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/***************************************************************************
gui_theme.c - description
-------------------
begin : Fri Oct 11 2002
copyright : (C) 2002 by Michael Speck
email : kulkanie@gmx.net
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include "gui_theme.h"
#define ABORT( msg ) { fprintf( stderr, "%s\n", msg ); exit(1); }
GuiTheme *gui_theme = 0;
/*
====================================================================
Load a theme from a theme directory. The surface path set by
stk_surface_set_path() is prepended.
====================================================================
*/
GuiTheme* gui_theme_load( char *name )
{
GuiTheme *theme = calloc( 1, sizeof( GuiTheme ) );
if ( theme == 0 ) ABORT( "Out Of Memory" )
theme->box_wallpaper =
stk_surface_load( SDL_SWSURFACE,
"%s/box_wallpaper.png", name );
theme->widget_wallpaper =
stk_surface_load( SDL_SWSURFACE,
"%s/widget_wallpaper.png", name );
theme->box_frame =
stk_surface_load( SDL_SWSURFACE,
"%s/box_frame.png", name );
theme->widget_frame =
stk_surface_load( SDL_SWSURFACE,
"%s/widget_frame.png", name );
theme->button_frame_normal =
stk_surface_load( SDL_SWSURFACE,
"%s/button_frame_normal.png", name );
theme->button_frame_clicked =
stk_surface_load( SDL_SWSURFACE,
"%s/button_frame_clicked.png", name );
theme->button_wallpaper_normal =
stk_surface_load( SDL_SWSURFACE,
"%s/button_wallpaper_normal.png", name );
theme->button_wallpaper_focused =
stk_surface_load( SDL_SWSURFACE,
"%s/button_wallpaper_focused.png", name );
theme->scrollbar_arrows =
stk_surface_load( SDL_SWSURFACE,
"%s/scrollbar_arrows.png", name );
theme->scrollbar_arrow_size =
theme->scrollbar_arrows->h;
theme->checkbox =
stk_surface_load( SDL_SWSURFACE,
"%s/checkbox.png", name );
theme->checkbox_size = theme->checkbox->h;
theme->progress_high =
stk_surface_load( SDL_SWSURFACE,
"%s/progress_high.png", name );
theme->progress_medium =
stk_surface_load( SDL_SWSURFACE,
"%s/progress_medium.png", name );
theme->progress_low =
stk_surface_load( SDL_SWSURFACE,
"%s/progress_low.png", name );
theme->list_item_color =
stk_surface_load( SDL_SWSURFACE,
"%s/list_item_color.png", name );
theme->spinbutton_arrows =
stk_surface_load( SDL_SWSURFACE,
"%s/spinbutton_arrows.png", name );
theme->spinbutton_arrow_size =
theme->spinbutton_arrows->h;
theme->font =
stk_font_load( SDL_SWSURFACE, "%s/font.png", name );
theme->edit_font =
stk_font_load( SDL_SWSURFACE, "%s/font.png", name );
theme->label_font =
stk_font_load( SDL_SWSURFACE, "%s/font.png", name );
theme->button_font = theme->font;
theme->progressbar_font = theme->font;
theme->click_sound =
stk_sound_load( -1, "%s/click.wav", name );
theme->type_sound =
stk_sound_load( -1, "%s/edit.wav", name );
return theme;
}
/*
====================================================================
Free the memory of a surface if not NULL and reset the pointer
to NULL.
====================================================================
*/
void gui_theme_delete( GuiTheme **theme )
{
if ( *theme ) {
stk_surface_free( &(*theme)->box_wallpaper );
stk_surface_free( &(*theme)->widget_wallpaper );
stk_surface_free( &(*theme)->box_frame );
stk_surface_free( &(*theme)->widget_frame );
stk_surface_free( &(*theme)->button_frame_normal );
stk_surface_free( &(*theme)->button_frame_clicked );
stk_surface_free( &(*theme)->button_wallpaper_normal );
stk_surface_free( &(*theme)->button_wallpaper_focused );
stk_surface_free( &(*theme)->scrollbar_arrows );
stk_surface_free( &(*theme)->checkbox );
stk_surface_free( &(*theme)->progress_high );
stk_surface_free( &(*theme)->progress_medium );
stk_surface_free( &(*theme)->progress_low );
stk_surface_free( &(*theme)->list_item_color );
stk_surface_free( &(*theme)->spinbutton_arrows );
stk_font_free( &(*theme)->font );
stk_font_free( &(*theme)->edit_font );
stk_font_free( &(*theme)->label_font );
stk_sound_free( &(*theme)->click_sound );
stk_sound_free( &(*theme)->type_sound );
free( *theme ); *theme = 0;
}
}
/*
====================================================================
Select the current theme. New widgets will use its graphics.
====================================================================
*/
void gui_theme_select( GuiTheme *theme )
{
gui_theme = theme;
}
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