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/***************************************************************************
* Copyright (C) 2006 by Matthew Williams <matt@milliams.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
//header
#include "ksquaresdemowindow.h"
//qt
#include <QTimer>
//kde
#include <QApplication>
#include <QStatusBar>
#include <KActionCollection>
#include <QDebug>
#include <KLocalizedString>
#include <kstandardgameaction.h>
//classes
#include "aicontroller.h"
#include "gameboardview.h"
KSquaresDemoWindow::KSquaresDemoWindow() : KXmlGuiWindow(), m_view(new GameBoardView(this)), m_scene(0)
{
sGame = new KSquaresGame();
connect(sGame, &KSquaresGame::takeTurnSig, this, &KSquaresDemoWindow::playerTakeTurn);
connect(sGame, &KSquaresGame::gameOver, this, &KSquaresDemoWindow::gameOver);
m_view->setRenderHints(QPainter::Antialiasing);
m_view->setFrameStyle(QFrame::NoFrame);
m_view->setDisabled(true);
setCentralWidget(m_view);
KStandardGameAction::quit(qApp, SLOT(quit()), actionCollection());
setupGUI();
//QT5 statusBar()->insertPermanentItem(i18n("Current Player"), 0);
statusBar()->show();
}
void KSquaresDemoWindow::gameNew()
{
//create players
QVector<KSquaresPlayer> playerList;
for (int i = 0; i < 4; i++) {
QColor color;
switch (i) {
case 0:
color = Qt::red;
break;
case 1:
color = Qt::blue;
break;
case 2:
color = Qt::green;
break;
case 3:
color = Qt::yellow;
break;
default:
qCritical() << "KSquaresGame::playerSquareComplete(); currentPlayerId() != 0|1|2|3";
}
playerList.append(KSquaresPlayer(i18n("Player %1", i + 1), color, false));
}
//create physical board
GameBoardScene *temp = m_scene;
m_scene = new GameBoardScene(15, 10);
m_view->setScene(m_scene);
delete temp;
m_view->setBoardSize(); //refresh board zooming
//start game etc.
sGame->createGame(playerList, 15, 10);
connect(m_scene, &GameBoardScene::lineDrawn, sGame, &KSquaresGame::addLineToIndex);
connect(sGame, &KSquaresGame::drawLine, m_scene, &GameBoardScene::drawLine);
connect(sGame, &KSquaresGame::highlightMove, m_scene, &GameBoardScene::highlightLine);
connect(sGame, &KSquaresGame::drawSquare, m_scene, &GameBoardScene::drawSquare);
sGame->start();
}
void KSquaresDemoWindow::playerTakeTurn(KSquaresPlayer *currentPlayer)
{
//QT5 statusBar()->changeItem(currentPlayer->name(), 0);
QTimer::singleShot(200, this, &KSquaresDemoWindow::aiChooseLine);
}
void KSquaresDemoWindow::aiChooseLine()
{
aiController ai(sGame->currentPlayerId(), sGame->lines(), sGame->squares(), sGame->boardWidth(), sGame->boardHeight());
sGame->addLineToIndex(ai.chooseLine());
}
void KSquaresDemoWindow::gameOver(const QVector<KSquaresPlayer> & /*playerList*/)
{
//qDebug() << "Game Over";
QTimer::singleShot(1000, this, &KSquaresDemoWindow::gameNew);
}
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