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/*
Copyright (C) 2010 David Edmundson <kde@davidedmundson.co.uk>
Copyright (C) 2011 Dominik Schmidt <dev@dominik-schmidt.de>
Copyright (C) 2011 Francesco Nwokeka <francesco.nwokeka@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "telepathy-chat-ui.h"
#include "chat-tab.h"
#include "chat-window.h"
#include <KDebug>
#include <KConfigGroup>
#include <KWindowSystem>
#include <TelepathyQt/ChannelClassSpec>
#include <TelepathyQt/TextChannel>
#include <TelepathyQt/ChannelRequest>
#include <TelepathyQt/ChannelRequestHints>
inline Tp::ChannelClassSpecList channelClassList()
{
return Tp::ChannelClassSpecList() << Tp::ChannelClassSpec::textChat()
<< Tp::ChannelClassSpec::unnamedTextChat()
<< Tp::ChannelClassSpec::textChatroom();
}
TelepathyChatUi::TelepathyChatUi()
: KTp::TelepathyHandlerApplication(true, -1, -1), AbstractClientHandler(channelClassList())
{
kDebug();
KSharedConfigPtr config = KSharedConfig::openConfig(QLatin1String("ktelepathyrc"));
KConfigGroup tabConfig = config->group("Behavior");
// load the settings for new tab "open mode"
QString mode = tabConfig.readEntry("tabOpenMode", "FirstWindow");
if (mode == QLatin1String("NewWindow")) {
m_openMode = NewWindow;
} else if (mode == QLatin1String("FirstWindow")) {
m_openMode = FirstWindow;
} else if (mode == QLatin1String("LastWindow")) {
m_openMode = LastWindow;
}
}
void TelepathyChatUi::removeWindow(ChatWindow *window)
{
Q_ASSERT(window);
m_chatWindows.removeOne(window);
}
ChatWindow* TelepathyChatUi::createWindow()
{
ChatWindow* window = new ChatWindow();
connect(window, SIGNAL(detachRequested(ChatTab*)), this, SLOT(dettachTab(ChatTab*)));
connect(window, SIGNAL(aboutToClose(ChatWindow*)), this, SLOT(removeWindow(ChatWindow*)));
m_chatWindows.push_back(window);
return window;
}
void TelepathyChatUi::dettachTab(ChatTab* tab)
{
ChatWindow* window = createWindow();
tab->setChatWindow(window);
window->show();
}
TelepathyChatUi::~TelepathyChatUi()
{
}
void TelepathyChatUi::handleChannels(const Tp::MethodInvocationContextPtr<> & context,
const Tp::AccountPtr &account,
const Tp::ConnectionPtr &connection,
const QList<Tp::ChannelPtr> &channels,
const QList<Tp::ChannelRequestPtr> &channelRequests,
const QDateTime &userActionTime,
const Tp::AbstractClientHandler::HandlerInfo &handlerInfo)
{
kDebug();
Q_UNUSED(connection);
Q_UNUSED(userActionTime);
Q_UNUSED(handlerInfo);
Tp::TextChannelPtr textChannel;
Q_FOREACH(const Tp::ChannelPtr & channel, channels) {
textChannel = Tp::TextChannelPtr::dynamicCast(channel);
if (textChannel) {
break;
}
}
Q_ASSERT(textChannel);
/*this works round a "bug" in which kwin will _deliberately_ stop the TextUi claiming focus
* because it thinks the user is busy interacting with the contact list.
* If the special hint org.kde.telepathy forceRaiseWindow is set to true, then we use KWindowSystem::forceActiveWindow
* to claim focus.
*/
bool windowRaise = true;
//find the relevant channelRequest
Q_FOREACH(const Tp::ChannelRequestPtr channelRequest, channelRequests) {
kDebug() << channelRequest->hints().allHints();
windowRaise = !channelRequest->hints().hint(QLatin1String("org.kde.telepathy"), QLatin1String("suppressWindowRaise")).toBool();
}
kDebug() << "raise window hint set to: " << windowRaise;
bool tabFound = false;
//search for any tabs which are already handling this channel.
for (int i = 0; i < m_chatWindows.count() && !tabFound; ++i) {
ChatWindow *window = m_chatWindows.at(i);
ChatTab* tab = window->getTab(textChannel);
if (tab) {
tabFound = true;
if (windowRaise) {
window->focusChat(tab); // set focus on selected tab
KWindowSystem::forceActiveWindow(window->winId());
}
// check if channel is invalid. Replace only if invalid
// You get this status if user goes offline and then back on without closing the chat
if (!tab->textChannel()->isValid()) {
tab->setTextChannel(textChannel); // replace with new one
tab->setChatEnabled(true); // re-enable chat
}
}
}
//if there is currently no tab containing the incoming channel.
if (!tabFound) {
ChatWindow* window = 0;
switch (m_openMode) {
case FirstWindow:
window = m_chatWindows.count()?m_chatWindows[0]:createWindow();
break;
case LastWindow:
case NewWindow:
window = createWindow();
break;
}
Q_ASSERT(window);
ChatTab* tab = new ChatTab(textChannel, account);
tab->setChatWindow(window);
window->show();
if (windowRaise) {
KWindowSystem::forceActiveWindow(window->winId());
}
}
context->setFinished();
}
bool TelepathyChatUi::bypassApproval() const
{
return false;
}
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