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/* $Id: ml_gl.c,v 1.26 2001/02/22 05:01:35 garrigue Exp $ */
#include <strings.h>
#include <GL/gl.h>
#include <caml/mlvalues.h>
#include <caml/callback.h>
#include <caml/memory.h>
#include "ml_raw.h"
#include "gl_tags.h"
#include "ml_gl.h"
/* #include <stdio.h> */
extern void invalid_argument (char *) Noreturn;
extern void raise_with_string (value tag, const char * msg) Noreturn;
void ml_raise_gl(const char *errmsg)
{
static value * gl_exn = NULL;
if (gl_exn == NULL)
gl_exn = caml_named_value("glerror");
raise_with_string(*gl_exn, errmsg);
}
struct record {
value key;
GLenum data;
};
static struct record input_table[] = {
#include "gl_tags.c"
};
static struct record *tag_table = NULL;
#define TABLE_SIZE (TAG_NUMBER*2+1)
value ml_gl_make_table (value unit)
{
int i;
unsigned int hash;
tag_table = stat_alloc (TABLE_SIZE * sizeof(struct record));
bzero ((char *) tag_table, TABLE_SIZE * sizeof(struct record));
for (i = 0; i < TAG_NUMBER; i++) {
hash = (unsigned long) input_table[i].key % TABLE_SIZE;
while (tag_table[hash].key != 0) {
hash ++;
if (hash == TABLE_SIZE) hash = 0;
}
tag_table[hash].key = input_table[i].key;
tag_table[hash].data = input_table[i].data;
}
return Val_unit;
}
GLenum GLenum_val(value tag)
{
unsigned int hash = (unsigned long) tag % TABLE_SIZE;
if (!tag_table) ml_gl_make_table (Val_unit);
while (tag_table[hash].key != tag) {
if (tag_table[hash].key == 0) ml_raise_gl ("Unknown tag");
hash++;
if (hash == TABLE_SIZE) hash = 0;
}
return tag_table[hash].data;
}
/*
GLenum GLenum_val(value tag)
{
switch(tag)
{
#include "gl_tags.c"
}
ml_raise_gl("Unknown tag");
}
*/
extern mlsize_t string_length (value);
ML_2 (glAccum, GLenum_val, Float_val)
ML_2 (glAlphaFunc, GLenum_val, Float_val)
ML_1 (glBegin, GLenum_val)
ML_5 (glBitmap, Int_val, Int_val, Pair(arg3,Float_val,Float_val),
Pair(arg4,Float_val,Float_val), Void_raw)
ML_2 (glBlendFunc, GLenum_val, GLenum_val)
value ml_glClipPlane(value plane, value equation) /* ML */
{
double eq[4];
int i;
for (i = 0; i < 4; i++)
eq[i] = Double_val (Field(equation,i));
glClipPlane (GL_CLIP_PLANE0 + Int_val(plane), eq);
return Val_unit;
}
value ml_glClear(value bit_list) /* ML */
{
GLbitfield accu = 0;
while (bit_list != Val_int(0)) {
switch (Field (bit_list, 0)) {
case MLTAG_color:
accu |= GL_COLOR_BUFFER_BIT; break;
case MLTAG_depth:
accu |= GL_DEPTH_BUFFER_BIT; break;
case MLTAG_accum:
accu |= GL_ACCUM_BUFFER_BIT; break;
case MLTAG_stencil:
accu |= GL_STENCIL_BUFFER_BIT; break;
}
bit_list = Field (bit_list, 1);
}
glClear (accu);
return Val_unit;
}
ML_4 (glClearAccum, Float_val, Float_val, Float_val, Float_val)
ML_4 (glClearColor, Double_val, Double_val, Double_val, Double_val)
ML_1 (glClearDepth, Double_val)
ML_1 (glClearIndex, Float_val)
ML_1 (glClearStencil, Int_val)
ML_4 (glColor4d, Double_val, Double_val, Double_val, Double_val)
ML_4 (glColorMask, Int_val, Int_val, Int_val, Int_val)
ML_2 (glColorMaterial, GLenum_val, GLenum_val)
ML_5 (glCopyPixels, Int_val, Int_val, Int_val, Int_val, GLenum_val)
ML_1 (glCullFace, GLenum_val)
ML_1 (glDisable, GLenum_val)
ML_1 (glDepthFunc, GLenum_val)
ML_1 (glDepthMask, Int_val)
ML_2 (glDepthRange, Double_val, Double_val)
ML_1 (glDrawBuffer, GLenum_val)
ML_4 (glDrawPixels, Int_val, Int_val, GLenum_val, Type_void_raw)
ML_1 (glEdgeFlag, Int_val)
ML_1 (glEnable, GLenum_val)
ML_0 (glEnd)
ML_1 (glEvalCoord1d, Double_val)
ML_2 (glEvalCoord2d, Double_val, Double_val)
ML_3 (glEvalMesh1, GLenum_val, Int_val, Int_val)
ML_5 (glEvalMesh2, GLenum_val, Int_val, Int_val, Int_val, Int_val)
ML_1 (glEvalPoint1, Int_val)
ML_2 (glEvalPoint2, Int_val, Int_val)
value ml_glFog (value param) /* ML */
{
float params[4];
int i;
switch (Field(param,0))
{
case MLTAG_mode:
glFogi(GL_FOG_MODE, GLenum_val(Field(param,1)));
break;
case MLTAG_density:
glFogf(GL_FOG_DENSITY, Float_val(Field(param,1)));
break;
case MLTAG_start:
glFogf(GL_FOG_START, Float_val(Field(param,1)));
break;
case MLTAG_End:
glFogf(GL_FOG_END, Float_val(Field(param,1)));
break;
case MLTAG_index:
glFogf(GL_FOG_INDEX, Float_val(Field(param,1)));
break;
case MLTAG_color:
for (i = 0; i < 4; i++) params[i] = Field(Field(param,1),i);
glFogfv(GL_FOG_COLOR, params);
break;
}
return Val_unit;
}
ML_0 (glFlush)
ML_0 (glFinish)
ML_1 (glFrontFace, GLenum_val)
ML_3 (glFrustum, Pair(arg1,Double_val,Double_val),
Pair(arg2,Double_val,Double_val), Pair(arg3,Double_val,Double_val))
ML_1_ (glGetString, GLenum_val, copy_string)
value ml_glHint (value target, value hint)
{
GLenum targ;
switch (target) {
case MLTAG_fog: targ = GL_FOG_HINT; break;
case MLTAG_line_smooth: targ = GL_LINE_SMOOTH_HINT; break;
case MLTAG_perspective_correction:
targ = GL_PERSPECTIVE_CORRECTION_HINT; break;
case MLTAG_point_smooth: targ = GL_POINT_SMOOTH_HINT; break;
case MLTAG_polygon_smooth: targ = GL_POLYGON_SMOOTH_HINT; break;
}
glHint (targ, GLenum_val(hint));
return Val_unit;
}
ML_1 (glIndexMask, Int_val)
ML_1 (glIndexd, Double_val)
ML_0 (glInitNames)
ML_1_ (glIsEnabled, GLenum_val, Val_int)
value ml_glLight (value n, value param) /* ML */
{
float params[4];
int i;
if (Int_val(n) >= GL_MAX_LIGHTS) invalid_argument ("Gl.light");
switch (Field(param,0))
{
case MLTAG_ambient:
case MLTAG_diffuse:
case MLTAG_specular:
case MLTAG_position:
for (i = 0; i < 4; i++)
params[i] = Float_val (Field(Field(param, 1), i));
break;
case MLTAG_spot_direction:
for (i = 0; i < 3; i++)
params[i] = Float_val (Field(Field(param, 1), i));
break;
default:
params[0] = Float_val (Field(param, 1));
}
glLightfv (GL_LIGHT0 + Int_val(n), GLenum_val(Field(param,0)), params);
return Val_unit;
}
value ml_glLightModel (value param) /* ML */
{
float params[4];
int i;
switch (Field(param,0))
{
case MLTAG_ambient:
for (i = 0; i < 4; i++)
params[i] = Float_val (Field(Field(param,1),i));
glLightModelfv (GL_LIGHT_MODEL_AMBIENT, params);
break;
case MLTAG_local_viewer:
glLightModelf (GL_LIGHT_MODEL_LOCAL_VIEWER,
Float_val(Field(param,1)));
break;
case MLTAG_two_side:
glLightModeli (GL_LIGHT_MODEL_TWO_SIDE,
Int_val(Field(param,1)));
break;
}
return Val_unit;
}
ML_1 (glLineWidth, Float_val)
ML_2 (glLineStipple, Int_val, Int_val)
ML_1 (glLoadName, Int_val)
ML_0 (glLoadIdentity)
ML_1 (glLoadMatrixd, Double_raw)
ML_1 (glLogicOp, GLenum_val)
value ml_glMap1d (value target, value *u, value order, value raw)
{
int ustride, i;
GLenum targ;
switch (target) {
case MLTAG_vertex_3:
targ = GL_MAP1_VERTEX_3; ustride = 3; break;
case MLTAG_vertex_4:
targ = GL_MAP1_VERTEX_4; ustride = 4; break;
case MLTAG_index:
targ = GL_MAP1_INDEX; ustride = 1; break;
case MLTAG_color_4:
targ = GL_MAP1_COLOR_4; ustride = 4; break;
case MLTAG_normal:
targ = GL_MAP1_NORMAL; ustride = 3; break;
case MLTAG_texture_coord_1:
targ = GL_MAP1_TEXTURE_COORD_1; ustride = 1; break;
case MLTAG_texture_coord_2:
targ = GL_MAP1_TEXTURE_COORD_2; ustride = 2; break;
case MLTAG_texture_coord_3:
targ = GL_MAP1_TEXTURE_COORD_3; ustride = 3; break;
case MLTAG_texture_coord_4:
targ = GL_MAP1_TEXTURE_COORD_4; ustride = 4; break;
}
glMap1d (targ, Double_val(u[0]), Double_val(u[1]),
ustride, Int_val(order), Double_raw(raw));
return Val_unit;
}
value ml_glMap2d (value target, value u, value uorder,
value v, value vorder, value raw)
{
int ustride;
GLenum targ;
switch (target) {
case MLTAG_vertex_3:
targ = GL_MAP2_VERTEX_3; ustride = 3; break;
case MLTAG_vertex_4:
targ = GL_MAP2_VERTEX_4; ustride = 4; break;
case MLTAG_index:
targ = GL_MAP2_INDEX; ustride = 1; break;
case MLTAG_color_4:
targ = GL_MAP2_COLOR_4; ustride = 4; break;
case MLTAG_normal:
targ = GL_MAP2_NORMAL; ustride = 3; break;
case MLTAG_texture_coord_1:
targ = GL_MAP2_TEXTURE_COORD_1; ustride = 1; break;
case MLTAG_texture_coord_2:
targ = GL_MAP2_TEXTURE_COORD_2; ustride = 2; break;
case MLTAG_texture_coord_3:
targ = GL_MAP2_TEXTURE_COORD_3; ustride = 3; break;
case MLTAG_texture_coord_4:
targ = GL_MAP2_TEXTURE_COORD_4; ustride = 4; break;
}
glMap2d (targ, Double_val(Field(u,0)), Double_val(Field(u,1)), ustride,
Int_val(uorder), Double_val(Field(v,0)), Double_val(Field(v,1)),
Int_val(uorder)*ustride, Int_val(vorder), Double_raw(raw));
return Val_unit;
}
ML_bc6 (ml_glMap2d)
ML_2 (glMapGrid1d, Int_val, Pair(arg2,Double_val,Double_val))
ML_4 (glMapGrid2d, Int_val, Pair(arg2,Double_val,Double_val),
Int_val, Pair(arg4,Double_val,Double_val))
value ml_glMaterial (value face, value param) /* ML */
{
float params[4];
int i;
switch (Field(param,0))
{
case MLTAG_shininess:
params[0] = Float_val (Field(param, 1));
break;
case MLTAG_color_indexes:
for (i = 0; i < 3; i++)
params[i] = Float_val (Field(Field(param, 1), i));
break;
default:
for (i = 0; i < 4; i++)
params[i] = Float_val (Field(Field(param, 1), i));
break;
}
glMaterialfv (GLenum_val(face), GLenum_val(Field(param,0)), params);
return Val_unit;
}
ML_1 (glMatrixMode, GLenum_val)
ML_1 (glMultMatrixd, Double_raw)
ML_3 (glNormal3d, Double_val, Double_val, Double_val)
ML_1 (glPassThrough, Float_val)
value ml_glPixelMapfv (value map, value raw)
{
glPixelMapfv (GLenum_val(map), Int_val(Size_raw(raw))/sizeof(GLfloat),
Float_raw(raw));
return Val_unit;
}
ML_3 (glOrtho, Pair(arg1,Double_val,Double_val),
Pair(arg2,Double_val,Double_val), Pair(arg3,Double_val,Double_val))
ML_1 (glPixelStorei, Pair(arg1,GLenum_val,Int_val))
value ml_glPixelTransfer (value param)
{
GLenum pname = GLenum_val (Field(param,0));
switch (pname) {
case GL_MAP_COLOR:
case GL_MAP_STENCIL:
case GL_INDEX_SHIFT:
case GL_INDEX_OFFSET:
glPixelTransferi (pname, Int_val (Field(param,1)));
break;
default:
glPixelTransferf (pname, Float_val (Field(param,1)));
}
return Val_unit;
}
ML_2 (glPixelZoom, Float_val, Float_val)
ML_1 (glPointSize, Float_val)
ML_2 (glPolygonMode, GLenum_val, GLenum_val)
ML_1 (glPolygonStipple, (unsigned char *)Byte_raw)
ML_0 (glPopAttrib)
ML_0 (glPopMatrix)
ML_0 (glPopName)
value ml_glPushAttrib (value list)
{
GLbitfield mask = 0;
while (list != Val_int(0)) {
switch (Field(list,0)) {
case MLTAG_accum_buffer:mask |= GL_ACCUM_BUFFER_BIT; break;
case MLTAG_color_buffer:mask |= GL_COLOR_BUFFER_BIT; break;
case MLTAG_current: mask |= GL_CURRENT_BIT; break;
case MLTAG_depth_buffer:mask |= GL_DEPTH_BUFFER_BIT; break;
case MLTAG_enable: mask |= GL_ENABLE_BIT; break;
case MLTAG_eval: mask |= GL_EVAL_BIT; break;
case MLTAG_fog: mask |= GL_FOG_BIT; break;
case MLTAG_hint: mask |= GL_HINT_BIT; break;
case MLTAG_lighting: mask |= GL_LIGHTING_BIT; break;
case MLTAG_line: mask |= GL_LINE_BIT; break;
case MLTAG_list: mask |= GL_LIST_BIT; break;
case MLTAG_pixel_mode: mask |= GL_PIXEL_MODE_BIT; break;
case MLTAG_point: mask |= GL_POINT_BIT; break;
case MLTAG_polygon: mask |= GL_POLYGON_BIT; break;
case MLTAG_polygon_stipple:mask |= GL_POLYGON_STIPPLE_BIT; break;
case MLTAG_scissor: mask |= GL_SCISSOR_BIT; break;
case MLTAG_stencil_buffer:mask |= GL_STENCIL_BUFFER_BIT; break;
case MLTAG_texture: mask |= GL_TEXTURE_BIT; break;
case MLTAG_transform: mask |= GL_TRANSFORM_BIT; break;
case MLTAG_viewport: mask |= GL_VIEWPORT_BIT; break;
}
list = Field(list,1);
}
glPushAttrib (mask);
return Val_unit;
}
ML_0 (glPushMatrix)
ML_1 (glPushName, Int_val)
value ml_glRasterPos(value x, value y, value z, value w) /* ML */
{
if (z == Val_int(0)) glRasterPos2d (Double_val(x), Double_val(y));
else if (w == Val_int(0))
glRasterPos3d (Double_val(x), Double_val(y), Double_val(Field(z, 0)));
else
glRasterPos4d (Double_val(x), Double_val(y), Double_val(Field(z, 0)),
Double_val(Field(w, 0)));
return Val_unit;
}
value ml_glReadBuffer (value buffer)
{
if (Is_block(buffer)) {
int n = Int_val (Field(buffer,1));
if (n >= GL_AUX_BUFFERS)
ml_raise_gl ("Gl.read_buffer : no such auxiliary buffer");
glReadBuffer (GL_AUX0 + n);
}
else glReadBuffer (GLenum_val(buffer));
return Val_unit;
}
ML_6 (glReadPixels, Int_val, Int_val, Int_val, Int_val, GLenum_val,
Type_void_raw)
ML_bc6 (ml_glReadPixels)
ML_2 (glRectd, Pair(arg1,Double_val,Double_val),
Pair(arg2,Double_val,Double_val))
ML_1_ (glRenderMode, GLenum_val, Val_int)
ML_4 (glRotated, Double_val, Double_val, Double_val, Double_val)
ML_3 (glScaled, Double_val, Double_val, Double_val)
ML_4 (glScissor, Int_val, Int_val, Int_val, Int_val)
ML_2 (glSelectBuffer, Int_val, (GLuint*)Addr_raw)
ML_1 (glShadeModel, GLenum_val)
ML_3 (glStencilFunc, GLenum_val, Int_val, Int_val)
ML_1 (glStencilMask, Int_val)
ML_3 (glStencilOp, GLenum_val, GLenum_val, GLenum_val)
ML_1 (glTexCoord1d, Double_val)
ML_2 (glTexCoord2d, Double_val, Double_val)
ML_3 (glTexCoord3d, Double_val, Double_val, Double_val)
ML_4 (glTexCoord4d, Double_val, Double_val, Double_val, Double_val)
value ml_glTexEnv (value param)
{
value params = Field(param,1);
GLfloat color[4];
int i;
switch (Field(param,0)) {
case MLTAG_mode:
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GLenum_val(params));
break;
case MLTAG_color:
for (i = 0; i < 4; i++) color[i] = Float_val(Field(params,i));
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);
break;
}
return Val_unit;
}
value ml_glTexGen (value coord, value param)
{
value params = Field(param,1);
GLdouble point[4];
int i;
if (Field(param,0) == MLTAG_mode)
glTexGeni (GLenum_val(coord), GL_TEXTURE_GEN_MODE, GLenum_val(params));
else {
for (i = 0; i < 4; i++) point[i] = Double_val(Field(params,i));
glTexGendv (GLenum_val(coord), GLenum_val(Field(param,0)), point);
}
return Val_unit;
}
value ml_glTexImage1D (value proxy, value level, value internal,
value width, value border, value format, value data)
{
glTexImage1D (proxy == Val_int(1)
? GL_PROXY_TEXTURE_1D : GL_TEXTURE_1D,
Int_val(level), Int_val(internal), Int_val(width),
Int_val(border), GLenum_val(format),
Type_raw(data), Void_raw(data));
return Val_unit;
}
ML_bc7 (ml_glTexImage1D)
value ml_glTexImage2D (value proxy, value level, value internal,
value width, value height, value border,
value format, value data)
{
/* printf("p=%x,l=%d,i=%d,w=%d,h=%d,b=%d,f=%x,t=%x,d=%x\n", */
glTexImage2D (proxy == Val_int(1)
? GL_PROXY_TEXTURE_2D : GL_TEXTURE_2D,
Int_val(level), Int_val(internal), Int_val(width),
Int_val(height), Int_val(border), GLenum_val(format),
Type_raw(data), Void_raw(data));
/* flush(stdout); */
return Val_unit;
}
ML_bc8 (ml_glTexImage2D)
value ml_glTexParameter (value target, value param)
{
GLenum targ = GLenum_val(target);
GLenum pname = GLenum_val(Field(param,0));
value params = Field(param,1);
GLfloat color[4];
int i;
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
for (i = 0; i < 4; i++) color[i] = Float_val(Field(params,i));
glTexParameterfv (targ, pname, color);
break;
case GL_TEXTURE_PRIORITY:
glTexParameterf (targ, pname, Float_val(params));
break;
default:
glTexParameteri (targ, pname, GLenum_val(params));
break;
}
return Val_unit;
}
ML_3 (glTranslated, Double_val, Double_val, Double_val)
value ml_glVertex(value x, value y, value z, value w) /* ML */
{
if (z == Val_int(0)) glVertex2d (Double_val(x), Double_val(y));
else if (w == Val_int(0))
glVertex3d (Double_val(x), Double_val(y), Double_val(Field(z, 0)));
else
glVertex4d (Double_val(x), Double_val(y), Double_val(Field(z, 0)),
Double_val(Field(w, 0)));
return Val_unit;
}
ML_4 (glViewport, Int_val, Int_val, Int_val, Int_val)
/* List functions */
ML_1_ (glIsList, Int_val, Val_int)
ML_2 (glDeleteLists, Int_val, Int_val)
ML_1_ (glGenLists, Int_val, Val_int)
ML_2 (glNewList, Int_val, GLenum_val)
ML_0 (glEndList)
ML_1 (glCallList, Int_val)
ML_1 (glListBase, Int_val)
value ml_glCallLists (value indexes) /* ML */
{
int len,i;
int * table;
switch (Field(indexes,0)) {
case MLTAG_byte:
glCallLists (string_length(Field(indexes,1)),
GL_UNSIGNED_BYTE,
String_val(Field(indexes,1)));
break;
case MLTAG_int:
len = Wosize_val (indexes);
table = calloc (len, sizeof (GLint));
for (i = 0; i < len; i++) table[i] = Int_val (Field(indexes,i));
glCallLists (len, GL_INT, table);
free (table);
break;
}
return Val_unit;
}
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