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//
// AggPas 2.4 RM3 Demo application
// Note: Press F1 key on run to see more info about this demo
//
// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
//
program
gamma_correction ;
{$DEFINE AGG_BGR24 }
{DEFINE AGG_RGB24 }
{DEFINE AGG_RGB565 }
{DEFINE AGG_RGB555 }
uses
agg_basics ,
agg_platform_support ,
agg_ctrl ,
agg_slider_ctrl ,
agg_rasterizer_scanline_aa ,
agg_scanline ,
agg_scanline_u ,
agg_renderer_base ,
agg_renderer_scanline ,
agg_render_scanlines ,
agg_gamma_lut ,
agg_gamma_functions ,
agg_path_storage ,
agg_conv_stroke ,
agg_ellipse
{$I pixel_formats.inc }
{$I agg_mode.inc }
const
flip_y = true;
type
the_application = object(platform_support )
m_thickness ,
m_gamma ,
m_contrast : slider_ctrl;
m_rx ,
m_ry : double;
constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
destructor Destruct;
procedure on_init; virtual;
procedure on_draw; virtual;
procedure on_mouse_move (x ,y : int; flags : unsigned ); virtual;
procedure on_mouse_button_down(x ,y : int; flags : unsigned ); virtual;
procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
end;
{ CONSTRUCT }
constructor the_application.Construct;
begin
inherited Construct(format_ ,flip_y_ );
m_thickness.Construct(5 ,5 ,400 - 5 ,11 ,not flip_y_ );
m_gamma.Construct (5 ,5 + 15 ,400 - 5 ,11 + 15 ,not flip_y_ );
m_contrast.Construct (5 ,5 + 30 ,400 - 5 ,11 + 30 ,not flip_y_ );
add_ctrl(@m_thickness );
add_ctrl(@m_gamma );
add_ctrl(@m_contrast );
m_thickness.label_('Thickness=%3.2f' );
m_gamma.label_ ('Gamma=%3.2f' );
m_contrast.label_ ('Contrast' );
m_thickness.range_(0.0 ,3.0 );
m_gamma.range_ (0.5 ,3.0 );
m_contrast.range_ (0.0 ,1.0 );
m_thickness.value_(1.0 );
m_gamma.value_ (1.0 );
m_contrast.value_ (1.0 );
end;
{ DESTRUCT }
destructor the_application.Destruct;
begin
inherited Destruct;
m_thickness.Destruct;
m_gamma.Destruct;
m_contrast.Destruct;
end;
{ ON_INIT }
procedure the_application.on_init;
begin
m_rx:=_width / 3.0;
m_ry:=_height / 3.0;
end;
{ ON_DRAW }
procedure the_application.on_draw;
var
g ,dark ,light ,x ,y ,v ,gval ,dy : double;
i : unsigned;
gamma : gamma_lut;
pixf : pixel_formats;
renb : renderer_base;
ren : renderer_scanline_aa_solid;
ras : rasterizer_scanline_aa;
sl : scanline_u8;
rgba : aggclr;
path : path_storage;
gm_pw : gamma_power;
gpoly ,
poly : conv_stroke;
ell : ellipse;
begin
// Initialize structures
g:=m_gamma._value;
gamma.Construct(g );
pixfmt_gamma(pixf ,rbuf_window ,@gamma );
renb.Construct(@pixf );
ren.Construct (@renb );
rgba.ConstrDbl(1 ,1 ,1 );
renb.clear (@rgba );
dark :=1.0 - m_contrast._value;
light:=m_contrast._value;
rgba.ConstrDbl(dark ,dark ,dark );
renb.copy_bar (0 ,0 ,trunc(_width ) div 2 ,trunc(_height ) ,@rgba );
rgba.ConstrDbl(light ,light ,light );
renb.copy_bar (trunc(_width ) div 2 + 1 ,0 ,trunc(_width ) ,trunc(_height ) ,@rgba );
rgba.ConstrDbl(1.0 ,dark ,dark );
renb.copy_bar (0 ,trunc(_height ) div 2 + 1 ,trunc(_width ) ,trunc(_height ) ,@rgba );
ras.Construct;
sl.Construct;
// Graph line
path.Construct;
x:=(_width - 256.0 ) / 2.0;
y:=50.0;
for i:=0 to 255 do
begin
v:=i / 255.0;
gm_pw.Construct(g );
gval:=gm_pw.func_operator_gamma(v );
dy :=gval * 255.0;
if i = 0 then
path.move_to(x + i ,y + dy )
else
path.line_to(x + i ,y + dy );
end;
gpoly.Construct(@path );
gpoly.width_ (2.0 );
ras.reset;
ras.add_path(@gpoly );
rgba.ConstrInt(80 ,127 ,80 );
ren.color_ (@rgba );
render_scanlines(@ras ,@sl ,@ren );
// Ellipses
ell.Construct (_width / 2 ,_height / 2 ,m_rx ,m_ry ,150 );
poly.Construct(@ell );
poly.width_ (m_thickness._value );
ras.reset;
ras.add_path(@poly );
rgba.ConstrInt(255 ,0 ,0 );
ren.color_ (@rgba );
render_scanlines(@ras ,@sl ,@ren );
ell.init(_width / 2 ,_height / 2 ,m_rx - 5.0 ,m_ry - 5.0 ,150 );
ras.reset;
ras.add_path(@poly );
rgba.ConstrInt(0 ,255 ,0 );
ren.color_ (@rgba );
render_scanlines(@ras ,@sl ,@ren );
ell.init(_width / 2 ,_height / 2 ,m_rx - 10.0 ,m_ry - 10.0 ,150 );
ras.reset;
ras.add_path(@poly );
rgba.ConstrInt(0 ,0 ,255 );
ren.color_ (@rgba );
render_scanlines(@ras ,@sl ,@ren );
ell.init(_width / 2 ,_height / 2 ,m_rx - 15.0 ,m_ry - 15.0 ,150 );
ras.reset;
ras.add_path(@poly );
rgba.ConstrInt(0 ,0 ,0 );
ren.color_ (@rgba );
render_scanlines(@ras ,@sl ,@ren );
ell.init(_width / 2 ,_height / 2 ,m_rx - 20.0 ,m_ry - 20.0 ,150 );
ras.reset;
ras.add_path(@poly );
rgba.ConstrInt(255 ,255 ,255 );
ren.color_ (@rgba );
render_scanlines(@ras ,@sl ,@ren );
// Render the controls
render_ctrl(@ras ,@sl ,@ren ,@m_thickness );
render_ctrl(@ras ,@sl ,@ren ,@m_gamma );
render_ctrl(@ras ,@sl ,@ren ,@m_contrast );
// Free AGG resources
ras.Destruct;
sl.Destruct;
path.Destruct;
gamma.Destruct;
gpoly.Destruct;
poly.Destruct;
end;
{ ON_MOUSE_MOVE }
procedure the_application.on_mouse_move;
begin
on_mouse_button_down(x ,y ,flags );
end;
{ ON_MOUSE_BUTTON_DOWN }
procedure the_application.on_mouse_button_down;
begin
if flags and mouse_left <> 0 then
begin
m_rx:=Abs(_width / 2 - x );
m_ry:=Abs(_height / 2 - y );
force_redraw;
end;
end;
{ ON_KEY }
procedure the_application.on_key;
begin
if key = key_f1 then
message_(
'Anti-Aliasing is very tricky because everything depends. Particularly, having '#13 +
'straight linear dependence "pixel coverage" -> "brightness" may be not the best. '#13 +
'It depends on the type of display (CRT, LCD), contrast, black-on-white vs '#13 +
'white-on-black, it even depends on your personal vision. There are no linear '#13 +
'dependencies in this World. This example demonstrates the importance of so called '#13 +
'Gamma Correction in Anti-Aliasing. There a traditional power function is used, '#13 +
'in terms of C++ it''s brighness = pow(brighness, gamma). Note, that if you improve '#13 +
'the quality on the white side, it becomes worse on the black side and vice versa.'#13 +
#13#13 +
'How to play with:'#13#13 +
'Change "Gamma" and see how the quality changes.'#13 +
'Use the left mouse button to resize the circles.' +
#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
end;
VAR
app : the_application;
BEGIN
app.Construct(pix_format ,flip_y );
app.caption_ ('AGG Example. Thin red ellipse (F1-Help)' );
if app.init(400 ,320 ,0 ) then
app.run;
app.Destruct;
END.
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