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/*
SPDX-FileCopyrightText: 2010-2012 Alejandro Fiestas Olivares <afiestas@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "playgrounddelegate.h"
#include <QPainter>
PlaygroundDelegate::PlaygroundDelegate(QObject *parent): QAbstractItemDelegate(parent)
{ }
QSize PlaygroundDelegate::sizeHint(const QStyleOptionViewItem& option, const QModelIndex& index) const
{
Q_UNUSED(option);
Q_UNUSED(index);
return QSize(200,100);
}
void PlaygroundDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const
{
QString title = index.model()->data(index, Qt::DisplayRole).toString();
QPixmap pixmap = index.model()->data(index,Qt::UserRole).value<QPixmap>();
//Paint background with highlight
painter->save();
if (option.state & QStyle::State_Selected) {
painter->setBrush(option.palette.color(QPalette::Highlight));
} else {
painter->setBrush(Qt::gray);
}
painter->drawRect(option.rect);
painter->restore();
//Any way of do this more beatifuly?
painter->drawPixmap(option.rect.x()+4,option.rect.y()+4,option.rect.width()-8,option.rect.height()-8,pixmap);
QFont font = painter->font();
font.setWeight(QFont::Bold);
painter->setFont(font);
painter->drawText(option.rect, Qt::AlignCenter | Qt::TextWordWrap, title);
painter->save();
painter->restore();
}
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