File: lanczosfilter.cpp

package info (click to toggle)
kwin 4%3A5.14.5-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 45,616 kB
  • sloc: cpp: 155,470; xml: 634; sh: 97; makefile: 11
file content (426 lines) | stat: -rw-r--r-- 15,341 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
/********************************************************************
 KWin - the KDE window manager
 This file is part of the KDE project.

Copyright (C) 2010 by Fredrik Höglund <fredrik@kde.org>
Copyright (C) 2010 Martin Gräßlin <mgraesslin@kde.org>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/

#include "lanczosfilter.h"
#include "client.h"
#include "deleted.h"
#include "effects.h"
#include "screens.h"
#include "unmanaged.h"
#include "options.h"
#include "workspace.h"

#include <kwinglutils.h>
#include <kwinglplatform.h>

#include <kwineffects.h>

#include <QFile>

#include <qmath.h>
#include <cmath>

namespace KWin
{

LanczosFilter::LanczosFilter(QObject* parent)
    : QObject(parent)
    , m_offscreenTex(0)
    , m_offscreenTarget(0)
    , m_inited(false)
    , m_shader(0)
    , m_uOffsets(0)
    , m_uKernel(0)
{
}

LanczosFilter::~LanczosFilter()
{
    delete m_offscreenTarget;
    delete m_offscreenTex;
}

void LanczosFilter::init()
{
    if (m_inited)
        return;
    m_inited = true;
    const bool force = (qstrcmp(qgetenv("KWIN_FORCE_LANCZOS"), "1") == 0);
    if (force) {
        qCWarning(KWIN_CORE) << "Lanczos Filter forced on by environment variable";
    }

    if (!force && options->glSmoothScale() != 2)
        return; // disabled by config
    if (!GLRenderTarget::supported())
        return;

    GLPlatform *gl = GLPlatform::instance();
    if (!force) {
        // The lanczos filter is reported to be broken with the Intel driver prior SandyBridge
        if (gl->driver() == Driver_Intel && gl->chipClass() < SandyBridge)
            return;
        // also radeon before R600 has trouble
        if (gl->isRadeon() && gl->chipClass() < R600)
            return;
        // and also for software emulation (e.g. llvmpipe)
        if (gl->isSoftwareEmulation()) {
            return;
        }
    }
    QFile ff(gl->glslVersion() >= kVersionNumber(1, 40) ?
             QStringLiteral(":/resources/shaders/1.40/lanczos-fragment.glsl") :
             QStringLiteral(":/resources/shaders/1.10/lanczos-fragment.glsl"));
    if (!ff.open(QIODevice::ReadOnly)) {
        qCDebug(KWIN_CORE) << "Failed to open lanczos shader";
        return;
    }
    m_shader.reset(ShaderManager::instance()->generateCustomShader(ShaderTrait::MapTexture, QByteArray(), ff.readAll()));
    if (m_shader->isValid()) {
        ShaderBinder binder(m_shader.data());
        m_uKernel     = m_shader->uniformLocation("kernel");
        m_uOffsets    = m_shader->uniformLocation("offsets");
    } else {
        qCDebug(KWIN_CORE) << "Shader is not valid";
        m_shader.reset();
    }
}


void LanczosFilter::updateOffscreenSurfaces()
{
    const QSize &s = screens()->size();
    int w = s.width();
    int h = s.height();

    if (!m_offscreenTex || m_offscreenTex->width() != w || m_offscreenTex->height() != h) {
        if (m_offscreenTex) {
            delete m_offscreenTex;
            delete m_offscreenTarget;
        }
        m_offscreenTex = new GLTexture(GL_RGBA8, w, h);
        m_offscreenTex->setFilter(GL_LINEAR);
        m_offscreenTex->setWrapMode(GL_CLAMP_TO_EDGE);
        m_offscreenTarget = new GLRenderTarget(*m_offscreenTex);
    }
}

static float sinc(float x)
{
    return std::sin(x * M_PI) / (x * M_PI);
}

static float lanczos(float x, float a)
{
    if (qFuzzyCompare(x + 1.0, 1.0))
        return 1.0;

    if (qAbs(x) >= a)
        return 0.0;

    return sinc(x) * sinc(x / a);
}

void LanczosFilter::createKernel(float delta, int *size)
{
    const float a = 2.0;

    // The two outermost samples always fall at points where the lanczos
    // function returns 0, so we'll skip them.
    const int sampleCount = qBound(3, qCeil(delta * a) * 2 + 1 - 2, 29);
    const int center = sampleCount / 2;
    const int kernelSize = center + 1;
    const float factor = 1.0 / delta;

    QVector<float> values(kernelSize);
    float sum = 0;

    for (int i = 0; i < kernelSize; i++) {
        const float val = lanczos(i * factor, a);
        sum += i > 0 ? val * 2 : val;
        values[i] = val;
    }

    memset(m_kernel, 0, 16 * sizeof(QVector4D));

    // Normalize the kernel
    for (int i = 0; i < kernelSize; i++) {
        const float val = values[i] / sum;
        m_kernel[i] = QVector4D(val, val, val, val);
    }

    *size = kernelSize;
}

void LanczosFilter::createOffsets(int count, float width, Qt::Orientation direction)
{
    memset(m_offsets, 0, 16 * sizeof(QVector2D));
    for (int i = 0; i < count; i++) {
        m_offsets[i] = (direction == Qt::Horizontal) ?
                       QVector2D(i / width, 0) : QVector2D(0, i / width);
    }
}

void LanczosFilter::performPaint(EffectWindowImpl* w, int mask, QRegion region, WindowPaintData& data)
{
    if (data.xScale() < 0.9 || data.yScale() < 0.9) {
        if (!m_inited)
            init();
        const QRect screenRect = Workspace::self()->clientArea(ScreenArea, w->screen(), w->desktop());
        // window geometry may not be bigger than screen geometry to fit into the FBO
        QRect winGeo(w->expandedGeometry());
        if (m_shader && winGeo.width() <= screenRect.width() && winGeo.height() <= screenRect.height()) {
            winGeo.translate(-w->geometry().topLeft());
            double left = winGeo.left();
            double top = winGeo.top();
            double width = winGeo.right() - left;
            double height = winGeo.bottom() - top;

            int tx = data.xTranslation() + w->x() + left * data.xScale();
            int ty = data.yTranslation() + w->y() + top * data.yScale();
            int tw = width * data.xScale();
            int th = height * data.yScale();
            const QRect textureRect(tx, ty, tw, th);
            const bool hardwareClipping = !(QRegion(textureRect)-region).isEmpty();

            int sw = width;
            int sh = height;

            GLTexture *cachedTexture = static_cast< GLTexture*>(w->data(LanczosCacheRole).value<void*>());
            if (cachedTexture) {
                if (cachedTexture->width() == tw && cachedTexture->height() == th) {
                    cachedTexture->bind();
                    if (hardwareClipping) {
                        glEnable(GL_SCISSOR_TEST);
                    }

                    glEnable(GL_BLEND);
                    glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);

                    const qreal rgb = data.brightness() * data.opacity();
                    const qreal a = data.opacity();

                    ShaderBinder binder(ShaderTrait::MapTexture | ShaderTrait::Modulate | ShaderTrait::AdjustSaturation);
                    GLShader *shader = binder.shader();
                    QMatrix4x4 mvp = data.screenProjectionMatrix();
                    mvp.translate(textureRect.x(), textureRect.y());
                    shader->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
                    shader->setUniform(GLShader::ModulationConstant, QVector4D(rgb, rgb, rgb, a));
                    shader->setUniform(GLShader::Saturation, data.saturation());

                    cachedTexture->render(region, textureRect, hardwareClipping);

                    glDisable(GL_BLEND);
                    if (hardwareClipping) {
                        glDisable(GL_SCISSOR_TEST);
                    }
                    cachedTexture->unbind();
                    m_timer.start(5000, this);
                    return;
                } else {
                    // offscreen texture not matching - delete
                    delete cachedTexture;
                    cachedTexture = 0;
                    w->setData(LanczosCacheRole, QVariant());
                }
            }

            WindowPaintData thumbData = data;
            thumbData.setXScale(1.0);
            thumbData.setYScale(1.0);
            thumbData.setXTranslation(-w->x() - left);
            thumbData.setYTranslation(-w->y() - top);
            thumbData.setBrightness(1.0);
            thumbData.setOpacity(1.0);
            thumbData.setSaturation(1.0);

            // Bind the offscreen FBO and draw the window on it unscaled
            updateOffscreenSurfaces();
            GLRenderTarget::pushRenderTarget(m_offscreenTarget);

            QMatrix4x4 modelViewProjectionMatrix;
            modelViewProjectionMatrix.ortho(0, m_offscreenTex->width(), m_offscreenTex->height(), 0 , 0, 65535);
            thumbData.setProjectionMatrix(modelViewProjectionMatrix);

            glClearColor(0.0, 0.0, 0.0, 0.0);
            glClear(GL_COLOR_BUFFER_BIT);
            w->sceneWindow()->performPaint(mask, infiniteRegion(), thumbData);

            // Create a scratch texture and copy the rendered window into it
            GLTexture tex(GL_RGBA8, sw, sh);
            tex.setFilter(GL_LINEAR);
            tex.setWrapMode(GL_CLAMP_TO_EDGE);
            tex.bind();

            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, m_offscreenTex->height() - sh, sw, sh);

            // Set up the shader for horizontal scaling
            float dx = sw / float(tw);
            int kernelSize;
            createKernel(dx, &kernelSize);
            createOffsets(kernelSize, sw, Qt::Horizontal);

            ShaderManager::instance()->pushShader(m_shader.data());
            m_shader->setUniform(GLShader::ModelViewProjectionMatrix, modelViewProjectionMatrix);
            setUniforms();

            // Draw the window back into the FBO, this time scaled horizontally
            glClear(GL_COLOR_BUFFER_BIT);
            QVector<float> verts;
            QVector<float> texCoords;
            verts.reserve(12);
            texCoords.reserve(12);

            texCoords << 1.0 << 0.0; verts << tw  << 0.0; // Top right
            texCoords << 0.0 << 0.0; verts << 0.0 << 0.0; // Top left
            texCoords << 0.0 << 1.0; verts << 0.0 << sh;  // Bottom left
            texCoords << 0.0 << 1.0; verts << 0.0 << sh;  // Bottom left
            texCoords << 1.0 << 1.0; verts << tw  << sh;  // Bottom right
            texCoords << 1.0 << 0.0; verts << tw  << 0.0; // Top right
            GLVertexBuffer *vbo = GLVertexBuffer::streamingBuffer();
            vbo->reset();
            vbo->setData(6, 2, verts.constData(), texCoords.constData());
            vbo->render(GL_TRIANGLES);

            // At this point we don't need the scratch texture anymore
            tex.unbind();
            tex.discard();

            // create scratch texture for second rendering pass
            GLTexture tex2(GL_RGBA8, tw, sh);
            tex2.setFilter(GL_LINEAR);
            tex2.setWrapMode(GL_CLAMP_TO_EDGE);
            tex2.bind();

            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, m_offscreenTex->height() - sh, tw, sh);

            // Set up the shader for vertical scaling
            float dy = sh / float(th);
            createKernel(dy, &kernelSize);
            createOffsets(kernelSize, m_offscreenTex->height(), Qt::Vertical);
            setUniforms();

            // Now draw the horizontally scaled window in the FBO at the right
            // coordinates on the screen, while scaling it vertically and blending it.
            glClear(GL_COLOR_BUFFER_BIT);

            verts.clear();

            verts << tw  << 0.0; // Top right
            verts << 0.0 << 0.0; // Top left
            verts << 0.0 << th;  // Bottom left
            verts << 0.0 << th;  // Bottom left
            verts << tw  << th;  // Bottom right
            verts << tw  << 0.0; // Top right
            vbo->setData(6, 2, verts.constData(), texCoords.constData());
            vbo->render(GL_TRIANGLES);

            tex2.unbind();
            tex2.discard();
            ShaderManager::instance()->popShader();

            // create cache texture
            GLTexture *cache = new GLTexture(GL_RGBA8, tw, th);

            cache->setFilter(GL_LINEAR);
            cache->setWrapMode(GL_CLAMP_TO_EDGE);
            cache->bind();
            glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, m_offscreenTex->height() - th, tw, th);
            GLRenderTarget::popRenderTarget();

            if (hardwareClipping) {
                glEnable(GL_SCISSOR_TEST);
            }

            glEnable(GL_BLEND);
            glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);

            const qreal rgb = data.brightness() * data.opacity();
            const qreal a = data.opacity();

            ShaderBinder binder(ShaderTrait::MapTexture | ShaderTrait::Modulate | ShaderTrait::AdjustSaturation);
            GLShader *shader = binder.shader();
            QMatrix4x4 mvp = data.screenProjectionMatrix();
            mvp.translate(textureRect.x(), textureRect.y());
            shader->setUniform(GLShader::ModelViewProjectionMatrix, mvp);
            shader->setUniform(GLShader::ModulationConstant, QVector4D(rgb, rgb, rgb, a));
            shader->setUniform(GLShader::Saturation, data.saturation());

            cache->render(region, textureRect, hardwareClipping);

            glDisable(GL_BLEND);

            if (hardwareClipping) {
                glDisable(GL_SCISSOR_TEST);
            }

            cache->unbind();
            w->setData(LanczosCacheRole, QVariant::fromValue(static_cast<void*>(cache)));

            // Delete the offscreen surface after 5 seconds
            m_timer.start(5000, this);
            return;
        }
    } // if ( effects->compositingType() == KWin::OpenGLCompositing )
    w->sceneWindow()->performPaint(mask, region, data);
} // End of function

void LanczosFilter::timerEvent(QTimerEvent *event)
{
    if (event->timerId() == m_timer.timerId()) {
        m_timer.stop();

        delete m_offscreenTarget;
        delete m_offscreenTex;
        m_offscreenTarget = 0;
        m_offscreenTex = 0;
        foreach (Client *c, Workspace::self()->clientList()) {
            discardCacheTexture(c->effectWindow());
        }
        foreach (Client *c, Workspace::self()->desktopList()) {
            discardCacheTexture(c->effectWindow());
        }
        foreach (Unmanaged *u, Workspace::self()->unmanagedList()) {
            discardCacheTexture(u->effectWindow());
        }
        foreach (Deleted *d, Workspace::self()->deletedList()) {
            discardCacheTexture(d->effectWindow());
        }
    }
}

void LanczosFilter::discardCacheTexture(EffectWindow *w)
{
    QVariant cachedTextureVariant = w->data(LanczosCacheRole);
    if (cachedTextureVariant.isValid()) {
        delete static_cast< GLTexture*>(cachedTextureVariant.value<void*>());
        w->setData(LanczosCacheRole, QVariant());
    }
}

void LanczosFilter::setUniforms()
{
    glUniform2fv(m_uOffsets, 16, (const GLfloat*)m_offsets);
    glUniform4fv(m_uKernel, 16, (const GLfloat*)m_kernel);
}

} // namespace