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# /=====================================================================\ #
# | LaTeXML::Post::MathML::Linebreaker | #
# | MathML generator for LaTeXML | #
# |=====================================================================| #
# | Part of LaTeXML: | #
# | Public domain software, produced as part of work done by the | #
# | United States Government & not subject to copyright in the US. | #
# |---------------------------------------------------------------------| #
# | Bruce Miller <bruce.miller@nist.gov> #_# | #
# | http://dlmf.nist.gov/LaTeXML/ (o o) | #
# \=========================================================ooo==U==ooo=/ #
package LaTeXML::Post::MathML::Linebreaker;
use strict;
use warnings;
use LaTeXML::Common::XML;
use LaTeXML::Common::Error;
use List::Util qw(min max);
#======================================================================
# General MathML Line-Breaking Strategy.
#
# (1) Preparations: if top-level has trailing punctuation,
# remove it to be added back, later.
#
# (2) Find all layouts that fit within a specified width.
# This is done top-down by finding possible breaks within the current
# node, along with (recursively) the possible layouts for children.
# The pattern of possible breaks and which children are allowed to break
# depends on the tag of the current node; eg. sub/superscripts don't break.
# [handlers for each tag are defined at end of file]
#
# Each combination of these breaks is then considered by
# computing the effective size & penalty.
# The penalty is generally determined by the number of breaks,
# but possibly weighted.
#
# These layouts are sorted in increasing width, and increasing penalty
# for a given width. Layouts which are too wide, or have higher penalty
# than the previous layout are pruned.
#
# (3) Apply the breaks specified by the best layout.
# The last layout in a list of layouts will be the best in the sense
# that it is the longest layout not longer than the target width,
# and has least penalty of its width.
#======================================================================
# NOTE This takes the array form for the MathML, before it has been
# converted to a proper DOM tree.
#######################################################################
# Parameters
#######################################################################
my $NOBREAK = 99999999; # penalty=$NOBREAK means don't break at all. [CONSTANT]
my $POORBREAK_FACTOR = 20; # to make breaks less desirable.[CONSTANT]
my $BADBREAK_FACTOR = 100; # to make breaks much less desirable.[CONSTANT]
my $PENALTY_OK = 5; # [CONSTANT]
my $PENALTY_LIMIT = 1000; # worst penalty we'll tolerate; prune anything above.[CONSTANT]
my $CONVERSION_FACTOR = 2; # to make breaks at converted ops less desirable[CONSTANT]
DebuggableFeature('linebreaking', "MathML Linebreaking");
# TODO: Integrate default operator dictionary, and recognize attributes
# TODO: all addops, relops,
# TODO: mult ops, but less desirable
sub UTF {
my ($code) = @_;
return pack('U', $code); }
my %BREAKBEFOREOPS = map { ($_ => 1) } # [CONSTANT]
# Various addops
"+", "-", UTF(0xB1), "\x{2212}", "\x{2213}";
my %BREAKAFTEROPS = map { ($_ => 1) } # [CONSTANT]
",";
my %RELATIONOPS = map { ($_ => 1) } # [CONSTANT]
# Various relops
"=", "<", ">", "\x{2264}", "\x{2265}", "\x{2260}", "\x{226A}",
"\x{2261}", "\x{223C}", "\x{2243}", "\x{224D}", "\x{2248}", "\x{2260}", "\x{221D}";
my %CONVERTOPS = ( # [CONSTANT]
"\x{2062}" => UTF(0xD7), # Invisible (discretionary) times
);
my %FENCEOPS = map { ($_ => 1) } # [CONSTANT]
"(", ")", "[", "]", "{", "}", "|", "||", "|||",
"\x{2018}", "\x{2019}", "\x{201C}", "\x{201D}", "\x{2016}", "\x{2016}", "\x{2308}",
"\x{2309}", "\x{230A}", "\x{230B}", "\x{2772}", "\x{2773}", "\x{27E6}", "\x{27E7}",
"\x{27E8}", "\x{27E9}", "\x{27EA}", "\x{27EB}", "\x{27EC}", "\x{27ED}", "\x{27EE}",
"\x{27EF}", "\x{2980}", "\x{2980}", "\x{2983}", "\x{2984}", "\x{2985}", "\x{2986}",
"\x{2987}", "\x{2988}", "\x{2989}", "\x{298A}", "\x{298B}", "\x{298C}", "\x{298D}",
"\x{298E}", "\x{298F}", "\x{2990}", "\x{2991}", "\x{2992}", "\x{2993}", "\x{2994}",
"\x{2995}", "\x{2996}", "\x{2997}", "\x{2998}", "\x{29FC}", "\x{29FD}";
my %SEPARATOROPS = map { ($_ => 1) } # [CONSTANT]
",", ";", ".", "\x{2063}";
#######################################################################
# Top-level interface
#######################################################################
sub new {
my ($class) = @_;
my $self = bless {}, $class;
return $self; }
sub fitToWidth {
my ($self, $math, $mml, $width, $displaystyle) = @_;
# Check for end punctuation; Remove it, if found.
my @n;
local $LaTeXML::Post::MathML::Linebreaker::MATH = $math;
local $LaTeXML::Post::MathML::Linebreaker::PUNCT = undef;
local @LaTeXML::Post::MathML::Linebreaker::CLOSE = ();
local $LaTeXML::DISPLAYSTYLE = $displaystyle || 0;
local $LaTeXML::SCRIPTLEVEL = 0;
if ((nodeName($mml) eq 'm:mrow') && (scalar(@n = nodeChildren($mml)) == 2) && isSeparator($n[1])) {
$mml = $n[0];
$LaTeXML::Post::MathML::Linebreaker::PUNCT = $n[1]; }
# Compute the possible layouts
Debug("Starting layout of " . showNode($mml)) if $LaTeXML::DEBUG{linebreaking};
my $layouts = layout($mml, $width, 0, 1);
if ($LaTeXML::DEBUG{linebreaking}) {
Debug("Got " . scalar(@$layouts) . " layouts:");
map { showLayout($_) } @$layouts; }
# Apply the best layout
my $best = $$layouts[-1];
# Is there a case where $best is so bad we shouldn't even apply it?
applyLayout_rec($best);
# If nobody has yet eaten the punctuation, add it back on.
if ($LaTeXML::Post::MathML::Linebreaker::PUNCT) {
$mml = ['m:mrow', {}, $mml, $LaTeXML::Post::MathML::Linebreaker::PUNCT]; }
layout_warn("Got width $$best{width} > $width") if $$best{width} > $width + 1;
return $mml; }
sub bestFitToWidth {
my ($self, $math, $mml, $width, $displaystyle) = @_;
# Check for end punctuation; Remove it, if found.
my @n;
local $LaTeXML::Post::MathML::Linebreaker::MATH = $math;
local $LaTeXML::DISPLAYSTYLE = $displaystyle || 0;
local $LaTeXML::SCRIPTLEVEL = 0;
# Extract math without trailing punctuation (if any).
if ((nodeName($mml) eq 'm:mrow') && (scalar(@n = nodeChildren($mml)) == 2) && isSeparator($n[1])) {
$mml = $n[0]; }
# Compute the possible layouts
Debug("Starting layout of " . showNode($mml)) if $LaTeXML::DEBUG{linebreaking};
my @layouts = @{ layout($mml, $width, 0, 1) };
# Add a penalty for larger overall area.
my ($maxarea, $minarea) = (0, 999999999);
map { $$_{area} = $$_{width} * ($$_{depth} + $$_{height}) } @layouts;
map { $maxarea = max($maxarea, $$_{area}) } @layouts;
map { $minarea = min($minarea, $$_{area}) } @layouts;
map { $$_{penalty} *= (1 + ($$_{area} - $minarea) / ($maxarea - $minarea)) } @layouts
if $maxarea > $minarea;
if ($LaTeXML::DEBUG{linebreaking}) {
Debug("Got " . scalar(@layouts) . " layouts:");
map { showLayout($_) } @layouts; }
# Depending on the pruning algorithm & parameters used,
# we may have layouts above $width, and some below $width may have really bad breaks.
# If the widest layout is less than target width,
# it should have lowest penalty --maybe even unbroken-- so use it.
my $best = $layouts[-1];
return $best if $$best{width} < $width;
# If the lowest penalty layout that fits has a not-very-bad penalty, let's go with it.
my @fit = sort { $$a{penalty} <=> $$b{penalty} } grep { $$_{width} < $width } @layouts;
if (@fit && ($fit[0]->{penalty} < $PENALTY_OK)) {
return $fit[0]; }
# Otherwise, let's try to weight the over-width against the penalty.
# How to weight over-width against penalty?
# Since "Nice breaks" end up with a penalty of just "a few"
# and a handfull of ems is not too bad either.
# let's just try weighting them nominally equally.... let's try
my $weight = 2;
my @sorted = sort { ($weight * $$a{penalty} + $$a{width}) <=> ($weight * $$b{penalty} + $$b{width}) }
@layouts;
$best = $sorted[0];
layout_warn("Got width $$best{width} > $width") if $$best{width} > $width + 1;
# Return the best layout
return $best; }
sub applyLayout {
my ($self, $mml, $layout) = @_;
my @n;
# Extract trailing punctuation which might be placed during layout
local $LaTeXML::Post::MathML::Linebreaker::PUNCT = undef;
if ((nodeName($mml) eq 'm:mrow') && (scalar(@n = nodeChildren($mml)) == 2) && isSeparator($n[1])) {
$mml = $n[0];
$LaTeXML::Post::MathML::Linebreaker::PUNCT = $n[1]; }
# Is there a case where $best is so bad we shouldn't even apply it?
applyLayout_rec($layout);
# If nobody has yet eaten the punctuation, add it back on.
if ($LaTeXML::Post::MathML::Linebreaker::PUNCT) {
$mml = ['m:mrow', {}, $mml, $LaTeXML::Post::MathML::Linebreaker::PUNCT]; }
return $mml; }
# (only called during layout; not applying layout)
sub layout_warn {
my ($message) = @_;
my $p = $LaTeXML::Post::MathML::Linebreaker::MATH;
while ($p && !$p->hasAttribute('xml:id')) {
$p = $p->parentNode; }
my $id = $p && $p->getAttribute('xml:id') || '?';
my $nm = $p && $p->getAttribute('refnum') || '';
Info('unexpected', 'toowide', "id=$id", $message);
return; }
#######################################################################
# Apply the breaks described in a layout to the MathML.
#######################################################################
# Modify the mathml to incorporate a set of breaks.
# This strategy uses mtable.
# NOTE: There's an alignment issue.
# In principle, a row could be broken that resides within another row.
# In such a case, you'd want the table to align the 1st row's baseline to the material
# on the left, but the material following should align to the last row's baseline!!!
# MathML spec doesn't give any way of saying that!
# So, currently, we've got code in asRow that forbids a break within anything
# but the _LAST_ item within a line.
sub applyLayout_rec {
my ($layout) = @_;
return unless $$layout{hasbreak};
my $node = $$layout{node};
my @children = nodeChildren($node);
# Check for opening/closing delimiters that may need special treatment.
my $close;
if ((nodeName($node) eq 'm:mrow') && $$layout{hasbreak}) {
my $size = ($$layout{rowheight} + $$layout{rowdepth}) . "em";
if (isFence($children[0])) {
# if(($children[0][1]{stretchy}||'true') eq 'true'){ # If delimiter WAS stretchy.
if (!($children[0][1]{size} || $children[0][1]{maxsize} || $children[0][1]{minsize})) { # If delimiter WAS stretchy.
$children[0][1]{stretchy} = undef;
$children[0][1]{minsize} = $size;
$children[0][1]{maxsize} = $size; } }
if (isFence($children[-1])) {
if (!$$layout{breakset}) { # If we're breaking HERE, not sure what we should do special?
$close = $children[-1]; }
## if(($children[-1][1]{stretchy}||'true') eq 'true'){ # If delimiter WAS stretchy.
if (!($children[-1][1]{size} || $children[-1][1]{maxsize} || $children[-1][1]{minsize})) { # If delimiter WAS stretchy.
$children[-1][1]{stretchy} = undef;
$children[-1][1]{minsize} = $size;
$children[-1][1]{maxsize} = $size; } }
}
# Do children first, so if there is punctuation & last child breaks, it can take up the punct.
if ($$layout{children}) {
my @children_layout = @{ $$layout{children} };
my $lastchild = pop(@children_layout);
{ local $LaTeXML::Post::MathML::Linebreaker::PUNCT = undef; # Hide from all but last child
local @LaTeXML::Post::MathML::Linebreaker::CLOSE = (); # Hide from all but last child
map { applyLayout_rec($_) } @children_layout; }
# Now, do last child; Maybe it will absorb the closing & punctuation!
if ($close) {
unshift(@LaTeXML::Post::MathML::Linebreaker::CLOSE, $close);
applyLayout_rec($lastchild);
# If the close was taken up by a child, remove it here.
if (!grep { $_ eq $close } @LaTeXML::Post::MathML::Linebreaker::CLOSE) {
pop(@$node); }
else {
shift(@LaTeXML::Post::MathML::Linebreaker::CLOSE); } }
else {
applyLayout_rec($lastchild); } }
if (my $breakset = $$layout{breakset}) {
applyLayout_break($breakset, $layout, $node, @children);
}
return; }
sub applyLayout_break {
my ($breakset, $layout, $node, @children) = @_;
# If this is a fenced row, we've got to manually fixup the fence size!
my $sawfences;
if (nodeName($node) eq 'm:mrow') {
# Really should only set size here if it had been stretchy!
my $size = ($$layout{rowheight} + $$layout{rowdepth}) . "em";
if (isFence($children[0])) {
## $children[0][1]{mathsize}=$size;
$sawfences = 1;
### $children[0][1]{symmetric} = 'false';
$children[0][1]{minsize} = $size;
$children[0][1]{maxsize} = $size;
}
if (isFence($children[-1])) {
## $children[-1][1]{mathsize}=$$layout{rowheight}."em";
$sawfences = 1;
# $children[-1][1]{symmetric} = 'false';
$children[-1][1]{minsize} = $size;
$children[-1][1]{maxsize} = $size;
}
}
my @rows = split_row($breakset, @children);
# Replace any "converted" leading operators (ie. invisible times => \times)
foreach my $row (@rows[1 .. $#rows]) {
my $op = $$row[0];
my $newop;
if ((nodeName($op) eq 'm:mo') && ($newop = $CONVERTOPS{ textContent($op) })) {
splice(@$op, 2, scalar(@$op) - 2, $newop); } }
if (@LaTeXML::Post::MathML::Linebreaker::CLOSE) {
$rows[-1] = [@{ $rows[-1] }, @LaTeXML::Post::MathML::Linebreaker::CLOSE];
@LaTeXML::Post::MathML::Linebreaker::CLOSE = (); }
if ($LaTeXML::Post::MathML::Linebreaker::PUNCT) {
$rows[-1] = [@{ $rows[-1] }, $LaTeXML::Post::MathML::Linebreaker::PUNCT];
$LaTeXML::Post::MathML::Linebreaker::PUNCT = undef; }
my @firstrow = @{ shift(@rows) };
# the mtable should have displaystyle IFF the original object was in displaystyle!
# (but we haven't recorded that anywhere!)
splice(@$node, 2, scalar(@children),
($$layout{lhs_pos}
? ["m:mtable", { align => 'baseline 1', columnalign => 'left', columnspacing => '0.1em',
($$layout{displaystyle} ? (displaystyle => 'true') : ()) },
["m:mtr", {},
["m:mtd", { class => 'ltx_align_left' }, @firstrow[0 .. $$layout{lhs_pos} - 1]],
["m:mtd", { class => 'ltx_align_left' }, @firstrow[$$layout{lhs_pos} .. $#firstrow]]],
map { ["m:mtr", {},
["m:mtd", { class => 'ltx_align_left' }],
["m:mtd", { class => 'ltx_align_left' }, @$_]] } @rows]
: ["m:mtable", { align => 'baseline 1', columnalign => 'left',
($$layout{displaystyle} ? (displaystyle => 'true') : ()) },
["m:mtr", {}, ["m:mtd", { class => 'ltx_align_left' }, @firstrow]],
map { ["m:mtr", {},
["m:mtd", { class => 'ltx_align_left' }, ["m:mspace", { width => $$layout{indentation} . "em" }], @$_]] }
@rows]));
return; }
# This would use <mspace> with linebreak attribute to break a row.
# Unfortunately, Mozillae ignore this attribute...
sub XXXXapplyLayout_rec {
my ($layout) = @_;
map { applyLayout_rec($_) } @{ $$layout{children} } if $$layout{children};
if (my $breakset = $$layout{breakset}) {
my $node = $$layout{node};
my @children = nodeChildren($node);
my @lines =
my @newchildren = ();
foreach my $line (split_row($breakset, @children)) {
push(@newchildren, ["m:mspace", { linebreak => "indentingnewline" }]) if @newchildren;
push(@newchildren, @$line); }
splice(@$node, 2, scalar(@children), @newchildren);
}
return; }
#######################################################################
# Utilities & Debugging aids
#######################################################################
sub nodeName {
my ($node) = @_;
my ($tag, $attr, @children) = @$node;
return $tag; }
sub getAttribute {
my ($node, $key) = @_;
my ($tag, $attr, @children) = @$node;
return $$attr{$key}; }
sub nodeChildren {
my ($node) = @_;
my ($tag, $attr, @children) = @$node;
return @children; }
sub textContent {
my ($node) = @_;
my $ref = ref $node;
if (!$ref) {
return $node; }
elsif ($ref eq 'ARRAY') {
my ($tag, $attr, @children) = @$node;
if ($tag eq 'ltx:XMath') {
return ''; }
else {
return join('', map { textContent($_) } @children); } }
elsif ($ref =~ /^XML::LibXML/) {
my $type = $node->nodeType;
if ($type == XML_ELEMENT_NODE) {
my $tag = $node->localname;
if ($tag eq 'XMath') {
return ''; }
else {
return join('', map { textContent($_) } $node->childNodes); } }
elsif ($type == XML_TEXT_NODE) {
return $node->textContent; }
else {
return ''; } }
else {
return ''; } }
sub isFence {
my ($node) = @_;
my ($tag, $attr, @children) = @$node;
my $t = $$attr{fence} || '';
return ($tag eq 'm:mo')
&& (($t eq 'true') || (($t ne 'false') && $FENCEOPS{ join('', @children) })); }
sub isSeparator {
my ($node) = @_;
my ($tag, $attr, @children) = @$node;
my $t = $$attr{separator} || '';
return ($tag eq 'm:mo')
&& (($t eq 'true') || (($t ne 'false') && $SEPARATOROPS{ join('', @children) })); }
sub describeLayouts {
my ($self, $layouts) = @_;
my @layouts = @$layouts;
my $min = $layouts[0];
my $max = $layouts[-1];
Debug("Layout " . scalar(@layouts) . " layout options\n"
. " best = $$max{width} x ($$max{height} + $$max{depth}) penalty = $$max{penalty}\n"
. " narrowest = $$min{width} x ($$min{height} + $$min{depth}) penalty = $$min{penalty}");
showLayout($max);
return; }
sub showLayout {
my ($layout, $indent, $pos) = @_;
$indent = 0 unless $indent;
my $pre = (' ') x (2 * $indent) . (defined $pos ? "[$pos] " : "");
Debug($pre . layoutDescriptor($layout));
if ($$layout{children}) {
my $p = 0;
foreach my $child (@{ $$layout{children} }) {
showLayout($child, $indent + 1, $p) if $$child{penalty};
$p++; } }
return; }
sub layoutDescriptor {
my ($layout) = @_;
return $$layout{type} . " "
. "(" . $$layout{width} . " x " . $$layout{height} . " + " . $$layout{depth} . ")"
. "@" . $$layout{penalty}
. ($$layout{breakset}
? ", b@" . join(",", map { "[" . join(',', @$_) . "]" } @{ $$layout{breakset} })
: ""); }
#######################################################################
# Permutation things
#######################################################################
# multiplex(@layouts)
# Given a list of layouts arrays, (each representing the possible layouts of
# each of the children of a node), multiplex them to return a list of
# arrays containing one layout choice for each child.
# That is to say, form all combinations choosing one $layout
# from each of the $layouts lists in @layouts.
sub multiplex {
my ($layouts, @siblings_layouts) = @_;
if (@siblings_layouts) {
my @multiplexed_siblings_layouts = multiplex(@siblings_layouts);
my @multiplexed = ();
foreach my $layout (@$layouts) {
foreach my $multiplexed_sibling_layout (@multiplexed_siblings_layouts) {
push(@multiplexed, [$layout, @$multiplexed_sibling_layout]); } }
return @multiplexed; }
else {
return map { [$_] } @$layouts; } }
# Given a list of break's (in order), form all choices of breaks.
# WHOA: this is incredibly inefficient to BUILD the list of all these choices
# [for n @breaks, there are 2^n choices!]
sub choices {
my (@breaks) = @_;
if (@breaks) {
my $break = shift(@breaks);
return map { ($_, [$break, @$_]) } choices(@breaks); }
else {
return ([]); } }
#######################################################################
# Layout determination code
#######################################################################
# The current code computes pretty much every possible layout,
# which we'd select from later.
# If it turns out this is too expensive, it would be good
# to work out some kind of lazy expansion that could prune
# ridiculous layouts before computing everything, or even layouts
# that are worse than the current best for a given size.
# Of course, at this point, we don't know anything about the size
# of something till we do the full expansion, so...
#======================================================================
# "layouts" == [ layout, ...]
# represents a list of layout descriptors representing possible
# arrangements & breakpoints for a given node.
# Generally sorted by increasing width, and increasing penalty
# "layout" aka layout descriptor
# is a hash describing a possible layout arrangment.
# The fields are:
# node == the node that this layout applies to.
# type == the tag name of the node, for convenience & debugging.
# width == width of this layout (in extremely rough ems)
# height == height of this layout box above baseline
# depth == depth below baseline
# penalty == undesirability of this layout
# children == [ layout, ...]
# being the layout descriptor for each child
# breakset == [ break,...]
# being a list of points to break at
# hasbreak = 1 if this node, or any children have a line-break.
# break = [pos,content,demerit] where pos is the (0 based) index of a breakpoint
# ie. make child[pos] start the next line.
#======================================================================
sub layout {
my ($node, $target, $level, $demerits) = @_;
# Get the Handler for this tag
my $name = nodeName($node);
$name =~ s/\w://;
my $handler = "layout_$name";
$handler = eval {
local $LaTeXML::IGNORE_ERRORS = 1;
\&$handler; };
if (!$handler) {
Fatal("unexpected", $name, $node,
"Can't find layout handler for $name"); }
Debug((' ' x $level) . "layout $name: " . $node . "...") if $LaTeXML::DEBUG{linebreaking};
# Get the handler to compute the layouts
my $layouts = &$handler($node, $target, $level, $demerits || 1);
my $nlayouts = scalar(@$layouts);
# Sort & prune the layouts
my @layouts = prunesort($target, @$layouts);
my $pruned = scalar(@layouts);
Debug((' ' x $level) . "$name: $nlayouts layouts"
. ($pruned < $nlayouts ? " pruned to $pruned" : "")
. " " . layoutDescriptor($$layouts[0])
. ($nlayouts > 1 ? "..." . layoutDescriptor($$layouts[$nlayouts - 1]) : "")
) if $LaTeXML::DEBUG{linebreaking};
return [@layouts]; }
# Note that this sorts first by width, then penalty.
# It prunes layouts wider than the target width (or now, twice it?)
# and those with higher penalty than preceding layout (w/narrower or equal width)
# BUT, it AT LEAST returns the shortest layout, no matter how bad the penalty!
# meaning that a much better layout, particularly if it exceeds the target, will be pruned!
sub prunesort {
my ($target, @layouts) = @_;
@layouts = sort { ($$a{width} <=> $$b{width}) || ($$a{penalty} <=> $$b{penalty}) } @layouts;
my @goodlayouts = (shift(@layouts)); # always include at least the shortest/best
my $pp = $goodlayouts[0]->{penalty};
my $p;
# Cut out any layouts whose penalty is too bad.
# (Hopefully the one we've already pulled off isn't that bad!?!?!)
@layouts = grep { $$_{penalty} < $PENALTY_LIMIT } @layouts;
my $cutoff = 2 * $target + 5; # ?
foreach my $layout (@layouts) {
if (($$layout{width} < $cutoff) # If not too wide
&& ($pp > ($p = $$layout{penalty}))) { # not worse than prev
push(@goodlayouts, $layout); $pp = $p; } }
return @goodlayouts; }
#######################################################################
# Row line breaker.
# This is the real workhorse.
#######################################################################
# Here, of course, is where the Interesting stuff will happen,
# as rows are essentially the only place where linebreaking occurs.
sub showNode {
my ($node) = @_;
if (ref $node) {
my ($e, $a, @c) = @$node;
return join(' ', "<$e", map { "$_=$$a{$_}" } keys %$a) . ">"
. join('', map { showNode($_) } @c) . "</$e>"; }
else {
return "$node"; } }
sub asRow {
my ($node, $target, $level, $demerits) = @_;
my $type = nodeName($node);
my @children = nodeChildren($node);
if (my (@invalid) = grep { ref $_ ne 'ARRAY' } @children) {
Fatal('unexpected', $invalid[0], $node,
"Math row has non-element: " . nodeName($node)); }
# Since we can't vertically align independently on both sides of an mtable,
# we're forbidding breaks in children that won't appear at the END of their line.
# A trailing close delimiter (handled specially, anyway) would thus inhibit
# a break in the preceding child, so we pretend it isn't there at all.
my $hasfences = 0;
if (@children && isFence($children[0])) {
$hasfences = 1; }
if (@children && isFence($children[-1])) {
$hasfences = 1;
pop(@children); }
my $n = scalar(@children);
if (!$n) {
return [{ node => $node, type => $type,
penalty => 0, width => 0, height => 0, depth => 0 }]; }
# Multiple children, possibly with breaks
# Get the set of layouts for each child
my @child_layouts = map { layout($_, $target, $level + 1, $demerits + 1) }
@children;
# Now, we need all possible break points within the row itself.
my @breaks = ();
my $lhs_pos;
my $normal_indentation = 2;
my $next_indentation = 0;
if ($demerits < $NOBREAK) {
my $pass_indent = 2 * $normal_indentation; # minimum width to pass next indentation
my $running = $child_layouts[0]->[-1]{width};
for (my $i = 1 ; $i < $n - 1 ; $i++) {
my $child = $children[$i];
my $content = (nodeName($child) eq 'm:mo') && textContent($child);
if (!$content) { }
elsif ($RELATIONOPS{$content}) {
push(@breaks, [$i, $content, $demerits]) if $running > $pass_indent;
if (!defined $lhs_pos) {
if ($running < $target / 4) {
$lhs_pos = $i; $next_indentation = $running; }
else {
$lhs_pos = 0; $next_indentation = $normal_indentation; } } }
elsif ($BREAKBEFOREOPS{$content}) {
$lhs_pos = 0;
$next_indentation = $normal_indentation;
push(@breaks, [$i, $content, $demerits]) if $running > $pass_indent; }
elsif ($BREAKAFTEROPS{$content}) {
$lhs_pos = 0;
$next_indentation = 0;
push(@breaks, [$i + 1, $content, $demerits]) if $running > $pass_indent; }
elsif ($CONVERTOPS{$content}) {
$lhs_pos = 0;
$next_indentation = $normal_indentation;
push(@breaks, [$i, $content, $demerits + $CONVERSION_FACTOR]) if $running > $pass_indent; }
$running += $child_layouts[$i]->[-1]{width};
} }
my $indentation = $next_indentation;
#
# The Classic linebreaking algorithm simply accumulates rows of material
# until the line is too long and then starts a new one; essentially O(n).
# But that makes it harder to get alignments within groups, and doesn't
# provide alternative layouts of this level to upper levels which would
# enable the upper levels to make nicer choices.
#
# Here we'd like to try "all" alternatives, but with N potential breakpoints,
# there are 2^N possible sets of breaks! This does NOT scale well!!!
# So, we'll examine the breaksets in order of the number of breaks (nobreaks, 1 break, ..)
# and quit as soon as we get reasonable layouts; Pruning is _essential_!!!
my $nbreaks = scalar(@breaks);
my $nbreaksets = 2**$nbreaks;
Debug((" " x $level) . $type . " "
. join("x", map { scalar(@$_) } @child_layouts) . " layouts"
. (@breaks
? ", breaks@" . join(",", map { "[" . join(',', @$_) . "]" } @breaks)
. "(" . $nbreaksets . " sets;"
. product((map { scalar(@$_) } @child_layouts), $nbreaksets) . " combinations"
. ")"
: ""))
if $LaTeXML::DEBUG{linebreaking};
my @layouts = ();
# For each set of breaks within this row
# And for each layout of children
# Form composite layouts, computing the size, penalty, and pruning.
# NOTE: Would we like to prefer more evenly balanced splits?
my $pruned = 0;
my @children_layouts = multiplex(@child_layouts);
my $breakpositions = [];
BREAKSET: while (1) {
my $breakset = [map { $breaks[$_] } @$breakpositions];
my $breakpenalty = sum(map { $$_[2] } @$breakset);
# PRUNE if we've gotten a reasonable layout or are getting too many breaks
if (scalar(@$breakpositions) > 4) {
foreach my $layout (@layouts) {
if (($$layout{width} < $target) && ($breakpenalty > $$layout{penalty})) { #
last BREAKSET; } } }
LAYOUT: foreach my $children_layout (@children_layouts) {
my ($width, $height, $depth, $penalty, $indent, $rowheight, $rowdepth) = (0, 0, 0, 0, 0, 0, 0);
# $penalty = sum(map { $$_[2] } @$breakset);
$penalty = $breakpenalty; # penalty due to breaks, we may add more!
# Last (best) layout, for comparison & pruning
my $last = (@layouts && $layouts[-1]);
# Apply the breaks to split the children (actually their layout) into lines.
foreach my $line (split_row($breakset, @$children_layout)) {
my ($w, $h, $d) = (0, 0, 0);
my @line_children_layout = @$line;
# If ANY but LAST child on line have a break, skip this layout.
# [since MathML can't describe this left/right alignment for an mtable!]
if (grep { $$_{hasbreak} } @line_children_layout[0 .. $#line_children_layout - 1]) {
next LAYOUT; }
while (@line_children_layout) { # For each line of nodes, compute sizes, possibly prune
my $child_layout = shift(@line_children_layout);
$w += $$child_layout{width};
$penalty += $$child_layout{penalty} || 0;
# Skip to next breakset if we've gotten too wide, or worse than previous
if ($last && (($w > 1.5 * $target)
# || (($$last{width} < 1.5*$target) && ($penalty > $$last{penalty})))){
|| (($$last{width} <= $w) && ($penalty > $$last{penalty})))) {
$pruned++;
# [next layout? or next breakset???]
next LAYOUT; }
$h = max($h, $$child_layout{height});
$d = max($d, $$child_layout{depth});
$rowheight = max($rowheight, $$child_layout{rowheight} || $$child_layout{height});
$rowdepth = max($rowdepth, $$child_layout{rowdepth} || $$child_layout{depth});
}
# Then combine the lines
$width = max($width, $w + $indent);
$indent = $indentation;
if ($height == 0) {
$height = $h;
$depth = $d; }
else {
$depth += $h + $d; } }
push(@layouts, { node => $node, type => $type,
penalty => $penalty,
width => $width, height => $height, depth => $depth,
indentation => $indentation,
rowheight => ($hasfences ? 1.2 * $rowheight : $rowheight),
rowdepth => ($hasfences ? 1.2 * $rowdepth : $rowdepth),
lhs_pos => $lhs_pos,
(scalar(@$breakset) ? (breakset => $breakset) : ()),
hasbreak => scalar(@$breakset) || scalar(grep { $$_{hasbreak} } @$children_layout),
children => [@$children_layout],
displaystyle => $LaTeXML::DISPLAYSTYLE });
@layouts = prunesort($target, @layouts); }
# }
last unless $breakpositions = breakstepper($nbreaks, $breakpositions); }
## }}
## @layouts = prunesort($target,@layouts);
## Add a penalty for smallest area (?)
## TRY PUTTING THIS AT TOP LEVEL
## my($maxarea,$minarea) = (0,999999999);
## map { $maxarea = max($maxarea,$$_{area}) } @layouts;
## map { $minarea = min($minarea,$$_{area}) } @layouts;
## map { $$_{penalty} *= (1+($$_{area} -$minarea)/$maxarea) } @layouts if $maxarea > $minarea;
@layouts = prunesort($target, @layouts);
layout_warn("Row (" . nodeName($node) . ") got no layouts!") unless @layouts;
return [@layouts]; }
sub split_row {
my ($breakset, @stuff) = @_;
my @lines = ();
my $pos = 0;
foreach my $break (@$breakset) {
my ($breakpos, $content, $demerit) = @$break;
push(@lines, [@stuff[$pos .. $breakpos - 1]]);
$pos = $breakpos; }
push(@lines, [@stuff[$pos .. $#stuff]]);
return @lines; }
# Given N possible breakpoints, there are 2^N layouts! This does NOT scale well!!!
# We'll try to process breaks in order of 0 breaks, 1 break, 2 breaks...
# so that we can stop when we get too many breaks
# [Could conceivably estimate the _minimum_ number of breaks required, too?]
sub breakstepper {
my ($nbreaks, $breaks, $delta) = @_;
my $last = $$breaks[-1];
$delta = 0 unless $delta;
if (!$nbreaks) {
return; }
elsif (!defined $last) {
return $breaks = [0]; }
elsif ($last < $nbreaks - $delta - 1) {
$$breaks[-1]++; # increment last break point
return $breaks; }
else {
pop(@$breaks); # Remove last break point.
$breaks = breakstepper($nbreaks, $breaks, $delta + 1); # step the previous break point.
return unless $breaks;
my $prev = $$breaks[-1];
if ($prev < $nbreaks - $delta - 1) { # Still room to add this break?
push(@$breaks, $prev + 1);
return $breaks; }
else { # step to more breaks
my $nb = scalar(@$breaks) + 1;
if ($nb > $nbreaks) {
return; }
else {
return $breaks = [0 .. $nb - 1]; } } } }
#######################################################################
# Layout handlers for various MathML tags
# These are called layout_<tag>
#######################################################################
#======================================================================
# Trivial cases.
#======================================================================
# These are just empty.
sub layout_none {
my ($node, $target, $level, $demerits) = @_;
my $content = textContent($node);
return [{ node => $node, type => "none",
penalty => 0, width => 0, height => 0, depth => 0 }]; }
sub layout_empty {
my ($node, $target, $level, $demerits) = @_;
my $content = textContent($node);
return [{ node => $node, type => "empty",
penalty => 0, width => 0, height => 0, depth => 0 }]; }
#======================================================================
# Simple cases.
#======================================================================
# These are just simple boxes that don't break.
# Approximate their size.
my @SIZE = ( # [CONSTANT]
1.0, 0.71, 0.71 * 0.71, 0.71 * 0.71 * 0.71);
# TODO: spacing ?
# TODO for mo: largeop ?
sub simpleSize {
my ($node, $target, $level, $demerits) = @_;
my $content = textContent($node);
### my $scriptlevel = min(0, max($LaTeXML::SCRIPTLEVEL + ($LaTeXML::DISPLAYSTYLE ? -1 : 0), 3));
my $scriptlevel = min(0, max($LaTeXML::SCRIPTLEVEL, 3));
my $len = length($content);
my $size = $SIZE[$scriptlevel];
return [{ node => $node, type => nodeName($node), penalty => 0,
# width => $len * $size, height => $size, depth => 0,
# width => 0.75 * $len * $size, height => 0.7 * $size, depth => 0.2 * $size
width => $len * $size, height => 0.7 * $size, depth => 0.2 * $size
}]; }
sub layout_mi { my (@args) = @_; return simpleSize(@args); }
sub layout_mo { my (@args) = @_; return simpleSize(@args); }
sub layout_mn { my (@args) = @_; return simpleSize(@args); }
sub layout_mspace { my (@args) = @_; return simpleSize(@args); }
sub layout_mtext { my (@args) = @_; return simpleSize(@args); }
sub layout_merror { my (@args) = @_; return simpleSize(@args); }
#======================================================================
# Various row-line things.
#======================================================================
sub layout_mrow { my (@args) = @_; return asRow(@args); }
sub layout_mpadded { my (@args) = @_; return asRow(@args); }
sub layout_mphantom { my (@args) = @_; return asRow(@args); }
sub layout_menclose { my (@args) = @_; return asRow(@args); }
sub layout_mfenced { my (@args) = @_; return asRow(@args); } # Close enough?
sub layout_maction {
my ($node, $target, $level, $demerits) = @_;
my $selection = getAttribute($node, 'selection') || 0;
my @children = nodeChildren($node);
return layout($children[$selection], $target, $level, $demerits); }
sub layout_mstyle {
my ($node, $target, $level, $demerits) = @_;
local $LaTeXML::DISPLAYSTYLE = $LaTeXML::DISPLAYSTYLE;
local $LaTeXML::SCRIPTLEVEL = $LaTeXML::SCRIPTLEVEL;
if (my $d = getAttribute($node, 'displaystyle')) {
$LaTeXML::DISPLAYSTYLE = ($d eq 'true'); }
if (my $s = getAttribute($node, 'scriptlevel')) {
if ($s =~ /^\+(\d+)$/) { $LaTeXML::SCRIPTLEVEL += $1; }
elsif ($s =~ /^\-(\d+)$/) { $LaTeXML::SCRIPTLEVEL -= $1; }
elsif ($s =~ /^(\d+)$/) { $LaTeXML::SCRIPTLEVEL = $1; } }
return asRow($node, $target, $level, $demerits); }
#======================================================================
# Fractions & Roots
#======================================================================
# These allow the children to break, but with heavier penalty.
sub layout_mfrac {
my ($node, $target, $level, $demerits) = @_;
# No break of mfrac itself
# 2 children; break of children is poor
local $LaTeXML::SCRIPTLEVEL = ($LaTeXML::DISPLAYSTYLE
? $LaTeXML::SCRIPTLEVEL
: $LaTeXML::SCRIPTLEVEL + 1);
local $LaTeXML::DISPLAYSTYLE = 0;
return [map {
{ node => $node, type => 'mfrac',
penalty => $$_[0]->{penalty} + $$_[1]->{penalty},
width => max($$_[0]->{width}, $$_[1]->{width}),
height => $$_[0]->{height} + $$_[0]->{depth} + 0.1 + 0.5, # (1ex)
depth => $$_[1]->{height} + $$_[1]->{depth} - 0.5,
hasbreak => $$_[0]->{hasbreak} || $$_[1]->{hasbreak},
children => $_ } }
multiplex(map { layout($_, $target, $level + 1, $demerits * $POORBREAK_FACTOR) }
nodeChildren($node))]; }
sub layout_mroot {
my ($node, $target, $level, $demerits) = @_;
# no break of mroot itself, index doesn't break, break of base is bad
my ($base, $index) = nodeChildren($node);
local $LaTeXML::DISPLAYSTYLE = 0;
my $indexlayout;
{ local $LaTeXML::SCRIPTLEVEL = $LaTeXML::SCRIPTLEVEL + 1;
$indexlayout = layout($index, $target, $level + 1, $NOBREAK)->[0]; }
$target -= $$indexlayout{width};
my $baselayouts = layout($base, $target, $level + 1, $demerits * $BADBREAK_FACTOR);
return [map {
{ node => $node, type => 'mroot',
penalty => $$_[0]->{penalty} + $$_[1]->{penalty},
width => $$_[0]->{width} + $$_[1]->{width},
height => $$_[0]->{height},
depth => $$_[0]->{depth},
hasbreak => $$_[0]->{hasbreak} || $$_[1]->{hasbreak},
children => $_ } }
multiplex($baselayouts, [$indexlayout])]; }
sub layout_msqrt {
my ($node, $target, $level, $demerits) = @_;
# no break of msqrt itself,
# 1 child or implied mrow; bad to break
return asRow($node, $target, $level + 1, $demerits * $BADBREAK_FACTOR); }
#======================================================================
# Tables
#======================================================================
# We're not allowing breaks within tables, but we still have a mess of sums & max's
sub layout_mtable {
my ($node, $target, $level, $demerits) = @_;
local $LaTeXML::DISPLAYSTYLE = 0;
local $LaTeXML::SCRIPTLEVEL = $LaTeXML::SCRIPTLEVEL + 1;
my @widths = ();
my @heights = ();
my @depths = ();
foreach my $row (nodeChildren($node)) {
my ($h, $d) = (0, 0);
my $i = 0;
foreach my $col (nodeChildren($row)) {
my $layout = layout($col, $target, $level + 1, $NOBREAK)->[0];
$widths[$i] = max($widths[$i] || 0, $$layout{width});
$h = max($h, $$layout{height});
$d = max($d, $$layout{depth});
$i++; }
push(@heights, $h); push(@depths, $d); }
my $width = sum(@widths);
my ($height, $depth);
my $align = getAttribute($node, 'align') || 'axis';
my $n = scalar(@heights);
if ($align =~ s/(\d+)//) {
my $i = $1;
($height, $depth) = tableVAlignment($align, $heights[$i - 1], $depths[$i - 1]);
$height += sum(@heights[0 .. $i - 2]) + sum(@depths[0 .. $i - 2]) if $i > 1;
$depth += sum(@heights[$i .. $n - 1]) + sum(@depths[$i .. $n - 1]) if $i < $n; }
else {
$height = (sum(@heights) + sum(@depths)) / 2; $depth = $height;
($height, $depth) = tableVAlignment($align, $height, $depth); }
return [{ node => $node, type => nodeName($node),
penalty => 0, width => $width, height => $height, depth => $depth }]; }
sub tableVAlignment {
my ($align, $height, $depth) = @_;
if ($align eq 'top') { $depth = $height + $depth; $height = 0; }
elsif ($align eq 'bottom') { $height = $height + $depth; $depth = 0; }
elsif ($align eq 'center') { $height = ($height + $depth) / 2; $depth = $height; }
elsif ($align eq 'axis') { $height = ($height + $depth) / 2; $depth = $height; }
elsif ($align eq 'baseline') { }
return ($height, $depth); }
sub sum {
my (@x) = @_;
my $sum = 0;
foreach my $x (@x) {
$sum += $x || 0; }
return $sum; }
sub product {
my (@x) = @_;
my $prod = 1;
foreach my $x (@x) {
$prod *= $x || 1; }
return $prod; }
#sub layout_mtr {}
#sub layout_mlabeledtr {}
sub layout_mtd { my (@args) = @_; return asRow(@args); }
#======================================================================
# Various sub & super scripts
#======================================================================
# TODO: What about movablelimits, accent on base ?
sub asScripts {
my ($node, $target, $level, $demerits,
$stacked, $basenode, @scriptnodes) = @_;
# Scripts do not break, base is poor to break.
my @layouts = ();
my $baselayouts = layout($basenode, $target, $level + 1, $demerits * $POORBREAK_FACTOR);
my @scriptslayouts;
{ local $LaTeXML::DISPLAYSTYLE = 0;
local $LaTeXML::SCRIPTLEVEL = $LaTeXML::SCRIPTLEVEL + 1;
@scriptslayouts = map { layout($_, $target, $level + 1, $NOBREAK) } @scriptnodes; }
foreach my $layoutset (multiplex($baselayouts, @scriptslayouts)) {
my ($base, @scripts) = @$layoutset;
my ($width, $height, $depth, $penalty) = (0, 0, 0, 0);
while (@scripts) {
my $sub = shift(@scripts);
my $sup = shift(@scripts);
$width += max($$sub{width}, $$sup{width});
$height += max($height, $$sup{depth} + $$sup{height}); # Roughly..
$depth += max($depth, $$sub{depth} + $$sub{height});
$penalty += $$sub{penalty} + $$sup{penalty}; }
$penalty += $$base{penalty};
if ($stacked) {
$width = max($width, $$base{width});
$height += $$base{height};
$depth += $$base{depth}; }
else {
$width += $$base{width};
$height = $$base{height} + 0.5 * $height;
$depth = $$base{depth} + 0.5 * $depth; }
push(@layouts, { node => $node, type => nodeName($node),
penalty => $penalty, width => $width, height => $height, depth => $depth,
hasbreak => scalar(grep { $$_{hasbreak} } @$layoutset),
children => $layoutset }); }
return [@layouts]; }
sub layout_msub {
my ($node, $target, $level, $demerits) = @_;
my ($base, $sub) = nodeChildren($node);
return asScripts($node, $target, $level, $demerits, 0, $base, $sub, ['m:mrow']); }
sub layout_msup {
my ($node, $target, $level, $demerits) = @_;
my ($base, $sup) = nodeChildren($node);
return asScripts($node, $target, $level, $demerits, 0, $base, ['m:mrow'], $sup); }
sub layout_msubsup {
my ($node, $target, $level, $demerits) = @_;
my ($base, $sub, $sup) = nodeChildren($node);
return asScripts($node, $target, $level, $demerits, 0, $base, $sub, $sup); }
sub layout_munder {
my ($node, $target, $level, $demerits) = @_;
my ($base, $sub) = nodeChildren($node);
return asScripts($node, $target, $level, $demerits, 1, $base, $sub, ['m:mrow']); }
sub layout_mover {
my ($node, $target, $level, $demerits) = @_;
my ($base, $sup) = nodeChildren($node);
return asScripts($node, $target, $level, $demerits, 1, $base, ['m:mrow'], $sup); }
sub layout_munderover {
my ($node, $target, $level, $demerits) = @_;
my ($base, $sub, $sup) = nodeChildren($node);
return asScripts($node, $target, $level, $demerits, 1, $base, $sub, $sup); }
sub layout_mmultiscripts {
my ($node, $target, $level, $demerits) = @_;
my ($base, @scripts) = nodeChildren($node);
@scripts = grep { nodeName($_) ne "m:mprescripts" } @scripts; # Remove prescripts marker (if any).
return asScripts($node, $target, $level, $demerits, 0, $base, @scripts); }
#======================================================================
1;
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