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#include "lc_global.h"
#include "lc_math.h"
#include "lc_mesh.h"
#include "lc_colors.h"
#include "lc_texture.h"
#include "pieceinf.h"
#include "lc_library.h"
#include "lc_application.h"
#include "lc_model.h"
#include "project.h"
#include "lc_scene.h"
#include "lc_synth.h"
#include "lc_file.h"
#include <locale.h>
PieceInfo::PieceInfo()
{
mZipFileType = LC_NUM_ZIPFILES;
mZipFileIndex = -1;
mFlags = 0;
mState = LC_PIECEINFO_UNLOADED;
mRefCount = 0;
mMesh = nullptr;
mModel = nullptr;
mProject = nullptr;
mSynthInfo = nullptr;
}
PieceInfo::~PieceInfo()
{
delete mSynthInfo;
if (mState == LC_PIECEINFO_LOADED)
Unload();
}
void PieceInfo::SetMesh(lcMesh* Mesh)
{
mBoundingBox = Mesh->mBoundingBox;
ReleaseMesh();
mMesh = Mesh;
}
void PieceInfo::SetPlaceholder()
{
mBoundingBox.Min = lcVector3(-10.0f, -10.0f, -24.0f);
mBoundingBox.Max = lcVector3(10.0f, 10.0f, 4.0f);
ReleaseMesh();
mFlags = LC_PIECE_PLACEHOLDER | LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES;
mModel = nullptr;
mProject = nullptr;
}
void PieceInfo::SetModel(lcModel* Model, bool UpdateMesh, Project* CurrentProject, bool SearchProjectFolder)
{
if (mModel != Model)
{
mFlags = LC_PIECE_MODEL;
mModel = Model;
}
strncpy(mFileName, Model->GetProperties().mName.toLatin1().data(), sizeof(mFileName));
mFileName[sizeof(mFileName)-1] = 0;
strncpy(m_strDescription, Model->GetProperties().mName.toLatin1().data(), sizeof(m_strDescription));
m_strDescription[sizeof(m_strDescription)-1] = 0;
const QStringList& MeshLines = Model->GetFileLines();
if (UpdateMesh && !MeshLines.isEmpty())
{
lcMemFile PieceFile;
foreach(const QString& Line, MeshLines)
{
QByteArray Buffer = Line.toLatin1();
PieceFile.WriteBuffer(Buffer.constData(), Buffer.size());
PieceFile.WriteBuffer("\r\n", 2);
}
lcLibraryMeshData MeshData;
lcArray<lcLibraryTextureMap> TextureStack;
PieceFile.Seek(0, SEEK_SET);
bool Ret = lcGetPiecesLibrary()->ReadMeshData(PieceFile, lcMatrix44Identity(), 16, false, TextureStack, MeshData, LC_MESHDATA_SHARED, true, CurrentProject, SearchProjectFolder);
if (Ret && !MeshData.IsEmpty())
lcGetPiecesLibrary()->CreateMesh(this, MeshData);
}
}
void PieceInfo::CreateProject(Project* Project, const char* PieceName)
{
if (mProject != Project)
{
mFlags = LC_PIECE_PROJECT;
mProject = Project;
mState = LC_PIECEINFO_LOADED;
}
strncpy(mFileName, PieceName, sizeof(mFileName));
mFileName[sizeof(mFileName) - 1] = 0;
strncpy(m_strDescription, Project->GetFileName().toLatin1().data(), sizeof(m_strDescription));
m_strDescription[sizeof(m_strDescription) - 1] = 0;
}
bool PieceInfo::IncludesModel(const lcModel* Model) const
{
if (mFlags & LC_PIECE_MODEL)
{
if (mModel == Model)
return true;
return mModel->IncludesModel(Model);
}
return false;
}
void PieceInfo::CreatePlaceholder(const char* Name)
{
strncpy(mFileName, Name, sizeof(mFileName));
mFileName[sizeof(mFileName) - 1] = 0;
strncpy(m_strDescription, Name, sizeof(m_strDescription));
m_strDescription[sizeof(m_strDescription) - 1] = 0;
SetPlaceholder();
}
void PieceInfo::Load()
{
if ((mFlags & (LC_PIECE_MODEL | LC_PIECE_PROJECT)) == 0)
{
mState = LC_PIECEINFO_LOADING; // todo: mutex lock when changing load state
if (mFlags & LC_PIECE_PLACEHOLDER)
{
if (lcGetPiecesLibrary()->LoadPieceData(this))
mFlags &= ~LC_PIECE_PLACEHOLDER;
else
{
mFlags |= LC_PIECE_HAS_DEFAULT | LC_PIECE_HAS_LINES;
mBoundingBox = gPlaceholderMesh->mBoundingBox;
}
}
else
lcGetPiecesLibrary()->LoadPieceData(this);
}
mState = LC_PIECEINFO_LOADED;
}
void PieceInfo::ReleaseMesh()
{
if (mMesh)
{
for (int LodIdx = 0; LodIdx < LC_NUM_MESH_LODS; LodIdx++)
{
for (int SectionIdx = 0; SectionIdx < mMesh->mLods[LodIdx].NumSections; SectionIdx++)
{
lcMeshSection& Section = mMesh->mLods[LodIdx].Sections[SectionIdx];
if (Section.Texture)
lcGetPiecesLibrary()->ReleaseTexture(Section.Texture);
}
}
delete mMesh;
mMesh = nullptr;
}
}
void PieceInfo::Unload()
{
ReleaseMesh();
mState = LC_PIECEINFO_UNLOADED;
mModel = nullptr;
if (IsModel())
lcGetPiecesLibrary()->RemovePiece(this);
else if (IsProject())
{
delete mProject;
mProject = nullptr;
lcGetPiecesLibrary()->RemovePiece(this);
}
}
bool PieceInfo::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance) const
{
bool Intersect = false;
if (mFlags & (LC_PIECE_PLACEHOLDER | LC_PIECE_MODEL | LC_PIECE_PROJECT))
{
float Distance;
if (!lcBoundingBoxRayIntersectDistance(mBoundingBox.Min, mBoundingBox.Max, Start, End, &Distance, nullptr) || (Distance >= MinDistance))
return false;
if (mFlags & LC_PIECE_PLACEHOLDER)
return true;
if (mFlags & LC_PIECE_MODEL)
Intersect |= mModel->SubModelMinIntersectDist(Start, End, MinDistance);
else if (mFlags & LC_PIECE_PROJECT)
{
lcModel* Model = mProject->GetMainModel();
if (Model)
Intersect |= Model->SubModelMinIntersectDist(Start, End, MinDistance);
}
}
if (mMesh)
Intersect = mMesh->MinIntersectDist(Start, End, MinDistance);
return Intersect;
}
bool PieceInfo::BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 WorldPlanes[6]) const
{
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(WorldMatrix);
const int NumCorners = 8;
const int NumPlanes = 6;
lcVector4 LocalPlanes[NumPlanes];
for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++)
{
lcVector3 PlaneNormal = lcMul30(WorldPlanes[PlaneIdx], InverseWorldMatrix);
LocalPlanes[PlaneIdx] = lcVector4(PlaneNormal, WorldPlanes[PlaneIdx][3] - lcDot3(InverseWorldMatrix[3], PlaneNormal));
}
lcVector3 Box[NumCorners];
lcGetBoxCorners(mBoundingBox, Box);
int Outcodes[NumCorners];
for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++)
{
Outcodes[CornerIdx] = 0;
for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++)
{
if (lcDot3(Box[CornerIdx], LocalPlanes[PlaneIdx]) + LocalPlanes[PlaneIdx][3] > 0)
Outcodes[CornerIdx] |= 1 << PlaneIdx;
}
}
int OutcodesOR = 0, OutcodesAND = 0x3f;
for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++)
{
OutcodesAND &= Outcodes[CornerIdx];
OutcodesOR |= Outcodes[CornerIdx];
}
if (OutcodesAND != 0)
return false;
if (OutcodesOR == 0)
return true;
if (mFlags & LC_PIECE_PLACEHOLDER)
return gPlaceholderMesh->IntersectsPlanes(LocalPlanes);
if (mMesh && mMesh->IntersectsPlanes(LocalPlanes))
return true;
if (mFlags & LC_PIECE_MODEL)
return mModel->SubModelBoxTest(LocalPlanes);
else if (mFlags & LC_PIECE_PROJECT)
{
lcModel* Model = mProject->GetMainModel();
return Model ? Model->SubModelBoxTest(LocalPlanes) : false;
}
return false;
}
void PieceInfo::ZoomExtents(float FoV, float AspectRatio, lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix) const
{
lcVector3 Points[8];
lcGetBoxCorners(mBoundingBox, Points);
lcVector3 Center = (mBoundingBox.Min + mBoundingBox.Max) / 2.0f;
lcVector3 Position = Center + lcVector3(100.0f, -100.0f, 75.0f);
ProjectionMatrix = lcMatrix44Perspective(FoV, AspectRatio, 1.0f, 12500.0f);
lcMatrix44 ModelView = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
float FarDistance;
std::tie(Position, FarDistance) = lcZoomExtents(Position, ModelView, ProjectionMatrix, Points, 8);
ViewMatrix = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
ProjectionMatrix = lcMatrix44Perspective(FoV, AspectRatio, 1.0f, FarDistance);
}
void PieceInfo::AddRenderMesh(lcScene& Scene)
{
if (mMesh)
Scene.AddMesh(mMesh, lcMatrix44Identity(), gDefaultColor, LC_RENDERMESH_NONE, mFlags);
}
void PieceInfo::AddRenderMeshes(lcScene& Scene, const lcMatrix44& WorldMatrix, int ColorIndex, bool Focused, bool Selected, bool Highlight) const
{
if ((mMesh) || (mFlags & LC_PIECE_PLACEHOLDER))
Scene.AddMesh((mFlags & LC_PIECE_PLACEHOLDER) ? gPlaceholderMesh : mMesh, WorldMatrix, ColorIndex, Focused ? LC_RENDERMESH_FOCUSED : (Selected ? LC_RENDERMESH_SELECTED : (Highlight ? LC_RENDERMESH_HIGHLIGHT : LC_RENDERMESH_NONE)), mFlags);
if (mFlags & LC_PIECE_MODEL)
mModel->SubModelAddRenderMeshes(Scene, WorldMatrix, ColorIndex, Focused, Selected);
else if (mFlags & LC_PIECE_PROJECT)
{
lcModel* Model = mProject->GetMainModel();
if (Model)
Model->SubModelAddRenderMeshes(Scene, WorldMatrix, ColorIndex, Focused, Selected);
}
}
void PieceInfo::GetPartsList(int DefaultColorIndex, bool IncludeSubmodels, lcPartsList& PartsList) const
{
if (mFlags & LC_PIECE_MODEL && IncludeSubmodels)
mModel->GetPartsList(DefaultColorIndex, IncludeSubmodels, PartsList);
else if (mFlags & LC_PIECE_PROJECT)
{
lcModel* Model = mProject->GetMainModel();
if (Model)
Model->GetPartsList(DefaultColorIndex, IncludeSubmodels, PartsList);
}
else if (DefaultColorIndex < gNumUserColors)
PartsList[this][DefaultColorIndex]++;
}
void PieceInfo::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, lcArray<lcModelPartsEntry>& ModelParts) const
{
if (mFlags & LC_PIECE_MODEL)
{
mModel->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts);
return;
}
else if (mFlags & LC_PIECE_PROJECT)
{
lcModel* Model = mProject->GetMainModel();
if (Model)
Model->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts);
return;
}
lcModelPartsEntry& ModelPartsEntry = ModelParts.Add();
ModelPartsEntry.WorldMatrix = WorldMatrix;
ModelPartsEntry.ColorIndex = DefaultColorIndex;
ModelPartsEntry.Info = const_cast<PieceInfo*>(this);
}
void PieceInfo::UpdateBoundingBox(lcArray<lcModel*>& UpdatedModels)
{
if (mFlags & LC_PIECE_MODEL)
mModel->UpdatePieceInfo(UpdatedModels);
else if (mFlags & LC_PIECE_PROJECT)
mProject->UpdatePieceInfo(this);
}
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