1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865
|
<chapter id="reference">
<title>&turtlescript; Programming Reference</title>
<para>This is the reference for &kturtle;'s &turtlescript;. In the first section of this chapter have a look at some aspects of the <link linkend="grammar">grammar</link> of &turtlescript; programs. The second section deals exclusively with <link linkend="mathematical-operators">mathematical operators</link>, <link linkend="boolean-operators">boolean (true/false) operators</link> and <link linkend="comparing-operators">comparison operators</link>. The third section is basically a giant list of all <link linkend="commands">commands</link> explaining them one-by-one. Section four explains how to <link linkend="assignment-of-variables">assign</link> values to <link linkend="assignment-of-variables">variables</link>. Finally we explain how to arrange the execution of commands with <link linkend="controlling-execution">execution controlling statements</link> in section five and how to create you own commands with <link linkend="learn"><userinput>learn</userinput></link> in section six.</para>
<sect1 id="grammar">
<title>The Grammar of &turtlescript;</title>
<para>As in any language, &turtlescript; has different types of words and symbols. In English we distinguish verbs (like 'to walk' or 'to sing') and nouns (like 'sister' or 'house'), they are used for different purposes. &turtlescript; is a programming language, it is used to instruct &kturtle; what to do.</para>
<para>In this section some of &turtlescript;'s different types of words and symbols are briefly explained. We explain <link linkend="comment">comments</link>, <link linkend="command">commands</link> and the three different kinds of literals: <link linkend="number">numbers</link>, <link linkend="string">strings</link> and <link linkend="boolean-value">boolean (true/false) values</link>.</para>
<sect2 id="comment">
<title>Comments</title>
<para>A program consists instructions that are executed when the program is run and so called comments. Comments are not executed, &kturtle; simply ignores them when executing your program. Comment are there for other programmers to make them understand your program better. Everything that follows on a <userinput>#</userinput> symbol is considered a comment in &turtlescript;. For example this little program that does nothing:
<screen>
# this little program does nothing, it is only a comment!
</screen>
It is a bit useless but it explain the matter well.</para>
<para>Comments get very useful when the program gets a little bit more complex. It can help to give some advice to other programmers. In the following program you see comments being used together with the <link linkend="print">print</link> command.
<screen>
# this program has been made by Cies Breijs.
print "this text will get printed on the canvas"
# the previous line is not a comment, but the next line is:
# print "this text will not get printed!"
</screen>
The first line describes the program. The second line is executed by &kturtle; and prints <userinput>this text will get printed on the canvas</userinput> on the canvas. The third line is a comment. And the forth line is a comment that contains a piece of &turtlescript;, if the <userinput>#</userinput> symbol would be removed on the fourth line the print statement will we executed by &kturtle;. Programmers say: the print statement on the fourth line is 'commented out'.</para>
<para>Commented lines are <glossterm>highlighted</glossterm> with light gray in the <link linkend="the-editor">code editor</link>.</para>
</sect2>
<sect2 id="command">
<title>Commands</title>
<para>Using commands you tell the turtle or &kturtle; to do something. Some commands need input, some give output.
<screen>
# forward is a command that needs input, in this case the number 100:
forward 100
</screen>
The first line is a <link linkend="comment">comment</link>. The second line contains the <userinput>forward</userinput> command and the <link linkend="number">number</link> <userinput>100</userinput>. The number is not part of command, it is considered 'input' for the command.</para>
<para>Some commands like ⪚ <userinput>go</userinput> need more than one input value. Multiple values have to be separated using the <userinput>,</userinput> character (comma).</para>
<para> For a detailed overview of all commands that &kturtle; supports go <link linkend="commands">here</link>. Built-in commands are <glossterm>highlighted</glossterm> in dark blue.</para>
</sect2>
<sect2 id="number">
<title>Numbers</title>
<para>Most likely you already know quite a bit about numbers. The way numbers are used in &kturtle; is not much different from spoken language, or math.</para>
<para>We have the so called natural numbers: <userinput>0</userinput>, <userinput>1</userinput>, <userinput>2</userinput>, <userinput>3</userinput>, <userinput>4</userinput>, <userinput>5</userinput>, &etc; The negative numbers: <userinput>-1</userinput>, <userinput>-2</userinput>, <userinput>-3</userinput>, &etc; And the numbers with decimals, or dot-numbers, for example: <userinput>0.1</userinput>, <userinput>3.14</userinput>, <userinput>33.3333</userinput>, <userinput>-5.05</userinput>, <userinput>-1.0</userinput>.
The <userinput>.</userinput> character (dot) is used as decimal separator.
</para>
<para>Numbers can be used in <link linkend="mathematical-operators">mathematical operators</link> and <link linkend="comparing-operators">comparison operators</link>. They can also be stored in <link linkend="assignment-of-variables">variables</link>. Numbers are <glossterm>highlighted</glossterm> in dark red.</para>
</sect2>
<!-- constants like pi? -->
<sect2 id="string">
<title>Strings</title>
<para>First an example:
<screen>
print "Hello, I'm a string."
</screen>
In this example <userinput>print</userinput> is a command where <userinput>"Hello, I'm a string."</userinput> is a string. Strings start and end with the <userinput>"</userinput> mark, by these marks &kturtle; knows it is a string.</para>
<para>Strings can be put in <link linkend="assignment-of-variables">variables</link>, just like <link linkend="number">numbers</link>. Yet, unlike numbers, strings cannot be used in <link linkend="mathematical-operators">mathematical operators</link> or <link linkend="comparing-operators">comparison operators</link>. Strings are <glossterm>highlighted</glossterm> with red.</para>
</sect2>
<sect2 id="boolean-value">
<title>Boolean (true/false) values</title>
<para>There are only two boolean values: <userinput>true</userinput><indexterm><primary>true</primary></indexterm> and <userinput>false</userinput><indexterm><primary>false</primary></indexterm>. Sometimes they are also called: <quote><userinput>on</userinput></quote> and <quote><userinput>off</userinput></quote>, <quote><userinput>yes</userinput></quote> and <quote><userinput>no</userinput></quote>, <quote><userinput>one</userinput></quote> and <quote><userinput>zero</userinput></quote>. But in &turtlescript; we call them, always, <userinput>true</userinput> and <userinput>false</userinput>. Have a look at this piece of &turtlescript;:
<screen>
$a = true
</screen>
If you look in the <link linkend="the-inspector">inspector</link> you can see that the <link linkend="assignment-of-variables">variable</link> <userinput>$a</userinput> is set to <userinput>true</userinput>, and has the boolean type.</para>
<para>Often boolean values are the result of a <link linkend="comparing-operators">comparison operator</link>, like in the following piece of &turtlescript;:
<screen>
$answer = 10 > 3
</screen>
The <link linkend="assignment-of-variables">variable</link> <userinput>$answer</userinput> is set to <userinput>true</userinput> because <userinput>10</userinput> is larger than <userinput>3</userinput>.</para>
<para>Boolean values, <userinput>true</userinput> and <userinput>false</userinput>, are <glossterm>highlighted</glossterm> with dark red.</para>
</sect2>
</sect1>
<sect1 id="operators">
<title>Mathematical, boolean and comparing operators</title>
<para>The title of this section might sound very difficult, yet it is not as difficult as it sound.</para>
<sect2 id="mathematical-operators">
<title>Mathematical operators</title>
<para>These are the basic math symbols known as: add (<userinput>+</userinput>), subtract (<userinput>-</userinput>), multiply (<userinput>*</userinput>), divide (<userinput>/</userinput>) and power (<userinput>^</userinput>).</para>
<para>Here a small example of the mathematical operators you can use in &turtlescript;:
<screen>
$add = 1 + 1
$subtract = 20 - 5
$multiply = 15 * 2
$divide = 30 / 30
$power = 2 ^ 2
</screen>
The values resulting from the mathematical operations get <link linkend="assignment-of-variables">assigned</link> to various <link linkend="assignment-of-variables">variables</link>. Using the <link linkend="the-inspector">inspector</link> you can see the values.</para>
<para>If you just want a simple calculation to be done you can do something like this:
<screen>
print 2010-12
</screen></para>
<para>Now an example with parentheses:
<screen>
print ( ( 20 - 5 ) * 2 / 30 ) + 1
</screen>
The expressions inside parentheses will be calculated first. In this example, 20-5 will be calculated, then multiplied by 2, divided by 30, and then 1 is added (giving 2). Parentheses can also be used in other cases.</para>
<para>&kturtle; also has more advanced mathematical features in the form of commands. Have a look at the following commands but be aware that it concerns advanced operations: <link linkend="round">round</link>, <link linkend="random">random</link>, <link linkend="sqrt">sqrt</link>
<!--, <link linkend="exp">exp</link> -->
, <link linkend="pi">pi</link>, <link linkend="sin">sin</link>, <link linkend="cos">cos</link>, <link linkend="tan">tan</link>, <link linkend="arcsin">arcsin</link>, <link linkend="arccos">arccos</link>, <link linkend="arctan">arctan</link>.</para>
</sect2>
<sect2 id="boolean-operators">
<title>Boolean (true/false) operators</title>
<para>Where <link linkend="mathematical-operators">mathematical operators</link> are mainly for <link linkend="number">numbers</link>, boolean operators are for <link linkend="boolean-value">boolean values</link> (<userinput>true</userinput> and <userinput>false</userinput>). There are only three boolean operators, namely: <userinput>and</userinput><indexterm><primary>and</primary></indexterm>, <userinput>or</userinput><indexterm><primary>or</primary></indexterm>, and <userinput>not</userinput><indexterm><primary>not</primary></indexterm>. The following piece of &turtlescript; shows how to use them:
<screen>
$and_1_1 = true and true # -> true
$and_1_0 = true and false # -> false
$and_0_1 = false and true # -> false
$and_0_0 = false and false # -> false
$or_1_1 = true or true # -> true
$or_1_0 = true or false # -> true
$or_0_1 = false or true # -> true
$or_0_0 = false or false # -> false
$not_1 = not true # -> false
$not_0 = not false # -> true
</screen>
Using the <link linkend="the-inspector">inspector</link> you can see the values, yet we also supply these results as little comments at the end of the lines. <userinput>and</userinput> evaluates <userinput>true</userinput> only if both sides are <userinput>true</userinput>. <userinput>or</userinput> evaluates <userinput>true</userinput> if either side is <userinput>true</userinput>. And <userinput>not</userinput> turns a <userinput>true</userinput> into <userinput>false</userinput> and a <userinput>false</userinput> into <userinput>true</userinput>.</para>
<para>Boolean operators are <glossterm>highlighted</glossterm> with pink.</para>
<sect3 id="boolean-operators-advanced-examples">
<title>Some more advanced examples</title>
<para>Consider the following example with <userinput>and</userinput>:
<screen>
$a = 1
$b = 5
if (($a < 10) and ($b == 5)) and ($a < $b) {
print "hello"
}
</screen>
In this piece of &turtlescript; the result of three <link linkend="comparing-operators">comparing operators</link> are merged using <userinput>and</userinput> operators. This means that all three have to evaluate <quote>true</quote> in order for the <quote>hello</quote> to be printed.</para>
<para>An example with <userinput>or</userinput>:
<screen>
$n = 1
if ($n < 10) or ($n == 2) {
print "hello"
}
</screen>
In this piece of &turtlescript; the left side of the <userinput>or</userinput> is evaluating to <quote>true</quote>, the right side to <quote>false</quote>. Since one of the two sides of the <userinput>or</userinput> operator is <quote>true</quote>, the <userinput>or</userinput> operator evaluates <quote>true</quote>. That means <quote>hello</quote> gets printed.</para>
<para>And finally an example with <userinput>not</userinput> which changes <quote>true</quote> into <quote>false</quote> and <quote>false</quote> into <quote>true</quote>. Have a look:
<screen>
$n = 1
if not ($n == 3) {
print "hello"
} else {
print "not hello ;-)"
}
</screen></para>
</sect3>
</sect2>
<sect2 id="comparing-operators">
<title>Comparing operators</title>
<para>Consider this simple comparison:
<screen>
$answer = 10 > 3
</screen>
Here <userinput>10</userinput> is compared to <userinput>3</userinput> with the <quote>greater than</quote> operator. The result of this comparison, the <link linkend="boolean-value">boolean value</link> <userinput>true</userinput> is stored in the <link linkend="assignment-of-variables">variable</link> <userinput>$answer</userinput>.</para>
<para>All <link linkend="number">numbers</link> and <link linkend="assignment-of-variables">variables</link> (that contain numbers) can be compared to each other with comparing operators.</para>
<para>
Here are all possible comparing operators:
<table>
<title>Types of questions</title>
<tgroup cols="3">
<tbody>
<row>
<entry><userinput>$A == $B</userinput></entry>
<entry>equals</entry>
<entry>answer is <quote>true</quote> if <userinput>$A</userinput> equals <userinput>$B</userinput></entry>
</row>
<row>
<entry><userinput>$A != $B</userinput></entry>
<entry>not-equals</entry>
<entry>answer is <quote>true</quote> if <userinput>$A</userinput> does not equal <userinput>$B</userinput></entry>
</row>
<row>
<entry><userinput>$A > $B</userinput></entry>
<entry>greater than</entry>
<entry>answer is <quote>true</quote> if <userinput>$A</userinput> is greater than <userinput>$B</userinput></entry>
</row>
<row>
<entry><userinput>$A < $B</userinput></entry>
<entry>smaller than</entry>
<entry>answer is <quote>true</quote> if <userinput>$A</userinput> is smaller than <userinput>$B</userinput></entry>
</row>
<row>
<entry><userinput>$A >= $B</userinput></entry>
<entry>greater than or equals</entry>
<entry>answer is <quote>true</quote> if <userinput>$A</userinput> is greater than or equals <userinput>$B</userinput></entry>
</row>
<row>
<entry><userinput>$A <= $B</userinput></entry>
<entry>smaller than or equals</entry>
<entry>answer is <quote>true</quote> if <userinput>$A</userinput> is smaller than or equals <userinput>$B</userinput></entry>
</row>
</tbody>
</tgroup>
</table>
Please note that <userinput>$A</userinput> and <userinput>$B</userinput> have to be <link linkend="number">numbers</link> or <link linkend="assignment-of-variables">variables</link> that contain numbers.</para>
</sect2>
</sect1>
<sect1 id="commands">
<title>Commands</title>
<para>Using commands you tell the turtle or &kturtle; to do something. Some commands need input, some give output. In this section we explain all the built-in commands of &kturtle;. Alternatively, using <link linkend="learn"><userinput>learn</userinput></link>, you can create your own commands. Built-in commands we discuss here are <glossterm>highlighted</glossterm> with dark blue.</para>
<sect2 id="moving-the-turtle">
<title>Moving the turtle</title>
<para>There are several commands to move the turtle over the screen.</para>
<variablelist>
<anchor id="forward" />
<varlistentry>
<term>forward (fw)<indexterm><primary>forward (fw)</primary></indexterm></term>
<listitem><para><screen>forward X</screen>
<userinput>forward</userinput> moves the turtle forward by the amount of X pixels. When the pen is down the turtle will leave a trail. <userinput>forward</userinput> can be abbreviated to <userinput>fw</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="backward" />
<varlistentry>
<term>backward (bw)<indexterm><primary>backward (bw)</primary></indexterm></term>
<listitem><para><screen>backward X</screen>
<userinput>backward</userinput> moves the turtle backward by the amount of X pixels. When the pen is down the turtle will leave a trail. <userinput>backward</userinput> can be abbreviated to <userinput>bw</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="turnleft" />
<varlistentry>
<term>turnleft (tl)<indexterm><primary>turnleft (tl)</primary></indexterm></term>
<listitem><para><screen>turnleft X</screen>
<userinput>turnleft</userinput> commands the turtle to turn an amount of X degrees to the left. <userinput>turnleft</userinput> can be abbreviated to <userinput>tl</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="turnright" />
<varlistentry>
<term>turnright (tr)<indexterm><primary>turnright (tr)</primary></indexterm></term>
<listitem><para><screen>turnright X</screen>
<userinput>turnright</userinput> the turtle to turn an amount of X degrees to the right. <userinput>turnright</userinput> can be abbreviated to <userinput>tr</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="direction" />
<varlistentry>
<term>direction (dir)<indexterm><primary>direction (dir)</primary></indexterm></term>
<listitem><para><screen>direction X</screen>
<userinput>direction</userinput> set the turtle's direction to an amount of X degrees counting from zero, and thus is not relative to the turtle's previous direction. <userinput>direction</userinput> can be abbreviated to <userinput>dir</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="getdirection" />
<varlistentry>
<term>getdirection<indexterm><primary>getdirection</primary></indexterm></term>
<listitem><para><screen>getdirection</screen>
<userinput>getdirection</userinput> returns the turtle's direction as an amount of degrees counting from zero, where zero is the direction when the turtle is pointing upwards.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="center" />
<varlistentry>
<term>center<indexterm><primary>center</primary></indexterm></term>
<listitem><para><screen>center</screen>
<userinput>center</userinput> moves the turtle to the center on the canvas.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="go" />
<varlistentry>
<term>go<indexterm><primary>go</primary></indexterm></term>
<listitem><para><screen>go X,Y</screen>
<userinput>go</userinput> commands the turtle to go to a certain place on the canvas. This place is X <glossterm linkend="pixels">pixels</glossterm> from the left of the canvas, and Y <glossterm linkend="pixels">pixels</glossterm> from the top of the canvas.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="gox" />
<varlistentry>
<term>gox<indexterm><primary>gox (gx)</primary></indexterm></term>
<listitem><para><screen>gox X</screen>
<userinput>gox</userinput> using this command the turtle will move to X <glossterm linkend="pixels">pixels</glossterm> from the left of the canvas whilst staying at the same height. <userinput>gox</userinput> can be abbreviated to <userinput>gx</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="goy" />
<varlistentry>
<term>goy<indexterm><primary>goy (gy)</primary></indexterm></term>
<listitem><para><screen>goy Y</screen>
<userinput>goy</userinput> using this command the turtle will move to Y <glossterm linkend="pixels">pixels</glossterm> from the top of the canvas whilst staying at the same distance from the left border of the canvas. <userinput>goy</userinput> can be abbreviated to <userinput>gy</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<note><para>Using the commands <userinput>go</userinput>, <userinput>gox</userinput>, <userinput>goy</userinput> and <userinput>center</userinput> the turtle will not draw a line, no matter if the pen is up or down.</para>
</note>
</sect2>
<sect2 id="locate-the-turtle">
<title>Where is the turtle?</title>
<para>There are two commands which return the position of the turtle on the screen.</para>
<variablelist>
<anchor id="getx" />
<varlistentry>
<term>getx<indexterm><primary>getx</primary></indexterm></term>
<listitem><para>
<userinput>getx</userinput> returns the number of pixels from the left of the canvas to the current position of the turtle.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="gety" />
<varlistentry>
<term>gety<indexterm><primary>gety</primary></indexterm></term>
<listitem><para>
<userinput>gety</userinput> returns the number of pixels from the top of the canvas to the current position of the turtle.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="pen">
<title>The turtle has a pen</title>
<para>The turtle has a pen that draws a line when the turtle moves. There are a few commands to control the pen. In this section we explain these commands.</para>
<variablelist>
<anchor id="penup" />
<varlistentry>
<term>penup (pu)<indexterm><primary>penup (pu)</primary></indexterm></term>
<listitem><para><screen>penup</screen>
<userinput>penup</userinput> lifts the pen from the canvas. When the pen is <quote>up</quote> no line will be drawn when the turtle moves. See also <userinput>pendown</userinput>. <userinput>penup</userinput> can be abbreviated to <userinput>pu</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="pendown" />
<varlistentry>
<term>pendown (pd)<indexterm><primary>pendown (pd)</primary></indexterm></term>
<listitem><para><screen>pendown</screen>
<userinput>pendown</userinput> presses the pen down on the canvas. When the pen is press <quote>down</quote> on the canvas a line will be drawn when the turtle moves. See also <userinput>penup</userinput>. <userinput>pendown</userinput> can be abbreviated to <userinput>pd</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="setpenwidth" />
<varlistentry>
<term>penwidth (pw)<indexterm><primary>penwidth (pw)</primary></indexterm></term>
<listitem><para><screen>penwidth X</screen>
<userinput>penwidth</userinput> sets the width of the pen (the line width) to an amount of X <glossterm linkend="pixels">pixels</glossterm>. <userinput>penwidth</userinput> can be abbreviated to <userinput>pw</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="setfgcolor" />
<varlistentry>
<term>pencolor (pc)<indexterm><primary>pencolor (pc)</primary></indexterm></term>
<listitem><para><screen>pencolor R,G,B</screen>
<userinput>pencolor</userinput> sets the color of the pen. <userinput>pencolor</userinput> takes an <glossterm linkend="rgb">RGB combination</glossterm> as input. <userinput>pencolor</userinput> can be abbreviated to <userinput>pc</userinput>.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="canvas">
<title>Commands to control the canvas</title>
<para>There are several commands to control the canvas.</para>
<variablelist>
<anchor id="resizecanvas" />
<varlistentry>
<term>canvassize (cs)<indexterm><primary>canvassize (cs)</primary></indexterm></term>
<listitem><para><screen>canvassize X,Y</screen>
With the <userinput>canvassize</userinput> command you can set the size of the canvas. It takes X and Y as input, where X is the new canvas width in <glossterm linkend="pixels">pixels</glossterm>, and Y is the new height of the canvas in <glossterm linkend="pixels">pixels</glossterm>. <userinput>canvassize</userinput> can be abbreviated to <userinput>cs</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="setbgcolor" />
<varlistentry>
<term>canvascolor (cc)<indexterm><primary>canvascolor (cc)</primary></indexterm></term>
<listitem><para><screen>canvascolor R,G,B</screen>
<userinput>canvascolor</userinput> set the color of the canvas. <userinput>canvascolor</userinput> takes an <glossterm linkend="rgb">RGB combination</glossterm> as input. <userinput>canvascolor</userinput> can be abbreviated to <userinput>cc</userinput>.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="clean">
<title>Commands to clean up</title>
<para>There are two commands to clean up the canvas after you have made a mess.</para>
<variablelist>
<anchor id="clear" />
<varlistentry>
<term>clear (ccl)<indexterm><primary>clear (ccl)</primary></indexterm></term>
<listitem><para><screen>clear</screen>
With <userinput>clear</userinput> you can clean all drawings from the canvas. All other things remain: the position and angle of the turtle, the canvascolor, the visibility of the turtle, and the canvas size.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="reset" />
<varlistentry>
<term>reset<indexterm><primary>reset</primary></indexterm></term>
<listitem><para><screen>reset</screen>
<userinput>reset</userinput> cleans much more thoroughly than the <userinput>clear</userinput> command. After a <userinput>reset</userinput> command everything is like is was when you had just started &kturtle;. The turtle is positioned at the middle of the screen, the canvas color is white, the turtle draws a black line on the canvas and the canvassize is set to 400 x 400 pixels.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="sprites">
<title>The turtle is a sprite</title>
<para>First a brief explanation of what sprites are: sprites are small pictures that can be moved around the screen, like we often see in computer games. Our turtle is also a sprite. For more info see the glossary on <glossterm linkend="sprites">sprites</glossterm>.</para>
<para>Next you will find a full overview on all commands to work with sprites.</para>
<note><para>The current version of &kturtle; does not yet support the use of sprites other than the turtle. With future versions you will be able to change the turtle into something of your own design.</para></note>
<variablelist>
<anchor id="spriteshow" />
<varlistentry>
<term>spriteshow (ss)<indexterm><primary>spriteshow (ss)</primary></indexterm></term>
<listitem><para><screen>spriteshow</screen>
<userinput>spriteshow</userinput> makes the turtle visible again after it has been hidden. <userinput>spriteshow</userinput> can be abbreviated to <userinput>ss</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="spritehide" />
<varlistentry>
<term>spritehide (sh)<indexterm><primary>spritehide (sh)</primary></indexterm></term>
<listitem><para><screen>spritehide</screen>
<userinput>spritehide</userinput> hides the turtle. This can be used if the turtle does not fit in your drawing. <userinput>spritehide</userinput> can be abbreviated to <userinput>sh</userinput>.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="writing">
<title>Can the turtle write?</title>
<para>The answer is: <quote>yes</quote>. The turtle can write: it writes just about everything you command it to.</para>
<variablelist>
<anchor id="print" />
<varlistentry>
<term>print<indexterm><primary>print</primary></indexterm></term>
<listitem><para><screen>print X</screen>
The <userinput>print</userinput> command is used to command the turtle to write something on the canvas. <userinput>print</userinput> takes numbers and strings as input. You can <userinput>print</userinput> various numbers and strings using the <quote>+</quote> symbol. See here a small example:
<screen>
$year = 2003
$author = "Cies"
print $author + " started the KTurtle project in " + $year + " and still enjoys working on it!"
</screen>
</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="fontsize" />
<varlistentry>
<term>fontsize<indexterm><primary>fontsize</primary></indexterm></term>
<listitem><para><screen>fontsize X</screen>
<userinput>fontsize</userinput> sets the size of the font that is used by <userinput>print</userinput>. <userinput>fontsize</userinput> takes one input which should be a number. The size is set in <glossterm linkend="pixels">pixels</glossterm>.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="math-commands">
<title>Mathematical commands</title>
<para>The following commands are &kturtle;'s more advanced mathematical commands.</para>
<variablelist>
<anchor id="round" />
<varlistentry>
<term>round<indexterm><primary>round</primary></indexterm></term>
<listitem><para><screen>round(x)</screen>
<userinput>round</userinput> the given number to the nearest integer.
<screen>
print round(10.8)
forward 20
print round(10.3)
</screen>
With this code the turtle will print the numbers 11 and 10.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="random" />
<varlistentry>
<term>random (rnd)<indexterm><primary>random (rnd)</primary></indexterm></term>
<listitem><para><screen>random X,Y</screen>
<userinput>random</userinput> is a command that takes input and gives output. As input are required two numbers, the first (X) sets the minimum output, the second (Y) sets the maximum. The output is a randomly chosen number that is equal or greater than the minimum and equal or smaller than the maximum. Here a small example:
<screen>
repeat 500 {
$x = random 1,20
forward $x
turnleft 10 - $x
}
</screen>
Using the <userinput>random</userinput> command you can add a bit of chaos to your program.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="mod" />
<varlistentry>
<term>mod<indexterm><primary>mod</primary></indexterm></term>
<listitem><para><screen>mod X,Y</screen>
The <userinput>mod</userinput> returns remainder of the division of first number by the second number.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="sqrt" />
<varlistentry>
<term>sqrt<indexterm><primary>sqrt</primary></indexterm></term>
<listitem><para><screen>sqrt X</screen>
The <userinput>sqrt</userinput> command is sued to find the square root of a number, X.</para></listitem>
</varlistentry>
</variablelist>
<!--
<variablelist>
<anchor id="exp" />
<varlistentry>
<term>exp<indexterm><primary>exp</primary></indexterm></term>
<listitem><para><screen>sqrt X</screen>
</para></listitem>
</varlistentry>
</variablelist>
-->
<variablelist>
<anchor id="pi" />
<varlistentry>
<term>pi<indexterm><primary>pi</primary></indexterm></term>
<listitem><para><screen>pi</screen>
This command returns the constant Pi, <userinput>3.14159</userinput>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="sin" />
<anchor id="cos" />
<anchor id="tan" />
<varlistentry>
<term>sin<indexterm><primary>sin</primary></indexterm>, cos<indexterm><primary>cos</primary></indexterm>, tan<indexterm><primary>tan</primary></indexterm></term>
<listitem><para>
<screen>
sin X
cos X
tan X
</screen>
These three commands represent the world famous trigoniometrical functions <userinput>sin</userinput>, <userinput>cos</userinput> and <userinput>tan</userinput>. The input argument of these commands, X, is a <link linkend="number">number</link>.</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="arcsin" />
<anchor id="arccos" />
<anchor id="arctan" />
<varlistentry>
<term>arcsin<indexterm><primary>arcsin</primary></indexterm>, arccos<indexterm><primary>arccos</primary></indexterm>, arctan<indexterm><primary>arctan</primary></indexterm></term>
<listitem><para>
<screen>
arcsin X
arccos X
arctan X
</screen>
These commands are the inverse functions of <link linkend="sin">sin</link>, <link linkend="cos">cos</link> and <link linkend="tan">tan</link>. The input argument of these commands, X, is a <link linkend="number">number</link>.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="dialogs">
<title>Input and feedback through dialogs</title>
<para>A dialog is a small pop-up window that provides some feedback or asks for some input. &kturtle; has two commands for dialogs, namely: <userinput>message</userinput> and <userinput>ask</userinput></para>
<variablelist>
<anchor id="message" />
<varlistentry>
<term>message<indexterm><primary>message</primary></indexterm></term>
<listitem><para><screen>message X</screen>
The <userinput>message</userinput> command takes a <link linkend="string">string</link> as input. It shows a pop-up dialog containing the text from the <link linkend="string">string</link>.
<screen>
message "Cies started KTurtle in 2003 and still enjoys working on it!"
</screen>
</para></listitem>
</varlistentry>
</variablelist>
<variablelist>
<anchor id="ask" />
<varlistentry>
<term>ask<indexterm><primary>ask</primary></indexterm></term>
<listitem><para><screen>ask X</screen>
<userinput>ask</userinput> takes a <link linkend="string">string</link> as input. It shows this string in a pop-up dialog (similar to <link linkend="message">message</link>), along with an input field. After the user has entered a <link linkend="number">number</link> or a <link linkend="string">string</link> into this, the result can be stored in a <link linkend="assignment-of-variables">variable</link> or passed as an argument to a <link linkend="commands">command</link>. For example:
<screen>
$in = ask "What is your year of birth?"
$out = 2003 - $in
print "In 2003 you were " + $out + " years old at some point."
</screen>
If the user cancels the input dialog, or does not enter anything at all, the <link linkend="assignment-of-variables">variable</link> is empty.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
</sect1>
<sect1 id="assignment-of-variables">
<title>Assignment of variables</title>
<para>First we have a look at variables, then we look at assigning values to those variables.
<!-- The final part of this section considers <link linkend="scoping">scoping of variables</link>. -->
</para>
<para>Variables are words that start with a <quote>$</quote>, in the <link linkend="the-editor">editor</link> they are <glossterm>highlighted</glossterm> with purple.</para>
<para>Variables can contain any <link linkend="number">number</link>, <link linkend="string">string</link> or <link linkend="boolean-value">boolean (true/false) value</link>. Using the assignment, <userinput>=</userinput>, a variable is given its content. It will keep that content until the program finishes executing or until the variable is reassigned to something else.</para>
<para>You can use variables, once assigned, just as if they are their content. For instance in the following piece of &turtlescript;:
<screen>
$x = 10
$x = $x / 3
print $x
</screen>
First the variable <userinput>$x</userinput> is assigned to <userinput>10</userinput>. Then <userinput>$x</userinput> is reassigned to itself divided by <userinput>3</userinput> — this effectively means <userinput>$x</userinput> is reassigned to product of <userinput>10 / 3</userinput>. Finally <userinput>$x</userinput> is printed. In line two and three you see that <userinput>$x</userinput> is used as if it is its contents.</para>
<para>Variables have to be assigned in order to be used. For example:
<screen>
print $n
</screen>
Will result in an error message.</para>
<para>Please consider the following piece of &turtlescript;:
<screen>
$a = 2004
$b = 25
# the next command prints "2029"
print $a + $b
backward 30
# the next command prints "2004 plus 25 equals 2029"
print $a + " plus " + $b + " equals " + ($a + $b)
</screen>
In the first two lines the variables <userinput>$a</userinput> and <userinput>$b</userinput> are set to 2004 and 25. Then in two <userinput>print</userinput> commands with a <userinput>backward 30</userinput> in between are executed. The comments before the <userinput>print</userinput> commands explain what they are doing. The command <userinput>backward 30</userinput> is there to make
sure every output is on a new line.
As you see variables can be used just as if their where what they contain, you can use them with any kind of <link linkend="operators">operators</link> or give them as input when invoking <link linkend="commands">commands</link>.</para>
<para>One more example:
<screen>
$name = ask "What is your name?"
print "Hi " + $name + "! Good luck while learning the art of programming..."
</screen>
Pretty straight forward. Again you can see that the variable <userinput>$name</userinput>, treated just like a string.</para>
<para>When using variables the <link linkend="the-inspector">inspector</link> is very helpful. It shows you the contents of all variables that are currently in use.</para>
</sect1>
<sect1 id="controlling-execution">
<title>Controlling execution</title>
<para>The execution controllers enable you — as their name implies — to control execution.</para>
<para>Execution controlling commands are <glossterm>highlighted</glossterm> with dark green in a bold font type. The brackets are mostly used together with execution controllers and they are <glossterm>highlighted</glossterm> with black.</para>
<sect2 id="wait">
<title>Have the turtle wait</title>
<para>If you have done some programming in &kturtle; you have might noticed that the turtle can be very quick at drawing. This command makes the turtle wait for a given amount of time.</para>
<variablelist>
<varlistentry>
<term>wait<indexterm><primary>wait</primary></indexterm></term>
<listitem><para><screen>wait X</screen>
<userinput>wait</userinput> makes the turtle wait for X seconds.
<screen>
repeat 36 {
forward 5
turnright 10
wait 0.5
}
</screen>
This code draws a circle, but the turtle will wait half a second
after each step. This gives the impression of a slow-moving turtle.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="if">
<title>Execute <quote>if</quote></title>
<variablelist>
<varlistentry>
<term>if<indexterm><primary>if</primary></indexterm></term>
<listitem><para><screen>if <link linkend="boolean-value">boolean</link> { ... }</screen>
The code that is placed between the brackets will only be executed <userinput>if</userinput> the <link linkend="boolean-value">boolean value</link> evaluates <quote>true</quote>.
<screen>
$x = 6
if $x > 5 {
print "$x is greater than five!"
}
</screen>
On the first line <userinput>$x</userinput> is set to 6. On the second line a <link linkend="comparing-operators">comparing operator</link> is used to evaluate <userinput>$x > 5</userinput>. Since this evaluates <quote>true</quote>, 6 is larger than 5, the execution controller <userinput>if</userinput> will allow the code between the brackets to be executed.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="else">
<title>If not, in other words: <quote>else</quote></title>
<variablelist>
<varlistentry>
<term>else<indexterm><primary>else</primary></indexterm></term>
<listitem><para><screen>if <link linkend="boolean-value">boolean</link> { ... } else { ... }</screen>
<userinput>else</userinput> can be used in addition to the execution controller <link linkend="if"><userinput>if</userinput></link>. The code between the brackets after <userinput>else</userinput> is only executed if the <link linkend="boolean-value">boolean</link> evaluates <quote>false</quote>.
<screen>
reset
$x = 4
if $x > 5 {
print "$x is greater than five!"
} else {
print "$x is smaller than six!"
}
</screen>
The <link linkend="comparing-operators">comparing operator</link> evaluates the expression <userinput>$x > 5</userinput>. Since 4 is not greater than 5 the expression evaluates <quote>false</quote>. This means the code between the brackets after <userinput>else</userinput> gets executed.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="while">
<title>The <quote>while</quote> loop</title>
<variablelist>
<varlistentry>
<term>while<indexterm><primary>while</primary></indexterm></term>
<listitem><para><screen>while <link linkend="boolean-value">boolean</link> { ... }</screen>
The execution controller <userinput>while</userinput> is a lot like <link linkend="if"><userinput>if</userinput></link>. The difference is that <userinput>while</userinput> keeps repeating (looping) the code between the brackets until the <link linkend="boolean-value">boolean</link> evaluates <quote>false</quote>.
<screen>
$x = 1
while $x < 5 {
forward 10
wait 1
$x = $x + 1
}
</screen>
On the first line <userinput>$x</userinput> is set to 1. On the second line <userinput>$x < 5</userinput> is evaluated. Since the answer to this question is <quote>true</quote> the execution controller <userinput>while</userinput> starts executing the code between the brackets until the <userinput>$x < 5</userinput> evaluates <quote>false</quote>. In this case the code between the brackets will be executed 4 times, because every time the fifth line is executed <userinput>$x</userinput> increases by 1.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="repeat">
<title>The <quote>repeat</quote> loop</title>
<variablelist>
<varlistentry>
<term>repeat<indexterm><primary>repeat</primary></indexterm></term>
<listitem><para><screen>repeat <link linkend="number">number</link> { ... }</screen>
The execution controller <userinput>repeat</userinput> is a lot like <link linkend="while"><userinput>while</userinput></link>. The difference is that <userinput>repeat</userinput> keeps repeating (looping) the code between the brackets for as many times as the given number.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="for">
<title>The <quote>for</quote> loop, a counting loop</title>
<variablelist>
<varlistentry>
<term>for<indexterm><primary>for</primary></indexterm><indexterm><primary>to</primary></indexterm><indexterm><primary>step</primary></indexterm></term>
<listitem><para><screen>for <link linkend="assignment-of-variables">variable</link> = <link linkend="number">number</link> to <link linkend="number">number</link> { ... }</screen>
The <userinput>for</userinput> loop is a <quote>counting loop</quote>, &ie; it keeps count for you. The first number sets the variable to the value in the first loop. Every loop the number is increased until the second number is reached.
<screen>
for $x = 1 to 10 {
print $x * 7
forward 15
}
</screen>
Every time the code between the brackets is executed the <userinput>$x</userinput> is increased by 1, until <userinput>$x</userinput> reaches the value of 10. The code between the brackets prints the <userinput>$x</userinput> multiplied by 7. After this program finishes its execution you will see the times table of 7 on the canvas.
</para>
<para>
The default step size of a loop is 1, you can use an other value with
<screen>for <link linkend="assignment-of-variables">variable</link> = <link linkend="number">number</link> to <link linkend="number">number</link> step <link linkend="number">number</link> { ... }</screen></para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="break">
<title>Leave a loop</title>
<variablelist>
<varlistentry>
<term>break<indexterm><primary>break</primary></indexterm></term>
<listitem><para><screen>break</screen>
Terminates the current loop immediately and transfers control to the statement immediately following that loop.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="exit">
<title>Stop executing your program</title>
<variablelist>
<varlistentry>
<term>exit<indexterm><primary>exit</primary></indexterm></term>
<listitem><para><screen>exit</screen>
Finishes the execution of your program.</para></listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2 id="assert">
<title>Checking assertions at runtime</title>
<variablelist>
<varlistentry>
<term>assert<indexterm><primary>assert</primary></indexterm></term>
<listitem><para><screen>assert <link linkend="boolean-value">boolean</link></screen>
Can be used to reason about program or input correctness.
<screen>
$in = ask "What is your year of birth?"
# the year must be positive
assert $in > 0
</screen></para></listitem>
</varlistentry>
</variablelist>
</sect2>
</sect1>
<sect1 id="learn">
<title>Create your own commands with <quote>learn</quote></title>
<para><userinput>learn</userinput><indexterm><primary>learn</primary></indexterm> is special as it is used to create your own commands. The commands you create can take <glossterm linkend="input-output">input</glossterm> and return <glossterm linkend="input-output">output</glossterm>. Let us take a look at how a new command is created:
<screen>
learn circle $x {
repeat 36 {
forward $x
turnleft 10
}
}
</screen>
The new command is called <userinput>circle</userinput>. <userinput>circle</userinput> takes one <glossterm linkend="input-output">input</glossterm> argument, to set the size of the circle. <userinput>circle</userinput> returns no <glossterm linkend="input-output">output</glossterm>. The <userinput>circle</userinput> command can now be used like a normal command in the rest of the code. See this example:
<screen>
learn circle $X {
repeat 36 {
forward $X
turnleft 10
}
}
go 200,200
circle 20
go 300,200
circle 40
</screen>
</para>
<para>In the next example, a command with a return<indexterm><primary>return</primary></indexterm> value is created.
<screen>
learn faculty $x {
$r = 1
for $i = 1 to $x {
$r = $r * $i
}
return $r
}
print faculty 5
</screen>
In this example a new command called <userinput>faculty</userinput> is created. If the input of this command is <userinput>5</userinput> then the output is <userinput>5*4*3*2*1</userinput>. By using <userinput>return</userinput> the <glossterm linkend="input-output">output</glossterm> value is specified and the execution is returned.</para>
<para>Commands can have more than one <glossterm linkend="input-output">input</glossterm>. In the next example, a command that draws a rectangle is created:
<screen>
learn box $x, $y {
forward $y
turnright 90
forward $x
turnright 90
forward $y
turnright 90
forward $x
turnright 90
}
</screen>
Now you can run <userinput>box 50, 100</userinput> and the turtle will draw a rectangle on the canvas.
</para>
</sect1>
</chapter>
|