File: lazregions.pas

package info (click to toggle)
lazarus 2.0.10%2Bdfsg-4
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 219,188 kB
  • sloc: pascal: 1,867,962; xml: 265,716; cpp: 56,595; sh: 3,005; java: 609; makefile: 568; perl: 297; sql: 222; ansic: 137
file content (429 lines) | stat: -rw-r--r-- 10,255 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
{
  Implements non-native regions with support for managing their Z-order

  Author: Felipe Monteiro de Carvalho
}
unit LazRegions;

{$mode objfpc}{$H+}

interface

uses
  Classes, SysUtils, fpcanvas,
  LCLType;

type
  TLazRegionFillMode = (rfmOddEven, rfmWinding);

  TPointArray = array of TPoint;

  { TLazRegionPart }

  TLazRegionPart = class
  public
    function GetBoundingRect: TRect; virtual;
    function IsPointInPart(AX, AY: Integer): Boolean; virtual;
  end;

  { TLazRegionRect }

  TLazRegionRect = class(TLazRegionPart)
  public
    Rect: TRect;
    function IsPointInPart(AX, AY: Integer): Boolean; override;
  end;

  { TLazRegionPolygon }

  TLazRegionPolygon = class(TLazRegionPart)
  public
    Points: array of TPoint;
    FillMode: TLazRegionFillMode;
    function IsPointInPart(AX, AY: Integer): Boolean; override;
  end;

  { TLazRegionEllipse }

  TLazRegionEllipse = class(TLazRegionPart)
  public
    X1, Y1, X2, Y2: Integer;
    function IsPointInPart(AX, AY: Integer): Boolean; override;
  end;

  {$if defined(ver2_6)}
  TFPCustomRegion = class
    function GetBoundingRect: TRect; virtual; abstract;
    function IsPointInRegion(AX, AY: Integer): Boolean; virtual; abstract;
  end;
  {$endif}

  TLazRegion = class(TFPCustomRegion)
  public
    // The parts of a region should all be inside valid areas of the region
    // so if a combination operation removes some areas of the region, then
    // these areas should be removed from all parts of the region
    // There is no z-order for the parts, they are all validly inside the region area
    Parts: TFPList; // of TLazRegionPart
    IsSimpleRectRegion: Boolean; // Indicates whether this region has only 1 rectangular part
    Rect: TRect; // Used for performance increase when IsSimpleRectRegion is on
    constructor Create; virtual;
    destructor Destroy; override;
    // Management operations
    procedure Assign(ASrcRegion: TLazRegion);
    procedure Clear;
    procedure CombineWith(ASrcRegion: TLazRegion; AOperation: Longint);
    function GetRegionKind(): Longint;
    function IsSimpleRectEmpty: Boolean;
    // Setting the contents
    procedure AddPart(APart: TLazRegionPart);
    procedure AddRectangle(ARect: TRect);
    procedure AddPolygon(var APoints: TPointArray; AFillMode: TLazRegionFillMode);
    procedure AddEllipse(AX1, AY1, AX2, AY2: Integer);
    procedure SetAsSimpleRectRegion(ARect: TRect);
    procedure AddPartsFromRegion(ASrcRegion: TLazRegion);
    procedure DoChangeToComplexRegion;
    // Overrides of TFPCustomRegion information query routines
    function GetBoundingRect: TRect; override;
    function IsPointInRegion(AX, AY: Integer): Boolean; override;
  end;

  { This is a region which can hold other region holders inside it }

  { TLazRegionWithChilds }

  TLazRegionWithChilds = class(TLazRegion)
  public
    Parent: TLazRegionWithChilds;
    // The order in this list is also the Z-Order of the sub regions inside it
    // The element with index zero is the bottom-most one
    Childs: TFPList; // of TLazRegionWithChilds
    UserData: TObject; // available link to another object
    constructor Create; override;
    destructor Destroy; override;
    function IsPointInRegion(AX, AY: Integer): TLazRegionWithChilds; virtual; reintroduce;
  end;

function IsPointInPolygon(AX, AY: Integer; const APolygon: array of TPoint): Boolean;

implementation

//  The function will return True if the point x,y is inside the polygon, or
//  False if it is not.
//
//  Original C code: http://www.visibone.com/inpoly/inpoly.c.txt
//
//  Translation from C by Felipe Monteiro de Carvalho
//
//  License: Public Domain
function IsPointInPolygon(AX, AY: Integer; const APolygon: array of TPoint): Boolean;
var
  xnew, ynew: Cardinal;
  xold,yold: Cardinal;
  x1,y1: Cardinal;
  x2,y2: Cardinal;
  i, npoints: Integer;
  inside: Integer = 0;
begin
  Result := False;
  npoints := Length(APolygon);
  if (npoints < 3) then Exit;
  xold := APolygon[npoints-1].X;
  yold := APolygon[npoints-1].Y;
  for i := 0 to npoints - 1 do
  begin
    xnew := APolygon[i].X;
    ynew := APolygon[i].Y;
    if (xnew > xold) then
    begin
      x1:=xold;
      x2:=xnew;
      y1:=yold;
      y2:=ynew;
    end
    else
    begin
      x1:=xnew;
      x2:=xold;
      y1:=ynew;
      y2:=yold;
    end;
    if (((xnew < AX) = (AX <= xold))         // edge "open" at left end
      and ((AY-y1)*(x2-x1) < (y2-y1)*(AX-x1))) then
    begin
      inside := not inside;
    end;
    xold:=xnew;
    yold:=ynew;
  end;
  Result := inside <> 0;
end;

{ TLazRegionEllipse }

{
  The equation of the inner area of an axis aligned ellipse:

  (X/a)^2 + (Y/b)^2 <= 1
}
function TLazRegionEllipse.IsPointInPart(AX, AY: Integer): Boolean;
var
  a, b: Integer;
begin
  a := X2 - X1;
  b := Y2 - Y1;
  if (a < 0) or (b < 0) then Exit(False);

  Result := Sqr(AX/a) + Sqr(AY/b) <= 1;
end;

{ TLazRegionPart }

function TLazRegionPart.GetBoundingRect: TRect;
begin
  Result := Bounds(0, 0, 0, 0);
end;

function TLazRegionPart.IsPointInPart(AX, AY: Integer): Boolean;
begin
  Result := False;
end;

{ TLazRegionRect }

function TLazRegionRect.IsPointInPart(AX, AY: Integer): Boolean;
begin
  Result := (AX >= Rect.Left) and (AX <= Rect.Right) and
    (AY >= Rect.Top) and (AY <= Rect.Bottom);
end;

{ TLazRegionPolygon }

function TLazRegionPolygon.IsPointInPart(AX, AY: Integer): Boolean;
begin
  Result := IsPointInPolygon(AX, AY, Points);
end;

{ TLazRegion }

constructor TLazRegion.Create;
begin
  inherited Create;
  Parts := TFPList.Create;
  IsSimpleRectRegion := True;
end;

destructor TLazRegion.Destroy;
begin
  Parts.Free;
  inherited Destroy;
end;

procedure TLazRegion.Assign(ASrcRegion: TLazRegion);
begin
  Clear;
  AddPartsFromRegion(ASrcRegion);
end;

procedure TLazRegion.Clear;
var
  i: Integer;
begin
  // Free all items
  for i := 0 to Parts.Count - 1 do
    TLazRegionPart(Parts.Items[i]).Free;
  Parts.Clear;

  IsSimpleRectRegion := True;
  Rect := Bounds(0, 0, 0, 0);
end;

procedure TLazRegion.CombineWith(ASrcRegion: TLazRegion; AOperation: Longint);
begin
  case AOperation of
    {RGN_AND:
      QRegion_intersected(RSrc1, RDest, RSrc2);}
    RGN_COPY:
    begin
      Assign(ASrcRegion);
    end;
{    RGN_DIFF:
      QRegion_subtracted(RSrc1, RDest, RSrc2);}
    RGN_OR:
      AddPartsFromRegion(ASrcRegion);
    {RGN_XOR:
      QRegion_xored(RSrc1, RDest, RSrc2);}
  end;
end;

function TLazRegion.GetRegionKind: Longint;
begin
  if not IsSimpleRectRegion then
    Result := COMPLEXREGION
  else if IsSimpleRectEmpty() then
    Result := NULLREGION
  else
    Result := SIMPLEREGION;
end;

function TLazRegion.IsSimpleRectEmpty: Boolean;
begin
  Result := (Rect.Bottom - Rect.Top <= 0) or (Rect.Right - Rect.Left <= 0);
end;

procedure TLazRegion.AddPart(APart: TLazRegionPart);
begin
  Parts.Add(APart);
  DoChangeToComplexRegion();
end;

procedure TLazRegion.AddRectangle(ARect: TRect);
var
  lNewRect: TLazRegionRect;
begin
  lNewRect := TLazRegionRect.Create;
  lNewRect.Rect := ARect;
  AddPart(lNewRect);
end;

procedure TLazRegion.AddPolygon(var APoints: TPointArray;
  AFillMode: TLazRegionFillMode);
var
  lNewPolygon: TLazRegionPolygon;
begin
  lNewPolygon := TLazRegionPolygon.Create;
  lNewPolygon.Points := APoints;
  lNewPolygon.FillMode := AFillMode;
  AddPart(lNewPolygon);
end;

procedure TLazRegion.AddEllipse(AX1, AY1, AX2, AY2: Integer);
var
  lNewEllipse: TLazRegionEllipse;
begin
  lNewEllipse := TLazRegionEllipse.Create;
  lNewEllipse.X1 := AX1;
  lNewEllipse.Y1 := AY1;
  lNewEllipse.X2 := AX2;
  lNewEllipse.Y2 := AY2;
  AddPart(lNewEllipse);
end;

procedure TLazRegion.AddPartsFromRegion(ASrcRegion: TLazRegion);
var
  i: Integer;
begin
  if ASrcRegion.IsSimpleRectRegion then
  begin
    if IsSimpleRectRegion and IsSimpleRectEmpty() then
      Rect := ASrcRegion.Rect
    else
      AddRectangle(ASrcRegion.Rect);
  end
  else
  begin
    for i := 0 to ASrcRegion.Parts.Count-1 do
    begin
      Parts.Add(ASrcRegion.Parts.Items[i]);
    end;
    IsSimpleRectRegion := False;
  end;
end;

procedure TLazRegion.DoChangeToComplexRegion;
var
  OldIsSimpleRectRegion: Boolean;
begin
  OldIsSimpleRectRegion := IsSimpleRectRegion; // This avoids an endless loop when calling AddRectangle
  IsSimpleRectRegion := False;
  if OldIsSimpleRectRegion and (not IsSimpleRectEmpty()) then
    AddRectangle(Rect);
end;

procedure TLazRegion.SetAsSimpleRectRegion(ARect: TRect);
begin
  Clear;
  IsSimpleRectRegion := True;
  Rect := ARect;
end;

function TLazRegion.GetBoundingRect: TRect;
begin
  Result := Rect;
end;

{
  Checks if a point is inside this region
}
function TLazRegion.IsPointInRegion(AX, AY: Integer): Boolean;
var
  i: Integer;
begin
  if IsSimpleRectRegion then
  begin
    Result := (AX >= Rect.Left) and (AX <= Rect.Right) and
      (AY >= Rect.Top) and (AY <= Rect.Bottom);
  end
  else
  begin
    Result := False;
    for i := 0 to Parts.Count-1 do
    begin
      // being inside 1 subpart is enough
      if TLazRegionPart(Parts.Items[i]).IsPointInPart(AX, AY) then
      begin
        Result := True;
        Exit;
      end;
    end;
  end;
end;

{ TLazRegionWithChilds }

constructor TLazRegionWithChilds.Create;
begin
  inherited Create;
  Childs := TFPList.Create;
end;

destructor TLazRegionWithChilds.Destroy;
begin
  Childs.Free;
  inherited Destroy;
end;

{
  Returns itself or a child, depending on where the point was found
  or nil if the point is neither in the region nor in any children

  Part of the behavior is implemented in TLazRegionWithChilds
}
function TLazRegionWithChilds.IsPointInRegion(AX, AY: Integer): TLazRegionWithChilds;
var
  i: Integer;
  lIsInside: Boolean;
begin
  Result := nil;
  // First check if it is inside itself
  lIsInside := inherited IsPointInRegion(AX, AY);

  // If it is, then check if it is in any of the children
  if lIsInside then
  begin
    Result := nil;

    // The order here is important to respect the Z-order of controls
    for i := Childs.Count-1 downto 0 do
    begin
      Result := TLazRegionWithChilds(Childs.Items[i]).IsPointInRegion(AX, AY);
      if Result <> nil then Break;
    end;

    // if it wasn't in any sub region, it is really in this region
    if Result = nil then Result := Self;
  end;
end;

end.