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/*
* Copyright 1994-2022 Olivier Girondel
* Copyright 2019-2022 Tavasti
*
* This file is part of lebiniou.
*
* lebiniou is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* lebiniou is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with lebiniou. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Idea: drops that wash away existing picture, and reveal new behind it
*/
#include "context.h"
#include "images.h"
#define DROPCOUNT 20 /* how many drops there can be same time progressing */
#define INITIAL_WAIT_MAX 2 /* max wait before first drop */
#define WAIT_MIN 2 /* minimum wait between drops */
#define WAIT_MAX 18 /* max wait between drops */
#define DROPSIZE_MIN (WIDTH/14.0) /* minimum radius of drop */
#define DROPSIZE_MAX (WIDTH/5.0) /* maximum radius of drop */
#define HAZY_RADIUS 20.0 /* how many pixels on outer ring are hazy */
#define HAZY_RATIO 23.0 /* 1/x probability hazy pixel to get drawn */
#define PROG_RATIO 0.09 /* how big ratio of diameter progress in one round */
#define INCR_RATIO 0.3 /* Ratio how much color value is changed */
#define READY_TOL 0.65 /* difference to target regarded as ready */
uint32_t version = 0;
uint32_t options = BO_GFX | BO_IMAGE | BO_SCHEMES;
char desc[] = "Image drops";
char dname[] = "Image drops";
typedef struct Drop_s {
int x;
int y;
double target; /* target radius */
double current; /* current radius */
int incr; /* color increment / decrement value */
} Drop_t;
static Drop_t *drops = NULL;
static short *mask = NULL;
static int next_drop; /* counter how many rounds before next drop */
int8_t
create(Context_t *ctx)
{
mask = xmalloc(sizeof(short) * BUFFSIZE);
drops = xcalloc(DROPCOUNT, sizeof(Drop_t));
return 1;
}
void
destroy(Context_t *ctx)
{
xfree(mask);
xfree(drops);
}
void
on_switch_on(Context_t *ctx)
{
/* clear drops */
for (uint8_t i = 0; i < DROPCOUNT ; i++) {
drops[i].x = -1;
}
next_drop = b_rand_uint32_range(0, INITIAL_WAIT_MAX);
/* initialize mask */
for (uint32_t i = 0; i < BUFFSIZE ; i++) {
mask[i] = -1;
}
}
/* helper function for marking affected pixels of circle to mask */
static void
mark_circle_range(int x, int y, double r, short mark, short *mbuff)
{
assert(NULL != mask);
/* calculate bounding box of circle */
int left = x - r;
left = (left < 0) ? 0 : left;
int right = x + r;
right = (right >= WIDTH) ? WIDTH - 1 : right;
int top = y - r;
top = (top < 0) ? 0 : top;
int bottom = y + r;
bottom = (bottom >= HEIGHT) ? HEIGHT - 1 : bottom;
/* we handle distances as squared to speed up things,
no need to calculate sqrt for every pixel */
double distsq = r * r; /* outer ring which is hazy*/
double distsq2 = (r - HAZY_RADIUS) * (r - HAZY_RADIUS); /* inner ring */
/* loop thru bounding box, and check if pixel is in circle */
for (int i = top; i <= bottom; i++) {
for (int j = left ; j <= right; j++) {
int dx = j - x;
int dy = i - y;
if (((dx * dx) + (dy * dy)) < distsq) {
if (((dx * dx) + (dy * dy)) < distsq2) {
mbuff[i * WIDTH + j] = mark;
} else if (b_rand_uint32_range(0, HAZY_RATIO) == 0) {
/* hazy pixel */
mbuff[i * WIDTH + j] = mark;
} else {
/* outside circle */
mbuff[i * WIDTH + j] = -1;
}
}
}
}
}
void
run(Context_t *ctx)
{
static uint32_t imageid = 0; /* we store image id so that we can disable
drops when image changes */
if (ctx->imgf->dst->id != imageid) { /* image change detected */
imageid = ctx->imgf->dst->id;
/* mark all drops unused */
for (uint8_t i = 0; i < DROPCOUNT; i++) {
drops[i].x = -1;
drops[i].target = 1.0;
drops[i].current = 1.0;
}
next_drop = 0; /* get one new drop immediately */
}
/* Grow existing drops, and release fully grown drops for next use */
for (uint8_t i = 0; i < DROPCOUNT; i++) {
if (drops[i].x > -1) { /* in use */
if ((drops[i].current + READY_TOL) < drops[i].target) {
drops[i].current += (drops[i].target - drops[i].current) * PROG_RATIO;
drops[i].incr = (drops[i].target - drops[i].current) * INCR_RATIO;
if (drops[i].incr < 1.0) {
drops[i].incr = 1.0; /* values less that 1 won't have any effect */
}
/* mark area where this drop affects this round */
mark_circle_range(drops[i].x, drops[i].y, drops[i].current, i, mask);
} else {
/* this drop is done */
mark_circle_range(drops[i].x, drops[i].y, drops[i].target, -1, mask);
drops[i].x = -1;
}
}
}
/* start checking if we need and can add new drop */
if (--next_drop <= 0) { /* time to add drop if there is room in struct */
for (uint8_t i = 0; i < DROPCOUNT; i++) {
if (drops[i].x == -1) { /* free entry */
/* new random drop */
drops[i].x = b_rand_uint32_range(0, WIDTH);
drops[i].y = b_rand_uint32_range(0, HEIGHT);
drops[i].target = b_rand_double_range(DROPSIZE_MIN, DROPSIZE_MAX);
drops[i].current = drops[i].target * PROG_RATIO ;
drops[i].incr = drops[i].target;
next_drop = b_rand_uint32_range(WAIT_MIN, WAIT_MAX);
/* mark area where this drop affects this round */
mark_circle_range(drops[i].x, drops[i].y, drops[i].current, i, mask);
break;
}
}
}
/* actual picture handling */
const Pixel_t *src = active_buffer(ctx)->buffer;
Pixel_t *dst = passive_buffer(ctx)->buffer;
for (uint32_t i = 0; i < BUFFSIZE; i++) {
Pixel_t col = src[i];
if (mask[i] >= 0) {
if (col > ctx->imgf->cur->buff->buffer[i]) {
col = ((col - drops[mask[i]].incr) > ctx->imgf->cur->buff->buffer[i]) ?
col - drops[mask[i]].incr : ctx->imgf->cur->buff->buffer[i];
} else if (col < ctx->imgf->cur->buff->buffer[i]) {
col = (col < (ctx->imgf->cur->buff->buffer[i] - drops[mask[i]].incr)) ?
col + drops[mask[i]].incr : ctx->imgf->cur->buff->buffer[i];
}
}
*dst++ = col;
}
}
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