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#include "lc_global.h"
#include "object.h"
lcObject::lcObject(lcObjectType ObjectType)
: mObjectType(ObjectType)
{
}
lcObject::~lcObject()
{
}
QString lcObject::GetCheckpointString(lcObjectPropertyId PropertyId)
{
switch (PropertyId)
{
case lcObjectPropertyId::PieceId:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Piece Id");
case lcObjectPropertyId::PieceColor:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Piece Color");
case lcObjectPropertyId::PieceStepShow:
case lcObjectPropertyId::PieceStepHide:
break;
case lcObjectPropertyId::CameraName:
return QT_TRANSLATE_NOOP("Checkpoint", "Renaming Camera");
case lcObjectPropertyId::CameraType:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Camera Type");
case lcObjectPropertyId::CameraFOV:
case lcObjectPropertyId::CameraNear:
case lcObjectPropertyId::CameraFar:
case lcObjectPropertyId::CameraPositionX:
case lcObjectPropertyId::CameraPositionY:
case lcObjectPropertyId::CameraPositionZ:
case lcObjectPropertyId::CameraTargetX:
case lcObjectPropertyId::CameraTargetY:
case lcObjectPropertyId::CameraTargetZ:
case lcObjectPropertyId::CameraUpX:
case lcObjectPropertyId::CameraUpY:
case lcObjectPropertyId::CameraUpZ:
break;
case lcObjectPropertyId::LightName:
return QT_TRANSLATE_NOOP("Checkpoint", "Renaming Light");
case lcObjectPropertyId::LightType:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Type");
case lcObjectPropertyId::LightColor:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Color");
case lcObjectPropertyId::LightBlenderPower:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Blender Power");
case lcObjectPropertyId::LightPOVRayPower:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light POV-Ray Power");
case lcObjectPropertyId::LightCastShadow:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Shadow");
case lcObjectPropertyId::LightPOVRayFadeDistance:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light POV-Ray Fade Distance");
case lcObjectPropertyId::LightPOVRayFadePower:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light POV-Ray Fade Power");
case lcObjectPropertyId::LightBlenderRadius:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Blender Radius");
case lcObjectPropertyId::LightBlenderAngle:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Blender Angle");
case lcObjectPropertyId::LightAreaSizeX:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Area Light X Size");
case lcObjectPropertyId::LightAreaSizeY:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Area Light Y Size");
case lcObjectPropertyId::LightSpotConeAngle:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Spot Light Cone Angle");
case lcObjectPropertyId::LightSpotPenumbraAngle:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Spot Light Penumbra Angle");
case lcObjectPropertyId::LightPOVRaySpotTightness:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Spot Light POV-Ray Tightness");
case lcObjectPropertyId::LightAreaShape:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Area Light Shape");
case lcObjectPropertyId::LightPOVRayAreaGridX:
case lcObjectPropertyId::LightPOVRayAreaGridY:
return QT_TRANSLATE_NOOP("Checkpoint", "Changing Area Light POV-Ray Grid");
case lcObjectPropertyId::ObjectPositionX:
case lcObjectPropertyId::ObjectPositionY:
case lcObjectPropertyId::ObjectPositionZ:
case lcObjectPropertyId::ObjectRotationX:
case lcObjectPropertyId::ObjectRotationY:
case lcObjectPropertyId::ObjectRotationZ:
case lcObjectPropertyId::Count:
break;
}
return QString();
}
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