1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
|
DEATHTYPE( dtNONE, none )
DEATHTYPE( dtAXE, axe )
DEATHTYPE( dtSG, sg )
DEATHTYPE( dtSSG, ssg )
DEATHTYPE( dtNG, ng )
DEATHTYPE( dtSNG, sng )
DEATHTYPE( dtGL, gl )
DEATHTYPE( dtRL, rl )
DEATHTYPE( dtLG_BEAM, lg_beam )
DEATHTYPE( dtLG_DIS, lg_dis ) // discharge
DEATHTYPE( dtLG_DIS_SELF, lg_dis_self ) // sometimes this sort of discharge happens in dmm > 3
DEATHTYPE( dtHOOK, hook )
DEATHTYPE( dtCHANGELEVEL, changelevel )
DEATHTYPE( dtLAVA_DMG, lava )
DEATHTYPE( dtSLIME_DMG, slime )
DEATHTYPE( dtWATER_DMG, water )
DEATHTYPE( dtFALL, fall )
DEATHTYPE( dtSTOMP, stomp )
DEATHTYPE( dtTELE1, tele1 )
DEATHTYPE( dtTELE2, tele2 )
DEATHTYPE( dtTELE3, tele3 )
DEATHTYPE( dtEXPLO_BOX, explo_box )
DEATHTYPE( dtLASER, laser )
DEATHTYPE( dtFIREBALL, fireball )
DEATHTYPE( dtSQUISH, squish )
DEATHTYPE( dtTRIGGER_HURT, trigger )
DEATHTYPE( dtSUICIDE, suicide ) // client use /kill command
DEATHTYPE( dtUNKNOWN, unknown )
|