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/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_CYCLE_H
#define LABWC_CYCLE_H
#include <stdbool.h>
#include <wayland-server-core.h>
struct output;
enum lab_cycle_dir {
LAB_CYCLE_DIR_NONE,
LAB_CYCLE_DIR_FORWARD,
LAB_CYCLE_DIR_BACKWARD,
};
/* TODO: add field with keyboard layout? */
enum cycle_osd_field_content {
LAB_FIELD_NONE = 0,
LAB_FIELD_TYPE,
LAB_FIELD_TYPE_SHORT,
LAB_FIELD_IDENTIFIER,
LAB_FIELD_TRIMMED_IDENTIFIER,
LAB_FIELD_ICON,
LAB_FIELD_DESKTOP_ENTRY_NAME,
LAB_FIELD_TITLE,
LAB_FIELD_TITLE_SHORT,
LAB_FIELD_WORKSPACE,
LAB_FIELD_WORKSPACE_SHORT,
LAB_FIELD_WIN_STATE,
LAB_FIELD_WIN_STATE_ALL,
LAB_FIELD_OUTPUT,
LAB_FIELD_OUTPUT_SHORT,
LAB_FIELD_CUSTOM,
LAB_FIELD_COUNT
};
struct cycle_osd_field {
enum cycle_osd_field_content content;
int width;
char *format;
struct wl_list link; /* struct rcxml.window_switcher.fields */
};
struct buf;
struct view;
struct server;
struct wlr_scene_node;
/* Begin window switcher */
void cycle_begin(struct server *server, enum lab_cycle_dir direction);
/* Cycle the selected view in the window switcher */
void cycle_step(struct server *server, enum lab_cycle_dir direction);
/* Closes the OSD */
void cycle_finish(struct server *server, bool switch_focus);
/* Re-initialize the window switcher */
void cycle_reinitialize(struct server *server);
/* Focus the clicked window and close OSD */
void cycle_on_cursor_release(struct server *server, struct wlr_scene_node *node);
/* Used by osd.c internally to render window switcher fields */
void cycle_osd_field_get_content(struct cycle_osd_field *field,
struct buf *buf, struct view *view);
/* Sets view info to buf according to format */
void cycle_osd_field_set_custom(struct buf *buf, struct view *view,
const char *format);
/* Used by rcxml.c when parsing the config */
void cycle_osd_field_arg_from_xml_node(struct cycle_osd_field *field,
const char *nodename, const char *content);
bool cycle_osd_field_is_valid(struct cycle_osd_field *field);
void cycle_osd_field_free(struct cycle_osd_field *field);
/* Internal API */
struct cycle_osd_item {
struct view *view;
struct wlr_scene_tree *tree;
struct wl_list link;
};
struct cycle_osd_impl {
/*
* Create a scene-tree of OSD for an output.
* This sets output->cycle_osd.{items,tree}.
*/
void (*create)(struct output *output);
/*
* Update output->cycle_osd.tree to highlight
* server->cycle_state.selected_view.
*/
void (*update)(struct output *output);
};
extern struct cycle_osd_impl cycle_osd_classic_impl;
extern struct cycle_osd_impl cycle_osd_thumbnail_impl;
#endif // LABWC_CYCLE_H
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