File: levels.c

package info (click to toggle)
lbreakout2 2.6.5-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm, bullseye, buster
  • size: 8,888 kB
  • sloc: ansic: 29,983; sh: 4,352; makefile: 958; yacc: 288; sed: 16
file content (505 lines) | stat: -rw-r--r-- 15,573 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
/***************************************************************************
                          levels.c  -  description
                             -------------------
    begin                : Thu Sep 6 2001
    copyright            : (C) 2001 by Michael Speck
    email                : kulkanie@gmx.net
 ***************************************************************************/

/***************************************************************************
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 ***************************************************************************/

#include "levels.h"

/*
====================================================================
Locals
====================================================================
*/

/*
====================================================================
Read in next line.
====================================================================
*/
static int next_line( FILE *file, char *buffer )
{
    /* lines with an # are comments: ignore them */
    if ( !fgets( buffer, 1023, file ) ) return 0;
    if ( buffer[strlen(buffer) - 1] == 10 )
        buffer[strlen(buffer) - 1] = 0;
    return 1;
}

/* compare with brick conversion table and return true or false
 * depending on whether brick is destructible by normal hit */
static int is_destructible( char brick )
{
    if ( (brick >= 'a' && brick <= 'k') ||
         (brick >= 'x' && brick <= 'z') ||
          brick == 'v' || 
          brick == '*' ||
          brick == '!' )
        return 1;
    return 0;
}

/*
====================================================================
Publics
====================================================================
*/

/*
====================================================================
Open a levelset file by name.
====================================================================
*/
FILE *levelset_open( const char *fname, char *mode )
{
	FILE *file;
	char path[512];
	if ( fname[0] == '~' ) {
		snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s", 
			(getenv( "HOME" )?getenv( "HOME" ):"."), 
			CONFIG_DIR_NAME, fname + 1 );
	}
	else
	if ( fname[0] != '/' ) /* keep global pathes */
		snprintf( path, sizeof(path)-1, "%s/levels/%s", SRC_DIR, fname );
	else
		snprintf( path, sizeof(path)-1, "%s", fname );
				
	if ( ( file = fopen( path, mode ) ) == 0 ) {
		fprintf( stderr, "couldn't open %s\n", path );
		return 0;
	}
	return file;
}
/*
====================================================================
Load all levels from file and add them to the list.
====================================================================
*/
int levels_load( const char *fname, List *levels, int *version, int *update )
{
	/* load all levels from levelset 'fname' and put
	   them to list 'levels' */
	FILE *file;
	Level *level;
	/* get file handle */
	if ( ( file = levelset_open( fname, "rb" ) ) == 0 )
		return 0;
	/* check version */
	levelset_get_version( file, version, update );
	/* read levels */
	while( ( level = level_load( file ) ) != 0 ) 
		list_add( levels, level );
	fclose( file );
	return 1;
}
/*
====================================================================
Load all levels from either 
home directory (fname begins with ~) or installation directory.
addBonusLevels is also the seed if not 0.
====================================================================
*/
LevelSet *levelset_load( const char *fname, int addBonusLevels )
{
	int version, update, i, j, num;
	LevelSet *set;
    Level *level;
	List *levels = list_create( LIST_NO_AUTO_DELETE, 0 );

    /* check virtual sets */
    if (fname[0]=='!')
    {
        set = levelset_create_empty(1,"Michael Speck","Bonus Level");
        sprintf(set->name,"%s",fname);
        if (!strcmp(fname,_("!JUMPING_JACK!")))
            set->levels[0]->type = LT_JUMPING_JACK;
        else
        if (!strcmp(fname,_("!OUTBREAK!")))
            set->levels[0]->type = LT_OUTBREAK;
        else
        if (!strcmp(fname,_("!BARRIER!")))
            set->levels[0]->type = LT_BARRIER;
        else
        if (!strcmp(fname,_("!SITTING_DUCKS!")))
            set->levels[0]->type = LT_SITTING_DUCKS;
        else
        if (!strcmp(fname,_("!HUNTER!")))
            set->levels[0]->type = LT_HUNTER;
        else
        if (!strcmp(fname,_("!INVADERS!")))
            set->levels[0]->type = LT_DEFENDER;
        return set;
    }
    
    /* load normal file */
	levels_load( fname, levels, &version, &update );
    
    /* add bonus levels every four normal levels */
    if (addBonusLevels)
    {
        srand(addBonusLevels);
        num = levels->count / 4;
        for (i=0,j=4;i<num;i++)
        {
            level = level_create_empty("Michael Speck", "Bonus Level");
            level->type = RANDOM(LT_JUMPING_JACK,LT_LAST-1);
            list_insert(levels,level,j);
            j += 5;
        }
    }
    
	set = levelset_build_from_list( levels, fname, version, update );
	if ( set == 0 )
		fprintf( stderr, "empty levelset: %s\n", fname );
	else
		printf( "%s v%i.%02i: %i levels\n", fname, set->version, set->update, set->count );
	return set;
}
/*
====================================================================
Load all levelSETS listed in 'levelsets' (names) into one big
levelset and shake the levels a bit. Use a fixed seed for this
and reinit random generator with current time when done.
Use sets from install directory only (no preceding ~)
====================================================================
*/
LevelSet *levelset_load_all( List *levelsets, int seed, int addBonusLevels )
{
	LevelSet *set;
	char *setname;
	int version, update;
	List *levels = list_create( LIST_NO_AUTO_DELETE, 0 );
	int i, j, num;
	ListEntry *entry;
	Level **pointers, *level;

        /* use sets from install directory only (no preceding ~) */
	list_reset( levelsets );
	while ( (setname = list_next( levelsets )) && setname[0] != '~' )
        levels_load( setname, levels, &version, &update );
	
    /* shake the levels a bit */
    srand(seed);
    list_reset( levels ); i = 0;
    pointers = calloc( levels->count, sizeof( Level* ) );
    while ( ( level = list_next( levels ) ) ) {
        i = rand() % levels->count;
        while ( pointers[i] ) {
            i++;
            if ( i == levels->count )
                i = 0;
        }
        pointers[i] = level;
    }
    entry = levels->head->next;
    for ( i = 0; i < levels->count; i++ ) {
        entry->item = pointers[i];
        entry = entry->next;
    }
    free( pointers );
    /* add bonus levels every four normal levels */
    if (addBonusLevels)
    {
        srand(addBonusLevels);
        num = levels->count / 4;
        for (i=0,j=4;i<num;i++)
        {
            level = level_create_empty("Michael Speck", "Bonus Level");
            level->type = RANDOM(LT_JUMPING_JACK,LT_LAST-1);
            list_insert(levels,level,j);
            j += 5;
        }
    }
    srand(time(0));
        
	version = 1; update = 0;
	set = levelset_build_from_list( levels, TOURNAMENT, version, update );
	if ( set == 0 )
		fprintf( stderr, "empty levelset: %s\n", TOURNAMENT );
	else
		printf( "%s v%i.%02i: %i levels\n", TOURNAMENT, 
			set->version, set->update, set->count );
	return set;
}
/*
====================================================================
Build a levelset from a level list and delete the list.
The levels are taken from the list so it must not have AUTO_DELETE
enabled!
====================================================================
*/
LevelSet *levelset_build_from_list( List *levels, const char *name, int version, int update )
{
	LevelSet *set = 0;
	Level *level;
	int i = 0;
	
	if ( levels->count == 0 ) return 0;
	set = salloc( 1, sizeof( LevelSet ) );
	snprintf( set->name, 20, "%s", name );
	set->levels = salloc( levels->count, sizeof( Level* ) );
	set->count = levels->count;
	set->version = version;
	set->update = update;
	list_reset( levels );
	while ( (level = list_next( levels )) ) {
		set->levels[i] = level;
		i++;
	}
	list_delete( levels );
	return set;
}
/*
====================================================================
Save levelset to home directory (regardsless of ~ in front of it).
Return Value: True if successful.
====================================================================
*/
int levelset_save( LevelSet *set, char *fname )
{
	FILE *file;
	Level *level;
	char path[512];
	int i, j, k;

	if ( set == 0 || set->count == 0 ) return 0;

	snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s", 
			(getenv( "HOME" )?getenv( "HOME" ):"."), 
			CONFIG_DIR_NAME, (fname[0]=='~')?fname+1:fname );
	if ( ( file = fopen( path, "w" ) ) == 0 ) {
		fprintf( stderr, "couldn't open %s\n", path );
		return 0;
	}

	fprintf( file, "Version: %i.%02i\n", 
			set->version, set->update );
	for ( k = 0; k < set->count; k++ ) {
		level = set->levels[k];
    
		fprintf( file, "Level:\n%s\n%s\nBricks:\n",
				level->author, level->name );
		for ( j = 0; j < EDIT_HEIGHT; j++ ) {
			for ( i = 0; i < EDIT_WIDTH; i++ )
				fprintf( file, "%c", level->bricks[i][j] );
			fprintf( file, "\n" );
		}
		fprintf( file, "Bonus:\n" );
		for ( j = 0; j < EDIT_HEIGHT; j++ ) {
			for ( i = 0; i < EDIT_WIDTH; i++ )
				fprintf( file, "%c", level->extras[i][j] );
			fprintf( file, "\n" );
		}
	}
	
	fclose( file );
	return 1;
}
/*
====================================================================
Create an all empty levelset.
====================================================================
*/
LevelSet *levelset_create_empty( int count, char *author, char *name )
{
	int i;
	LevelSet *set = salloc( 1, sizeof( LevelSet ) );
	
	strcpy( set->name, name );
	set->count = count;
	set->levels = salloc( count, sizeof( Level* ) );
	for ( i = 0; i < count; i++ )
		set->levels[i] = level_create_empty( author, name );
	set->version = 1; set->update = 0;
	return set;
}
/*
====================================================================
Delete levels and set pointer NULL. Second version is for use with
lists.
====================================================================
*/
void levelset_delete( LevelSet **set )
{
	int i;
	if ( *set == 0 ) return;
	if ( (*set)->levels ) {
		for ( i = 0; i < (*set)->count; i++ )
			if ( (*set)->levels[i] )
				level_delete( (*set)->levels[i] );
		free( (*set)->levels );
	}
	free( *set ); *set = 0;
}
void levelset_list_delete( void *ptr )
{
	LevelSet *set = (LevelSet*)ptr;
	levelset_delete( &set );
}
/*
====================================================================
Get next level from a set starting at the first level. If no more
levels remain, NULL is returned.
====================================================================
*/
Level* levelset_get_first( LevelSet *set )
{
	return set->levels[0];
}
Level* levelset_get_next( LevelSet *set )
{
	if ( set->cur_level == set->count )
		return 0;
	return set->levels[set->cur_level++];
}
/*
====================================================================
Return list id of this level or -1 if not within this set.
====================================================================
*/
int levelset_get_id( LevelSet *set, Level *level )
{
	int i;
	
	for ( i = 0; i < set->count; i++ )
		if ( level == set->levels[i] )
			return i;
	return -1;
}
/*
====================================================================
Load level from current file position.
====================================================================
*/
Level* level_load( FILE *file )
{
	Level *level = 0;
	char buffer[1024];
	int i, j;

	/* file handle ok? */
	if ( !file ) 
		return 0;
	/* get level mem */
	level = calloc( 1, sizeof( Level ) );
	/* read entries */
	/* level: */
	if ( !next_line( file, buffer ) ) goto failure;
	if ( strncmp( "Level:", buffer, 6 ) ) goto failure;
	/* author */
	if ( !next_line( file, buffer ) ) goto failure;
	snprintf( level->author, 31, "%s", buffer );
	/* level name */
	if ( !next_line( file, buffer ) ) goto failure;
	snprintf( level->name, 31, "%s", buffer );
	/* bricks: */
	if ( !next_line( file, buffer ) ) goto failure;
	if ( strncmp( "Bricks:", buffer, 7 ) ) goto failure;
	/* load bricks */
	for ( i = 0; i < EDIT_HEIGHT; i++ ) {
		if ( !next_line( file, buffer ) ) goto failure;
		if ( strlen( buffer ) < EDIT_WIDTH ) goto failure;
		for ( j = 0; j < EDIT_WIDTH; j++ )
			level->bricks[j][i] = buffer[j];
	}
	/* extras: */
	if ( !next_line( file, buffer ) ) goto failure;
	if ( strncmp( "Bonus:", buffer, 6 ) ) goto failure;
	/* load extras */
	for ( i = 0; i < EDIT_HEIGHT; i++ ) {
		if ( !next_line( file, buffer ) ) goto failure;
		if ( strlen( buffer ) < EDIT_WIDTH ) goto failure;
		for ( j = 0; j < EDIT_WIDTH; j++ )
			level->extras[j][i] = buffer[j];
	}
        /* count destructible bricks */
        level->normal_brick_count = 0;
        for ( i = 0; i < EDIT_HEIGHT; i++ )
            for ( j = 0; j < EDIT_WIDTH; j++ )
	        if ( is_destructible(level->bricks[j][i]) )
                    level->normal_brick_count++;
	/* a normally loaded level is always of type LT_NORMAL */
	level->type = LT_NORMAL;
	/* return level */
	return level;
failure:
	level_delete( level );
	return 0;
}
/*
====================================================================
Create an empty level
====================================================================
*/
Level* level_create_empty( char *author, char *name )
{
    int i, j;
    Level *level = calloc( 1, sizeof( Level ) );
    snprintf( level->author, 31, "%s", author );
    snprintf( level->name, 31, "%s", name );
    /* empty arena */
    for ( i = 0; i < EDIT_WIDTH; i++ )
        for ( j = 0; j < EDIT_HEIGHT; j++ ) {
            level->extras[i][j] = '.';
            level->bricks[i][j] = '.';
        }
    /* empty level is always of type LT_NORMAL */
    level->type = LT_NORMAL;
    return level;
}
/*
====================================================================
Delete level pointer.
====================================================================
*/
void level_delete( void *level_ptr )
{
    Level *level = (Level*)level_ptr;
    if ( level == 0 ) return;
    free( level );
}

/*
====================================================================
Get version and current update of levelset: x.x
Will reset the file pointer to beginning.
====================================================================
*/
void levelset_get_version( FILE *file, int *version, int *update )
{
    char buffer[1024];
    *version = 1; *update = 0;
    fseek( file, 0, SEEK_SET );
    next_line( file, buffer );
    if ( strlen( buffer ) > 8 && !strncmp( buffer, "Version:", 8 ) )
        parse_version( buffer + 8, version, update );
    else
        fseek( file, 0, SEEK_SET );
}

/*
====================================================================
Get the name of the author of the first level.
====================================================================
*/
void levelset_get_first_author( FILE *file, char *author )
{
    char buffer[1024];
    int dummy;
    levelset_get_version( file, &dummy, &dummy );
    next_line( file, buffer );
    next_line( file, buffer );
    strcpy_lt( author, buffer, 31 );
}