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/***************************************************************************
shrapnells.h - description
-------------------
begin : Sat Sep 8 2001
copyright : (C) 2001 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
typedef struct {
SDL_Surface *pic;
Vector v;
float x, y;
float alpha;
} Shrapnell;
/*
====================================================================
Initate or delete shrapnell list
====================================================================
*/
void shrapnells_init();
void shrapnells_delete();
/*
====================================================================
Create shrapnells from surface (surf,sx,sy,sw,sh) and put it to
screen position (px,py). The vector imp is the
impuls and type the type of what caused the destruction.
====================================================================
*/
void shrapnells_create( SDL_Surface *surf,
int sx, int sy, int sw, int sh, int px, int py,
int type, Vector imp );
/*
====================================================================
Remove all shrapnells
====================================================================
*/
void shrapnells_reset();
/*
====================================================================
Show, hide all shrapnells.
====================================================================
*/
void shrapnells_hide();
void shrapnells_show();
/*
====================================================================
Update and remove expired shrapnells
====================================================================
*/
void shrapnells_update( int ms );
/*
====================================================================
Brick explosion animations.
====================================================================
*/
void exp_load();
void exp_delete();
void exps_clear();
void exp_create( int x, int y );
void exps_hide();
void exps_show();
void exps_update( int ms );
void exps_set_dark( int dark );
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