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unit TTProfile;
{$R-} // TODO: Fix out-of-bounds accesses.
{$mode objfpc}{$H+}
interface
uses
{$IFDEF VIRTUALPASCAL}
Use32,
{$ENDIF}
TTTypes,
SysUtils;
const
PoolMaxCapacity = 512*1024 div 4; { = 512 Ko }
PoolIdleCapacity = 64*1024 div 4; { = 64 Ko }
type
TCurveDirection = ( GoingUnknown, GoingUp, GoingDown, GoingHoriz );
TPoint = record x, y : long; end;
TBezierStack = packed array[0..64*2] of TPoint;
PBezierStack = ^TBezierStack;
TProfile = class;
TProfileCollection = class;
{ TRenderPool }
TRenderPool = class
protected
Precision, PrecisionHalf, BezierPrecision: integer;
BoundsMinY,BoundsMaxY: integer;
scaleShift: integer;
function Bezier_Down(miny, maxy: Long): boolean;
function Bezier_State(y1, y2, y3: TT_F26Dot6): TCurveDirection;
function Bezier_To(x, y, Cx, Cy: LongInt): boolean;
function Bezier_Up(miny, maxy: Long): boolean;
function CEILING(x: Long): Long;
function DecomposeCurve(first, last: Int; flipped: Boolean;
points: TT_Points; flags: PByte): boolean;
function FLOOR(x: Long): Long;
function FRAC(x: Long): Int;
function GetCapacity: integer;
function Line_Down(x1, y1, x2, y2, miny, maxy: LongInt): boolean;
function Line_To(x, y: LongInt): boolean;
function Line_Up(x1, y1, x2, y2, miny, maxy: LongInt): boolean;
procedure Move_To(x, y: Longint);
procedure PushBezier(x1, y1, x2, y2, x3, y3: LongInt);
function SCALED(x: Long): Long;
procedure Split_Bezier(base: PBezierStack);
function TRUNC(x: Long): Long;
function RequireCapacity(count: integer): boolean;
procedure PushValue(AValue: Long); inline;
property Capacity: integer read GetCapacity;
public
Joint : Boolean; (* Indicates that the last arc stopped sharp *)
(* on a scan-line. Important to get rid of *)
(* doublets *)
Fresh : Boolean; (* Indicates a new Profile which 'Start' field *)
(* must be set *)
cProfile : TProfile; (* current Profile *)
ProfileColl: TProfileCollection;
LastX, (* Last and extrema coordinates during *)
LastY : longint; (* rendering *)
CurveDir : TCurveDirection; (* State of current trace *)
Arcs : TBezierStack;
CurArc : Int; (* stack's top *)
data: packed array of Long;
position: integer;
constructor Create(APrecision, ABezierPrecision: integer);
destructor Destroy; override;
procedure SetPrecision(APrecision, ABezierPrecision: integer);
procedure SetBounds(MinY,MaxY: integer);
procedure SetScaleShift(value: integer);
procedure Clear;
procedure ReduceCapacity;
function Convert_Glyph(flipped: Boolean; points: TT_Points; flags: PByte;
Outs: TT_PConStarts; nContours : Int): boolean;
end;
TProfile = class
Pool : TRenderPool;
Flow : Int; (* ascending or descending Profile *)
Height : Int; (* Profile's height in scanlines *)
Start : Int; (* Profile's starting scanline *)
Offset : integer; (* offset of first coordinate in *)
(* render pool *)
X : Longint; (* current coordinate during sweep *)
nextInContour : TProfile; (* next Profile of the same contour*)
nextInColl: TProfile; (* next Profile in collection *)
nextInList, prevInList : TProfile; (* in linked list *)
constructor Create(APool: TRenderPool; ADirection: TCurveDirection);
end;
{ TProfileCollection }
TProfileCollection = class
protected
procedure Remove_Profile;
public
Pool : TRenderPool;
prevProfile : TProfile;
fProfile : TProfile; (* head of Profiles linked list *)
gProfile : TProfile; (* last Profile in case of impact *)
nProfs : Int; (* current number of Profiles *)
constructor Create(APool: TRenderPool);
procedure Clear;
procedure New_Profile(ADirection: TCurveDirection);
procedure End_Profile;
destructor Destroy; override;
end;
procedure ProfileList_Init( out L : TProfile );
procedure ProfileList_InsertFirstElement( var L: TProfile; Element: TProfile);
procedure ProfileList_AppendToList( var ListOrElement: TProfile; ElementOrListToAppend: TProfile );
procedure ProfileList_Remove( var List: TProfile; ElementToRemove: TProfile);
procedure ProfileList_SortByX( var L: TProfile);
procedure ProfileList_SortByStart( var L: TProfile);
function ProfileList_Count( L: TProfile): integer;
procedure ProfileList_Split( List : TProfile; out Part1, Part2: TProfile);
implementation
uses
TTCalc, { used for MulDiv }
TTError ;
(************************************************)
(* *)
(* ProfileList_Init *)
(* *)
(* Init an empty profile linked list. *)
(* *)
(************************************************)
procedure ProfileList_Init( out L : TProfile );
begin
L := nil;
end;
(************************************************)
(* *)
(* ProfileList_Append : *)
(* *)
(* Inserts a new Profile in a linked list. *)
(* *)
(************************************************)
procedure ProfileList_InsertFirstElement(var L: TProfile; Element: TProfile);
begin
Element.nextInList := L;
if L <> nil then L.prevInList := Element;
L := Element;
end;
procedure ProfileList_AppendToList( var ListOrElement: TProfile; ElementOrListToAppend: TProfile );
var cur,next: TProfile;
begin
if ElementOrListToAppend = nil then exit;
if ListOrElement = nil then
ListOrElement := ElementOrListToAppend else
begin
cur := ListOrElement;
next := cur.nextInList;
while next <> nil do
begin
cur := next;
next := cur.nextInList;
end;
ElementOrListToAppend.prevInList := cur;
cur.nextInList := ElementOrListToAppend;
end;
end;
(************************************************)
(* *)
(* ProfileList_Remove : *)
(* *)
(* Removes an old Profile from a linked list *)
(* *)
(************************************************)
procedure ProfileList_Remove( var List: TProfile; ElementToRemove: TProfile);
var prev,next: TProfile;
begin
if ElementToRemove = nil then exit;
prev := ElementToRemove.prevInList;
next := ElementToRemove.nextInList;
if prev <> nil then
begin
prev.nextInList := next;
ElementToRemove.prevInList := nil;
end;
if next <> nil then
begin
next.prevInList := prev;
ElementToRemove.nextInList := nil;
end;
if ElementToRemove = List then List := next;
end;
procedure ProfileList_SortByX(var L: TProfile);
function Merge(P1,P2: TProfile): TProfile;
var
cur: TProfile;
begin
result := nil;
if P1 = nil then result := P2
else if P2 = nil then result := P1
else
begin
cur := nil;
while (P1 <> nil) and (P2 <> nil) do
begin
if P1.X <= P2.X then
begin
if cur = nil then
begin
result := P1;
result.prevInList := nil;
cur := result;
end else
begin
cur.nextInList := P1;
P1.prevInList := cur;
cur := P1;
end;
P1 := P1.nextInList;
end else
begin
if cur = nil then
begin
result := P2;
result.prevInList := nil;
cur := result;
end else
begin
cur.nextInList := P2;
P2.prevInList := cur;
cur := P2;
end;
P2 := P2.nextInList;
end;
end;
//append end of list
if P1 <> nil then
begin
cur.nextInList := P1;
P1.prevInList := cur;
end else
if P2 <> nil then
begin
cur.nextInList := P2;
P2.prevInList := cur;
end;
end;
end;
var L1,L2: TProfile;
begin
if (L = nil) or (L.nextInList = nil) then exit;
ProfileList_Split(L, L1,L2);
ProfileList_SortByX(L1);
ProfileList_SortByX(L2);
L := Merge(L1, L2);
end;
procedure ProfileList_SortByStart(var L: TProfile);
function Merge(P1,P2: TProfile): TProfile;
var
cur: TProfile;
begin
result := nil;
if P1 = nil then result := P2
else if P2 = nil then result := P1
else
begin
cur := nil;
while (P1 <> nil) and (P2 <> nil) do
begin
if P1.Start <= P2.Start then
begin
if cur = nil then
begin
result := P1;
result.prevInList := nil;
cur := result;
end else
begin
cur.nextInList := P1;
P1.prevInList := cur;
cur := P1;
end;
P1 := P1.nextInList;
end else
begin
if cur = nil then
begin
result := P2;
result.prevInList := nil;
cur := result;
end else
begin
cur.nextInList := P2;
P2.prevInList := cur;
cur := P2;
end;
P2 := P2.nextInList;
end;
end;
//append end of list
if P1 <> nil then
begin
cur.nextInList := P1;
P1.prevInList := cur;
end else
if P2 <> nil then
begin
cur.nextInList := P2;
P2.prevInList := cur;
end;
end;
end;
var L1,L2: TProfile;
begin
if (L = nil) or (L.nextInList = nil) then exit;
ProfileList_Split(L, L1,L2);
ProfileList_SortByStart(L1);
ProfileList_SortByStart(L2);
L := Merge(L1, L2);
end;
function ProfileList_Count(L: TProfile): integer;
begin
result := 0;
While L <> nil do
begin
inc(result);
L := L.nextInList;
end;
end;
procedure ProfileList_Split(List: TProfile; out Part1, Part2: TProfile);
var n,m: integer;
p: TProfile;
begin
if List = nil then
begin
Part1 := nil;
Part2 := nil;
exit;
end;
n := 0;
p := List;
while p <> nil do
begin
inc(n);
p := p.nextInList;
end;
m := (n+1) shr 1;
p := List;
while m > 0 do
begin
p := p.nextInList;
dec(m);
end;
Part1 := List;
Part2 := p;
if p <> nil then
begin
if p.prevInList = nil then
raise Exception.Create('Incoherent list');
p.prevInList.nextInList := nil;
p.prevInList := nil;
end;
end;
{* integer computation *}
function TRenderPool.TRUNC( x : Long ) : Long; inline;
begin
Trunc := (x and -Precision) div Precision;
end;
function TRenderPool.FRAC( x : Long ) : Int; inline;
begin
Frac := x and (Precision-1);
end;
function TRenderPool.FLOOR( x : Long ) : Long; inline;
begin
Floor := x and -Precision;
end;
function TRenderPool.CEILING( x : Long ) : Long; inline;
begin
Ceiling := (x + Precision-1) and -Precision;
end;
function TRenderPool.SCALED( x : Long ) : Long; inline;
begin
SCALED := (x shl scaleShift) - precisionHalf;
end;
{ TProfileCollection }
constructor TProfileCollection.Create(APool: TRenderPool);
begin
Pool := APool;
nProfs:= 0;
prevProfile := nil;
Pool.cProfile := nil;
fProfile := nil;
gProfile := nil;
Pool.ProfileColl := self;
end;
procedure TProfileCollection.Clear;
var p,p2: TProfile;
begin
p := fProfile;
while p <> nil do
begin
p2 := p.nextInColl;
p.Free;
p := p2;
end;
nProfs:= 0;
prevProfile := nil;
Pool.cProfile := nil;
fProfile := nil;
gProfile := nil;
end;
procedure TProfileCollection.New_Profile(ADirection: TCurveDirection);
var nProfile: TProfile;
begin
nProfile := TProfile.Create(Pool, ADirection);
if fProfile = nil then fProfile := nProfile;
if gProfile = nil then gProfile := nProfile;
if Pool.cProfile <> nil then
begin
Pool.cProfile.nextInColl := nProfile;
Pool.cProfile.nextInContour := nProfile; //by default same contour
end;
prevProfile := Pool.cProfile;
Pool.cProfile := nProfile;
Pool.CurveDir := ADirection;
Pool.Fresh := True;
Pool.Joint := False;
inc(nProfs);
end;
procedure TProfileCollection.Remove_Profile;
begin
if prevProfile <> nil then
begin
prevProfile.nextInColl := nil;
if prevProfile.nextInContour = Pool.cProfile then
prevProfile.nextInContour := nil;
if gProfile = Pool.cProfile then gProfile := nil;
Pool.cProfile.Free;
Pool.cProfile := prevProfile;
prevProfile := nil;
dec(nProfs);
end;
end;
procedure TProfileCollection.End_Profile;
var H: integer;
begin
Pool.CurveDir := GoingUnknown;
Pool.Fresh := False;
Pool.Joint := False;
if (Pool.cProfile = nil) or (Pool.cProfile.Height <> 0) then exit;
H := Pool.position - Pool.cProfile.Offset;
if H = 0 then
Remove_Profile
else
Pool.cProfile.Height := H;
end;
destructor TProfileCollection.Destroy;
begin
Pool.ProfileColl := nil;
inherited Destroy;
end;
{ TRenderPool }
function TRenderPool.GetCapacity: integer;
begin
result := length(data);
end;
constructor TRenderPool.Create(APrecision, ABezierPrecision: integer);
begin
position := 0;
SetPrecision(APrecision, ABezierPrecision);
setlength(data,64);
CurveDir := GoingUnknown;
Joint := false;
Fresh := False;
cProfile := nil;
BoundsMinY := 0;
BoundsMaxY := 65535;
ProfileColl := TProfileCollection.Create(self);
end;
destructor TRenderPool.Destroy;
begin
ProfileColl.Free;
inherited Destroy;
end;
procedure TRenderPool.SetPrecision(APrecision, ABezierPrecision: integer);
begin
precision := APrecision;
precisionHalf := APrecision shr 1;
BezierPrecision := ABezierPrecision;
end;
procedure TRenderPool.SetBounds(MinY, MaxY: integer);
begin
BoundsMinY := MinY;
BoundsMaxY := MaxY;
end;
procedure TRenderPool.SetScaleShift(value: integer);
begin
scaleShift := value;
end;
procedure TRenderPool.Clear;
begin
position := 0;
CurveDir := GoingUnknown;
Joint := false;
Fresh := False;
cProfile := nil;
ProfileColl.Clear;
end;
procedure TRenderPool.ReduceCapacity;
begin
if Capacity > PoolIdleCapacity then
setLength(data, PoolIdleCapacity);
end;
function TRenderPool.RequireCapacity(count: integer): boolean;
begin
if count > PoolMaxCapacity then
result := false
else
begin
if length(data) < count then
begin
count := count*2;
if count > PoolMaxCapacity then
count := PoolMaxCapacity;
setlength(data, count);
end;
result := true;
end;
end;
procedure TRenderPool.PushValue(AValue: Long);
begin
if cProfile = nil then
raise Exception.Create('Out of profile');
data[position] := AValue;
inc( position );
end;
(****************************************************************************)
(* *)
(* Function: TProfile.Create *)
(* *)
(* Description: Creates a new Profile in the render pool *)
(* *)
(* Input: ADirection state/orientation of the new Profile *)
(* *)
(****************************************************************************)
constructor TProfile.Create(APool: TRenderPool; ADirection : TCurveDirection );
begin
Case ADirection of
GoingUp : Flow := TT_Flow_Up;
GoingDown : Flow := TT_Flow_Down;
else
raise exception.Create('ERROR : Inconsistent Profile' );
end;
Pool := APool;
Start := 0;
Height := 0;
if APool <> nil then
Offset := APool.position;
nextInContour := nil;
nextInColl := nil;
nextInList := nil;
prevInList := nil;
end;
(****************************************************************************)
(* *)
(* Function: Split_Bezier *)
(* *)
(* Description: Subdivises one Bezier arc into two joint *)
(* sub-arcs in the Bezier stack. *)
(* *)
(* Input: None ( subdivised bezier is taken from the top of the *)
(* stack ) *)
(* *)
(* Returns: Nada *)
(* *)
(****************************************************************************)
procedure TRenderPool.Split_Bezier( base : PBezierStack );
var
arc : PBezierStack;
a, b : Long;
begin
{$IF defined(CPUI386) and defined(CPU32) and not defined(NO_ASM)} {$asmmode intel}
asm
push esi
push ebx
push ecx
mov esi, base
mov eax, [esi+2*8] (* arc^[4].x := arc^[2].x *)
mov ebx, [esi+1*8] (* b := arc^[1].x *)
mov ecx, [esi+0*8] (* b := (arc^[0].x+b) div 2 *)
mov [esi+4*8], eax
add eax, ebx (* a := (arc^[2].x+b) div 2 *)
add ebx, ecx
mov edx, eax
mov ecx, ebx
sar edx, 31
sar ecx, 31
sub eax, edx
sub ebx, ecx
sar eax, 1
sar ebx, 1
mov [esi+3*8], eax (* arc^[3].x := a *)
mov [esi+1*8], ebx
add eax, ebx (* arc[2].x := (a+b) div 2 *)
mov edx, eax
sar edx, 31
sub eax, edx
sar eax, 1
mov [esi+2*8], eax
add esi, 4
mov eax, [esi+2*8] (* arc^[4].x := arc^[2].x *)
mov ebx, [esi+1*8] (* b := arc^[1].x *)
mov ecx, [esi+0*8] (* b := (arc^[0].x+b) div 2 *)
mov [esi+4*8], eax
add eax, ebx (* a := (arc^[2].x+b) div 2 *)
add ebx, ecx
mov edx, eax
mov ecx, ebx
sar edx, 31
sar ecx, 31
sub eax, edx
sub ebx, ecx
sar eax, 1
sar ebx, 1
mov [esi+3*8], eax (* arc^[3].x := a *)
mov [esi+1*8], ebx
add eax, ebx (* arc[2].x := (a+b) div 2 *)
mov edx, eax
sar edx, 31
sub eax, edx
sar eax, 1
mov [esi+2*8], eax
pop ecx
pop ebx
pop esi
end;
{$ELSE}
arc := base;
arc^[4].x := arc^[2].x;
b := arc^[1].x;
a := (arc^[2].x + b) div 2; arc^[3].x := a;
b := (arc^[0].x + b) div 2; arc^[1].x := b;
arc^[2].x := (a+b) div 2;
arc^[4].y := arc^[2].y;
b := arc^[1].y;
a := (arc^[2].y + b) div 2; arc^[3].y := a;
b := (arc^[0].y + b) div 2; arc^[1].y := b;
arc^[2].y := (a+b) div 2;
{$ENDIF}
end;
(****************************************************************************)
(* *)
(* Function: Push_Bezier *)
(* *)
(* Description: Clears the Bezier stack and pushes a new Arc on top of it. *)
(* *)
(* Input: x1,y1 x2,y2 x3,y3 new Bezier arc *)
(* *)
(* Returns: nada *)
(* *)
(****************************************************************************)
procedure TRenderPool.PushBezier( x1, y1, x2, y2, x3, y3 : LongInt );
begin
curArc:=0;
with Arcs[CurArc+2] do begin x:=x1; y:=y1; end;
with Arcs[CurArc+1] do begin x:=x2; y:=y2; end;
with Arcs[ CurArc ] do begin x:=x3; y:=y3; end;
end;
(****************************************************************************)
(* *)
(* Function: Line_Up *)
(* *)
(* Description: Compute the x-coordinates of an ascending line segment *)
(* and stores them in the render pool. *)
(* *)
(* Input: x1,y1 x2,y2 Segment start (x1,y1) and end (x2,y2) points *)
(* *)
(* Returns: True on success *)
(* False if Render Pool overflow. *)
(* *)
(****************************************************************************)
function TRenderPool.Line_Up( x1, y1, x2, y2, miny, maxy : LongInt ) : boolean;
var
Dx, Dy : LongInt;
e1, e2, f1, f2, size : Int;
Ix, Rx, Ax : LongInt;
begin
Line_Up := True;
Dx := x2-x1; Dy := y2-y1;
if (Dy <= 0) or (y2 < MinY) or (y1 > MaxY) then exit;
if y1 < MinY then
begin
x1 := x1 + MulDiv( Dx, MinY-y1, Dy );
e1 := Trunc(MinY);
f1 := 0;
end
else
begin
e1 := Trunc(y1);
f1 := Frac(y1);
end;
if y2 > MaxY then
begin
x2 := x2 + MulDiv( Dx, MaxY-y2, Dy );
e2 := Trunc(MaxY);
f2 := 0;
end
else
begin
e2 := Trunc(y2);
f2 := Frac(y2);
end;
if f1 > 0 then
if e1 = e2 then exit
else
begin
inc( x1, MulDiv( Dx, precision-f1, Dy ) );
inc( e1 );
end
else
if Joint then
dec( self.Position );
Joint := (f2 = 0);
(* Indicates that the segment stopped sharp on a ScanLine *)
if Fresh then
begin
cProfile.Start := e1;
Fresh := False;
end;
size := ( e2-e1 )+1;
if not RequireCapacity( self.Position+size ) then
begin
Line_Up := False;
Error := Err_Ras_Overflow;
exit;
end;
if Dx > 0 then
begin
Ix := (Precision*Dx) div Dy;
Rx := (Precision*Dx) mod Dy;
Dx := 1;
end
else
begin
Ix := -((Precision*-Dx) div Dy);
Rx := (Precision*-Dx) mod Dy;
Dx := -1;
end;
Ax := -Dy;
while size > 0 do
begin
PushValue(x1);
inc( x1, Ix );
inc( ax, rx );
if ax >= 0 then
begin
dec( ax, dy );
inc( x1, dx );
end;
dec( size );
end;
end;
(****************************************************************************)
(* *)
(* Function: Line_Down *)
(* *)
(* Description: Compute the x-coordinates of a descending line segment *)
(* and stores them in the render pool. *)
(* *)
(* Input: x1,y1 x2,y2 Segment start (x1,y1) and end (x2,y2) points *)
(* *)
(* Returns: True on success *)
(* False if Render Pool overflow. *)
(* *)
(****************************************************************************)
function TRenderPool.Line_Down( x1, y1, x2, y2, miny, maxy : LongInt ): boolean;
var
_fresh : Boolean;
begin
_fresh := fresh;
Line_Down := Line_Up( x1, -y1, x2, -y2, -maxy, -miny );
if _fresh and not fresh then
cProfile.start := -cProfile.start;
end;
(****************************************************************************)
(* *)
(* Function: Bezier_Up *)
(* *)
(* Description: Compute the x-coordinates of an ascending bezier arc *)
(* and stores them in the render pool. *)
(* *)
(* Input: None.The arc is taken from the top of the Bezier stack. *)
(* *)
(* Returns: True on success *)
(* False if Render Pool overflow. *)
(* *)
(****************************************************************************)
function TRenderPool.Bezier_Up( miny, maxy : Long ) : boolean;
var
y1, y2, e, e2, e0 : LongInt;
carc, debArc, f1 : Int;
base : PBezierStack;
maxArc : Int;
label
Fin;
begin
Bezier_Up := True;
carc := curArc;
maxArc := length(Arcs)-cArc;
base := @Arcs[cArc];
y1 := base^[2].y;
y2 := base^[0].y;
if ( y2 < MinY ) or ( y1 > MaxY ) then
goto Fin;
e2 := FLOOR(y2);
if e2 > MaxY then e2 := MaxY;
e0 := MinY;
if y1 < MinY then
e := MinY
else
begin
e := CEILING(y1);
f1 := FRAC(y1);
e0 := e;
if f1 = 0 then
begin
//avoid duplicates
if Joint then begin dec(self.position); Joint:=False; end;
PushValue(base^[2].x);
inc( e, Precision );
end
end;
if Fresh then
begin
cProfile.Start := TRUNC(e0);
Fresh := False;
end;
if e2 < e then
goto Fin;
(* overflow ? *)
if not RequireCapacity( self.position + TRUNC(e2-e)+ 1) then
begin
Bezier_Up := False;
Error := Err_Ras_Overflow;
exit;
end;
debArc := cArc;
while ( cArc >= debArc ) and ( e <= e2 ) do
begin
Joint := False;
y2 := base^[0].y;
if y2 > e then
begin
y1 := base^[2].y;
if ( y2-y1 >= BezierPrecision ) and (cArc + 2 < maxArc) then
begin
Split_Bezier( base );
inc( cArc, 2 );
base := @base^[2];
end
else
begin
PushValue( base^[2].x +
MulDiv( base^[0].x - base^[2].x,
e - y1,
y2 - y1 ) );
dec( cArc, 2 );
base := @Arcs[cArc];
inc( e, Precision );
end;
end
else
begin
if y2 = e then
begin
joint := True;
PushValue( Arcs[cArc].x);
inc( e, Precision );
end;
dec( cArc, 2 );
base := @Arcs[cArc];
end
end;
Fin:
dec( curArc, 2);
exit;
end;
(****************************************************************************)
(* *)
(* Function: Bezier_Down *)
(* *)
(* Description: Compute the x-coordinates of a descending bezier arc *)
(* and stores them in the render pool. *)
(* *)
(* Input: None. Arc is taken from the top of the Bezier stack. *)
(* *)
(* Returns: True on success *)
(* False if Render Pool overflow. *)
(* *)
(****************************************************************************)
function TRenderPool.Bezier_Down( miny, maxy : Long ) : boolean;
var
base : PBezierStack;
_fresh : Boolean;
begin
_fresh := fresh;
base := @Arcs[curArc];
base^[0].y := -base^[0].y;
base^[1].y := -base^[1].y;
base^[2].y := -base^[2].y;
Bezier_Down := Bezier_Up( -maxy, -miny );
if _fresh and not fresh then
cProfile.start := -cProfile.start;
base^[0].y := -base^[0].y;
end;
procedure TRenderPool.Move_To( x,y: Longint);
begin
LastX := x;
LastY := y;
end;
(****************************************************************************)
(* *)
(* Function: Line_To *)
(* *)
(* Description: Injects a new line segment and adjust Profiles list. *)
(* *)
(* Input: x, y : segment endpoint ( start point with Move_To ) *)
(* *)
(* Returns: True on success *)
(* False if Render Pool overflow or Incorrect Profile *)
(* *)
(****************************************************************************)
function TRenderPool.Line_To( x, y : LongInt ) : boolean;
var LineDir: TCurveDirection;
begin
Line_To := False;
if y > LastY then LineDir := GoingUp else
if y < lastY then LineDir := GoingDown else
LineDir := GoingHoriz;
if (CurveDir <> LineDir) and (LineDir <> GoingHoriz) then
begin
if CurveDir <> GoingUnknown then ProfileColl.End_Profile;
if LineDir <> GoingHoriz then
ProfileColl.New_Profile( LineDir);
end;
Case CurveDir of
GoingUp : if not Line_Up ( LastX, LastY, X, Y, BoundsMiny, BoundsMaxy ) then exit;
GoingDown : if not Line_Down( LastX, LastY, X, Y, BoundsMiny, BoundsMaxy ) then exit;
end;
LastX := x;
LastY := y;
Line_To := True;
end;
(****************************************************************************)
(* *)
(* Function: Bezier_State *)
(* *)
(* Description: Determines the state (ascending/descending/flat/undet) *)
(* of a Bezier arc, along one given axis. *)
(* *)
(* Input: y1, y2, y3 : coordinates of the Bezier arc. *)
(* along the concerned axis. *)
(* *)
(* Returns: State, i.e. Ascending, Descending, Flat or Undetermined *)
(* *)
(****************************************************************************)
function TRenderPool.Bezier_State( y1, y2, y3 : TT_F26Dot6 ) : TCurveDirection;
begin
(* determine orientation of a Bezier arc *)
if y1 = y2 then
if y2 = y3 then Bezier_State := GoingHoriz
else
if y2 > y3 then Bezier_State := GoingDown
else
Bezier_State := GoingUp
else
if y1 > y2 then
if y2 >= y3 then Bezier_State := GoingDown
else
Bezier_State := GoingUnknown
else
if y2 <= y3 then Bezier_State := GoingUp
else
Bezier_State := GoingUnknown;
end;
(****************************************************************************)
(* *)
(* Function: Bezier_To *)
(* *)
(* Description: Injects a new bezier arc and adjust Profiles list. *)
(* *)
(* Input: x, y : arc endpoint ( start point with Move_To ) *)
(* Cx, Cy : control point *)
(* *)
(* Returns: True on success *)
(* False if Render Pool overflow or Incorrect Profile *)
(* *)
(****************************************************************************)
function TRenderPool.Bezier_To( x, y, Cx, Cy : LongInt ) : boolean;
var
y3, x3 : LongInt;
BezierDir : TCurveDirection;
begin
Bezier_To := False;
PushBezier( LastX, LastY, Cx, Cy, X, Y );
while ( curArc >= 0 ) do
begin
y3 := Arcs[curArc].y;
x3 := Arcs[curArc].x;
BezierDir := Bezier_State( Arcs[curArc+2].y, Arcs[curArc+1].y, y3 );
case BezierDir of
GoingHoriz : dec( curArc, 2 );
GoingUnknown : if curArc + 2 < length(arcs) then
begin
Split_Bezier( @Arcs[curArc] );
inc( curArc, 2 );
end else
raise exception.Create('Bezier overflow');
else
if CurveDir <> BezierDir then
begin
if CurveDir <> GoingUnknown then
ProfileColl.End_Profile;
ProfileColl.New_Profile( BezierDir );
end;
case CurveDir of
GoingUp : if not Bezier_Up( BoundsMiny, BoundsMaxy ) then exit;
GoingDown : if not Bezier_Down( BoundsMiny, BoundsMaxy ) then exit;
end;
end;
end;
LastX := x3;
LastY := y3;
Bezier_To := True;
end;
(****************************************************************************)
(* *)
(* Function: DecomposeCurve *)
(* *)
(* Description: This functions scans the outline arrays in order to *)
(* emit individual segments and beziers by calling the *)
(* functions Line_To and Bezier_To. It handles all weird *)
(* cases, like when the first point is off the curve, or *)
(* when there are simply no "on" points in the contour ! *)
(* *)
(* Input: xCoord, yCoord : array coordinates to use. *)
(* first, last : indexes of first and last point in *)
(* contour. *)
(* *)
(* Returns: True on success *)
(* False if case of error. *)
(* *)
(* Notes: The function assumes that 'first' < 'last' *)
(* *)
(****************************************************************************)
procedure swap( var x, y : Long ); inline;
var
s : Long;
begin
s := x; x := y; y := s;
end;
function TRenderPool.DecomposeCurve( first, last : Int;
flipped : Boolean;
points: TT_Points; flags: PByte) : boolean;
var
index : Int;
x, y : Long; (* current point *)
cx, cy : Long; (* current Bezier control point *)
mx, my : Long; (* middle point *)
x_first, y_first : Long; (* first point coordinates *)
x_last, y_last : Long; (* last point coordinates *)
on_curve : Boolean;
begin
DecomposeCurve := False;
with points^[first] do
begin
x_first := SCALED( x );
y_first := SCALED( y );
end;
if flipped then swap( x_first, y_first );
with points^[last] do
begin
x_last := SCALED( x );
y_last := SCALED( y );
end;
if flipped then swap( x_last, y_last );
Move_To(x_first, y_first);
cx := x_first;
cy := y_first;
index := first;
on_curve := Flags^[first] and 1 <> 0;
(* check first point, and set origin *)
if not on_curve then
begin
(* first point is off the curve - yes, this happens !! *)
if Flags^[last] and 1 <> 0 then
Move_To(x_last,y_last) (* start at last point if it is *)
else (* on the curve *)
begin
(* if both first and last point *)
(* are off the curve, start midway *)
Move_To( (LastX + x_last) div 2, (LastY + y_last) div 2);
(* record midpoint in x_last,y_last *)
x_last := LastX;
y_last := LastY;
end;
end;
(* now process each contour point *)
while ( index < last ) do
begin
inc( index );
x := SCALED( points^[index].x );
y := SCALED( points^[index].y );
if flipped then swap( x, y );
if on_curve then
begin
(* the previous point was on the curve *)
on_curve := Flags^[index] and 1 <> 0;
if on_curve then
begin
(* two successive on points -> emit segment *)
if not Line_To( x, y ) then exit;
end
else
begin
(* else, keep current point as control for next bezier *)
cx := x;
cy := y;
end;
end
else
begin
(* the previous point was off the curve *)
on_curve := Flags^[index] and 1 <> 0;
if on_curve then
begin
(* reaching on point -> emit Bezier *)
if not Bezier_To( x, y, cx, cy ) then exit;
end
else
begin
(* two successive off points -> create middle point *)
(* then emit Bezier *)
mx := (cx + x) div 2;
my := (cy + y) div 2;
if not Bezier_To( mx, my, cx, cy ) then exit;
cx := x;
cy := y;
end;
end;
end;
(* end of contour, close curve cleanly *)
if ( Flags^[first] and 1 <> 0 ) then
if on_curve then
if not Line_To( x_first, y_first ) then exit else
else
if not Bezier_To( x_first, y_first, cx, cy ) then exit else
else
if not on_curve then
if not Bezier_To( x_last, y_last, cx, cy ) then exit;
DecomposeCurve := True;
end;
(****************************************************************************)
(* *)
(* Function: Convert_Glyph *)
(* *)
(* Description: Converts a glyph into a series of segments and arcs *)
(* and make a Profiles list with them. *)
(* *)
(* Returns: True on success *)
(* False if any error was encountered during render. *)
(* *)
(****************************************************************************)
Function TRenderPool.Convert_Glyph( flipped : Boolean; points: TT_Points; flags: PByte; Outs : TT_PConStarts; nContours : Int ) : boolean;
var
i, j : Int;
begin
result := False;
try
j := 0;
for i := 0 to nContours-1 do
begin
// assign to nil to know first profile in contour
ProfileColl.gProfile := nil;
(* decompose a single contour into individual segments and *)
(* beziers *)
if not DecomposeCurve( j, outs^[i], flipped, points, flags) then exit;
j := outs^[i] + 1;
ProfileColl.End_Profile;
(* We _must_ take care of the case when the first and last arcs join *)
(* while having the same orientation *)
if ( Frac(lastY) = 0 ) and
( lastY >= BoundsMinY ) and
( lastY <= BoundsMaxY ) then
if ( ProfileColl.gProfile <> nil ) and (* gProfile can be nil *)
( cProfile <> nil) and
( cProfile.Height > 0) and
( ProfileColl.gProfile.Start = cProfile.Start + (cProfile.Height-1)*cProfile.Flow) and
( ProfileColl.gProfile.Flow = cProfile.Flow ) then (* if the contour was *)
(* too small to be drawn *)
begin
dec( self.position );
dec( cProfile.Height);
end;
//if (cProfile <> nil) and (cProfile.Height > 1) then dec (cProfile.Height);
// close contour
if ProfileColl.gProfile <> nil then cProfile.nextInContour := ProfileColl.gProfile;
end;
result := true;
except
on ex: Exception do
begin
end;
end;
end;
end.
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