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unit customdrawn_windows7;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, Types, Math,
{ Graphics }
LResources, Graphics, FPCanvas, FPImage, IntfGraphics, lazcanvas,
{ Custom Drawn }
customdrawn_common, customdrawndrawers;
type
TBitmapArray = array of TBitmap;
TBitmapArrays = array of TBitmapArray;
{ TSliceScaling }
TSliceScaling = class
private
BorWidth: integer;
BorHeight: integer;
FUseNativeStretch: boolean;
procedure SetFUseNativeStretch(AValue: boolean);
function InternalGetBitmapElements(bmpArrayStates: TBitmapArray;
Number, BorderWidth, BorderHeight: integer): TBitmapArrays;
protected
function GetBitmap(Filename: string; Number: integer; ALoadFromResource: Boolean = False): TBitmapArray;
function GetBitmapPart(Source: TBitmap;
BorderWidth, BorderHeight: integer): TBitmapArray;
function GetBitmapElements(Filename: string;
Number, BorderWidth, BorderHeight: integer): TBitmapArrays;
function GetBitmapElementsWithResource(AResourceName: string;
Number, BorderWidth, BorderHeight: integer): TBitmapArrays;
function DrawBitmapNonNativeStretch(Source: TBitmapArray;
DestWidth, DestHeight, BorderWidth, BorderHeight: integer): TBitmap;
function DrawBitmapNativeStretch(Source: TBitmapArray;
DestWidth, DestHeight, BorderWidth, BorderHeight: integer): TBitmap;
public
bmpArrays: TBitmapArrays;
constructor Create(Filename: string;
BorderWidth, BorderHeight, NumberOfItems: integer);
constructor CreateWithResource(AResourceName: string;
BorderWidth, BorderHeight, NumberOfItems: integer);
destructor Destroy; override;
function Draw(Width, Height, ItemIndex: integer): TBitmap;
procedure Draw(Dest: TCanvas; Left, Top, Width, Height, ItemIndex: integer);
public
property UseNativeStretch: boolean read FUseNativeStretch
write SetFUseNativeStretch default False;
property BorderWidth: integer read BorWidth;
property BorderHeight: integer read BorHeight;
end;
{ TCDWin7 }
TCDWin7 = class(TCDDrawerCommon)
// ===================================
// Standard Tab
// ===================================
// TCDButton
procedure DrawButton(ADest: TFPCustomCanvas; ADestPos: TPoint; ASize: TSize;
AState: TCDControlState; AStateEx: TCDButtonStateEx); override;
end;
var
win7button: TSliceScaling;
implementation
{$R customdrawnimages/windows7.res}
{ TSliceScaling }
procedure TSliceScaling.SetFUseNativeStretch(AValue: boolean);
begin
if FUseNativeStretch = AValue then
Exit;
FUseNativeStretch := AValue;
end;
function TSliceScaling.InternalGetBitmapElements(bmpArrayStates: TBitmapArray;
Number, BorderWidth, BorderHeight: integer): TBitmapArrays;
var
bmpArrayParts: TBitmapArrays;
i, tempWidth, tempHeight: integer;
begin
if (BorderWidth * 2 > bmpArrayStates[0].Width) or (BorderWidth < 0) then
tempWidth := Trunc(bmpArrayStates[0].Width div 2)
else
tempWidth := BorderWidth;
if (BorderHeight * 2 > bmpArrayStates[0].Height) or (BorderHeight < 0) then
tempHeight := Trunc(bmpArrayStates[0].Height div 2)
else
tempHeight := BorderHeight;
SetLength(bmpArrayParts, Number, 9);
for i := Low(bmpArrayStates) to High(bmpArrayStates) do
begin
bmpArrayParts[i] := GetBitmapPart(bmpArrayStates[i], tempWidth, tempHeight);
bmpArrayStates[i].Free;
bmpArrayStates[i] := nil;
end;
bmpArrayStates := nil;
Result := bmpArrayParts;
end;
function TSliceScaling.GetBitmap(Filename: string; Number: integer; ALoadFromResource: Boolean = False): TBitmapArray;
var
bmpArray: TBitmapArray;
temp: TBitmap;
i: integer;
s: TSize;
begin
temp := TBitmap.Create;
if ALoadFromResource then temp.LoadFromResourceName(HInstance, Filename)
else temp.LoadFromFile(Filename);
s.cx := temp.Width;
s.cy := temp.Height div Number;
SetLength(bmpArray, Number);
Result := bmpArray;
for i := Low(bmpArray) to High(bmpArray) do
begin
bmpArray[i] := TBitmap.Create;
bmpArray[i].Width := s.cx;
bmpArray[i].Height := s.cy;
bmpArray[i].Canvas.Draw(0, -s.cy * i, temp);
end;
temp.Free;
end;
function TSliceScaling.GetBitmapPart(Source: TBitmap;
BorderWidth, BorderHeight: integer): TBitmapArray;
var
bmpArray: TBitmapArray;
begin
SetLength(bmpArray, 9);
Result := bmpArray;
{ Top Left }
bmpArray[0] := TBitmap.Create;
bmpArray[0].Width := BorderWidth;
bmpArray[0].Height := BorderHeight;
bmpArray[0].Canvas.Draw(0, 0, Source);
{ Top Right }
bmpArray[1] := TBitmap.Create;
bmpArray[1].Width := BorderWidth;
bmpArray[1].Height := BorderHeight;
bmpArray[1].Canvas.Draw(BorderWidth - Source.Width, 0, Source);
{ Bottom Left }
bmpArray[2] := TBitmap.Create;
bmpArray[2].Width := BorderWidth;
bmpArray[2].Height := BorderHeight;
bmpArray[2].Canvas.Draw(0, BorderHeight - Source.Height, Source);
{ Bottom Right }
bmpArray[3] := TBitmap.Create;
bmpArray[3].Width := BorderWidth;
bmpArray[3].Height := BorderHeight;
bmpArray[3].Canvas.Draw(BorderWidth - Source.Width, BorderHeight -
Source.Height, Source);
{ Center }
bmpArray[4] := TBitmap.Create;
bmpArray[4].Width := Source.Width - BorderWidth * 2;
bmpArray[4].Height := Source.Height - BorderHeight * 2;
bmpArray[4].Canvas.Draw(-BorderWidth, -BorderHeight, Source);
{ Top }
bmpArray[5] := TBitmap.Create;
bmpArray[5].Width := Source.Width - BorderWidth * 2;
bmpArray[5].Height := BorderHeight;
bmpArray[5].Canvas.Draw(-BorderWidth, 0, Source);
{ Left }
bmpArray[6] := TBitmap.Create;
bmpArray[6].Width := BorderWidth;
bmpArray[6].Height := Source.Height - BorderHeight * 2;
bmpArray[6].Canvas.Draw(0, -BorderHeight, Source);
{ Right }
bmpArray[7] := TBitmap.Create;
bmpArray[7].Width := BorderWidth;
bmpArray[7].Height := Source.Height - BorderHeight * 2;
bmpArray[7].Canvas.Draw(BorderWidth - Source.Width, -BorderHeight, Source);
{ Bottom }
bmpArray[8] := TBitmap.Create;
bmpArray[8].Width := Source.Width - BorderWidth * 2;
bmpArray[8].Height := BorderHeight;
bmpArray[8].Canvas.Draw(-BorderWidth, BorderHeight - Source.Height, Source);
end;
function TSliceScaling.GetBitmapElements(Filename: string;
Number, BorderWidth, BorderHeight: integer): TBitmapArrays;
var
bmpArrayStates: TBitmapArray;
begin
bmpArrayStates := GetBitmap(Filename, Number);
Result := InternalGetBitmapElements(bmpArrayStates, Number, BorderWidth, BorderHeight);
end;
function TSliceScaling.GetBitmapElementsWithResource(AResourceName: string;
Number, BorderWidth, BorderHeight: integer): TBitmapArrays;
var
bmpArrayStates: TBitmapArray;
begin
bmpArrayStates := GetBitmap(AResourceName, Number, True);
Result := InternalGetBitmapElements(bmpArrayStates, Number, BorderWidth, BorderHeight);
end;
function TSliceScaling.DrawBitmapNonNativeStretch(Source: TBitmapArray;
DestWidth, DestHeight, BorderWidth, BorderHeight: integer): TBitmap;
procedure StretchDrawBitmapToBitmap(SourceBitmap, DestBitmap: TBitmap;
DestWidth, DestHeight: integer);
var
DestIntfImage, SourceIntfImage: TLazIntfImage;
DestCanvas: TLazCanvas;
begin
// Prepare the destination
DestIntfImage := TLazIntfImage.Create(0, 0);
DestIntfImage.LoadFromBitmap(DestBitmap.Handle, 0);
DestCanvas := TLazCanvas.Create(DestIntfImage);
//Prepare the source
SourceIntfImage := TLazIntfImage.Create(0, 0);
SourceIntfImage.LoadFromBitmap(SourceBitmap.Handle, 0);
// Execute the stretch draw via TFPSharpInterpolation
DestCanvas.Interpolation := TFPSharpInterpolation.Create;
DestCanvas.StretchDraw(0, 0, DestWidth, DestHeight, SourceIntfImage);
// Reload the image into the TBitmap
DestBitmap.LoadFromIntfImage(DestIntfImage);
SourceIntfImage.Free;
DestCanvas.Interpolation.Free;
DestCanvas.Free;
DestIntfImage.Free;
end;
procedure DrawStretch(Source, Dest: TBitmap; x, y, w, h: integer);
var
temp: TBitmap;
begin
if (Source.Width <> w) or (Source.Height <> h) then
begin
temp := TBitmap.Create;
temp.Width := w;
temp.Height := h;
StretchDrawBitmapToBitmap(Source, temp, w, h);
dest.Canvas.Draw(x, y, temp);
temp.Free;
end
else
dest.Canvas.Draw(x, y, Source);
end;
procedure DrawEachPart(Source: TBitmapArray; dest: TBitmap;
DestWidth, DestHeight, BorderWidth, BorderHeight: integer);
begin
// center
if (DestWidth > BorderWidth * 2) and (DestHeight > BorderHeight * 2) then
DrawStretch(Source[4], dest, BorderWidth, BorderHeight, DestWidth -
2 * BorderWidth, DestHeight - 2 * BorderHeight);
//top
DrawStretch(Source[5], dest, BorderWidth, 0, DestWidth - 2 * BorderWidth,
BorderHeight);
//left
DrawStretch(Source[6], dest, 0, BorderHeight, BorderWidth, DestHeight -
2 * BorderHeight);
//right
DrawStretch(Source[7], dest, DestWidth - BorderWidth, BorderHeight,
BorderWidth, DestHeight - 2 * BorderHeight);
//bottom
DrawStretch(Source[8], dest, BorderWidth, DestHeight - BorderHeight,
DestWidth - 2 * BorderWidth, BorderHeight);
//top left
DrawStretch(Source[0], dest, 0, 0, BorderWidth, BorderHeight);
//top right
DrawStretch(Source[1], dest, DestWidth - BorderWidth, 0, BorderWidth, BorderHeight);
//bottom left
DrawStretch(Source[2], dest, 0, DestHeight - BorderHeight, BorderWidth,
BorderHeight);
//bottom right
DrawStretch(Source[3], dest, DestWidth - BorderWidth, DestHeight -
BorderHeight, BorderWidth, BorderHeight);
end;
var
temp: TBitmap;
tempWidth, tempHeight: integer;
begin
if (BorderWidth < 1) or (BorderHeight < 1) then
begin
Result := TBitmap.Create;
Result.Width := DestWidth;
Result.Height := DestHeight;
StretchDrawBitmapToBitmap(Source[4], Result, DestWidth, DestHeight);
Result.Transparent := True;
Result.TransparentColor := clFuchsia;
exit;
end;
if DestWidth < BorderWidth * 2 then
tempWidth := BorderWidth * 2
else
tempWidth := DestWidth;
if DestHeight < BorderHeight * 2 then
tempHeight := DestHeight * 2
else
tempHeight := DestHeight;
temp := TBitmap.Create;
temp.Width := tempWidth;
temp.Height := tempHeight;
temp.Transparent := True;
temp.TransparentColor := clFuchsia;
DrawEachPart(Source, temp, tempWidth, tempHeight, BorderWidth, BorderHeight);
if (tempWidth <> DestWidth) or (tempHeight <> DestHeight) then
begin
Result := TBitmap.Create;
Result.Width := DestWidth;
Result.Height := DestHeight;
StretchDrawBitmapToBitmap(temp, Result, DestWidth, DestHeight);
Result.Transparent := True;
Result.TransparentColor := clFuchsia;
temp.Free;
end
else
Result := temp;
end;
function TSliceScaling.DrawBitmapNativeStretch(Source: TBitmapArray;
DestWidth, DestHeight, BorderWidth, BorderHeight: integer): TBitmap;
procedure DrawEachPart(Source: TBitmapArray; dest: TBitmap;
DestWidth, DestHeight, BorderWidth, BorderHeight: integer);
begin
//center
dest.Canvas.StretchDraw(Rect(BorderWidth, BorderHeight, DestWidth -
BorderWidth, DestHeight - BorderHeight), Source[4]);
//top
dest.Canvas.StretchDraw(Rect(BorderWidth, 0, DestWidth - BorderWidth, BorderHeight),
Source[5]);
//left
dest.Canvas.StretchDraw(Rect(0, BorderHeight, BorderWidth, DestHeight -
BorderHeight),
Source[6]);
//right
dest.Canvas.StretchDraw(Rect(DestWidth - BorderWidth, BorderHeight,
DestWidth, DestHeight - BorderHeight), Source[7]);
//bottom
dest.Canvas.StretchDraw(Rect(BorderWidth, DestHeight - BorderHeight,
DestWidth - BorderWidth, DestHeight), Source[8]);
//top left
dest.Canvas.StretchDraw(Rect(0, 0, BorderWidth, BorderHeight), Source[0]);
//top right
dest.Canvas.StretchDraw(Rect(DestWidth - BorderWidth, 0, DestWidth, BorderHeight),
Source[1]);
//bottom left
dest.Canvas.StretchDraw(Rect(0, DestHeight - BorderHeight, BorderWidth, DestHeight),
Source[2]);
//bottom right
dest.Canvas.StretchDraw(Rect(DestWidth - BorderWidth, DestHeight -
BorderHeight, DestWidth, DestHeight), Source[3]);
end;
var
dest: TBitmap;
begin
dest := TBitmap.Create;
dest.Transparent := True;
dest.TransparentColor := clFuchsia;
dest.Width := DestWidth;
dest.Height := DestHeight;
Result := dest;
DrawEachPart(Source, dest, DestWidth, DestHeight, BorderWidth, BorderHeight);
end;
constructor TSliceScaling.Create(Filename: string;
BorderWidth, BorderHeight, NumberOfItems: integer);
begin
FUseNativeStretch := False;
BorWidth := BorderWidth;
BorHeight := BorderHeight;
BmpArrays := GetBitmapElements(Filename, NumberOfItems, BorderWidth, BorderHeight);
inherited Create;
end;
constructor TSliceScaling.CreateWithResource(AResourceName: string;
BorderWidth, BorderHeight, NumberOfItems: integer);
begin
FUseNativeStretch := False;
BorWidth := BorderWidth;
BorHeight := BorderHeight;
BmpArrays := GetBitmapElementsWithResource(AResourceName, NumberOfItems, BorderWidth, BorderHeight);
inherited Create;
end;
destructor TSliceScaling.Destroy;
var
i, j: integer;
begin
for i := Low(bmpArrays) to High(BMPArrays) do
begin
for j := Low(BMPArrays[i]) to High(BMPArrays[i]) do
begin
BMPArrays[i, j].Free;
BMPArrays[i, j] := nil;
end;
BMPArrays[i] := nil;
end;
inherited Destroy;
end;
function TSliceScaling.Draw(Width, Height, ItemIndex: integer): TBitmap;
begin
if UseNativeStretch then
Result := DrawBitmapNativeStretch(bmpArrays[ItemIndex], Width,
Height, BorWidth, BorHeight)
else
Result := DrawBitmapNonNativeStretch(bmpArrays[ItemIndex], Width,
Height, BorWidth, BorHeight);
end;
procedure TSliceScaling.Draw(Dest: TCanvas;
Left, Top, Width, Height, ItemIndex: integer);
var
temp: TBitmap;
begin
if UseNativeStretch then
temp := DrawBitmapNativeStretch(bmpArrays[ItemIndex], Width,
Height, BorWidth, BorHeight)
else
temp := DrawBitmapNonNativeStretch(bmpArrays[ItemIndex], Width,
Height, BorWidth, BorHeight);
Dest.Draw(Left, Top, temp);
temp.Free;
end;
{ TCDWin7 }
procedure TCDWin7.DrawButton(ADest: TFPCustomCanvas; ADestPos: TPoint; ASize: TSize;
AState: TCDControlState; AStateEx: TCDButtonStateEx);
var
Str: string;
lGlyphLeftSpacing: integer = 0;
lTextOutPos: TPoint;
lGlyphCaptionHeight: integer;
ItemIndex: integer;
begin
// ItemIndex
if csfEnabled in AState then
begin
ItemIndex := 0;
if csfHasFocus in AState then
ItemIndex := 4;
if csfMouseOver in AState then
ItemIndex := 1;
if csfSunken in AState then
ItemIndex := 2;
end
else
ItemIndex := 3;
// Draw ItemIndex
win7button.Draw(ADest as TCanvas, 0, 0, ASize.cx, ASize.cy, ItemIndex);
// Position calculations
if ADest is TCanvas then
begin
ADest.Font.Assign(AStateEx.Font);
Str := AStateEx.Caption;
lGlyphCaptionHeight := Max(TCanvas(ADest).TextHeight(Str), AStateEx.Glyph.Height);
lTextOutPos.X := (ASize.cx - TCanvas(ADest).TextWidth(Str) -
AStateEx.Glyph.Width) div 2;
lTextOutPos.Y := (ASize.cy - lGlyphCaptionHeight) div 2;
lTextOutPos.X := Max(lTextOutPos.X, 5);
lTextOutPos.Y := Max(lTextOutPos.Y, 5);
// Button glyph
if not AStateEx.Glyph.Empty then
begin
TCanvas(ADest).Draw(lTextOutPos.X, lTextOutPos.Y, AStateEx.Glyph);
lGlyphLeftSpacing := AStateEx.Glyph.Width + 5;
end;
// Button text
lTextOutPos.X := lTextOutPos.X + lGlyphLeftSpacing;
lTextOutPos.Y := (ASize.cy - TCanvas(ADest).TextHeight(Str)) div 2;
ADest.Brush.Style := bsClear;
ADest.Pen.Style := psSolid;
if csfEnabled in AState then
begin
ADest.TextOut(lTextOutPos.X, lTextOutPos.Y, Str);
end
else
begin
// The disabled text is composed by a white shadow under it and a grey text
TCanvas(ADest).Font.Color := clWhite;
Inc(lTextOutPos.X);
Inc(lTextOutPos.Y);
TCanvas(ADest).TextOut(lTextOutPos.X, lTextOutPos.Y, Str);
TCanvas(ADest).Font.Color := clSilver;
Dec(lTextOutPos.X);
Dec(lTextOutPos.Y);
ADest.TextOut(lTextOutPos.X, lTextOutPos.Y, Str);
end;
end;
end;
initialization
RegisterDrawer(TCDWin7.Create, dsWindows7);
win7button := TSliceScaling.CreateWithResource('windows7_button', 6, 6, 6);
win7button.UseNativeStretch := False;
finalization
win7button.Free;
end.
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