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//
// AggPas 2.4 RM3 Demo application
// Note: Press F1 key on run to see more info about this demo
//
// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
//
program
polymorphic_renderer ;
uses
agg_basics ,
agg_platform_support ,
agg_color ,
agg_pixfmt ,
agg_pixfmt_rgb ,
agg_pixfmt_rgb_packed ,
agg_pixfmt_rgba ,
agg_rendering_buffer ,
agg_renderer_base ,
agg_renderer_scanline ,
agg_rasterizer_scanline_aa ,
agg_scanline_p ,
agg_render_scanlines ,
agg_path_storage ;
{$I agg_mode.inc }
const
flip_y = true;
//pix_fmt = pix_format_rgb555;
//pix_fmt = pix_format_rgb565;
//pix_fmt = pix_format_rgb24;
pix_fmt = pix_format_bgr24;
//pix_fmt = pix_format_rgba32;
//pix_fmt = pix_format_argb32;
//pix_fmt = pix_format_abgr32;
//pix_fmt = pix_format_bgra32;
type
polymorphic_renderer_solid_rgba8_base = object
destructor Destruct; virtual;
procedure clear(c : aggclr_ptr ); virtual; abstract;
procedure color(c : aggclr_ptr ); virtual; abstract;
end;
polymorphic_renderer_solid_rgba8_adaptor_ptr = ^polymorphic_renderer_solid_rgba8_adaptor;
polymorphic_renderer_solid_rgba8_adaptor = object(polymorphic_renderer_solid_rgba8_base )
m_pixfmt : pixel_formats;
m_ren_base : renderer_base;
m_ren : renderer_scanline_aa_solid;
constructor Construct(PixFmt : pix_format_e; rbuf : rendering_buffer_ptr );
procedure clear(c : aggclr_ptr ); virtual;
procedure color(c : aggclr_ptr ); virtual;
function RendererBase : renderer_scanline_aa_solid_ptr;
end;
the_application = object(platform_support )
m_x ,
m_y : array[0..2 ] of double;
constructor Construct(format_ : pix_format_e; flip_y_ : boolean );
destructor Destruct;
procedure on_draw; virtual;
procedure on_key(x ,y : int; key ,flags : unsigned ); virtual;
end;
{ DESTRUCT }
destructor polymorphic_renderer_solid_rgba8_base.Destruct;
begin
end;
{ CONSTRUCT }
constructor polymorphic_renderer_solid_rgba8_adaptor.Construct;
begin
pixfmt_undefined(m_pixfmt );
case PixFmt of
pix_format_rgb555 :
pixfmt_rgb555(m_pixfmt ,rbuf );
pix_format_rgb565 :
pixfmt_rgb565(m_pixfmt ,rbuf );
pix_format_rgb24 :
pixfmt_rgb24(m_pixfmt ,rbuf );
pix_format_bgr24 :
pixfmt_bgr24(m_pixfmt ,rbuf );
pix_format_rgba32 :
pixfmt_rgba32(m_pixfmt ,rbuf );
pix_format_argb32 :
pixfmt_argb32(m_pixfmt ,rbuf );
pix_format_abgr32 :
pixfmt_abgr32(m_pixfmt ,rbuf );
pix_format_bgra32 :
pixfmt_bgra32(m_pixfmt ,rbuf );
end;
if m_pixfmt.m_rbuf <> NIL then
begin
m_ren_base.Construct(@m_pixfmt );
m_ren.Construct (@m_ren_base );
end;
end;
{ CLEAR }
procedure polymorphic_renderer_solid_rgba8_adaptor.clear;
begin
if m_pixfmt.m_rbuf <> NIL then
m_ren_base.clear(c );
end;
{ COLOR }
procedure polymorphic_renderer_solid_rgba8_adaptor.color;
begin
if m_pixfmt.m_rbuf <> NIL then
m_ren.color_(c );
end;
{ RENDERERBASE }
function polymorphic_renderer_solid_rgba8_adaptor.RendererBase;
begin
if m_pixfmt.m_rbuf <> NIL then
result:=@m_ren
else
result:=NIL;
end;
{ CONSTRUCT }
constructor the_application.Construct;
begin
inherited Construct(format_ ,flip_y_ );
m_x[0 ]:=100; m_y[0 ]:=60;
m_x[1 ]:=369; m_y[1 ]:=170;
m_x[2 ]:=143; m_y[2 ]:=310;
end;
{ DESTRUCT }
destructor the_application.Destruct;
begin
inherited Destruct;
end;
{ ON_DRAW }
procedure the_application.on_draw;
var
ren : polymorphic_renderer_solid_rgba8_adaptor_ptr;
ras : rasterizer_scanline_aa;
sl : scanline_p8;
rgba : aggclr;
path : path_storage;
begin
// Create Path
path.Construct;
path.move_to(m_x[0 ] ,m_y[0 ] );
path.line_to(m_x[1 ] ,m_y[1 ] );
path.line_to(m_x[2 ] ,m_y[2 ] );
path.close_polygon;
// Rasterizer, scanlines & Polymorphic renderer class factory
new(ren ,Construct(pix_fmt ,rbuf_window ) );
ras.Construct;
sl.Construct;
// Render
if (ren <> NIL ) and
(ren.RendererBase <> NIL ) then
begin
rgba.ConstrInt(255 ,255 ,255 );
ren.clear (@rgba );
rgba.ConstrInt(80 ,30 ,20 );
ren.color (@rgba );
ras.add_path(@path );
render_scanlines(@ras ,@sl ,ren.RendererBase );
end;
// Free AGG resources
ras.Destruct;
sl.Destruct;
dispose(ren ,Destruct );
path.Destruct;
end;
{ ON_KEY }
procedure the_application.on_key;
begin
if key = key_f1 then
message_(
'There''s nothing looking effective. AGG has renderers for different pixel formats '#13 +
'in memory, particularly, for different byte order (RGB or BGR). But the renderers '#13 +
'are class templates (only C++), where byte order is defined at the compile time. '#13 +
'It''s done for the sake of performance and in most cases it fits all your needs. '#13 +
'Still, if you need to switch between different pixel formats dynamically, you can '#13 +
'write a simple polymorphic class wrapper, like the one in this example.'#13#13 +
'How to play with:'#13#13 +
'To use another pixel format for rendering, comment/uncomment the pix_fmt '#13 +
'constant in the demo source code and recompile it.' +
#13#13'Note: F2 key saves current "screenshot" file in this demo''s directory. ' );
end;
VAR
app : the_application;
BEGIN
app.Construct(pix_fmt ,flip_y );
app.caption_ ('AGG Example. Polymorphic Renderers (F1-Help)' );
if app.init(400 ,330 ,window_resize ) then
app.run;
app.Destruct;
END.
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