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/*
* Copyright 1994-2012 Olivier Girondel
*
* This file is part of lebiniou.
*
* lebiniou is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* lebiniou is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with lebiniou. If not, see <http://www.gnu.org/licenses/>.
*/
#include "context.h"
void
Context_make_GL_RGBA_texture(Context_t *ctx, const u_char screen)
{
GLuint texture;
const RGBA_t *data = NULL;
texture = ctx->textures[screen];
data = export_RGBA_buffer(ctx, screen);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, WIDTH, HEIGHT, 0,
GL_RGBA, GL_UNSIGNED_BYTE, data);
}
#ifdef WITH_WEBCAM
void
Context_make_GL_gray_texture(Context_t *ctx, const u_char cam)
{
GLuint texture;
const Pixel_t *data = NULL;
texture = ctx->cam_textures[cam];
pthread_mutex_lock(&ctx->cam_mtx[cam]);
data = ctx->cam_save[cam][0]->buffer;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, WIDTH, HEIGHT, 0,
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
pthread_mutex_unlock(&ctx->cam_mtx[cam]);
}
#endif
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