};
class BulletSprite:public MobileSprite
{
public:
BulletSprite(QSvgRenderer* svg, const QString& elem, int pn,double lifetime);
virtual int type() const {return S_BULLET;}
virtual void forward(double mult);
virtual void forward(double mult,int fr);
bool timeOut() {return time<=0;}
private:
double time;
};
class MineSprite:public AnimatedSprite
{
public:
MineSprite(QSvgRenderer* svg, const QList<QString> &animation, const QList<QString> &exploanimation, int pn,double atime,double f);
virtual int type() const {return S_MINE;}
bool isActive() {return active;}
double getFuel() {return fuel;}
void setFuel(double f) {fuel=(f<0.0?0.0:f);}
virtual void forward(double mult);
void explode();
bool explodes() {return expl;}
bool over() {return (expl&&(explosiontime>(timeToGo-0.1)));}
virtual void calculateGravity(double gravity,double mult);
private:
bool expl,active;
double activateTime,fuel,timeToGo,explosiontime;
QList<QString> exploframes; /* when mine explodes, we set frames to exploframes (needed because both player's mines have
the same explosion animation) */
};
class ExplosionSprite:public AnimatedSprite
{
public:
explicit ExplosionSprite(QSvgRenderer* svg, const QList<QString> &animation, MobileSprite *sp = 0);
virtual int type() const {return S_EXPLOSION;}
bool isOver() {return over;}
virtual void forward(double mult);
private:
double timeToGo,time;
bool over;
MobileSprite *obj;
};
#endif // KSPACEDUEL_SPRITES_H
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