1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94
|
#ifndef VALIDATION_H
#define VALIDATION_H
/*
This file is part of Leela Zero.
Copyright (C) 2017-2018 Marco Calignano
Leela Zero is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Leela Zero is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Leela Zero. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QTextStream>
#include <QString>
#include <QThread>
#include <QVector>
#include <QAtomicInt>
#include <QMutex>
#include "SPRT.h"
#include "../autogtp/Game.h"
#include "Results.h"
class ValidationWorker : public QThread {
Q_OBJECT
public:
enum {
RUNNING = 0,
FINISHING
};
ValidationWorker() = default;
ValidationWorker(const ValidationWorker& w) : QThread(w.parent()) {}
~ValidationWorker() = default;
void init(const QString& gpuIndex,
const QVector<Engine>& engines,
const QString& keep,
int expected);
void run() override;
void doFinish() { m_state.store(FINISHING); }
signals:
void resultReady(Sprt::GameResult r, int net_one_color);
private:
QVector<Engine> m_engines;
int m_expected;
QString m_keepPath;
QAtomicInt m_state;
};
class Validation : public QObject {
Q_OBJECT
public:
Validation(const int gpus, const int games,
const QStringList& gpusList,
QVector<Engine>& engines,
const QString& keep,
QMutex* mutex,
const float& h0,
const float& h1);
~Validation() = default;
void startGames();
void wait();
void loadSprt();
signals:
void sendQuit();
public slots:
void getResult(Sprt::GameResult result, int net_one_color);
void storeSprt();
private:
QMutex* m_mainMutex;
QMutex m_syncMutex;
Sprt m_statistic;
Results m_results;
QVector<ValidationWorker> m_gamesThreads;
int m_games;
int m_gpus;
QStringList m_gpusList;
QVector<Engine>& m_engines;
QString m_keepPath;
void quitThreads();
void saveSprt();
void printSprtStatus(const Sprt::Status& status);
};
#endif
|