File: mathlib.h

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/*
 *  QWProgs-DM
 *  Copyright (C) 2004  [sd] angel
 *
 *  This code is based on QuakeWorld DM mod code by Id Software, Inc.
 *
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *
 *  $Id$
 */

// mathlib.h
//typedef float vec_t;
//typedef vec_t vec3_t[3];
//typedef vec_t vec5_t[5];
typedef int fixed4_t;
typedef int fixed8_t;
typedef int fixed16_t;

#ifndef M_PI
#define M_PI		3.14159265358979323846	// matches value in gcc v2 math.h
#endif

typedef struct mplane_s
{
	vec3_t normal;
	float dist;
	byte type;			// for texture axis selection and fast side tests
	byte signbits;		// signx + signy<<1 + signz<<1
	byte pad[2];
} mplane_t;

extern vec3_t vec3_origin;
extern int nanmask;

#define	IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)

#define Q_rint(x) ((x) > 0 ? (int)((x) + 0.5) : (int)((x) - 0.5))

#define DotProduct(x,y)			(x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
#define VectorSubtract(a,b,c)	{c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
#define VectorAdd(a,b,c)		{c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
#define VectorCopy(a,b)			{b[0]=a[0];b[1]=a[1];b[2]=a[2];}
#define VectorClear(a)			(a[0]=a[1]=a[2]=0)
#define VectorSet(v,x,y,z)		(v[0]=(x),v[1]=(y),v[2]=(z))

void VectorMA(vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);

vec_t _DotProduct(vec3_t v1, vec3_t v2);
void _VectorSubtract(vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorAdd(vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorCopy(vec3_t in, vec3_t out);

int VectorCompare(vec3_t v1, vec3_t v2);
int VectorCompareF(vec3_t v1, float x, float y, float z);
vec_t VectorLength(vec3_t v);
float VectorDistance(vec3_t v1, vec3_t v2);
void CrossProduct(vec3_t v1, vec3_t v2, vec3_t cross);
float VectorNormalize(vec3_t v);		// returns vector length
void VectorInverse(vec3_t v);
void VectorScale(vec3_t in, vec_t scale, vec3_t out);
int Q_log2(int val);

void R_ConcatRotations(float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatTransforms(float in1[3][4], float in2[3][4], float out[3][4]);

void FloorDivMod(double numer, double denom, int *quotient, int *rem);
fixed16_t Invert24To16(fixed16_t val);
fixed16_t Mul16_30(fixed16_t multiplier, fixed16_t multiplicand);
int GreatestCommonDivisor(int i1, int i2);

void AngleVectors(vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
int BoxOnPlaneSide(vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
float anglemod(float a);

void RotatePointAroundVector(vec3_t dst, const vec3_t dir, const vec3_t point, float degrees);

#define BOX_ON_PLANE_SIDE(emins, emaxs, p)	\
	(((p)->type < 3)?						\
	(										\
		((p)->dist <= (emins)[(p)->type])?	\
			1								\
		:									\
		(									\
			((p)->dist >= (emaxs)[(p)->type])?\
				2							\
			:								\
				3							\
		)									\
	)										\
	:										\
		BoxOnPlaneSide( (emins), (emaxs), (p)))