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/***************************************************************************
* Copyright (C) 2006 by Matthew Williams <matt@milliams.com> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
#ifndef KSQUARESWINDOW_H
#define KSQUARESWINDOW_H
#include <KXmlGuiWindow>
#include "ksquaresgame.h"
#include "ui_prefs_ai.h"
#include "ui_prefs_display.h"
class GameBoardView;
class GameBoardScene;
class QLabel;
/**
* @short Mainwindow class
*
* Sets actions, controls the creation of the game class and the GameBoardScene
*
* @author Matt Williams <matt@milliams.com>
*/
class KSquaresWindow : public KXmlGuiWindow
{
Q_OBJECT
public:
///Constructor
KSquaresWindow();
~KSquaresWindow();
public slots:
void showHighscores();
//void configureHighscores();
///Launch the new game dialog and create a new game
void gameNew();
///Start a new game with the same settings (read from KConfig Settings)
void gameReset();
private slots:
void aiChooseLine(); // testing only
void initObject();
void optionsPreferences();
void playerTakeTurn(KSquaresPlayer *currentPlayer);
void gameOver(const QVector<KSquaresPlayer> &_playerList); //when KSquaresGame says the game is over. Display score board
private:
//void setupAccel();
void setupActions();
Ui::prefs_ai ui_prefs_ai;
Ui::prefs_display ui_prefs_display;
///The game board view
GameBoardView *m_view;
///The game scene
GameBoardScene *m_scene;
///The game controller
KSquaresGame *sGame;
// Remember last network move
int m_lastx1, m_lasty1, m_lastx2, m_lasty2;
QLabel *m_player;
};
#endif // KSQUARESWINDOW_H
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