1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346
|
//
// AggPas 2.4 RM3 Demo application
// Note: Press F1 key on run to see more info about this demo
//
// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
//
program
alpha_mask ;
uses
Math ,
agg_basics ,
agg_platform_support ,
agg_color ,
agg_pixfmt ,
agg_pixfmt_rgb ,
agg_pixfmt_gray ,
agg_rendering_buffer ,
agg_renderer_base ,
agg_renderer_scanline ,
agg_rasterizer_scanline_aa ,
agg_scanline ,
agg_scanline_u ,
agg_scanline_p ,
agg_render_scanlines ,
agg_ellipse ,
agg_path_storage ,
agg_conv_transform ,
agg_bounding_rect ,
agg_alpha_mask_u8 ,
agg_trans_affine ,
parse_lion_ ;
{$I agg_mode.inc }
const
flip_y = true;
var
g_path : path_storage;
g_colors : array[0..99 ] of aggclr;
g_path_idx : array[0..99 ] of unsigned;
g_npaths : unsigned;
g_x1 ,g_y1 ,g_x2 ,g_y2 ,
g_base_dx ,g_base_dy ,
g_angle ,g_scale ,
g_skew_x ,g_skew_y : double;
g_nclick : int;
g_alpha_mask_rbuf : rendering_buffer;
g_alpha_mask : alpha_mask_gray8;
g_rasterizer : rasterizer_scanline_aa;
type
the_application = object(platform_support )
m_alpha_size : unsigned;
m_alpha_buf : char_ptr;
m_alpha_rbuf : rendering_buffer;
constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
destructor Destruct;
procedure generate_alpha_mask(cx ,cy : int );
procedure on_resize(sx ,sy : int ); virtual;
procedure on_draw; virtual;
procedure transform(width_ ,height_ ,x ,y : double );
procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
end;
{ _PARSE_LION_ }
procedure _parse_lion_;
begin
g_npaths:=parse_lion(@g_path ,@g_colors ,@g_path_idx );
bounding_rect(@g_path ,@g_path_idx ,0 ,g_npaths ,@g_x1 ,@g_y1 ,@g_x2 ,@g_y2 );
g_base_dx:=(g_x2 - g_x1 ) / 2.0;
g_base_dy:=(g_y2 - g_y1 ) / 2.0;
end;
{ CONSTRUCT }
constructor the_application.Construct;
begin
inherited Construct(format_ ,flip_y_ );
m_alpha_size:=0;
m_alpha_buf :=NIL;
_parse_lion_;
end;
{ DESTRUCT }
destructor the_application.Destruct;
begin
inherited Destruct;
agg_freemem(pointer(m_alpha_buf ) ,m_alpha_size );
end;
{ GENERATE_ALPHA_MASK }
procedure the_application.generate_alpha_mask;
var
pixf : pixel_formats;
rgba : aggclr;
rb : renderer_base;
r : renderer_scanline_aa_solid;
sl : scanline_p8;
ell : ellipse;
i : unsigned;
begin
agg_freemem(pointer(m_alpha_buf ) ,m_alpha_size );
m_alpha_size:=cx * cy;
agg_getmem(pointer(m_alpha_buf ) ,m_alpha_size );
g_alpha_mask_rbuf.attach(int8u_ptr(m_alpha_buf ) ,cx ,cy ,cx );
pixfmt_gray8(pixf ,@g_alpha_mask_rbuf );
rb.Construct(@pixf );
r.Construct (@rb );
sl.Construct;
rgba.ConstrInt(0 );
rb.clear (@rgba );
ell.Construct;
for i:=0 to 9 do
begin
ell.init(
Random($7fff ) mod cx ,
Random($7fff ) mod cy ,
Random($7fff ) mod 100 + 20 ,
Random($7fff ) mod 100 + 20 ,100 );
g_rasterizer.add_path(@ell );
rgba.ConstrInt(Random($7fff ) and $FF ,Random($7fff ) and $FF );
r.color_ (@rgba );
render_scanlines(@g_rasterizer ,@sl ,@r );
end;
sl.Destruct;
end;
{ ON_RESIZE }
procedure the_application.on_resize;
begin
generate_alpha_mask(sx ,sy );
end;
{ ON_DRAW }
procedure the_application.on_draw;
var
width_ ,height_ : int;
pixf : pixel_formats;
rb : renderer_base;
r : renderer_scanline_aa_solid;
sl : scanline_u8_am;
rgba : aggclr;
trans : conv_transform;
mtx : trans_affine;
tat : trans_affine_translation;
tas : trans_affine_scaling;
tar : trans_affine_rotation;
taw : trans_affine_skewing;
begin
width_ :=rbuf_window._width;
height_:=rbuf_window._height;
// Initialize structures
pixfmt_bgr24(pixf ,rbuf_window );
rb.Construct(@pixf );
r.Construct (@rb );
sl.Construct(@g_alpha_mask );
rgba.ConstrInt(255 ,255 ,255 );
rb.clear (@rgba );
// Transform lion
mtx.Construct;
tat.Construct(-g_base_dx ,-g_base_dy );
mtx.multiply (@tat );
tas.Construct(g_scale ,g_scale );
mtx.multiply (@tas );
tar.Construct(g_angle + pi );
mtx.multiply (@tar );
taw.Construct(g_skew_x / 1000.0 ,g_skew_y / 1000.0 );
mtx.multiply (@taw );
tat.Construct(width_ / 2 ,height_ / 2 );
mtx.multiply (@tat );
// This code renders the lion
trans.Construct(@g_path ,@mtx );
render_all_paths(@g_rasterizer ,@sl ,@r ,@trans ,@g_colors ,@g_path_idx ,g_npaths );
// Free AGG resources
sl.Destruct;
end;
{ TRANSFORM }
procedure the_application.transform;
begin
x:=x - width_ / 2;
y:=y - height_ / 2;
g_angle:=ArcTan2(y ,x );
g_scale:=Sqrt(y * y + x * x ) / 100.0;
end;
{ ON_MOUSE_MOVE }
procedure the_application.on_mouse_move;
begin
on_mouse_button_down(x ,y ,flags );
end;
{ ON_MOUSE_BUTTON_DOWN }
procedure the_application.on_mouse_button_down;
var
width_ ,height_ : int;
begin
if flags and mouse_left <> 0 then
begin
width_ :=rbuf_window._width;
height_:=rbuf_window._height;
transform(width_ ,height_ ,x ,y );
force_redraw;
end;
if flags and mouse_right <> 0 then
begin
g_skew_x:=x;
g_skew_y:=y;
force_redraw;
end;
end;
{ ON_KEY }
procedure the_application.on_key;
begin
if key = key_f1 then
message_(
'Alpha-mask is a simple method of clipping and masking polygons to a number'#13 +
'of other arbitrary polygons. Alpha mask is a buffer that is mixed to the '#13 +
'scanline container and controls the Anti-Aliasing values in it. It''s not the '#13 +
'perfect mechanism of clipping, but it allows you not only to clip the polygons, '#13 +
'but also to change the opacity in certain areas, i.e., the clipping can be '#13 +
'translucent. '#13#13 +
'How to play with:'#13#13 +
'Press and drag the left mouse button to scale and rotate the lion.'#13 +
'Resize the window to generate new alpha-mask.'#13 +
'Use the right mouse button to skew the lion.' +
#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
end;
VAR
app : the_application;
BEGIN
// Rendering
g_path.Construct;
g_npaths:=0;
g_x1:=0;
g_y1:=0;
g_x2:=0;
g_y2:=0;
g_base_dx:=0;
g_base_dy:=0;
g_angle:=0;
g_scale:=1.0;
g_skew_x:=0;
g_skew_y:=0;
g_nclick:=0;
g_alpha_mask_rbuf.Construct;
g_alpha_mask.Construct(@g_alpha_mask_rbuf );
g_rasterizer.Construct;
// App
app.Construct(pix_format_bgr24 ,flip_y );
app.caption_ ('AGG Example. Lion with Alpha-Masking (F1-Help)' );
if app.init(512 ,400 ,window_resize ) then
app.run;
app.Destruct;
// Free
g_path.Destruct;
g_alpha_mask_rbuf.Destruct;
g_rasterizer.Destruct;
END.
|