1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520
|
{
*****************************************************************************
This file is part of the Lazarus Component Library (LCL)
See the file COPYING.modifiedLGPL.txt, included in this distribution,
for details about the license.
*****************************************************************************
}
unit agl;
{$ifdef fpc}
{$mode objfpc}
{$Packrecords C}
{$calling cdecl}
{$linkframework AGL}
{$endif}
interface
uses GL, GLU;
{Type
PAGLContext = ^AGLContext;
PAGLDevice = ^AGLDevice;
PAGLDrawable = ^AGLDrawable;
PAGLPbuffer = ^AGLPbuffer;
PAGLPixelFormat = ^AGLPixelFormat;
PAGLRendererInfo = ^AGLRendererInfo;
PGLenum = ^GLenum;
PGLint = ^GLint;
PGLubyte = ^GLubyte;
PGLvoid = ^GLvoid;}
{
** AGL API version.
}
const
AGL_VERSION_2_0 = 1;
{
** Macintosh device type.
}
type
TGDHandle = ptrint;
TCGrafPtr = Pointer;
PAGLDevice = ^TAGLDevice;
TAGLDevice = TGDHandle;
{
** Macintosh drawable type.
}
PAGLDrawable = ^TAGLDrawable;
TAGLDrawable = TCGrafPtr;
{
** AGL opaque data.
}
TAGLRendererInfo = Pointer;
TAGLPixelFormat = Pointer;
TAGLContext = Pointer;
TAGLPbuffer = Pointer;
PAGLPbuffer = ^TAGLPbuffer;
{********************************************************************** }
{
** Attribute names for aglChoosePixelFormat and aglDescribePixelFormat.
}
const
AGL_NONE = 0;
{ choose from all available renderers }
AGL_ALL_RENDERERS = 1;
{ depth of the index buffer }
AGL_BUFFER_SIZE = 2;
{ level in plane stacking }
AGL_LEVEL = 3;
{ choose an RGBA format }
AGL_RGBA = 4;
{ double buffering supported }
AGL_DOUBLEBUFFER = 5;
{ stereo buffering supported }
AGL_STEREO = 6;
{ number of aux buffers }
AGL_AUX_BUFFERS = 7;
{ number of red component bits }
AGL_RED_SIZE = 8;
{ number of green component bits }
AGL_GREEN_SIZE = 9;
{ number of blue component bits }
AGL_BLUE_SIZE = 10;
{ number of alpha component bits }
AGL_ALPHA_SIZE = 11;
{ number of depth bits }
AGL_DEPTH_SIZE = 12;
{ number of stencil bits }
AGL_STENCIL_SIZE = 13;
{ number of red accum bits }
AGL_ACCUM_RED_SIZE = 14;
{ number of green accum bits }
AGL_ACCUM_GREEN_SIZE = 15;
{ number of blue accum bits }
AGL_ACCUM_BLUE_SIZE = 16;
{ number of alpha accum bits }
AGL_ACCUM_ALPHA_SIZE = 17;
{
** Extended attributes
}
{ frame buffer bits per pixel }
AGL_PIXEL_SIZE = 50;
{ never choose smaller buffers than requested }
AGL_MINIMUM_POLICY = 51;
{ choose largest buffers of type requested }
AGL_MAXIMUM_POLICY = 52;
{ choose an off-screen capable renderer }
AGL_OFFSCREEN = 53;
{ choose a full-screen capable renderer }
AGL_FULLSCREEN = 54;
{ number of multi sample buffers }
AGL_SAMPLE_BUFFERS_ARB = 55;
{ number of samples per multi sample buffer }
AGL_SAMPLES_ARB = 56;
{ independent depth and/or stencil buffers for the aux buffer }
AGL_AUX_DEPTH_STENCIL = 57;
{ color buffers store floating point pixels }
AGL_COLOR_FLOAT = 58;
{ choose multisample }
AGL_MULTISAMPLE = 59;
{ choose supersample }
AGL_SUPERSAMPLE = 60;
{ request alpha filtering }
AGL_SAMPLE_ALPHA = 61;
{
** Renderer management
}
{ request renderer by ID }
AGL_RENDERER_ID = 70;
{ choose a single renderer for all screens }
AGL_SINGLE_RENDERER = 71;
{ disable all failure recovery systems }
AGL_NO_RECOVERY = 72;
{ choose a hardware accelerated renderer }
AGL_ACCELERATED = 73;
{ choose the closest color buffer to request }
AGL_CLOSEST_POLICY = 74;
{ renderer does not need failure recovery }
AGL_ROBUST = 75;
{ back buffer contents are valid after swap }
AGL_BACKING_STORE = 76;
{ renderer is multi-processor safe }
AGL_MP_SAFE = 78;
{ can be used to render to a window }
AGL_WINDOW = 80;
{ single window can span multiple screens }
AGL_MULTISCREEN = 81;
{ virtual screen number }
AGL_VIRTUAL_SCREEN = 82;
{ renderer is opengl compliant }
AGL_COMPLIANT = 83;
{ can be used to render to a pbuffer }
AGL_PBUFFER = 90;
{ can be used to render offline to a pbuffer }
AGL_REMOTE_PBUFFER = 91;
{
** Property names for aglDescribeRenderer
}
{ #define AGL_OFFSCREEN 53 }
{ #define AGL_FULLSCREEN 54 }
{ #define AGL_RENDERER_ID 70 }
{ #define AGL_ACCELERATED 73 }
{ #define AGL_ROBUST 75 }
{ #define AGL_BACKING_STORE 76 }
{ #define AGL_MP_SAFE 78 }
{ #define AGL_WINDOW 80 }
{ #define AGL_MULTISCREEN 81 }
{ #define AGL_COMPLIANT 83 }
{ #define AGL_PBUFFER 90 }
AGL_BUFFER_MODES = 100;
AGL_MIN_LEVEL = 101;
AGL_MAX_LEVEL = 102;
AGL_COLOR_MODES = 103;
AGL_ACCUM_MODES = 104;
AGL_DEPTH_MODES = 105;
AGL_STENCIL_MODES = 106;
AGL_MAX_AUX_BUFFERS = 107;
AGL_VIDEO_MEMORY = 120;
AGL_TEXTURE_MEMORY = 121;
AGL_RENDERER_COUNT = 128;
{
** Integer parameter names
}
{ Enable or set the swap rectangle }
AGL_SWAP_RECT = 200;
{ Enable or set the buffer rectangle }
AGL_BUFFER_RECT = 202;
{ Enable or disable the swap async limit }
AGL_SWAP_LIMIT = 203;
{ Enable or disable colormap tracking }
AGL_COLORMAP_TRACKING = 210;
{ Set a colormap entry to index, r, g, b }
AGL_COLORMAP_ENTRY = 212;
{ Enable or disable all rasterization }
AGL_RASTERIZATION = 220;
{ 0 -> Don't sync, n -> Sync every n retrace }
AGL_SWAP_INTERVAL = 222;
{ Validate state for multi-screen functionality }
AGL_STATE_VALIDATION = 230;
{ Set the buffer name. Allows for multi ctx to share a buffer }
AGL_BUFFER_NAME = 231;
{ Order the current context in front of all the other contexts. }
AGL_ORDER_CONTEXT_TO_FRONT = 232;
{ aglGetInteger only - returns the ID of the drawable surface for the context }
AGL_CONTEXT_SURFACE_ID = 233;
{ aglGetInteger only - returns the display ID(s) of all displays touched by the context, up to a maximum of 32 displays }
AGL_CONTEXT_DISPLAY_ID = 234;
{ Position of OpenGL surface relative to window: 1 -> Above window, -1 -> Below Window }
AGL_SURFACE_ORDER = 235;
{ Opacity of OpenGL surface: 1 -> Surface is opaque (default), 0 -> non-opaque }
AGL_SURFACE_OPACITY = 236;
{ Enable or set the drawable clipping region }
AGL_CLIP_REGION = 254;
{ Enable the capture of only a single display for aglFullScreen, normally disabled }
AGL_FS_CAPTURE_SINGLE = 255;
{ 2 params. Width/height of surface backing size }
AGL_SURFACE_BACKING_SIZE = 304;
{ Enable or disable surface backing size override }
AGL_ENABLE_SURFACE_BACKING_SIZE = 305;
{ Flag surface to candidate for deletion }
AGL_SURFACE_VOLATILE = 306;
{
** Option names for aglConfigure.
}
{ Set the size of the pixel format cache }
AGL_FORMAT_CACHE_SIZE = 501;
{ Reset the pixel format cache }
AGL_CLEAR_FORMAT_CACHE = 502;
{ Whether to retain loaded renderers in memory }
AGL_RETAIN_RENDERERS = 503;
{ buffer_modes }
AGL_MONOSCOPIC_BIT = $00000001;
AGL_STEREOSCOPIC_BIT = $00000002;
AGL_SINGLEBUFFER_BIT = $00000004;
AGL_DOUBLEBUFFER_BIT = $00000008;
{ bit depths }
AGL_0_BIT = $00000001;
AGL_1_BIT = $00000002;
AGL_2_BIT = $00000004;
AGL_3_BIT = $00000008;
AGL_4_BIT = $00000010;
AGL_5_BIT = $00000020;
AGL_6_BIT = $00000040;
AGL_8_BIT = $00000080;
AGL_10_BIT = $00000100;
AGL_12_BIT = $00000200;
AGL_16_BIT = $00000400;
AGL_24_BIT = $00000800;
AGL_32_BIT = $00001000;
AGL_48_BIT = $00002000;
AGL_64_BIT = $00004000;
AGL_96_BIT = $00008000;
AGL_128_BIT = $00010000;
{ color modes }
{ 8 rgb bit/pixel, RGB=7:0, inverse colormap }
AGL_RGB8_BIT = $00000001;
{ 8-8 argb bit/pixel, A=7:0, RGB=7:0, inverse colormap }
AGL_RGB8_A8_BIT = $00000002;
{ 8 rgb bit/pixel, B=7:6, G=5:3, R=2:0 }
AGL_BGR233_BIT = $00000004;
{ 8-8 argb bit/pixel, A=7:0, B=7:6, G=5:3, R=2:0 }
AGL_BGR233_A8_BIT = $00000008;
{ 8 rgb bit/pixel, R=7:5, G=4:2, B=1:0 }
AGL_RGB332_BIT = $00000010;
{ 8-8 argb bit/pixel, A=7:0, R=7:5, G=4:2, B=1:0 }
AGL_RGB332_A8_BIT = $00000020;
{ 16 rgb bit/pixel, R=11:8, G=7:4, B=3:0 }
AGL_RGB444_BIT = $00000040;
{ 16 argb bit/pixel, A=15:12, R=11:8, G=7:4, B=3:0 }
AGL_ARGB4444_BIT = $00000080;
{ 8-16 argb bit/pixel, A=7:0, R=11:8, G=7:4, B=3:0 }
AGL_RGB444_A8_BIT = $00000100;
{ 16 rgb bit/pixel, R=14:10, G=9:5, B=4:0 }
AGL_RGB555_BIT = $00000200;
{ 16 argb bit/pixel, A=15, R=14:10, G=9:5, B=4:0 }
AGL_ARGB1555_BIT = $00000400;
{ 8-16 argb bit/pixel, A=7:0, R=14:10, G=9:5, B=4:0 }
AGL_RGB555_A8_BIT = $00000800;
{ 16 rgb bit/pixel, R=15:11, G=10:5, B=4:0 }
AGL_RGB565_BIT = $00001000;
{ 8-16 argb bit/pixel, A=7:0, R=15:11, G=10:5, B=4:0 }
AGL_RGB565_A8_BIT = $00002000;
{ 32 rgb bit/pixel, R=23:16, G=15:8, B=7:0 }
AGL_RGB888_BIT = $00004000;
{ 32 argb bit/pixel, A=31:24, R=23:16, G=15:8, B=7:0 }
AGL_ARGB8888_BIT = $00008000;
{ 8-32 argb bit/pixel, A=7:0, R=23:16, G=15:8, B=7:0 }
AGL_RGB888_A8_BIT = $00010000;
{ 32 rgb bit/pixel, R=29:20, G=19:10, B=9:0 }
AGL_RGB101010_BIT = $00020000;
{ 32 argb bit/pixel, A=31:30 R=29:20, G=19:10, B=9:0 }
AGL_ARGB2101010_BIT = $00040000;
{ 8-32 argb bit/pixel, A=7:0 R=29:20, G=19:10, B=9:0 }
AGL_RGB101010_A8_BIT = $00080000;
{ 48 rgb bit/pixel, R=35:24, G=23:12, B=11:0 }
AGL_RGB121212_BIT = $00100000;
{ 48 argb bit/pixel, A=47:36, R=35:24, G=23:12, B=11:0 }
AGL_ARGB12121212_BIT = $00200000;
{ 64 rgb bit/pixel, R=47:32, G=31:16, B=15:0 }
AGL_RGB161616_BIT = $00400000;
{ 64 argb bit/pixel, A=63:48, R=47:32, G=31:16, B=15:0 }
AGL_ARGB16161616_BIT = $00800000;
{ 8 bit color look up table (deprecated) }
AGL_INDEX8_BIT = $20000000;
{ 16 bit color look up table (deprecated) }
AGL_INDEX16_BIT = $40000000;
{ 64 rgb bit/pixel, half float }
AGL_RGBFLOAT64_BIT = $01000000;
{ 64 argb bit/pixel, half float }
AGL_RGBAFLOAT64_BIT = $02000000;
{ 128 rgb bit/pixel, ieee float }
AGL_RGBFLOAT128_BIT = $04000000;
{ 128 argb bit/pixel, ieee float }
AGL_RGBAFLOAT128_BIT = $08000000;
{ 256 rgb bit/pixel, ieee double }
AGL_RGBFLOAT256_BIT = $10000000;
{ 256 argb bit/pixel, ieee double }
AGL_RGBAFLOAT256_BIT = $20000000;
{
** Error return values from aglGetError.
}
{ no error }
AGL_NO_ERROR = 0;
{ invalid pixel format attribute }
AGL_BAD_ATTRIBUTE = 10000;
{ invalid renderer property }
AGL_BAD_PROPERTY = 10001;
{ invalid pixel format }
AGL_BAD_PIXELFMT = 10002;
{ invalid renderer info }
AGL_BAD_RENDINFO = 10003;
{ invalid context }
AGL_BAD_CONTEXT = 10004;
{ invalid drawable }
AGL_BAD_DRAWABLE = 10005;
{ invalid graphics device }
AGL_BAD_GDEV = 10006;
{ invalid context state }
AGL_BAD_STATE = 10007;
{ invalid numerical value }
AGL_BAD_VALUE = 10008;
{ invalid share context }
AGL_BAD_MATCH = 10009;
{ invalid enumerant }
AGL_BAD_ENUM = 10010;
{ invalid offscreen drawable }
AGL_BAD_OFFSCREEN = 10011;
{ invalid offscreen drawable }
AGL_BAD_FULLSCREEN = 10012;
{ invalid window }
AGL_BAD_WINDOW = 10013;
{ invalid pointer }
AGL_BAD_POINTER = 10014;
{ invalid code module }
AGL_BAD_MODULE = 10015;
{ memory allocation failure }
AGL_BAD_ALLOC = 10016;
{ invalid CoreGraphics connection }
AGL_BAD_CONNECTION = 10017;
{********************************************************************** }
{
** Pixel format functions
}
(* Const before type ignored *)
(* Const before type ignored *)
function aglChoosePixelFormat(gdevs:PAGLDevice; ndev:GLint; attribs:PGLint):TAGLPixelFormat;cdecl;external;
procedure aglDestroyPixelFormat(pix:TAGLPixelFormat);cdecl;external;
function aglNextPixelFormat(pix:TAGLPixelFormat):TAGLPixelFormat;cdecl;external;
function aglDescribePixelFormat(pix:TAGLPixelFormat; attrib:GLint; value:PGLint):GLboolean;cdecl;external;
function aglDevicesOfPixelFormat(pix:TAGLPixelFormat; ndevs:PGLint):PAGLDevice;cdecl;external;
{
** Renderer information functions
}
(* Const before type ignored *)
function aglQueryRendererInfo(gdevs:PAGLDevice; ndev:GLint):TAGLRendererInfo;cdecl;external;
procedure aglDestroyRendererInfo(rend:TAGLRendererInfo);cdecl;external;
function aglNextRendererInfo(rend:TAGLRendererInfo):TAGLRendererInfo;cdecl;external;
function aglDescribeRenderer(rend:TAGLRendererInfo; prop:GLint; value:PGLint):GLboolean;cdecl;external;
{
** Context functions
}
function aglCreateContext(pix:TAGLPixelFormat; share:TAGLContext):TAGLContext;cdecl;external;
function aglDestroyContext(ctx:TAGLContext):GLboolean;cdecl;external;
function aglCopyContext(src:TAGLContext; dst:TAGLContext; mask:GLuint):GLboolean;cdecl;external;
function aglUpdateContext(ctx:TAGLContext):GLboolean;cdecl;external;
{
** Current state functions
}
function aglSetCurrentContext(ctx:TAGLContext):GLboolean;cdecl;external;
function aglGetCurrentContext:TAGLContext;cdecl;external;
{
** Drawable Functions
}
function aglSetDrawable(ctx:TAGLContext; draw:TAGLDrawable):GLboolean;cdecl;external;
function aglSetOffScreen(ctx:TAGLContext; width:GLsizei; height:GLsizei; rowbytes:GLsizei; baseaddr:PGLvoid):GLboolean;cdecl;external;
function aglSetFullScreen(ctx:TAGLContext; width:GLsizei; height:GLsizei; freq:GLsizei; device:GLint):GLboolean;cdecl;external;
function aglGetDrawable(ctx:TAGLContext):TAGLDrawable;cdecl;external;
{
** Virtual screen functions
}
function aglSetVirtualScreen(ctx:TAGLContext; screen:GLint):GLboolean;cdecl;external;
function aglGetVirtualScreen(ctx:TAGLContext):GLint;cdecl;external;
{
** Obtain version numbers
}
procedure aglGetVersion(major:PGLint; minor:PGLint);cdecl;external;
{
** Global library options
}
function aglConfigure(pname:GLenum; param:GLuint):GLboolean;cdecl;external;
{
** Swap functions
}
procedure aglSwapBuffers(ctx:TAGLContext);cdecl;external;
{
** Per context options
}
function aglEnable(ctx:TAGLContext; pname:GLenum):GLboolean;cdecl;external;
function aglDisable(ctx:TAGLContext; pname:GLenum):GLboolean;cdecl;external;
function aglIsEnabled(ctx:TAGLContext; pname:GLenum):GLboolean;cdecl;external;
(* Const before type ignored *)
function aglSetInteger(ctx:TAGLContext; pname:GLenum; params:PGLint):GLboolean;cdecl;external;
function aglGetInteger(ctx:TAGLContext; pname:GLenum; params:PGLint):GLboolean;cdecl;external;
{
** Font function
}
type
_AGLStyle = 0..255;
function aglUseFont(ctx:TAGLContext; fontID:GLint; face:_AGLStyle; size:GLint; first:GLint;
count:GLint; base:GLint):GLboolean;cdecl;external;
{
** Error functions
}
function aglGetError:GLenum;cdecl;external;
(* Const before type ignored *)
function aglErrorString(code:GLenum):PGLubyte;cdecl;external;
{
** Soft reset function
}
procedure aglResetLibrary;cdecl;external;
{
** Surface texture function
}
procedure aglSurfaceTexture(context:TAGLContext; target:GLenum; internalformat:GLenum; surfacecontext:TAGLContext);cdecl;external;
{
** PBuffer functions
}
function aglCreatePBuffer(width:GLint; height:GLint; target:GLenum; internalFormat:GLenum; max_level:longint;
pbuffer:PAGLPbuffer):GLboolean;cdecl;external;
function aglDestroyPBuffer(pbuffer:TAGLPbuffer):GLboolean;cdecl;external;
function aglDescribePBuffer(pbuffer:TAGLPbuffer; width:PGLint; height:PGLint; target:PGLenum; internalFormat:PGLenum;
max_level:PGLint):GLboolean;cdecl;external;
function aglTexImagePBuffer(ctx:TAGLContext; pbuffer:TAGLPbuffer; source:GLint):GLboolean;cdecl;external;
{
** Pbuffer Drawable Functions
}
function aglSetPBuffer(ctx:TAGLContext; pbuffer:TAGLPbuffer; face:GLint; level:GLint; screen:GLint):GLboolean;cdecl;external;
function aglGetPBuffer(ctx:TAGLContext; pbuffer:PAGLPbuffer; face:PGLint; level:PGLint; screen:PGLint):GLboolean;cdecl;external;
{
** CGL functions
}
function aglGetCGLContext(ctx:TAGLContext; cgl_ctx:Ppointer):GLboolean;cdecl;external;
function aglGetCGLPixelFormat(pix:TAGLPixelFormat; cgl_pix:Ppointer):GLboolean;cdecl;external;
implementation
end.
|