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{******************************************************************}
{* IPANIM.PAS - Provides basic animation support. You should not *}
{* need to create an instance of this class, instead you should *}
{* inherit your animated graphics class from this class. *}
{******************************************************************}
(* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is TurboPower Internet Professional
*
* The Initial Developer of the Original Code is
* TurboPower Software
*
* Portions created by the Initial Developer are Copyright (C) 2000-2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* ***** END LICENSE BLOCK ***** *)
{ Global defines potentially affecting this unit }
{$I IPDEFINE.INC}
unit IpAnim;
interface
uses
{$IFDEF IP_LAZARUS}
LCLType,
GraphType,
LCLIntf,
{$ELSE}
Windows,
Messages,
{$ENDIF}
SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ExtCtrls, IpConst;
const
// Constants for the default settings of some properties
DefaultAggressiveDrawing : Boolean = False;
DefaultFrameChangeNotify : Boolean = False;
type
// Various disposal methods
TDisposalMethod = (NODISPOSALMETHOD, DONOTDISPOSE, OVERWRITEWITHBKGCOLOR,
OVERWRITEWITHPREVIOUS);
TIpAnimationFrameList = class;
// Event Types
TOnBeforeFrameChange = procedure ( Sender : TObject;
CurrentFrame : Integer;
var NewFrame : Integer;
Frames : TIpAnimationFrameList;
var CanChange : boolean) of object;
TOnAfterFrameChange = procedure (Sender : TObject;
CurrentFrame : Integer;
Frames : TIpAnimationFrameList)
of object;
// Exception Classes
EAnimationError = class(Exception); // GIF Decoding errors
EFrameListError = class (Exception); // GIF Frame List errors
// TIpAnimationFrame
{
TIpAnimationFrame holds one frame of an animation. It also keeps track
of the x and y offsets for the frame and the size of this frame.
}
TIpAnimationFrame = class(TObject)
private
FBitmap : TBitmap; // bitmap for this frame
FXOffset : Integer; // X Offset for this frame
FYOffset : Integer; // Y Offset for this frame
FDelayTime : Integer; // Time in 1/100 second til next frame
FDisposalMethod : TDisposalMethod; // Disposal Method
FTransparent : Boolean;
FTransparentColor : TColor;
protected
procedure SetBitmap (v : TBitmap);
procedure SetDelayTime (v : Integer);
procedure SetXOffset (v : Integer);
procedure SetYOffset (v : Integer);
public
constructor Create;
destructor Destroy; override;
published
property Bitmap : TBitmap read FBitmap write SetBitmap;
property DelayTime : Integer read FDelayTime write SetDelayTime;
property DisposalMethod : TDisposalMethod
read FDisposalMethod write FDisposalMethod default DONOTDISPOSE;
property Transparent : Boolean
read FTransparent write FTransparent;
property TransparentColor : TColor
read FTransparentColor write FTransparentColor;
property XOffset : Integer read FXOffset write SetXOffset default 0;
property YOffset : Integer read FYOffset write SetYOffset default 0;
end;
{
TIpAnimationFrameList holds a list of Frames.
}
TIpAnimationFrameList = class(TObject)
private
FReferenceCounter : Integer; // Internal reference counter
FList : TList;
protected
function GetCount : Integer;
procedure SetCount (v : Integer);
function GetItem(Index : Integer): TIpAnimationFrame;
procedure SetItem(Index : Integer; AFrame : TIpAnimationFrame);
procedure RegisterFrames; virtual;
procedure ReleaseFrames; virtual;
public
constructor Create;
destructor Destroy; override;
// public methods
function Add(AFrame : TIpAnimationFrame): Integer;
procedure Assign (Source : TIpAnimationFrameList); virtual;
procedure Clear;
function IndexOf(AFrame : TIpAnimationFrame): Integer;
procedure Insert(Index : Integer; AFrame : TIpAnimationFrame);
function Remove(AFrame : TIpAnimationFrame): Integer;
// properties
property Count : Integer read GetCount write SetCount;
property Items[Index: Integer]: TIpAnimationFrame
read GetItem write SetItem; default;
property List : TList read FList write FList;
end;
{
TFreeGIFImage holds a decopressed GIF image.
}
TIpAnimatedGraphic = class(TGraphic)
private
FNumFrames : Integer; // Number of frames in an animation
FAnimate : boolean; // Animated image or not indicator
FRealWidth : Integer; // Real width of the image
FRealHeight : Integer; // Real height of the image
FBitmap : TBitmap; // bitmap of the current frame
FDelayTime : Integer; // Delay in 100ths of a second
FCurrentFrame : Integer; // Index of the current frame
FDisposalMethod : TDisposalMethod; // Disposal method for the cur frm
FAggressiveDrawing : Boolean; // steal a canvas and write to it?
FFrameChangeNotify : Boolean; // trigger OnChange events?
FTransparent : Boolean;
FTransparentColor : TColor;
FBackgroundColor : TColor;
FTimer : TTimer; // Animation Timer
FImages : TIpAnimationFrameList;
FOnBeforeFrameChange : TOnBeforeFrameChange;
FOnAfterFrameChange : TOnAfterFrameChange;
FDrawingCanvas : TCanvas; // Canvas that will be "stolen" for
// animation purposes.
FDrawingRect : TRect;
FDestinationCanvas : TCanvas; // User specified canvas to write to.
FDestinationRect : TRect; // User specified rectangle to write to.
protected
// Property Access
procedure ChangeFrame (NewFrame : Integer); virtual;
procedure ClearFrame ( CurrentFrame : TBitmap;
NewFrame : TIpAnimationFrame;
DisposalMethod : TDisposalMethod;
var DefaultDrawing : Boolean); virtual;
procedure Draw( ACanvas : TCanvas;
const Rect : TRect); override;
procedure FreeAnimationFrames; virtual;
function GetAnimate : boolean;
function GetEmpty : Boolean; override;
function GetHeight : Integer; override;
function GetWidth : Integer; override;
procedure Initialize; virtual;
procedure SetAggressiveDrawing (v : Boolean);
procedure SetAnimate (v : boolean);
procedure SetBitmap (v : TBitmap);
procedure SetDelayTime (v : Integer);
procedure SetDestinationCanvas (v : TCanvas);
procedure SetDestinationRect (v : TRect);
procedure SetDisposalMethod (v : TDisposalMethod);
procedure SetDrawingCanvas (v : TCanvas);
procedure SetDrawingRect (v : TRect);
procedure SetFrameChangeNotify (v : Boolean);
procedure SetHeight (v : Integer); override;
procedure SetImages (v : TIpAnimationFrameList);
procedure SetNumFrames (v : Integer);
procedure SetWidth (v : Integer); override;
procedure TimerTimeoutHandler (Sender : TObject); virtual;
public
constructor Create; override;
destructor Destroy; override;
procedure Assign(Source : TPersistent); override;
procedure AssignTo (Dest : TPersistent); override;
procedure LoadFromStream (Stream: TStream); override;
function StartAnimation : boolean; virtual;
procedure StopAnimation; virtual;
// Properties
property AggressiveDrawing : Boolean
read FAggressiveDrawing write SetAggressiveDrawing;
property Animate : boolean read GetAnimate write SetAnimate;
property BackgroundColor : TColor
read FBackgroundColor write FBackgroundColor;
property Bitmap : TBitmap read FBitmap write SetBitmap;
property CurrentFrameIndex : Integer read FCurrentFrame write ChangeFrame;
property DelayTime : Integer read FDelayTime write SetDelayTime;
property DestinationCanvas : TCanvas
read FDestinationCanvas write SetDestinationCanvas;
property DestinationRect : TRect
read FDestinationRect write SetDestinationRect;
property DrawingCanvas : TCanvas
read FDrawingCanvas write SetDrawingCanvas;
property DrawingRect : TRect
read FDrawingRect write SetDrawingRect;
property DisposalMethod : TDisposalMethod
read FDisposalMethod write SetDisposalMethod;
property FrameChangeNotify : Boolean
read FFrameChangeNotify write SetFrameChangeNotify;
property Height : Integer read getHeight write setHeight;
property Images : TIpAnimationFrameList read FImages write SetImages;
property NumFrames : Integer read FNumFrames write SetNumFrames;
property Transparent : boolean read FTransparent write FTransparent;
property TransparentColor : TColor
read FTransparentColor write FTransparentColor;
property Width : Integer read getWidth write setWidth;
// Events
property OnAfterFrameChange : TOnAfterFrameChange
read FOnAfterFrameChange
write FOnAfterFrameChange;
property OnBeforeFrameChange : TOnBeforeFrameChange
read FOnBeforeFrameChange
write FOnBeforeFrameChange;
published
end;
implementation
// TFreeGIFFrame
constructor TIpAnimationFrame.Create;
begin
inherited Create;
FBitmap := TBitmap.create;
XOffset := 0;
YOffset := 0;
DisposalMethod := NODISPOSALMETHOD;
end;
destructor TIpAnimationFrame.Destroy;
begin
FBitmap.Free;
FBitmap := nil;
inherited Destroy;
end;
procedure TIpAnimationFrame.SetBitmap (v : TBitmap);
begin
FBitmap.Assign (v);
end;
procedure TIpAnimationFrame.SetDelayTime (v : Integer);
begin
if v <> FDelayTime then
FDelayTime := v;
end;
procedure TIpAnimationFrame.SetXOffset (v : Integer);
begin
if v <> FXOffset then
FXOffset := v;
end;
procedure TIpAnimationFrame.SetYOffset (v : Integer);
begin
if v <> FYOffset then
FYOffset := v;
end;
// TIpAnimationFrameList
constructor TIpAnimationFrameList.Create;
begin
inherited Create;
FList := TList.Create;
FReferenceCounter := 0;
end;
destructor TIpAnimationFrameList.Destroy;
begin
FList.Free;
inherited Destroy;
end;
function TIpAnimationFrameList.Add(AFrame : TIpAnimationFrame) : Integer;
begin
Result := FList.Add (AFrame)
end;
procedure TIpAnimationFrameList.Assign (Source : TIpAnimationFrameList);
var
i : Integer;
begin
Clear;
FList.Capacity := Source.List.Capacity;
FList.Count := Source.List.Count;
for i := 0 to Source.List.Count - 1 do
FList.Items[i] := Source.List.Items[i];
RegisterFrames;
end;
procedure TIpAnimationFrameList.Clear;
begin
FList.Clear;
end;
function TIpAnimationFrameList.GetCount : Integer;
begin
result := FList.Count;
end;
function TIpAnimationFrameList.GetItem(Index : Integer) :
TIpAnimationFrame;
begin
if (Index >= FList.Count) or (Index < 0) then begin
Result := nil;
Exit;
end;
if (FList.Items[Index]=nil) then begin
Result := nil;
Exit;
end;
if TObject (FList.Items[Index]) is TIpAnimationFrame then
Result := TObject (FList.Items[Index]) as TIpAnimationFrame
else
raise EFrameListError.CreateFmt(sBadFrameListObject,
[TObject(FList.Items[Index]).ClassName]);
end;
function TIpAnimationFrameList.IndexOf(AFrame : TIpAnimationFrame) : Integer;
begin
Result := FList.IndexOf (AFrame);
end;
procedure TIpAnimationFrameList.Insert(Index : Integer;
AFrame : TIpAnimationFrame);
begin
FList.Insert (Index, AFrame);
end;
procedure TIpAnimationFrameList.RegisterFrames;
begin
inc(FReferenceCounter);
end;
procedure TIpAnimationFrameList.ReleaseFrames;
var
i : Integer;
begin
dec (FReferenceCounter);
if FReferenceCounter >= 0 then
exit;
for i := 0 to FList.Count - 1 do begin
if (FList.Items[i]<>nil) then
if TObject(FList.Items[i]) is TIpAnimationFrame then
TIpAnimationFrame (FList.Items[i]).Free;
FList.Items[i] := nil;
end;
Clear;
FList.Count := 0;
end;
function TIpAnimationFrameList.Remove(AFrame : TIpAnimationFrame) : Integer;
begin
Result := FList.Remove (AFrame);
end;
procedure TIpAnimationFrameList.SetCount (v : Integer);
begin
if v <> FList.Count then
FList.Count := v;
end;
procedure TIpAnimationFrameList.SetItem(Index : Integer;
AFrame : TIpAnimationFrame);
begin
FList.Items[Index] := AFrame;
end;
// TIpAnimatedGraphic
constructor TIpAnimatedGraphic.Create;
begin
inherited Create;
FBitmap := TBitmap.create;
FImages := TIpAnimationFrameList.create;
FTimer := TTimer.create(nil);
FTimer.Enabled := False;
FTImer.OnTimer := TimerTimeoutHandler;
FDrawingCanvas := nil;
FDestinationCanvas := nil;
FAggressiveDrawing := DefaultAggressiveDrawing;
FFrameChangeNotify := DefaultFrameChangeNotify;
end;
destructor TIpAnimatedGraphic.Destroy;
begin
FTimer.Free;
FTimer := nil;
FBitmap.Free;
FBitmap := nil;
FreeAnimationFrames;
FImages.Free;
FImages := nil;
inherited Destroy;
end;
procedure TIpAnimatedGraphic.Assign (Source : TPersistent);
begin
if Source is TIpAnimatedGraphic then
with Source as TIpAnimatedGraphic do begin
Self.Bitmap.assign(Bitmap);
Self.Images.Assign(Images);
Self.NumFrames := NumFrames;
Self.Animate := Animate;
Self.Width := Width;
Self.Height := Height;
Self.CurrentFrameIndex := 0;
Self.DelayTime := DelayTime;
Self.DisposalMethod := DisposalMethod;
Self.AggressiveDrawing := AggressiveDrawing;
Self.FrameChangeNotify := FrameChangeNotify;
Self.DrawingCanvas := DrawingCanvas;
end
else
inherited Assign (Source);
end;
procedure TIpAnimatedGraphic.AssignTo (Dest : TPersistent);
begin
if (Dest is TBitmap) then
Dest.Assign(Bitmap)
else
inherited AssignTo(Dest);
end;
procedure TIpAnimatedGraphic.ChangeFrame (NewFrame : Integer);
var
DefaultDrawing : Boolean;
begin
if (NewFrame < 0) or (NewFrame >= NumFrames) then
exit;
FCurrentFrame := NewFrame;
FBitmap.Width := FRealWidth;
FBitmap.Height := FRealHeight;
DisposalMethod := Images[NewFrame].DisposalMethod;
DefaultDrawing := True;
ClearFrame (FBitmap, Images[NewFrame],
Images[NewFrame].DisposalMethod, DefaultDrawing);
if DefaultDrawing then
FBitmap.Canvas.CopyRect (Rect (Images[NewFrame].XOffset,
Images[NewFrame].YOffset,
Images[NewFrame].XOffset + Images[NewFrame].Bitmap.Width,
Images[NewFrame].YOffset + Images[NewFrame].Bitmap.Height),
Images[NewFrame].Bitmap.Canvas,
Rect (0,
0,
Images[NewFrame].Bitmap.Width,
Images[NewFrame].Bitmap.Height));
if AggressiveDrawing then begin
if assigned(FDrawingCanvas) then begin
// Do a quick and dirty verification that the handle that we stole
// from the .Draw method is still good. We do this by calling
// GetDeviceCaps with the handle and verifying that there is something
// there. If this is ok, we can then update the bitmap with the next
// frame.
if GetDeviceCaps (FDrawingCanvas.Handle, HORZSIZE) <> 0 then begin
if Animate and Transparent then
FDrawingCanvas.CopyRect (FDrawingRect, FBitmap.Canvas,
Rect (0, 0,
FBitmap.Width,
FBitmap.Height))
else
Draw (FDrawingCanvas, FDrawingRect);
end;
end;
end;
if assigned(FDestinationCanvas) then begin
if Animate and Transparent then
FDestinationCanvas.CopyRect (FDestinationRect, FBitmap.Canvas,
Rect (0, 0,
FBitmap.Width,
FBitmap.Height))
else
Draw (FDestinationCanvas, DestinationRect);
end;
// An alternate way to cause the animation to occur is to use the OnChange
// event to notify the parent application that the image has changed. The
// problem with this is that the resulting flicker is... severe....
if (assigned (OnChange)) and FrameChangeNotify then
OnChange (self);
if (assigned (FOnAfterFrameChange)) then
FOnAfterFrameChange (Self, NewFrame, Images);
end;
procedure TIpAnimatedGraphic.ClearFrame ( CurrentFrame : TBitmap;
NewFrame : TIpAnimationFrame;
DisposalMethod : TDisposalMethod;
var DefaultDrawing : Boolean);
var
i : Integer;
x, y : Integer;
UseTransparentCopy : Boolean;
begin
{$IFDEF IP_LAZARUS}
if (CurrentFrame=nil) then ;
{$ENDIF}
// Basic clear frame. This should work for just about anything.
DefaultDrawing := False;
UseTransparentCopy := False;
case DisposalMethod of
NODISPOSALMETHOD :
// do nothing in this case - leave the old image
begin
UseTransparentCopy := NewFrame.Transparent;
end;
DONOTDISPOSE :
// do nothing in this case - leave the old image
begin
UseTransparentCopy := NewFrame.Transparent;
end;
OVERWRITEWITHBKGCOLOR :
begin
// Fill with the background color
Bitmap.Canvas.Brush.Color := BackgroundColor;
Bitmap.Canvas.FillRect (Rect(NewFrame.XOffset,
NewFrame.YOffset,
NewFrame.XOffset + NewFrame.Bitmap.Width,
NewFrame.YOffset + NewFrame.Bitmap.Height));
end;
OVERWRITEWITHPREVIOUS :
// Try to find the last do not dispose frame and fill the canvas with
// that.
begin
i := CurrentFrameIndex;
while (i >= 0) and (FNumFrames > 1) and
(Images[i].DisposalMethod <> DONOTDISPOSE) do
dec (i);
if (i >= 0) and (i < FNumFrames) and (FNumFrames > 1) then begin
if Images[i].DisposalMethod = DONOTDISPOSE then
Bitmap.Canvas.CopyRect (Rect (Images[i].XOffset,
Images[i].YOffset,
Images[i].XOffset + Images[i].Bitmap.Width,
Images[i].YOffset + Images[i].Bitmap.Height),
Images[i].Bitmap.Canvas,
Rect (0,
0,
Images[i].Bitmap.Width,
Images[i].Bitmap.Height));
UseTransparentCopy := NewFrame.Transparent;
end
else
UseTransparentCopy := NewFrame.Transparent;
end;
end;
// This is not a generally recommended way of handling transparency.
// However, it gets the timing more accurate.
if UseTransparentCopy then begin
if Images[FCurrentFrame].Bitmap <> nil then
for x := 0 to Images[FCurrentFrame].Bitmap.Width - 1 do
for y := 0 to Images[FCurrentFrame].Bitmap.Height - 1 do
if Images[FCurrentFrame].Bitmap.Canvas.Pixels[x, y] <>
Images[FCurrentFrame].TransparentColor then begin
if (x + Images[FCurrentFrame].XOffset < Bitmap.Width) and
(y + Images[FCurrentFrame].YOffset < Bitmap.Height) then
Bitmap.Canvas.Pixels[x + Images[FCurrentFrame].XOffset,
y + Images[FCurrentFrame].YOffset] :=
Images[FCurrentFrame].Bitmap.Canvas.Pixels[x, y];
end;
end else
Bitmap.Canvas.CopyRect (Rect (NewFrame.XOffset,
NewFrame.YOffset,
NewFrame.XOffset + NewFrame.Bitmap.Width,
NewFrame.YOffset + NewFrame.Bitmap.Height),
NewFrame.Bitmap.Canvas,
Rect (0,
0,
NewFrame.Bitmap.Width,
NewFrame.Bitmap.Height));
end;
procedure TIpAnimatedGraphic.Draw( ACanvas : TCanvas;
const Rect : TRect);
begin
// Since a TGraphic has no visible portion (for trapping paints) and no
// knowledge of what component owns it, the animation can be tricky. This
// is resolved by "stealing" the canvas from wherever this graphic is going
// to be drawn and then using that canvas for the animation updates.
if AggressiveDrawing then begin
DrawingCanvas := ACanvas;
DrawingRect := Rect;
end;
end;
procedure TIpAnimatedGraphic.FreeAnimationFrames;
begin
Images.ReleaseFrames;
end;
function TIpAnimatedGraphic.GetAnimate : boolean;
begin
result := FAnimate;
end;
function TIpAnimatedGraphic.GetEmpty : Boolean;
begin
result := (Height = 0) or (Width = 0);
end;
function TIpAnimatedGraphic.GetHeight : Integer;
begin
Result := FRealHeight;
end;
function TIpAnimatedGraphic.GetWidth : Integer;
begin
result := FRealWidth;
end;
procedure TIpAnimatedGraphic.Initialize;
begin
// Reset the frame count
NumFrames := 0;
FCurrentFrame := 0;
Animate := False;
// Free up any stray bitmaps
FreeAnimationFrames;
end;
procedure TIpAnimatedGraphic.LoadFromStream (Stream: TStream);
{
LoadFromStream should never be called at this level. The classes that
inherit from this class should implement their own load code.
Should LoadFromStream get called, TIpAnimatedGraphic will create a default
image.
}
begin
{$IFDEF IP_LAZARUS}
if (Stream=nil) then ;
{$ENDIF}
Width := 50;
Height := 50;
Bitmap.Canvas.Brush.Color := clWhite;
Bitmap.Canvas.FillRect (Rect (0, 0, 49, 49));
Bitmap.Canvas.Pen.Color := clRed;
Bitmap.Canvas.TextOut (0, 0, 'X');
end;
procedure TIpAnimatedGraphic.SetAggressiveDrawing (v : Boolean);
begin
if v <> FAggressiveDrawing then
FAggressiveDrawing := v;
end;
procedure TIpAnimatedGraphic.SetAnimate (v : boolean);
begin
if v <> FAnimate then begin
if v then
FAnimate := StartAnimation
else begin
FAnimate := False;
StopAnimation;
end;
end;
end;
procedure TIpAnimatedGraphic.SetBitmap (v : TBitmap);
begin
FBitmap.Assign (v);
end;
procedure TIpAnimatedGraphic.SetDelayTime (v : Integer);
begin
if v <> FDelayTime then
FDelayTime := v;
end;
procedure TIpAnimatedGraphic.SetDestinationCanvas (v : TCanvas);
begin
// Destination Canvas is a weird property. It IS the canvas to which the
// drawing will take place. We use := to assign it.
if v <> FDestinationCanvas then
FDestinationCanvas := v;
end;
procedure TIpAnimatedGraphic.SetDestinationRect (v : TRect);
begin
FDestinationRect := v;
end;
procedure TIpAnimatedGraphic.SetDisposalMethod (v : TDisposalMethod);
begin
if v <> FDisposalMethod then
FDisposalMethod := v;
end;
procedure TIpAnimatedGraphic.SetDrawingCanvas (v : TCanvas);
begin
// Drawing Canvas is a weird property. It IS the canvas to which the drawing
// will take place. We use := to assign it.
if v <> FDrawingCanvas then
FDrawingCanvas := v;
end;
procedure TIpAnimatedGraphic.SetDrawingRect (v : TRect);
begin
// Drawing Rect is a weird property. It IS the rectangle on the canvas to
// hich the drawing will take place. We use := to assign it.
FDrawingRect := v;
end;
procedure TIpAnimatedGraphic.SetFrameChangeNotify (v : Boolean);
begin
if v <> FFrameChangeNotify then
FFrameChangeNotify := v;
end;
procedure TIpAnimatedGraphic.SetHeight(v : Integer);
begin
if v <> FRealHeight then begin
FBitmap.height := v;
FRealHeight := v;
end;
end;
procedure TIpAnimatedGraphic.SetImages (v : TIpAnimationFrameList);
var
i : integer;
begin
FImages.List.Clear;
FImages.List.Capacity := v.List.Capacity;
FImages.List.Count := v.List.Count;
for i := 0 to v.List.Count - 1 do
FImages.List.Add(v.List[i]);
end;
procedure TIpAnimatedGraphic.SetNumFrames (v : Integer);
begin
if v <> FNumFrames then
FNumFrames := v;
end;
procedure TIpAnimatedGraphic.SetWidth(v : Integer);
begin
if v <> FRealWidth then begin
FBitmap.Width := v;
FRealWidth := v;
end;
end;
function TIpAnimatedGraphic.StartAnimation : boolean;
begin
Result := True;
FTimer.Enabled := False;
if NumFrames > 1 then begin
if FDelayTime <= 1 then
FTimer.Interval := 100
else
FTimer.Interval := Images[0].DelayTime * 10;
FTimer.Enabled := True;
end else
Result := False;
end;
procedure TIpAnimatedGraphic.StopAnimation;
begin
FTimer.Enabled := False;
end;
procedure TIpAnimatedGraphic.TimerTimeoutHandler (Sender : TObject);
var
NewFrame : Integer;
CanChange : Boolean;
begin
if NumFrames < 1 then
exit;
FTimer.Enabled := False;
try
NewFrame := FCurrentFrame;
Inc (NewFrame);
if (NewFrame >= NumFrames) then
NewFrame := 0;
CanChange := True;
if Assigned (FOnBeforeFrameChange) then
FOnBeforeFrameChange (self,
FCurrentFrame,
NewFrame,
Images,
CanChange);
if CanChange then
ChangeFrame (NewFrame);
if NumFrames >= 1 then begin
FTimer.Interval := Images[FCurrentFrame].DelayTime * 10;
if FTImer.Interval < 10 then
FTImer.Interval := 50;
end else
FTimer.Interval := 32767;
finally
FTimer.Enabled := True;
end;
end;
end.
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