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#include "boringball.h"
#include "graphics.h"
#include "game.h"
using namespace std;
static unsigned int boringballbmp;
static bool boringballbmpassigned;
boringball::boringball(ball * pack)
{
package = pack;
animate = 0;
animatestate = 0;
}
void boringball::display()
{
if (boringballbmpassigned == 0)
{
boringballbmp = load_bmpstrip("firestrip.bmp",14);
boringballbmpassigned = 1;
}
int pic;
pic = boringballbmp + int(animate);
display_bmp(pic, int(center.x) - bmp_size(pic).x / 2,
int (center.y) - bmp_size(pic).y / 2 + 5);
}
ball_base * boringball::duplicate(ball * pack)
{
boringball * output = new boringball(pack);
output->animate = animate;
output->animatestate = animatestate;
output->setcenter(center);
output->setvelocity(velocity);
output->setboundary(boundary);
output->animate = animate;
return output;
}
void boringball::update(float amount)
{
ball_base::update(amount);
if (animatestate == 0)
{
animate += 0.05 * amount;
if (animate >= 14)
animate = 4;
return;
}
if (animatestate == 1)
{
animate -= 0.1 * amount;
if (animate <= 3)
{
animatestate = 0;
animate = 0;
}
return;
}
if (animatestate == 2)
{
animate += 0.1 * amount;
if (animate >= 10)
{
animatestate = 1;
animate = 9.9;
}
return;
}
if (animatestate == 3)
{
animate -= 0.1 * amount;
if (animate <= 1)
{
animatestate = 2;
animate = 1;
}
return;
}
}
void boringball::specialcollide(ball * other)
{
animatestate = 3;
other->specialcollideb(package);
}
void boringball::specialcollideb(ball * other)
{
animatestate = 3;
}
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