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{%MainUnit fpguiint.pp}
{
*****************************************************************************
This file is part of the Lazarus Component Library (LCL)
See the file COPYING.modifiedLGPL.txt, included in this distribution,
for details about the license.
*****************************************************************************
}
//---------------------------------------------------------------
type
{ TFPGUITimer }
TFPGUITimer = class
private
//FLCLTimer: TTimer;
FTimer: TfpgTimer;
FCallback: TWSTimerProc;
protected
procedure FPGTimer(Sender: TObject);
public
constructor Create(AInterval: Integer; ACallbackFunc: TWSTimerProc);
destructor Destroy; override;
property Timer : TfpgTimer read FTimer;
end;
{ TFPGUITimer }
procedure TFPGUITimer.FPGTimer(Sender: TObject);
begin
if Assigned(FCallback) then
FCallback;
end;
constructor TFPGUITimer.Create(AInterval: Integer; ACallbackFunc: TWSTimerProc);
begin
FTimer := TfpgTimer.Create(AInterval);
FTimer.OnTimer:=@FPGTimer;
FCallback := ACallbackFunc;
FTimer.Enabled:= True;
end;
destructor TFPGUITimer.Destroy;
begin
FTimer.Free;
inherited Destroy;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.Create
Params: None
Returns: Nothing
Constructor for the class.
------------------------------------------------------------------------------}
constructor TFpGuiWidgetSet.Create;
begin
inherited Create;
FpGuiWidgetSet := Self;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.Destroy
Params: None
Returns: Nothing
Destructor for the class.
------------------------------------------------------------------------------}
destructor TFpGuiWidgetSet.Destroy;
begin
FpGuiWidgetSet := nil;
inherited Destroy;
end;
function TFpGuiWidgetSet.DrawFrameControl(DC: HDC; const Rect: TRect; uType,
uState: Cardinal): Boolean;
var
ADC: TFPGUIDeviceContext;
ControlType: Cardinal;
ControlStyle: Cardinal;
fpgRect: TfpgRect;
Style: TfpgButtonFlags;
(*
DFC_CAPTION = $01;
DFC_MENU = $02;
DFC_SCROLL = $03;
DFC_BUTTON = $04;
DFCS_BUTTONCHECK = 0;
DFCS_BUTTONRADIOIMAGE = 1;
DFCS_BUTTONRADIOMASK = 2;
DFCS_BUTTONRADIO = 4;
DFCS_BUTTON3STATE = 8;
DFCS_BUTTONPUSH = 16;
*)
const
DFCS_ALLSTATES=DFCS_BUTTONCHECK or DFCS_BUTTONRADIOIMAGE or DFCS_BUTTONRADIOMASK
or DFCS_BUTTONRADIO or DFCS_BUTTON3STATE or DFCS_BUTTONPUSH;
begin
Result:=false;
ADC:=TFPGUIDeviceContext(DC);
if Assigned(ADC.fpgCanvas) then begin
ControlType:=uType;
ControlStyle:=uState and DFCS_ALLSTATES;
fpgRect:=ADC.PrepareRectOffsets(Rect);
Case ControlType of
DFC_BUTTON:
begin
if (ControlStyle and DFCS_BUTTONPUSH)=DFCS_BUTTONPUSH then begin
Style:=[];
if (uState and DFCS_INACTIVE) <> 0 then
Style:=Style+[btfIsEmbedded] //Disabled ?
else
if (uState and DFCS_PUSHED) <> 0 then
Style:=Style+[btfIsPressed]
else
if (uState and DFCS_HOT) <> 0 then
Style:=Style+[btfHover];
ADC.fpgCanvas.DrawButtonFace(fpgRect,Style);
Result:=true;
end;
end;
else
Result:=false;
end;
end;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.CreateTimer
Params: None
Returns: Nothing
Creates a new timer and sets the callback event.
------------------------------------------------------------------------------}
function TFpGuiWidgetSet.CreateTimer(Interval: integer; TimerFunc: TWSTimerProc): THandle;
var
Timer: TFPGUITimer;
begin
Timer := TFPGUITimer.Create(Interval, TimerFunc);
Result := PtrInt(Timer);
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.DestroyTimer
Params: None
Returns: Nothing
Destroys a timer.
------------------------------------------------------------------------------}
function TFpGuiWidgetSet.DestroyTimer(TimerHandle: THandle): boolean;
var
Timer: TFPGUITimer absolute TimerHandle;
begin
if Timer <> nil then
Timer.Free;
Result := True;
end;
function TFpGuiWidgetSet.CreateThemeServices: TThemeServices;
begin
Result:=TFPGUIThemeServices.Create;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.AppInit
Params: None
Returns: Nothing
Initializes the application
------------------------------------------------------------------------------}
procedure TFpGuiWidgetSet.AppInit(var ScreenInfo: TScreenInfo);
//var
// Display: String;
begin
// This doesn't hurt. on other playforms than X it just will do nothing
// Display := GetEnvironmentVariableUTF8('DISPLAY');
fpgApplication.Initialize;
//GFApplication.QuitWhenLastWindowCloses := False;
//if fpgStyleManager.SetStyle('win8') then begin
// fpgStyle:=fpgStyleManager.Style;
//end;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.AppRun
Params: None
Returns: Nothing
Enter the main message loop
------------------------------------------------------------------------------}
procedure TFpGuiWidgetSet.AppRun(const ALoop: TApplicationMainLoop);
var
vMainForm: TfpgForm;
begin
{ Shows the main form }
if Assigned(Application.MainForm) then
begin
vMainForm := TFPGUIPrivateWindow(Application.MainForm.Handle).Form;
if Application.MainForm.Visible then
vMainForm.Show;
end;
// GFApplication.EventFilter can maybe be used on X11 for aloop but it is X only
// fpgApplication.Run;
if Assigned(ALoop) then begin
ALoop
end else begin
repeat
try
fpgApplication.ProcessMessages;
if not fpgApplication.Terminated then Application.Idle(true);
except
Application.HandleException(Self);
end;
until fpgApplication.Terminated;
end;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.AppWaitMessage
Params: None
Returns: Nothing
Wait till an OS application message is received
------------------------------------------------------------------------------}
procedure TFpGuiWidgetSet.AppWaitMessage;
begin
fpgWaitWindowMessage;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.AppProcessMessage
Params: None
Returns: Nothing
Handle the messages in the queue
------------------------------------------------------------------------------}
procedure TFpGuiWidgetSet.AppProcessMessages;
begin
fpgApplication.ProcessMessages;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.AppTerminate
Params: None
Returns: Nothing
Implements Application.Terminate and MainForm.Close.
------------------------------------------------------------------------------}
procedure TFpGuiWidgetSet.AppTerminate;
begin
fpgApplication.Terminated := True;
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.AppMinimize
Params: None
Returns: Nothing
Minimizes the application window.
------------------------------------------------------------------------------}
procedure TFpGuiWidgetSet.AppMinimize;
begin
end;
procedure TFpGuiWidgetSet.AppRestore;
begin
end;
{------------------------------------------------------------------------------
Method: TFpGuiWidgetSet.AppBringToFront
Params: None
Returns: Nothing
Brings the application window to the front
------------------------------------------------------------------------------}
procedure TFpGuiWidgetSet.AppBringToFront;
begin
end;
function TFpGuiWidgetSet.LCLPlatform: TLCLPlatform;
begin
Result:= lpfpGUI;
end;
function TFpGuiWidgetSet.DCGetPixel(CanvasHandle: HDC; X, Y: integer): TGraphicsColor;
begin
Result:=clNone;
end;
procedure TFpGuiWidgetSet.DCSetPixel(CanvasHandle: HDC; X, Y: integer; AColor: TGraphicsColor);
var
DC: TFPGUIDeviceContext;
p: TPoint;
begin
DC:=TFPGUIDeviceContext(CanvasHandle);
p:=Point(X,Y);
p:=DC.PreparePointOffsets(p);
DC.FPrivateWidget.Widget.Canvas.Pixels[p.x,p.y]:=TColorToTfpgColor(AColor);
end;
procedure TFpGuiWidgetSet.DCRedraw(CanvasHandle: HDC);
begin
end;
procedure TFpGuiWidgetSet.SetDesigning(AComponent: TComponent);
begin
// Include(AComponent.ComponentState, csDesigning);
end;
function TFpGuiWidgetSet.RawImage_CreateBitmaps(const ARawImage: TRawImage; out
ABitmap, AMask: HBitmap; ASkipMask: Boolean): Boolean;
var
OutBitmap: TFPGUIWinAPIBitmap;
fpgBitmap: TfpgImage;
ImgData: Pointer absolute ARawImage.Data;
ImgMask: Pointer absolute ARawImage.Mask;
ImgWidth: Cardinal absolute ARawImage.Description.Width;
ImgHeight: Cardinal absolute ARawImage.Description.Height;
ImgDepth: Byte absolute ARawImage.Description.Depth;
ImgDataSize: PtrUInt absolute ARawImage.DataSize;
function min(const a,b: SizeInt): SizeInt;
begin
if a>b then Result:=b else Result:=a;
end;
begin
ABitmap:=0;
AMask:=0;
Result:=false;
OutBitmap:=TFPGUIWinAPIBitmap.Create(ARawImage.Description.BitsPerPixel,ARawImage.Description.Width,ARawImage.Description.Height);
fpgBitmap:=OutBitmap.Image;
ABitmap:=HBITMAP(OutBitmap);
move(ARawImage.Data^,pbyte(fpgBitmap.ImageData)^,min(ARawImage.DataSize,fpgBitmap.ImageDataSize));
fpgBitmap.UpdateImage;
Result:=true;
end;
procedure FillRawImageDescriptionColors(var ADesc: TRawImageDescription);
begin
case ADesc.BitsPerPixel of
1,4,8:
begin
// palette mode, no offsets
ADesc.Format := ricfGray;
ADesc.RedPrec := ADesc.BitsPerPixel;
ADesc.GreenPrec := 0;
ADesc.BluePrec := 0;
ADesc.RedShift := 0;
ADesc.GreenShift := 0;
ADesc.BlueShift := 0;
end;
16:
begin
// 5-5-5 mode
ADesc.RedPrec := 5;
ADesc.GreenPrec := 5;
ADesc.BluePrec := 5;
ADesc.RedShift := 10;
ADesc.GreenShift := 5;
ADesc.BlueShift := 0;
ADesc.Depth := 15;
end;
24:
begin
// 8-8-8 mode
ADesc.RedPrec := 8;
ADesc.GreenPrec := 8;
ADesc.BluePrec := 8;
ADesc.RedShift := 16;
ADesc.GreenShift := 8;
ADesc.BlueShift := 0;
end;
else // 32:
// 8-8-8-8 mode, high byte can be native alpha or custom 1bit maskalpha
ADesc.AlphaPrec := 8;
ADesc.RedPrec := 8;
ADesc.GreenPrec := 8;
ADesc.BluePrec := 8;
ADesc.AlphaShift := 24;
ADesc.RedShift := 16;
ADesc.GreenShift := 8;
ADesc.BlueShift := 0;
ADesc.Depth := 32;
end;
end;
procedure FillRawImageDescription(const ABitmapInfo: TfpgImage; out ADesc: TRawImageDescription);
begin
ADesc.Init;
ADesc.Format := ricfRGBA;
ADesc.Depth := 32; // used bits per pixel
ADesc.Width := ABitmapInfo.Width;
ADesc.Height := ABitmapInfo.Height;
ADesc.BitOrder := riboReversedBits;
ADesc.ByteOrder := riboLSBFirst;
ADesc.LineOrder := riloTopToBottom;
ADesc.BitsPerPixel := 32; // bits per pixel. can be greater than Depth.
ADesc.LineEnd := rileDWordBoundary;
if ADesc.BitsPerPixel <= 8
then begin
// each pixel is an index in the palette
// TODO, ColorCount
ADesc.PaletteColorCount := 0;
end
else ADesc.PaletteColorCount := 0;
FillRawImageDescriptionColors(ADesc);
ADesc.MaskBitsPerPixel := 8;
ADesc.MaskShift := 0;
ADesc.MaskLineEnd := rileWordBoundary; // CreateBitmap requires word boundary
ADesc.MaskBitOrder := riboReversedBits;
end;
function TFpGuiWidgetSet.RawImage_DescriptionFromBitmap(ABitmap: HBITMAP; out ADesc: TRawImageDescription): Boolean;
var
o: TFPGUIWinAPIBitmap;
begin
o:=TFPGUIWinAPIBitmap(ABitmap);
FillRawImageDescription(o.Image,ADesc);
Result:=true;
end;
function TFpGuiWidgetSet.RawImage_DescriptionFromDevice(ADC: HDC; out ADesc: TRawImageDescription): Boolean;
var
DC: TFPGUIDeviceContext;
r: TfpgRect;
begin
DC:=TFPGUIDeviceContext(ADC);
ADesc.Init;
with ADesc do begin
Format:= ricfRGBA;
if Assigned(DC) and Assigned(DC.fpgCanvas) then begin
dc.fpgCanvas.GetWinRect(r);
Width:= r.Width;
Height:= r.Height;
end else begin
Width:= 0;
Height:= 0;
end;
Depth:= 32; // used bits per pixel
BitOrder:= riboBitsInOrder;
ByteOrder:= riboMSBFirst;
LineOrder:= riloTopToBottom;
LineEnd:= rileByteBoundary;
BitsPerPixel:=32; // bits per pixel. can be greater than Depth.
RedPrec:= 8; // red or gray precision. bits for red
RedShift:= 8; // bitshift. Direction: from least to most significant
GreenPrec:= 8;
GreenShift:= 16;
BluePrec:= 8;
BlueShift:= 24;
AlphaPrec:= 8;
AlphaShift:= 0;
// Test
// The next values are only valid, if there is a mask (MaskBitsPerPixel > 0)
// Masks are always separate with a depth of 1 bpp. One pixel can occupy
// one byte at most
// a value of 1 means that pixel is masked
// a value of 0 means the pixel value is shown
MaskBitsPerPixel:= 8;
MaskShift:= 0;
MaskLineEnd:= rileWordBoundary;
MaskBitOrder:= riboReversedBits;
end;
Result:=true;
end;
procedure TFpGuiWidgetSet.InitializeCriticalSection(
var CritSection: TCriticalSection);
var
ACritSec: System.PRTLCriticalSection;
begin
New(ACritSec);
System.InitCriticalSection(ACritSec^);
CritSection:=TCriticalSection(ACritSec);
end;
procedure TFpGuiWidgetSet.DeleteCriticalSection(
var CritSection: TCriticalSection);
var
ACritSec: System.PRTLCriticalSection;
begin
ACritSec:=System.PRTLCriticalSection(CritSection);
System.DoneCriticalsection(ACritSec^);
Dispose(ACritSec);
CritSection:=0;
end;
procedure TFpGuiWidgetSet.EnterCriticalSection(var CritSection: TCriticalSection);
var
ACritSec: System.PRTLCriticalSection;
begin
ACritSec:=System.PRTLCriticalSection(CritSection);
System.EnterCriticalsection(ACritSec^);
end;
procedure TFpGuiWidgetSet.LeaveCriticalSection(var CritSection: TCriticalSection);
var
ACritSec: System.PRTLCriticalSection;
begin
ACritSec:=System.PRTLCriticalSection(CritSection);
System.LeaveCriticalsection(ACritSec^);
end;
{------------------------------------------------------------------------------
Function: TFpGuiWidgetSet.IsValidDC
Params: DC - handle to a device context (TFpGuiDeviceContext)
Returns: True - if the DC is valid
------------------------------------------------------------------------------}
function TFpGuiWidgetSet.IsValidDC(const DC: HDC): Boolean;
begin
Result := (DC <> 0);
end;
{------------------------------------------------------------------------------
Function: TFpGuiWidgetSet.IsValidGDIObject
Params: GDIObject - handle to a GDI Object (TFpGuiFont, TFpGuiBrush, etc)
Returns: True - if the DC is valid
Remark: All handles for GDI objects must be pascal objects so we can
distinguish between them
------------------------------------------------------------------------------}
function TFpGuiWidgetSet.IsValidGDIObject(const GDIObject: HGDIOBJ): Boolean;
var
aObject: TObject;
begin
Result := False;
if GDIObject = 0 then Exit;
aObject := TObject(GDIObject);
try
if aObject is TObject then
begin
Result:= (aObject is TFPGUIWinAPIObject);
end;
except
//Eat exceptions. If Exception happends it is not a TObject after all and
//of course it is not a fpgui GDI object.
end;
end;
{ Unable to make it work properly
function TFpGuiWidgetSet.CreateRubberBand(const ARect: TRect;
const ABrush: HBrush): HWND;
var
FakeParams: TCreateParams;
fpgForm: TfpgForm;
begin
FillByte(FakeParams,sizeof(FakeParams),0);
FakeParams.Style:=FakeParams.Style or WS_VISIBLE;
FakeParams.X:=ARect.Left;
FakeParams.Y:=ARect.Top;
FakeParams.Width:=aRect.Width;
FakeParams.Height:=aRect.Height;
Result:=HWND(TFPGUIPrivateWindow.Create(nil,FakeParams));
fpgForm:=TFPGUIPrivateWindow(Result).Form;
TFPGUIPrivateWindow(Result).SetFormBorderStyle(TFormBorderStyle.bsNone);
fpgForm.Show;
end;
procedure TFpGuiWidgetSet.DestroyRubberBand(ARubberBand: HWND);
begin
TFPGUIPrivateWindow(ARubberBand).Free;
end;
}
function TFpGuiWidgetSet.RawImage_FromBitmap(out ARawImage: TRawImage; ABitmap,
AMask: HBITMAP; ARect: PRect): Boolean;
var
img: TFPGUIWinAPIBitmap;
begin
ARawImage.Init;
img:=TFPGUIWinAPIBitmap(ABitmap);
FillRawImageDescription(img.Image, ARawImage.Description);
ARawImage.DataSize:=ARawImage.Description.Width*ARawImage.Description.Height*4;
ARawImage.Data:=GetMem(ARawImage.DataSize);
move(img.Image.ImageData^,ARawImage.Data^,img.Image.ImageDataSize);
end;
//------------------------------------------------------------------------
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