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/***************************************************************************
* Copyright (C) 1999-2006 by Éric Bischoff <ebischoff@nerim.net> *
* Copyright (C) 2007 by Albert Astals Cid <aacid@kde.org> *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
***************************************************************************/
/* Sound factory */
#include "soundfactory.h"
#include <stdlib.h>
#include <kmessagebox.h>
#include <KLocalizedString>
#include <phonon/MediaObject>
#include <QDir>
#include <QDomDocument>
#include <QFile>
#include <QStandardPaths>
#include "toplevel.h"
// Constructor
SoundFactory::SoundFactory(TopLevel *parent)
{
topLevel = parent;
player = Phonon::createPlayer(Phonon::GameCategory);
player->setParent(parent);
}
// Destructor
SoundFactory::~SoundFactory()
{
}
// Play some sound
void SoundFactory::playSound(const QString &soundRef) const
{
int sound;
QString soundFile;
if (!topLevel->isSoundEnabled()) return;
for (sound = 0; sound < sounds; sound++)
if (!namesList[sound].compare(soundRef)) break;
if (sound == sounds) return;
soundFile = QStandardPaths::locate(QStandardPaths::AppDataLocation, QLatin1String( "sounds/" ) + filesList[sound]);
if (soundFile.isEmpty()) return;
//printf("%s\n", (const char *) soundFile);
player->setCurrentSource(QUrl::fromLocalFile(soundFile));
player->play();
}
// Register the various languages
void SoundFactory::registerLanguages()
{
QSet<QString> list;
const QStringList dirs = QStandardPaths::locateAll(QStandardPaths::AppDataLocation, QStringLiteral("sounds"), QStandardPaths::LocateDirectory);
Q_FOREACH (const QString &dir, dirs)
{
const QStringList fileNames = QDir(dir).entryList(QStringList() << QStringLiteral("*.soundtheme"));
Q_FOREACH (const QString &file, fileNames)
{
list <<dir + '/' + file;
}
}
foreach(const QString &soundTheme, list)
{
QFile file(soundTheme);
if (file.open(QIODevice::ReadOnly))
{
QDomDocument document;
if (document.setContent(&file))
{
QString code = document.documentElement().attribute(QStringLiteral( "code" ));
bool enabled = !(QStandardPaths::locate(QStandardPaths::AppDataLocation, QLatin1String( "sounds/" ) + code + QLatin1Char( '/' ), QStandardPaths::LocateDirectory).isEmpty());
topLevel->registerLanguage(code, soundTheme, enabled);
}
}
}
}
// Load the sounds of one given language
bool SoundFactory::loadLanguage(const QString &selectedLanguageFile)
{
QDomNodeList languagesList,
soundNamesList;
QDomElement languageElement,
soundNameElement;
QDomAttr nameAttribute, fileAttribute;
QFile file(selectedLanguageFile);
if (!file.open(QIODevice::ReadOnly)) return false;
QDomDocument document;
if (!document.setContent(&file)) return false;
languageElement = document.documentElement();
soundNamesList = languageElement.elementsByTagName(QStringLiteral( "sound" ));
sounds = soundNamesList.count();
if (sounds < 1)
return false;
namesList.clear();
filesList.clear();
for (int sound = 0; sound < sounds; sound++)
{
soundNameElement = (const QDomElement &) soundNamesList.item(sound).toElement();
nameAttribute = soundNameElement.attributeNode(QStringLiteral( "name" ));
namesList << nameAttribute.value();
fileAttribute = soundNameElement.attributeNode(QStringLiteral( "file" ));
filesList << fileAttribute.value();
}
currentSndFile = selectedLanguageFile;
return true;
}
QString SoundFactory::currentSoundFile() const
{
return currentSndFile;
}
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