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/* $Id: timer.c 1185 2012-03-26 13:24:37Z mjona $
* $URL: https://ssl.bulix.org/svn/lcd4linux/trunk/timer.c $
*
* Generic timer handling.
*
* Copyright (C) 2003, 2004 Michael Reinelt <michael@reinelt.co.at>
* Copyright (C) 2004 The LCD4Linux Team <lcd4linux-devel@users.sourceforge.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
/*
* Exported functions:
*
* int timer_add(void (*callback) (void *data), void *data, const int
* interval, const int one_shot)
*
* Create a new timer and add it to the timer queue.
*
*
* int timer_add_late(void (*callback) (void *data), void *data, const
* int interval, const int one_shot)
*
* This function creates a new timer and adds it to the timer queue
* just as timer_add() does, but the timer will NOT be triggered
* immediately (useful for scheduling things).
*
*
* int timer_process(struct timespec *delay)
*
* Process timer queue.
*
*
* int timer_remove(void (*callback) (void *data), void *data)
*
* Remove a new timer with given callback and data.
*
*
* void timer_exit(void)
*
* Release all timers and free the associated memory block.
*
*/
#include "config.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include <time.h>
#include "debug.h"
#include "cfg.h"
#include "timer.h"
#ifdef WITH_DMALLOC
#include <dmalloc.h>
#endif
/* threshold in milliseconds that differentiates between clock skew
and clock jitter */
#define CLOCK_SKEW_DETECT_TIME_IN_MS 1000
/* structure for storing all relevant data of a single timer */
typedef struct TIMER {
/* pointer to function of type void func(void *data) that will be
called when the timer is processed; it will also be used to
identify a specific timer */
void (*callback) (void *data);
/* pointer to data which will be passed to the callback function;
it will also be used to identify a specific timer */
void *data;
/* struct to hold the time (in seconds and milliseconds since the
Epoch) when the timer will be processed for the next time */
struct timeval when;
/* specifies the timer's triggering interval in milliseconds */
int interval;
/* specifies whether the timer should trigger indefinitely until
it is deleted (value of 0) or only once (all other values) */
int one_shot;
/* marks timer as being active (so it will get processed) or
inactive (which means the timer has been deleted and its
allocated memory may be re-used) */
int active;
} TIMER;
/* number of allocated timer slots */
int nTimers = 0;
/* pointer to memory allocated for storing the timer slots */
TIMER *Timers = NULL;
static void timer_inc(const int timer, struct timeval *now)
/* Update the time a given timer updates next.
timer (integer): internal ID of timer that is to be updated
now (timeval pointer): struct holding the "current" time
return value: void
*/
{
/* calculate the time difference between the last time the given
timer has been processed and the current time */
struct timeval diff;
timersub(now, &Timers[timer].when, &diff);
/* convert this time difference to fractional milliseconds */
float time_difference = (diff.tv_sec * 1000.0f) + (diff.tv_usec / 1000.0f);
/* calculate the number of timer intervals that have passed since
the last timer the given timer has been processed -- value is
truncated (rounded down) to an integer */
int number_of_intervals = (int) (time_difference / Timers[timer].interval);
/* notify the user in case one or more timer intervals have been
missed */
if (number_of_intervals > 0)
info("Timer #%d skipped %d interval(s) or %d ms.", timer, number_of_intervals,
number_of_intervals * Timers[timer].interval);
/* increment the number of passed intervals in order to skip all
missed intervals -- thereby avoiding that unprocessed timers
stack up, continuously update and are notoriously late (certain
railway companies might learn a lesson from us <g>) */
number_of_intervals++;
/* calculate time difference between the last time the timer has
been processed and the next time it will be processed */
int interval = Timers[timer].interval * number_of_intervals;
/* convert time difference (in milliseconds) to a "timeval"
struct (in seconds and microseconds) */
struct timeval tv_interval = {
.tv_sec = interval / 1000,
.tv_usec = (interval % 1000) * 1000
};
/* finally, add time difference to the timer's trigger */
timeradd(&Timers[timer].when, &tv_interval, &Timers[timer].when);
}
int timer_remove(void (*callback) (void *data), void *data)
/* Remove a timer with given callback and data.
callback (void pointer): function of type void func(void *data);
here, it will be used to identify the timer
data (void pointer): data which will be passed to the callback
function; here, it will be used to identify the timer
return value (integer): returns a value of 0 on successful timer
removal; otherwise returns a value of -1
*/
{
int timer; /* current timer's ID */
/* loop through the timer slots and try to find the specified
timer slot by looking for its settings */
for (timer = 0; timer < nTimers; timer++) {
/* skip inactive (i.e. deleted) timers */
if (Timers[timer].active == TIMER_INACTIVE)
continue;
if (Timers[timer].callback == callback && Timers[timer].data == data) {
/* we have found the timer slot, so mark it as being inactive;
we will not actually delete the slot, so its allocated
memory may be re-used */
Timers[timer].active = TIMER_INACTIVE;
/* signal successful timer removal */
return 0;
}
}
/* we have NOT found the timer slot, so signal failure by
returning a value of -1 */
return -1;
}
int timer_add(void (*callback) (void *data), void *data, const int interval, const int one_shot)
/* Create a new timer and add it to the timer queue.
callback (void pointer): function of type void func(void *data)
which will be called whenever the timer triggers; this pointer
will also be used to identify a specific timer
data (void pointer): data which will be passed to the callback
function; this pointer will also be used to identify a specific
timer
interval (integer): specifies the timer's triggering interval in
milliseconds
one_shot (integer): specifies whether the timer should trigger
indefinitely until it is deleted (value of 0) or only once (all
other values)
return value (integer): returns a value of 0 on successful timer
creation; otherwise returns a value of -1
*/
{
int timer; /* current timer's ID */
struct timeval now; /* struct to hold current time */
/* try to minimize memory usage by looping through the timer slots
and looking for an inactive timer */
for (timer = 0; timer < nTimers; timer++) {
if (Timers[timer].active == TIMER_INACTIVE) {
/* we've just found one, so let's reuse it ("timer" holds its
ID) by breaking the loop */
break;
}
}
/* no inactive timers (or none at all) found, so we have to add a
new timer slot */
if (timer == nTimers) {
TIMER *tmp;
if ((tmp = realloc(Timers, (nTimers + 1) * sizeof(*Timers))) == NULL) {
/* signal unsuccessful timer creation */
return -1;
}
Timers = tmp;
nTimers++;
}
/* get current time so the timer triggers immediately */
gettimeofday(&now, NULL);
/* initialize timer data */
Timers[timer].callback = callback;
Timers[timer].data = data;
Timers[timer].when = now;
Timers[timer].interval = interval;
Timers[timer].one_shot = one_shot;
/* set timer to active so that it is processed and not overwritten
by the memory optimization routine above */
Timers[timer].active = TIMER_ACTIVE;
/* one-shot timers should NOT fire immediately, so delay them by a
single timer interval */
if (one_shot) {
timer_inc(timer, &now);
}
/* signal successful timer creation */
return 0;
}
int timer_add_late(void (*callback) (void *data), void *data, const int interval, const int one_shot)
/* This function creates a new timer and adds it to the timer queue
just as timer_add() does, but the timer will NOT be triggered
immediately (useful for scheduling things).
callback (void pointer): function of type void func(void *data)
which will be called whenever the timer triggers; this pointer
will also be used to identify a specific timer
data (void pointer): data which will be passed to the callback
function; this pointer will also be used to identify a specific
timer
interval (integer): specifies the timer's triggering interval in
milliseconds
one_shot (integer): specifies whether the timer should trigger
indefinitely until it is deleted (value of 0) or only once (all
other values)
return value (integer): returns a value of 0 on successful timer
creation; otherwise returns a value of -1
*/
{
/* create new timer slot and add it to the timer queue; mask it as
one-shot timer for now, so the timer will be delayed by a
single timer interval */
if (!timer_add(callback, data, interval, 1)) {
/* signal unsuccessful timer creation */
return -1;
}
int timer; /* current timer's ID */
/* loop through the timer slots and try to find the new timer slot
by looking for its settings */
for (timer = 0; timer < nTimers; timer++) {
/* skip inactive (i.e. deleted) timers */
if (Timers[timer].active == TIMER_INACTIVE)
continue;
if (Timers[timer].callback == callback && Timers[timer].data == data && Timers[timer].interval == interval) {
/* we have found the new timer slot, so unmask it by setting
its "one_shot" variable to the REAL value; then signal
successful timer creation */
Timers[timer].one_shot = one_shot;
/* signal successful timer creation */
return 0;
}
}
/* we have NOT found the new timer slot for some reason, so signal
failure by returning a value of -1 */
return -1;
}
int timer_process(struct timespec *delay)
/* Process timer queue.
delay (timespec pointer): struct holding delay till the next
upcoming timer event
return value (integer): returns a value of 0 when timers have been
processed successfully; otherwise returns a value of -1
*/
{
struct timeval now; /* struct to hold current time */
/* get current time to check which timers need processing */
gettimeofday(&now, NULL);
/* sanity check; by now, at least one timer should be
instantiated */
if (nTimers <= 0) {
/* otherwise, print an error and return a value of -1 to
signal an error */
error("Huh? Not even a single timer to process? Dazed and confused...");
return -1;
}
int timer; /* current timer's ID */
/* process all expired timers */
for (timer = 0; timer < nTimers; timer++) {
/* skip inactive (i.e. deleted) timers */
if (Timers[timer].active == TIMER_INACTIVE)
continue;
/* check whether current timer needs to be processed, i.e. the
timer's triggering time is less than or equal to the current
time; according to the man page of timercmp(), this avoids
using the operators ">=", "<=" and "==" which might be broken
on some systems */
if (!timercmp(&Timers[timer].when, &now, >)) {
/* if the timer's callback function has been set, call it and
pass the corresponding data */
if (Timers[timer].callback != NULL) {
Timers[timer].callback(Timers[timer].data);
}
/* check for one-shot timers */
if (Timers[timer].one_shot) {
/* mark one-shot timer as inactive (which means the timer has
been deleted and its allocated memory may be re-used) */
Timers[timer].active = TIMER_INACTIVE;
} else {
/* otherwise, re-spawn timer by adding one triggering interval
to its triggering time */
timer_inc(timer, &now);
}
}
}
int next_timer = -1; /* ID of the next upcoming timer */
/* loop through the timer slots and try to find the next upcoming
timer */
for (timer = 0; timer < nTimers; timer++) {
/* skip inactive (i.e. deleted) timers */
if (Timers[timer].active == TIMER_INACTIVE)
continue;
/* if this is the first timer that we check, mark it as the next
upcoming timer; otherwise, we'll have nothing to compare
against in this loop */
if (next_timer < 0)
next_timer = timer;
/* check whether current timer needs processing prior to the one
selected */
else if (timercmp(&Timers[timer].when, &Timers[next_timer].when, <)) {
/* if so, mark it as the next upcoming timer */
next_timer = timer;
}
}
/* sanity check; we should by now have found the next upcoming
timer */
if (next_timer < 0) {
/* otherwise, print an error and return a value of -1 to signal an
error */
error("Huh? Not even a single timer left? Dazed and confused...");
return -1;
}
/* processing all the timers might have taken a while, so update
the current time to compensate for processing delay */
gettimeofday(&now, NULL);
struct timeval diff; /* struct holding the time difference
between current time and the triggering time of the
next upcoming timer event */
/* calculate delay to the next upcoming timer event and store it
in "diff" */
timersub(&Timers[next_timer].when, &now, &diff);
/* a negative delay has occurred (positive clock skew or some
timers are faster than the time needed for processing their
callbacks) */
if (diff.tv_sec < 0) {
/* zero "diff" so the next update is triggered immediately */
timerclear(&diff);
} else {
/* convert "diff" to milliseconds */
int time_difference = diff.tv_sec * 1000 + diff.tv_usec / 1000;
/* if there is a notable difference between "time_difference" and
the next upcoming timer's interval, assume clock skew */
if (time_difference > (Timers[next_timer].interval + CLOCK_SKEW_DETECT_TIME_IN_MS)) {
/* extract clock skew from "time_difference" by eliminating
the timer's triggering interval */
int skew = time_difference - Timers[next_timer].interval;
/* display an info message to inform the user */
info("Oops, clock skewed by %d ms, updating timestamps...", skew);
/* convert clock skew from milliseconds to "timeval"
structure */
struct timeval clock_skew = {
.tv_sec = skew / 1000,
.tv_usec = (skew % 1000) * 1000
};
/* process all timers */
for (timer = 0; timer < nTimers; timer++) {
/* skip inactive (i.e. deleted) timers */
if (Timers[timer].active == TIMER_INACTIVE)
continue;
/* correct timer's time stamp by clock skew */
timersub(&Timers[timer].when, &clock_skew, &Timers[timer].when);
}
/* finally, zero "diff" so the next update is triggered
immediately */
timerclear(&diff);
}
}
/* set timespec "delay" passed by calling function to "diff" */
delay->tv_sec = diff.tv_sec;
/* timespec uses nanoseconds instead of microseconds!!! */
delay->tv_nsec = diff.tv_usec * 1000;
/* signal successful timer processing */
return 0;
}
void timer_exit(void)
/* Release all timers and free the associated memory block.
return value: void
*/
{
/* reset number of allocated timer slots */
nTimers = 0;
/* free memory used for storing the timer slots */
if (Timers != NULL) {
free(Timers);
Timers = NULL;
}
}
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