1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790
|
{
***************************************************************************
* *
* This source is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This code is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* A copy of the GNU General Public License is available on the World *
* Wide Web at <http://www.gnu.org/copyleft/gpl.html>. You can also *
* obtain it by writing to the Free Software Foundation, *
* Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1335, USA. *
* *
***************************************************************************
written 2001 by Satan
}
unit ExampleForm;
{$mode objfpc}{$H+}
interface
uses
Classes, SysUtils, LazFileUtils, LazUTF8, LCLProc, Forms, LResources, Buttons,
StdCtrls, Dialogs, Graphics, IntfGraphics, GL, FPimage, OpenGLContext;
const
GL_CLAMP_TO_EDGE = $812F;
type
TglTexture = class
public
Width,Height: longint;
Data : pointer;
destructor Destroy; override;
end;
type
{ TExampleForm }
TExampleForm = class(TForm)
OpenGLControl1: TOpenGLControl;
ExitButton1: TButton;
LightingButton1: TButton;
BlendButton1: TButton;
MoveCubeButton1: TButton;
MoveBackgroundButton1: TButton;
RotateZButton1: TButton;
RotateZButton2: TButton;
HintLabel1: TLabel;
procedure IdleFunc(Sender: TObject; var Done: Boolean);
procedure FormResize(Sender: TObject);
procedure ExitButton1Click(Sender: TObject);
procedure LightingButton1Click(Sender: TObject);
procedure BlendButton1Click(Sender: TObject);
procedure MoveCubeButton1Click(Sender: TObject);
procedure MoveBackgroundButton1Click(Sender: TObject);
procedure RotateZButton1Click(Sender: TObject);
procedure RotateZButton2Click(Sender: TObject);
procedure OpenGLControl1Paint(Sender: TObject);
procedure OpenGLControl1Resize(Sender: TObject);
public
constructor Create(TheOwner: TComponent); override;
destructor Destroy; override;
procedure LoadTextures;
private
AreaInitialized: boolean;
FrameCount: integer;
LastFrameTicks: integer;
end;
TParticle = class
x, y, z: GLfloat;
vx, vy, vz: GLfloat;
life: single;
end;
TParticleEngine = class
xspawn: GLfloat;
Particle: array [1..2001] of TParticle;
procedure MoveParticles;
procedure DrawParticles;
procedure Start;
public
constructor Create;
destructor Destroy; override;
private
procedure RespawnParticle(i: integer);
end;
var AnExampleForm: TExampleForm;
front, left1: GLuint;
rx, ry, rz, rrx, rry, rrz: single;
LightAmbient : array [0..3] of GLfloat;
checked, blended, lighted, ParticleBlended, MoveCube, MoveBackground: boolean;
textures : array [0..2] of GLuint; // Storage For 3 Textures
MyglTextures : array [0..2] of TglTexture;
lightamb, lightdif, lightpos, light2pos, light2dif,
light3pos, light3dif, light4pos, light4dif, fogcolor: array [0..3] of GLfloat;
ParticleEngine: TParticleEngine;
ParticleList, CubeList, BackList: GLuint;
var direction: boolean;
timer: single;
LastMsecs: integer;
function LoadFileToMemStream(const Filename: string): TMemoryStream;
function LoadglTexImage2DFromPNG(PNGFilename:string;
Image: TglTexture): boolean;
implementation
function LoadFileToMemStream(const Filename: string): TMemoryStream;
var FileStream: TFileStream;
begin
Result:=TMemoryStream.Create;
try
FileStream:=TFileStream.Create(UTF8ToSys(Filename), fmOpenRead);
try
Result.CopyFrom(FileStream,FileStream.Size);
Result.Position:=0;
finally
FileStream.Free;
end;
except
Result.Free;
Result:=nil;
end;
end;
function LoadglTexImage2DFromPNG(PNGFilename: string; Image: TglTexture
): boolean;
var
png: TPortableNetworkGraphic;
IntfImg: TLazIntfImage;
y: Integer;
x: Integer;
c: TFPColor;
p: PByte;
begin
Result:=false;
png:=TPortableNetworkGraphic.Create;
IntfImg:=nil;
try
png.LoadFromFile(PNGFilename);
IntfImg:=png.CreateIntfImage;
Image.Width:=IntfImg.Width;
Image.Height:=IntfImg.Height;
GetMem(Image.Data,Image.Width*Image.Height * 3);
p:=PByte(Image.Data);
for y:=0 to IntfImg.Height-1 do begin
for x:=0 to IntfImg.Width-1 do begin
c:=IntfImg.Colors[x,y];
p^:=c.red shr 8;
inc(p);
p^:=c.green shr 8;
inc(p);
p^:=c.blue shr 8;
inc(p);
end;
end;
finally
png.Free;
IntfImg.Free;
end;
Result:=true;
end;
{ TExampleForm }
constructor TExampleForm.Create(TheOwner: TComponent);
begin
inherited CreateNew(TheOwner);
if LazarusResources.Find(ClassName)=nil then begin
SetBounds((Screen.Width-800) div 2,(Screen.Height-600) div 2,800,600);
Caption:='LCL example for the TOpenGLControl';
Application.OnIdle:=@IdleFunc;
OnResize:=@FormResize;
blended:=false;
lighted:=false;
ParticleEngine:=TParticleEngine.Create;
ExitButton1:=TButton.Create(Self);
with ExitButton1 do begin
Name:='ExitButton1';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='Exit';
OnClick:=@ExitButton1Click;
end;
LightingButton1:=TButton.Create(Self);
with LightingButton1 do begin
Name:='LightingButton1';
Parent:=Self;
SetBounds(220,0,80,25);
Caption:='Lighting';
OnClick:=@LightingButton1Click;
end;
BlendButton1:=TButton.Create(Self);
with BlendButton1 do begin
Name:='BlendButton1';
Parent:=Self;
SetBounds(220,0,80,25);
Caption:='Blending';
OnClick:=@BlendButton1Click;
end;
MoveCubeButton1:=TButton.Create(Self);
with MoveCubeButton1 do begin
Name:='MoveCubeButton1';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='Move Cube';
Checked:=false;
OnClick:=@MoveCubeButton1Click;
end;
MoveBackgroundButton1:=TButton.Create(Self);
with MoveBackgroundButton1 do begin
Name:='MoveBackgroundButton1';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='Move Back';
Checked:=false;
OnClick:=@MoveBackgroundButton1Click;
end;
RotateZButton1:=TButton.Create(Self);
with RotateZButton1 do begin
Name:='RotateZButton1';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='P. Respawn';
Checked:=false;
OnClick:=@RotateZButton1Click;
end;
RotateZButton2:=TButton.Create(Self);
with RotateZButton2 do begin
Name:='RotateZButton2';
Parent:=Self;
SetBounds(320,10,80,25);
Caption:='P. Blending';
Checked:=false;
OnClick:=@RotateZButton2Click;
end;
HintLabel1:=TLabel.Create(Self);
with HintLabel1 do begin
Name:='HintLabel1';
Parent:=Self;
SetBounds(0,0,280,50);
Caption:='Demo';
end;
// resize the components first, because the opengl context needs some time to setup
FormResize(Self);
OpenGLControl1:=TOpenGLControl.Create(Self);
with OpenGLControl1 do begin
Name:='OpenGLControl1';
Parent:=Self;
SetBounds(10,90,380,200);
OnPaint:=@OpenGLControl1Paint;
OnResize:=@OpenGLControl1Resize;
end;
end;
LoadTextures;
// now resize
FormResize(Self);
end;
destructor TExampleForm.Destroy;
var i: integer;
begin
for i:=0 to 2 do begin
Textures[i]:=0;
FreeAndNil(MyglTextures[i]);
end;
FreeAndNil(ParticleEngine);
inherited Destroy;
end;
procedure TExampleForm.LoadTextures;
procedure LoadglTexture(Filename:string; Image:TglTexture);
begin
Filename:=ExpandFileNameUTF8(Filename);
if not LoadglTexImage2DFromPNG(Filename,Image) then begin
MessageDlg('File not found',
'Image file not found: '+Filename,
mtError,[mbOk],0);
raise Exception.Create('Image file not found: '+Filename);
end;
end;
var
i: Integer;
begin
for i:=0 to 2 do begin
Textures[i]:=0;
MyglTextures[i]:=TglTexture.Create;
end;
{loading the texture and setting its parameters}
LoadglTexture('data/particle.png',MyglTextures[0]);
LoadglTexture('data/texture2.png',MyglTextures[1]);
LoadglTexture('data/texture3.png',MyglTextures[2]);
end;
// --------------------------------------------------------------------------
// Particle Engine
// --------------------------------------------------------------------------
constructor TParticleEngine.Create;
var i: integer;
begin
for i:=1 to 2001 do Particle[i]:=TParticle.Create;
xspawn:=0;
end;
destructor TParticleEngine.Destroy;
var i: integer;
begin
for i:=1 to 2001 do FreeAndNil(Particle[i]);
inherited Destroy;
end;
procedure TParticleEngine.DrawParticles;
var i: integer;
begin
for i:=1 to 2001 do begin
glPushMatrix;
glTranslatef(Particle[i].x, Particle[i].y, Particle[i].z);
glCallList(ParticleList);
glPopMatrix;
end;
end;
procedure TParticleEngine.RespawnParticle(i: integer);
begin
if (xspawn>2) and (direction=true) then direction:=false;
if (xspawn<-2) and (direction=false) then direction:=true;
if direction then
xspawn:=xspawn+0.0002*(timer/10)
else
xspawn:=xspawn-0.0002*(timer/10);
Particle[i].x:=xspawn;
Particle[i].y:=-0.5;
Particle[i].z:=0;
Particle[i].vx:=-0.005+GLFloat(random(2000))/200000;
Particle[i].vy:=0.035+GLFloat(random(750))/100000;
Particle[i].vz:=-0.005+GLFloat(random(2000))/200000;
Particle[i].life:=GLFloat(random(1250))/1000+1;
end;
procedure TParticleEngine.MoveParticles;
var i: integer;
begin
for i:=1 to 2001 do begin
if Particle[i].life>0 then begin
Particle[i].life:=Particle[i].life-0.01*(timer/10);
Particle[i].x:=Particle[i].x+Particle[i].vx*(timer/10);
Particle[i].vy:=Particle[i].vy-0.00035*(timer/10); // gravity
Particle[i].y:=Particle[i].y+Particle[i].vy*(timer/10);
Particle[i].z:=Particle[i].z+Particle[i].vz*(timer/10);
end else begin
RespawnParticle(i);
end;
end;
end;
procedure TParticleEngine.Start;
var i: integer;
begin
for i:=1 to 2001 do begin
RespawnParticle(i);
end;
end;
// ---------------------------------------------------------------------------
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ---------------------------------------------------------------------------
procedure TExampleForm.IdleFunc(Sender: TObject; var Done: Boolean);
begin
OpenGLControl1.Invalidate;
//OpenGLControl1Paint(Self);
Done:=false; // tell lcl to handle messages and return immediatly
end;
// --------------------------------------------------------------------------
// Buttons
// --------------------------------------------------------------------------
procedure TExampleForm.LightingButton1Click(Sender: TObject);
begin
if lighted then glDisable(GL_LIGHTING) else glEnable(GL_LIGHTING);
lighted:=not lighted;
OpenGLControl1.Invalidate;// not need
end;
procedure TExampleForm.BlendButton1Click(Sender: TObject);
begin
blended:=not blended;
OpenGLControl1.Invalidate;
end;
procedure TExampleForm.MoveCubeButton1Click(Sender: TObject);
begin
MoveCube:=not MoveCube;
OpenGLControl1.Invalidate;
end;
procedure TExampleForm.MoveBackgroundButton1Click(Sender: TObject);
begin
MoveBackground:=not MoveBackground;
OpenGLControl1.Invalidate;
end;
procedure TExampleForm.RotateZButton1Click(Sender: TObject);
begin
ParticleEngine.Start;
OpenGLControl1.Invalidate;
end;
procedure TExampleForm.RotateZButton2Click(Sender: TObject);
begin
ParticleBlended:=not ParticleBlended;
OpenGLControl1.Invalidate;
end;
// ---------------------------------------------------------------------------
// +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// ---------------------------------------------------------------------------
procedure TExampleForm.FormResize(Sender: TObject);
begin
if OpenGLControl1<>nil then
OpenGLControl1.SetBounds(10, 30, Width-120, Height-40);
ExitButton1.SetBounds(Width-90, 5, 80, 25);
LightingButton1.SetBounds(Width-90, 180, 80, 25);
BlendButton1.SetBounds(Width-90, 210, 80, 25);
MoveCubeButton1.SetBounds(Width-90, 50, 80, 25);
MoveBackgroundButton1.SetBounds(Width-90, 80, 80, 25);
RotateZButton1.SetBounds(Width-90, 115, 80, 25);
RotateZButton2.SetBounds(Width-90, 145, 80, 25);
HintLabel1.SetBounds(10, 0, 80, 25);
end;
procedure TExampleForm.ExitButton1Click(Sender: TObject);
begin
Close;
end;
procedure TExampleForm.OpenGLControl1Paint(Sender: TObject);
procedure myInit;
begin
{init lighting variables}
{ambient color}
lightamb[0]:=0.5;
lightamb[1]:=0.5;
lightamb[2]:=0.5;
lightamb[3]:=1.0;
{diffuse color}
lightdif[0]:=0.8;
lightdif[1]:=0.0;
lightdif[2]:=0.0;
lightdif[3]:=1.0;
{diffuse position}
lightpos[0]:=0.0;
lightpos[1]:=0.0;
lightpos[2]:=3.0;
lightpos[3]:=1.0;
{diffuse 2 color}
light2dif[0]:=0.0;
light2dif[1]:=0.8;
light2dif[2]:=0.0;
light2dif[3]:=1.0;
{diffuse 2 position}
light2pos[0]:=3.0;
light2pos[1]:=0.0;
light2pos[2]:=3.0;
light2pos[3]:=1.0;
{diffuse 3 color}
light3dif[0]:=0.0;
light3dif[1]:=0.0;
light3dif[2]:=0.8;
light3dif[3]:=1.0;
{diffuse 3 position}
light3pos[0]:=-3.0;
light3pos[1]:=0.0;
light3pos[2]:=0.0;
light3pos[3]:=1.0;
{fog color}
fogcolor[0]:=0.5;
fogcolor[1]:=0.5;
fogcolor[2]:=0.5;
fogcolor[3]:=1.0;
end;
const GLInitialized: boolean = false;
procedure InitGL;
var
i: Integer;
begin
if GLInitialized then exit;
GLInitialized:=true;
{setting lighting conditions}
glLightfv(GL_LIGHT0,GL_AMBIENT,lightamb);
glLightfv(GL_LIGHT1,GL_AMBIENT,lightamb);
glLightfv(GL_LIGHT2,GL_DIFFUSE,lightdif);
glLightfv(GL_LIGHT2,GL_POSITION,lightpos);
glLightfv(GL_LIGHT3,GL_DIFFUSE,light2dif);
glLightfv(GL_LIGHT3,GL_POSITION,light2pos);
glLightfv(GL_LIGHT4,GL_POSITION,light3pos);
glLightfv(GL_LIGHT4,GL_DIFFUSE,light3dif);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_LIGHT2);
glEnable(GL_LIGHT3);
glEnable(GL_LIGHT4);
glGenTextures(3, @textures[0]);
for i:=0 to 2 do begin
glBindTexture(GL_TEXTURE_2D, Textures[i]);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D,0,3,MyglTextures[i].Width,MyglTextures[i].Height,0
,GL_RGB,GL_UNSIGNED_BYTE,MyglTextures[i].Data);
end;
glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
{instead of GL_MODULATE you can try GL_DECAL or GL_BLEND}
glEnable(GL_TEXTURE_2D); // enables 2d textures
glClearColor(0.0,0.0,0.0,1.0); // sets background color
glClearDepth(1.0);
glDepthFunc(GL_LEQUAL); // the type of depth test to do
glEnable(GL_DEPTH_TEST); // enables depth testing
glShadeModel(GL_SMOOTH); // enables smooth color shading
{blending}
glColor4f(1.0,1.0,1.0,0.5); // Full Brightness, 50% Alpha ( NEW )
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
{}
glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST);
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
// creating display lists
ParticleList:=glGenLists(1);
glNewList(ParticleList, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, textures[0]);
glBegin(GL_TRIANGLE_STRIP);
glNormal3f( 0.0, 0.0, 1.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(+0.025, +0.025, 0);
glTexCoord2f( 0.0, 1.0); glVertex3f(-0.025, +0.025, 0);
glTexCoord2f( 1.0, 0.0); glVertex3f(+0.025, -0.025, 0);
glTexCoord2f( 0.0, 0.0); glVertex3f(-0.025, -0.025, 0);
glEnd;
glEndList;
BackList:=ParticleList+1;
glNewList(BackList, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, textures[2]);
glBegin(GL_QUADS);
{Front Face}
glNormal3f( 0.0, 0.0, 1.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 2.5, 2.5, 2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-2.5, 2.5, 2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-2.5,-2.5, 2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 2.5,-2.5, 2.5);
{Back Face}
glNormal3f( 0.0, 0.0,-1.0);
glTexCoord2f( 0.0, 1.0); glVertex3f( 2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 2.5,-2.5,-2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-2.5,-2.5,-2.5);
glTexCoord2f( 1.0, 1.0); glVertex3f(-2.5, 2.5,-2.5);
{Left Face}
glNormal3f(-1.0, 0.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(-2.5, 2.5, 2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-2.5,-2.5,-2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-2.5,-2.5, 2.5);
{Right Face}
glNormal3f( 1.0, 0.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f( 2.5, 2.5, 2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 2.5,-2.5, 2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 2.5,-2.5,-2.5);
{Top Face}
glNormal3f( 0.0, 1.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-2.5, 2.5,-2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-2.5, 2.5, 2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 2.5, 2.5, 2.5);
{Bottom Face}
glNormal3f( 0.0,-1.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(-2.5,-2.5,-2.5);
glTexCoord2f( 0.0, 1.0); glVertex3f( 2.5,-2.5,-2.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 2.5,-2.5, 2.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-2.5,-2.5, 2.5);
glEnd;
glEndList;
CubeList:=BackList+1;
glNewList(CubeList, GL_COMPILE);
glBindTexture(GL_TEXTURE_2D, textures[1]);
glBegin(GL_QUADS);
{Front Face}
glNormal3f( 0.0, 0.0, 1.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 0.5, 0.5, 0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-0.5, 0.5, 0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-0.5,-0.5, 0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 0.5,-0.5, 0.5);
{Back Face}
glNormal3f( 0.0, 0.0,-1.0);
glTexCoord2f( 0.0, 1.0); glVertex3f( 0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 0.5,-0.5,-0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-0.5,-0.5,-0.5);
glTexCoord2f( 1.0, 1.0); glVertex3f(-0.5, 0.5,-0.5);
glEnd;
glBindTexture(GL_TEXTURE_2D, textures[1]);
glBegin(GL_QUADS);
{Left Face}
glNormal3f(-1.0, 0.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(-0.5, 0.5, 0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-0.5,-0.5,-0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-0.5,-0.5, 0.5);
{Right Face}
glNormal3f( 1.0, 0.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f( 0.5, 0.5, 0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 0.5,-0.5, 0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 0.5,-0.5,-0.5);
glEnd;
glBindTexture(GL_TEXTURE_2D, textures[2]);
glBegin(GL_QUADS);
{Top Face}
glNormal3f( 0.0, 1.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f( 0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f(-0.5, 0.5,-0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f(-0.5, 0.5, 0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f( 0.5, 0.5, 0.5);
{Bottom Face}
glNormal3f( 0.0,-1.0, 0.0);
glTexCoord2f( 1.0, 1.0); glVertex3f(-0.5,-0.5,-0.5);
glTexCoord2f( 0.0, 1.0); glVertex3f( 0.5,-0.5,-0.5);
glTexCoord2f( 0.0, 0.0); glVertex3f( 0.5,-0.5, 0.5);
glTexCoord2f( 1.0, 0.0); glVertex3f(-0.5,-0.5, 0.5);
glEnd;
glEndList;
end;
var
CurTime: TDateTime;
MSecs: integer;
begin
inc(FrameCount);
inc(LastFrameTicks,OpenGLControl1.FrameDiffTimeInMSecs);
if (LastFrameTicks>=1000) then begin
DebugLn(['TExampleForm.OpenGLControl1Paint Frames per second: ',FrameCount]);
dec(LastFrameTicks,1000);
FrameCount:=0;
end;
if OpenGLControl1.MakeCurrent then
begin
if not AreaInitialized then begin
myInit;
InitGL;
glMatrixMode (GL_PROJECTION); { prepare for and then }
glLoadIdentity (); { define the projection }
glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0); { transformation }
glMatrixMode (GL_MODELVIEW); { back to modelview matrix }
glViewport (0, 0, OpenGLControl1.Width, OpenGLControl1.Height);
{ define the viewport }
AreaInitialized:=true;
end;
CurTime:=Now;
MSecs:=round(CurTime*86400*1000) mod 1000;
if MSecs<0 then MSecs:=1000+MSecs;
timer:=msecs-LastMsecs;
if timer<0 then timer:=1000+timer;
LastMsecs:=MSecs;
ParticleEngine.MoveParticles;
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glLoadIdentity; { clear the matrix }
glTranslatef (0.0, 0.0,-3.0); // -2.5); { viewing transformation }
{rotate}
glPushMatrix;
if MoveBackground then begin
rrx:=rrx-0.6*(timer/10);
rry:=rry-0.5*(timer/10);
rrz:=rrz-0.3*(timer/10);
end;
glRotatef(rrx,1.0,0.0,0.0);
glRotatef(rry,0.0,1.0,0.0);
glRotatef(rrz,0.0,0.0,1.0);
// draw background
if blended then begin
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
end;
glCallList(BackList);
glPopMatrix;
glPushMatrix;
if MoveCube then begin
rx:=rx+0.5*(timer/10);
ry:=ry+0.25*(timer/10);
rz:=rz+0.8*(timer/10);
end;
glRotatef(rx,1.0,0.0,0.0);
glRotatef(ry,0.0,1.0,0.0);
glRotatef(rz,0.0,0.0,1.0);
// draw cube
glCallList(CubeList);
if blended then begin
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
end;
glPopMatrix;
if ParticleBlended then glEnable(GL_BLEND);
ParticleEngine.DrawParticles;
if ParticleBlended then glDisable(GL_BLEND);
//glFlush;
//glFinish;
// Swap backbuffer to front
OpenGLControl1.SwapBuffers;
end;
end;
procedure TExampleForm.OpenGLControl1Resize(Sender: TObject);
begin
if (AreaInitialized)
and OpenGLControl1.MakeCurrent then
glViewport (0, 0, OpenGLControl1.Width, OpenGLControl1.Height);
end;
{ TglTexture }
destructor TglTexture.Destroy;
begin
if Data<>nil then FreeMem(Data);
inherited Destroy;
end;
end.
|