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{target:win}
//
// AggPas 2.4 RM3 Demo application
// Note: Press F1 key on run to see more info about this demo
//
// Paths: src;src\ctrl;src\svg;src\util;src\platform\win;expat-wrap
//
program
pure_api_win;
uses
Windows ,Messages ,
agg_basics ,
agg_rendering_buffer ,
agg_color ,
agg_pixfmt ,
agg_pixfmt_rgba ,
agg_renderer_base ,
agg_renderer_scanline ,
agg_rasterizer_scanline_aa ,
agg_scanline_p ,
agg_render_scanlines ;
{$I agg_mode.inc }
const
szWindowClass = 'PURE_API';
szTitle = 'pure_api';
{ WndProc }
function WndProc(Wnd : HWND; Msg : UINT; WPar : WParam; LPar : LParam ) : LResult; stdcall;
var
// Win32
dc : HDC;
ps : TPaintStruct;
rt : TRect;
width ,
height : integer;
bmp_info : TBitmapInfo;
mem_dc : HDC;
buf : pointer;
bmp ,
temp : HBitmap;
// AGG
rbuf : rendering_buffer;
pixf : pixel_formats;
renb : renderer_base;
rgba : aggclr;
ren : renderer_scanline_aa_solid;
ras : rasterizer_scanline_aa;
sl : scanline_p8;
begin
result:=0;
case Msg of
WM_PAINT :
begin
dc:=BeginPaint(Wnd ,ps );
if dc <> 0 then
begin
GetClientRect(Wnd ,rt );
width :=rt.Right - rt.Left;
height:=rt.Bottom - rt.Top;
//Creating compatible DC and a bitmap to render the image
mem_dc:=CreateCompatibleDC(dc );
bmp_info.bmiHeader.biSize :=sizeof(TBITMAPINFOHEADER );
bmp_info.bmiHeader.biWidth :=width;
bmp_info.bmiHeader.biHeight:=height;
bmp_info.bmiHeader.biPlanes:=1;
bmp_info.bmiHeader.biBitCount :=32;
bmp_info.bmiHeader.biCompression :=BI_RGB;
bmp_info.bmiHeader.biSizeImage :=0;
bmp_info.bmiHeader.biXPelsPerMeter:=0;
bmp_info.bmiHeader.biYPelsPerMeter:=0;
bmp_info.bmiHeader.biClrUsed :=0;
bmp_info.bmiHeader.biClrImportant :=0;
buf:=NIL;
bmp:=CreateDIBSection(mem_dc ,bmp_info ,DIB_RGB_COLORS ,buf ,0 ,0 );
// Selecting the object before doing anything allows you
// to use AGG together with native Windows GDI.
temp:=SelectObject(mem_dc ,bmp );
//============================================================
// AGG lowest level code
rbuf.Construct;
rbuf.attach(buf ,width ,height ,-width * 4 ); // Use negative stride in order
// to keep Y-axis consistent with
// WinGDI, i.e., going down.
// Pixel format and basic primitives renderer
pixfmt_bgra32(pixf ,@rbuf );
renb.Construct(@pixf );
rgba.ConstrInt(255 ,255 ,255 ,127 );
renb.clear(@rgba );
// Scanline renderer for solid filling
ren.Construct(@renb );
// Rasterizer & scanline
ras.Construct;
sl.Construct;
// Polygon (triangle)
ras.move_to_d(20.7 ,34.15 );
ras.line_to_d(398.23 ,123.43 );
ras.line_to_d(165.45 ,401.87 );
// Setting the attrribute (color) & Rendering
rgba.ConstrInt(80 ,90 ,60 );
ren.color_ (@rgba );
render_scanlines(@ras ,@sl ,@ren );
//------------------------------------------------------------
// Display the image. If the image is B-G-R-A (32-bits per pixel)
// one can use AlphaBlend instead of BitBlt. In case of AlphaBlend
// one also should clear the image with zero alpha, i.e. rgba8(0,0,0,0)
BitBlt(
dc ,
rt.left ,rt.top ,width ,height ,
mem_dc ,0 ,0 ,
SRCCOPY );
// Free AGG resources
// Pascal doesn't call object destructors when leaving the local function range,
// thus we have to do it by hand
rbuf.Destruct;
ras.Destruct;
sl.Destruct;
// Free resources
SelectObject(mem_dc ,temp );
DeleteObject(bmp );
DeleteObject(mem_dc );
EndPaint(Wnd ,ps );
end;
end;
WM_SYSKEYDOWN ,WM_KEYDOWN :
case WPar of
VK_F1 :
MessageBox(
Wnd ,
'The AGG library is able to draw to any surface. It is achieved by using an offline'#13 +
'bitmap (buffer), to which AGG primarily renders. Then that bitmap is blited to the'#13 +
'GDI device context of the destination device.'#13#13 +
'This example demonstrates that simple setup for a Windows app that paints to a GDI '#13 +
'device context. All it needs are the CreateCompatibleBitmap(), CreateDIBSection()'#13 +
'and BitBlt() WinAPI calls.'#0 ,
'AGG Message' ,MB_OK );
else
result:=DefWindowProc(Wnd ,Msg ,WPar ,LPar );
end;
WM_ERASEBKGND :
NoP;
WM_DESTROY :
PostQuitMessage(0 );
else
result:=DefWindowProc(Wnd ,Msg ,WPar ,LPar );
end;
end;
{ MyRegisterClass }
procedure MyRegisterClass;
var
wcex : TWndClassEx;
begin
wcex.cbSize:=sizeof(TWndClassEx );
wcex.style :=CS_HREDRAW or CS_VREDRAW;
wcex.lpfnWndProc :=@WndProc;
wcex.cbClsExtra :=0;
wcex.cbWndExtra :=0;
wcex.hInstance :=HInstance;
wcex.hIcon :=LoadIcon(HInstance ,IDI_APPLICATION );
wcex.hCursor :=LoadCursor(0 ,IDC_ARROW );
wcex.hbrBackground:=COLOR_WINDOW + 1;
wcex.lpszMenuName :=NIL;
wcex.lpszClassName:=szWindowClass;
wcex.hIconSm :=0;
RegisterClassEx(wcex );
end;
{ InitInstance }
function InitInstance : boolean;
var
Wnd : HWND;
begin
Wnd:=
CreateWindow(
szWindowClass ,
szTitle ,
WS_OVERLAPPEDWINDOW ,
integer(CW_USEDEFAULT ) ,0 ,integer(CW_USEDEFAULT ) ,0 ,
0 ,0 ,HInstance ,NIL );
if Wnd <> 0 then
begin
ShowWindow (Wnd,SW_SHOW );
UpdateWindow(Wnd );
result:=true;
end
else
result:=false;
end;
var
Msg : TMsg;
BEGIN
MyRegisterClass;
if InitInstance then
while GetMessage(Msg ,0 ,0 ,0 ) do
begin
TranslateMessage(Msg );
DispatchMessage (Msg );
end;
END.
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