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/*
client.qc
client functions
Copyright (C) 1997-1999 Robert 'Frog' Field
Copyright (C) 1998-2000 Matt 'asdf' McChesney
Copyright (C) 2000-2007 ParboiL
*/
// Converted from .qc on 07/02/2016
#ifdef BOT_SUPPORT
#include "g_local.h"
#define PERIODIC_MM2_STATUS 4
void PlayerReady(qbool startIdlebot);
void BotBlocked(void);
int weapon_impulse_codes[] =
{ 0, IT_AXE, IT_SHOTGUN, IT_SUPER_SHOTGUN, IT_NAILGUN, IT_SUPER_NAILGUN, IT_GRENADE_LAUNCHER,
IT_ROCKET_LAUNCHER, IT_LIGHTNING };
void TeamplayReportVisiblePowerups(gedict_t *self)
{
byte visible[MAX_CLIENTS];
gedict_t *opponent;
if (FUTURE(last_mm2_spot_attempt))
return;
self->fb.last_mm2_spot_attempt = g_globalvars.time + 0.5 + g_random() * 0.2; // Don't burn CPU with frequent visible_to() calls.
visible_to(self, g_edicts + 1, MAX_CLIENTS, visible);
for (opponent = g_edicts + 1; opponent <= g_edicts + MAX_CLIENTS; opponent++)
{
qbool diff_team = opponent->k_teamnum != self->k_teamnum;
qbool powerups = (int)opponent->s.v.items & (IT_QUAD | IT_INVULNERABILITY);
if (diff_team && powerups && opponent->ct == ctPlayer
&& visible[opponent - (g_edicts + 1)] && (opponent->fb.last_mm2_spot < g_globalvars.time))
{
if (VisibleEntity(opponent))
{
TeamplayMessageByName(self, "enemypwr");
opponent->fb.last_mm2_spot = g_globalvars.time + 2;
break;
}
}
}
}
static void ResetEnemy(gedict_t *self)
{
gedict_t *test_enemy = NULL;
// Find all players who consider the current player their enemy, and clear it
for (test_enemy = world; (test_enemy = find_plr(test_enemy));)
{
if (test_enemy->s.v.enemy == NUM_FOR_EDICT(self))
{
test_enemy->s.v.enemy = NUM_FOR_EDICT(world);
// Clear look object as well
if (test_enemy->fb.look_object && (test_enemy->fb.look_object->ct == ctPlayer))
{
ClearLookObject(test_enemy);
test_enemy->fb.look_object = NULL;
}
// Clear goal entity (if we were hunting them down)
if (test_enemy->s.v.goalentity == NUM_FOR_EDICT(self))
{
test_enemy->fb.goal_refresh_time = 0;
}
}
if (test_enemy->fb.prev_look_object == self)
{
test_enemy->fb.prev_look_object = NULL;
}
}
self->s.v.enemy = NUM_FOR_EDICT(world);
}
void ResetGoalEntity(gedict_t *self)
{
if (self->s.v.goalentity)
{
gedict_t *ent = &g_edicts[self->s.v.goalentity];
ent->fb.teamflag &= ~self->fb.teamflag;
self->s.v.goalentity = NUM_FOR_EDICT(world);
}
}
void BotPlayerKilledEvent(gedict_t *targ, gedict_t *attacker, gedict_t *inflictor)
{
if ((inflictor && inflictor->ct != ctPlayer) && (inflictor->fb.T & UNREACHABLE))
{
targ->fb.state |= BACKPACK_IS_UNREACHABLE;
}
}
// Called whenever a player dies
void BotPlayerDeathEvent(gedict_t *self)
{
ResetGoalEntity(self);
ResetEnemy(self);
if (self->isBot && teamplay)
{
qbool dropped_weapon = self->s.v.weapon == IT_ROCKET_LAUNCHER
|| self->s.v.weapon == IT_LIGHTNING;
qbool no_teammates = self->tp.teammate_count == 0
|| self->tp.enemy_count > self->tp.teammate_count;
if (dropped_weapon || no_teammates)
{
TeamplayMessageByName(self, "lost");
}
}
self->fb.last_death = g_globalvars.time;
self->fb.prev_look_object = NULL;
}
// Was: PutClientInServer_apply()
void BotClientEntersEvent(gedict_t *self, gedict_t *spawn_pos)
{
self->fb.oldwaterlevel = self->fb.oldwatertype = 0;
self->fb.desired_angle[0] = self->s.v.angles[0];
self->fb.desired_angle[1] = self->s.v.angles[1];
self->fb.state = 0;
self->fb.min_fire_time = g_globalvars.time + self->fb.skill.awareness_delay;
self->fb.min_move_time = g_globalvars.time + self->fb.skill.spawn_move_delay;
self->fb.last_rndaim_time = 0;
self->fb.wiggle_run_dir = 0;
SetMarker(self, spawn_pos);
self->fb.arrow = 0;
ClearLookObject(self);
VectorSet(self->fb.oldvelocity, 0, 0, 0);
self->fb.jumping = false;
self->fb.firing = false;
self->fb.desired_weapon_impulse = 2;
self->fb.goal_refresh_time = 0;
self->fb.allowedMakeNoise = true;
FrogbotSetHealthArmour(self);
self->fb.weapon_refresh_time = 0;
self->blocked = (func_t) BotBlocked;
}
qbool BotUsingCorrectWeapon(gedict_t *self)
{
return ((self->fb.desired_weapon_impulse >= 1) && (self->fb.desired_weapon_impulse <= 8)
&& (self->s.v.weapon == weapon_impulse_codes[self->fb.desired_weapon_impulse]));
}
static float goal_client(gedict_t *self, gedict_t *other)
{
gedict_t *p;
int seconds = 0;
if (g_globalvars.time < other->invisible_finished)
{
return 0; // don't chase enemies with eyes
}
else if (g_globalvars.time < other->invincible_finished)
{
return 0; // or with pent
}
if ((p = find(world, FOFCLSN, "timer")))
{
seconds = p->cnt2 + (p->cnt - 1) * 60;
}
if (isDuel() && seconds && timelimit)
{
// More human logic... if winning, value control, if losing, frag-hunt
int frag_difference = self->s.v.frags - other->s.v.frags;
if (frag_difference > 10)
{
// don't chase once comfortably in lead
return 0;
}
else if (frag_difference > 4 && seconds < 60)
{
// don't chase unless no chance
if (!EnemyDefenceless(self))
{
return 0;
}
}
else if (frag_difference > 0 && seconds < 20)
{
//
return 0;
}
}
if (self->fb.look_object && (self->s.v.enemy == NUM_FOR_EDICT(self->fb.look_object)))
{
return (((self->fb.total_damage + 100) * self->fb.firepower
- self->fb.virtual_enemy->fb.total_damage * self->fb.virtual_enemy->fb.firepower)
* 0.01);
}
else if (EnemyDefenceless(self))
{
return (((self->fb.total_damage + 120) * self->fb.firepower
- self->fb.virtual_enemy->fb.total_damage * self->fb.virtual_enemy->fb.firepower)
* 0.01);
}
else
{
return ((self->fb.total_damage * self->fb.firepower
- self->fb.virtual_enemy->fb.total_damage * self->fb.virtual_enemy->fb.firepower)
* 0.01);
}
}
static float goal_client6(gedict_t *self, gedict_t *other)
{
if (!k_matchLess && (match_in_progress != 2))
{
return 100;
}
if ((g_globalvars.time < self->fb.virtual_enemy->invisible_finished)
|| (g_globalvars.time < self->fb.virtual_enemy->invincible_finished))
{
return 0; // or with pent
}
return (300 - min(self->fb.virtual_enemy->fb.total_damage, 300));
}
// client.qc
// This is called whenever a client connects (not just bots)
// TODO: any preferences stored against the specific bot to be restored here?
void BotClientConnectedEvent(gedict_t *self)
{
self->fb.desire = (deathmatch <= 3 ? goal_client : goal_client6);
self->fb.T = UNREACHABLE;
self->fb.skill.skill_level = g_globalvars.parm3;
self->fb.skill.lookahead_time = 30;
self->fb.skill.prediction_error = 0;
self->fb.ammo_used = FrogbotWeaponFiredEvent;
if (self->isBot)
{
PlayerReady(true);
}
// Assign all flags again
if (match_in_progress == 2)
{
BotsAssignTeamFlags();
}
}
// client.qc
void BotOutOfWater(gedict_t *self)
{
return;
// qqshka: meag turned it off for some reason. I commented it out completely so compiler does not emit warnings.
#if 0
if (self->s.v.waterlevel == 2)
{
vec3_t start;
vec3_t end;
// Tread water
self->fb.tread_water_count = self->fb.tread_water_count + 1;
if (self->fb.tread_water_count > 75)
{
self->fb.old_linked_marker = NULL;
SetLinkedMarker(self, LocateMarker(self->s.v.origin), "BotOutOfWater");
self->fb.path_state = 0;
self->fb.linked_marker_time = g_globalvars.time + 5;
}
trap_makevectors(self->s.v.v_angle);
VectorCopy(self->s.v.origin, start);
start[2] += 8;
g_globalvars.v_forward[2] = 0;
VectorNormalize(g_globalvars.v_forward);
VectorScale(g_globalvars.v_forward, 24, g_globalvars.v_forward);
VectorAdd(start, g_globalvars.v_forward, end);
trap_traceline(PASSVEC3(start), PASSVEC3(end), true, NUM_FOR_EDICT(self));
if (g_globalvars.trace_fraction < 1)
{
start[2] = self->s.v.origin[2] + self->s.v.maxs[2];
VectorAdd(start, g_globalvars.v_forward, end);
VectorScale(g_globalvars.trace_plane_normal, -50, self->s.v.movedir);
traceline(start[0], start[1], start[2], end[0], end[1], end[2], true, self);
if (g_globalvars.trace_fraction == 1)
{
vec3_t temp_vector;
VectorCopy(self->fb.dir_move_, temp_vector);
temp_vector[2] = 225;
SetDirectionMove(self, temp_vector, "BotOutOfWater");
SetJumpFlag(self, true, "BotOutOfWater");
}
}
}
#endif
}
static void BotPeriodicMessages(gedict_t *self)
{
if (PAST(last_mm2_status))
{
qbool has_rl = ((int)self->s.v.items & IT_ROCKET_LAUNCHER) && self->s.v.ammo_rockets >= 3;
qbool has_lg = ((int)self->s.v.items & IT_LIGHTNING) && self->s.v.ammo_cells >= 6;
qbool is_strong = (has_rl || has_lg) && self->fb.total_damage >= 120;
if (is_strong && (self->tp.enemy_count == 0))
{
TeamplayMessageByName(self, "secure");
}
else if (is_strong && (self->tp.enemy_count > self->tp.teammate_count))
{
TeamplayMessageByName(self, "help");
}
else if (self->tp.enemy_count == 0)
{
TeamplayMessageByName(self, "status");
}
else if (self->fb.look_object && (NUM_FOR_EDICT(self->fb.look_object) == self->s.v.enemy))
{
TeamplayMessageByName(self, "point");
}
self->fb.last_mm2_status = g_globalvars.time + PERIODIC_MM2_STATUS * (g_random() + 0.5);
}
// Check for opponents with powerups
TeamplayReportVisiblePowerups(self);
}
// Called for every player, if bots are enabled
void BotPreThink(gedict_t *self)
{
if (self->isBot)
{
self->fb.firing = self->s.v.button0;
self->fb.jumping = self->s.v.button2;
if (self->isBot && (match_in_progress == 0) && !self->ready)
{
PlayerReady(true);
}
if (teamplay && (match_in_progress == 2))
{
BotPeriodicMessages(self);
}
}
self->fb.touch_distance = 1000000;
}
#endif // BOT_SUPPORT
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