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import QtQml 2.11
import QtQuick 2.6
import QtQuick.Controls 2.4
import QtQuick.Dialogs 1.3
ApplicationWindow {
id: window
width: 500
height: 500
visible: true
property int modelScale: width / game.width
readonly property int initial_timer_period: 100
readonly property int timer_decrement: 10
readonly property int min_timer_period: 10
readonly property int timer_change_points: 5
readonly property int initial_snake_size: 3
Timer {
interval: Math.max(initial_timer_period - timer_decrement *
Math.floor((snake.count - initial_snake_size) / timer_change_points)
, min_timer_period)
repeat: true
running: !game.over
onTriggered: { game.tick() }
}
MessageDialog {
id: overDialog
text: qsTr("Game Over")
onAccepted: {
game.reset()
}
}
Connections {
target: game
onOverChanged: {
if (game.over)
overDialog.open()
}
}
Connections {
target: game
onApplePositionChanged: {
apple.state == "other" ? apple.state = "" : apple.state = "other"
}
}
Item {
anchors.fill: parent
Rectangle {
id: background
color: "black"
anchors.fill: parent
}
focus: true
Keys.onPressed: {
if (event.key == Qt.Key_Left) {
game.left()
event.accepted = true
}
else if (event.key == Qt.Key_Right) {
game.right()
event.accepted = true
}
else if (event.key == Qt.Key_Up) {
game.up()
event.accepted = true
}
else if (event.key == Qt.Key_Down) {
game.down()
event.accepted = true
}
}
Rectangle {
id: apple
width: modelScale
height: modelScale
x: game.applePosition.x * modelScale
y: game.applePosition.y * modelScale
color: "red"
states: [
State {
name: "other"
changes: [
PropertyChanges { target: apple; color: "green" }
]
}
]
}
Repeater {
id: snake
model: game.snake
property color color: "dark green"
delegate: Rectangle {
width: modelScale
height: modelScale
x: model.display.x * modelScale
y: model.display.y * modelScale
color: snake.color
}
}
}
}
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