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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_MENU_H
#define LABWC_MENU_H
#include <wayland-server.h>
/* forward declare arguments */
struct view;
struct server;
struct wl_list;
struct wlr_scene_tree;
struct wlr_scene_node;
struct scaled_font_buffer;
enum menuitem_type {
LAB_MENU_ITEM = 0,
LAB_MENU_SEPARATOR_LINE,
LAB_MENU_TITLE,
};
struct menuitem {
struct wl_list actions;
char *text;
char *icon_name;
const char *arrow;
struct menu *parent;
struct menu *submenu;
bool selectable;
enum menuitem_type type;
int native_width;
struct wlr_scene_tree *tree;
struct wlr_scene_tree *normal_tree;
struct wlr_scene_tree *selected_tree;
struct view *client_list_view; /* used by internal client-list */
struct wl_list link; /* menu.menuitems */
};
/* This could be the root-menu or a submenu */
struct menu {
char *id;
char *label;
char *icon_name;
char *execute;
struct menu *parent;
struct menu_pipe_context *pipe_ctx;
struct {
int width;
int height;
} size;
struct wl_list menuitems;
struct server *server;
struct {
struct menu *menu;
struct menuitem *item;
} selection;
struct wlr_scene_tree *scene_tree;
bool is_pipemenu_child;
bool align_left;
bool has_icons;
/* Used to match a window-menu to the view that triggered it. */
struct view *triggered_by_view; /* may be NULL */
struct wl_list link; /* server.menus */
};
/* For keyboard support */
void menu_item_select_next(struct server *server);
void menu_item_select_previous(struct server *server);
void menu_submenu_enter(struct server *server);
void menu_submenu_leave(struct server *server);
bool menu_call_selected_actions(struct server *server);
void menu_init(struct server *server);
void menu_finish(struct server *server);
void menu_on_view_destroy(struct view *view);
/**
* menu_get_by_id - get menu by id
*
* @id id string defined in menu.xml like "root-menu"
*/
struct menu *menu_get_by_id(struct server *server, const char *id);
/**
* menu_open_root - open menu on position (x, y)
*
* This function will close server->menu_current, open the
* new menu and assign @menu to server->menu_current.
*
* Additionally, server->input_mode will be set to LAB_INPUT_STATE_MENU.
*/
void menu_open_root(struct menu *menu, int x, int y);
/**
* menu_process_cursor_motion
*
* - handles hover effects
* - may open/close submenus
*/
void menu_process_cursor_motion(struct wlr_scene_node *node);
/**
* menu_close_root- close root menu
*
* This function will close server->menu_current and set it to NULL.
* Asserts that server->input_mode is set to LAB_INPUT_STATE_MENU.
*
* Additionally, server->input_mode will be set to LAB_INPUT_STATE_PASSTHROUGH.
*/
void menu_close_root(struct server *server);
/* menu_reconfigure - reload theme and content */
void menu_reconfigure(struct server *server);
#endif /* LABWC_MENU_H */
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