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#include "lc_global.h"
#include "lc_math.h"
#include "lc_mesh.h"
#include "lc_meshloader.h"
#include "lc_colors.h"
#include "lc_texture.h"
#include "pieceinf.h"
#include "lc_library.h"
#include "lc_application.h"
#include "lc_model.h"
#include "project.h"
#include "lc_scene.h"
#include "lc_synth.h"
#include "lc_traintrack.h"
#include "lc_file.h"
#include <locale.h>
PieceInfo::PieceInfo()
{
mZipFileType = lcZipFileType::Count;
mZipFileIndex = -1;
mFolderType = -1;
mFolderIndex = -1;
mState = lcPieceInfoState::Unloaded;
mFileName[0] = 0;
m_strDescription[0] = 0;
}
PieceInfo::~PieceInfo()
{
delete mSynthInfo;
delete mTrainTrackInfo;
if (mState == lcPieceInfoState::Loaded)
Unload();
}
void PieceInfo::SetMesh(lcMesh* Mesh)
{
mBoundingBox = Mesh->mBoundingBox;
ReleaseMesh();
mMesh = Mesh;
}
void PieceInfo::SetPlaceholder()
{
lcMesh* Mesh = new lcMesh;
Mesh->CreateBox();
SetMesh(Mesh);
mType = lcPieceInfoType::Placeholder;
mModel = nullptr;
mProject = nullptr;
}
void PieceInfo::SetModel(lcModel* Model, bool UpdateMesh, Project* CurrentProject, bool SearchProjectFolder)
{
if (mModel != Model)
{
mType = lcPieceInfoType::Model;
mModel = Model;
delete mMesh;
mMesh = nullptr;
}
strncpy(mFileName, Model->GetProperties().mFileName.toLatin1().data(), sizeof(mFileName) - 1);
mFileName[sizeof(mFileName)-1] = 0;
strncpy(m_strDescription, Model->GetProperties().mFileName.toLatin1().data(), sizeof(m_strDescription) - 1);
m_strDescription[sizeof(m_strDescription)-1] = 0;
const QStringList& MeshLines = Model->GetFileLines();
if (UpdateMesh && !MeshLines.isEmpty())
{
lcMemFile PieceFile;
for (const QString& Line : MeshLines)
{
QByteArray Buffer = Line.toLatin1();
PieceFile.WriteBuffer(Buffer.constData(), Buffer.size());
PieceFile.WriteBuffer("\r\n", 2);
}
lcLibraryMeshData MeshData;
PieceFile.Seek(0, SEEK_SET);
lcMeshLoader MeshLoader(MeshData, true, CurrentProject, SearchProjectFolder);
const bool Ret = MeshLoader.LoadMesh(PieceFile, LC_MESHDATA_SHARED);
if (Ret && !MeshData.IsEmpty())
SetMesh(MeshData.CreateMesh());
}
}
void PieceInfo::CreateProject(Project* Project, const char* PieceName)
{
if (mProject != Project)
{
mType = lcPieceInfoType::Project;
mProject = Project;
mState = lcPieceInfoState::Loaded;
}
strncpy(mFileName, PieceName, sizeof(mFileName) - 1);
mFileName[sizeof(mFileName) - 1] = 0;
strncpy(m_strDescription, Project->GetFileName().toLatin1().data(), sizeof(m_strDescription) - 1);
m_strDescription[sizeof(m_strDescription) - 1] = 0;
}
bool PieceInfo::IsProjectPiece() const
{
if (mProject)
return !strcmp(m_strDescription, mProject->GetFileName().toLatin1().data());
return false;
}
bool PieceInfo::GetPieceWorldMatrix(lcPiece* Piece, lcMatrix44& WorldMatrix) const
{
if (IsModel())
return mModel->GetPieceWorldMatrix(Piece, WorldMatrix);
return false;
}
bool PieceInfo::IncludesModel(const lcModel* Model) const
{
if (IsModel())
{
if (mModel == Model)
return true;
return mModel->IncludesModel(Model);
}
return false;
}
void PieceInfo::CreatePlaceholder(const char* Name)
{
strncpy(mFileName, Name, sizeof(mFileName));
mFileName[sizeof(mFileName) - 1] = 0;
strncpy(m_strDescription, Name, sizeof(m_strDescription));
m_strDescription[sizeof(m_strDescription) - 1] = 0;
SetPlaceholder();
}
void PieceInfo::Load()
{
if (!IsModel() && !IsProject())
{
mState = lcPieceInfoState::Loading; // todo: mutex lock when changing load state
if (IsPlaceholder())
{
if (lcGetPiecesLibrary()->LoadPieceData(this))
mType = lcPieceInfoType::Part;
}
else
lcGetPiecesLibrary()->LoadPieceData(this);
}
mState = lcPieceInfoState::Loaded;
}
void PieceInfo::ReleaseMesh()
{
if (mMesh)
{
for (int LodIdx = 0; LodIdx < LC_NUM_MESH_LODS; LodIdx++)
{
for (int SectionIdx = 0; SectionIdx < mMesh->mLods[LodIdx].NumSections; SectionIdx++)
{
lcMeshSection& Section = mMesh->mLods[LodIdx].Sections[SectionIdx];
if (Section.Texture)
Section.Texture->Release();
}
}
delete mMesh;
mMesh = nullptr;
}
}
void PieceInfo::Unload()
{
ReleaseMesh();
mState = lcPieceInfoState::Unloaded;
mModel = nullptr;
if (IsModel())
lcGetPiecesLibrary()->RemovePiece(this);
else if (IsProject())
{
delete mProject;
mProject = nullptr;
lcGetPiecesLibrary()->RemovePiece(this);
}
}
bool PieceInfo::MinIntersectDist(const lcVector3& Start, const lcVector3& End, float& MinDistance, lcPieceInfoRayTest& PieceInfoRayTest) const
{
bool Intersect = false;
if (IsPlaceholder() || IsModel() || IsProject())
{
float Distance;
lcVector3 Plane;
if (!lcBoundingBoxRayIntersectDistance(mBoundingBox.Min, mBoundingBox.Max, Start, End, &Distance, nullptr, &Plane) || (Distance >= MinDistance))
return false;
if (IsPlaceholder())
{
PieceInfoRayTest.Info = this;
PieceInfoRayTest.Transform = lcMatrix44Identity();
MinDistance = Distance;
PieceInfoRayTest.Plane = Plane;
return true;
}
if (IsModel())
Intersect |= mModel->SubModelMinIntersectDist(Start, End, MinDistance, PieceInfoRayTest);
else if (IsProject())
{
const lcModel* const Model = mProject->GetMainModel();
if (Model)
Intersect |= Model->SubModelMinIntersectDist(Start, End, MinDistance, PieceInfoRayTest);
}
}
if (mMesh)
{
if (mMesh->MinIntersectDist(Start, End, MinDistance, PieceInfoRayTest.Plane))
{
PieceInfoRayTest.Info = this;
PieceInfoRayTest.Transform = lcMatrix44Identity();
Intersect = true;
}
}
return Intersect;
}
bool PieceInfo::BoxTest(const lcMatrix44& WorldMatrix, const lcVector4 WorldPlanes[6]) const
{
lcMatrix44 InverseWorldMatrix = lcMatrix44AffineInverse(WorldMatrix);
constexpr int NumCorners = 8;
constexpr int NumPlanes = 6;
lcVector4 LocalPlanes[NumPlanes];
for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++)
{
const lcVector3 PlaneNormal = lcMul30(WorldPlanes[PlaneIdx], InverseWorldMatrix);
LocalPlanes[PlaneIdx] = lcVector4(PlaneNormal, WorldPlanes[PlaneIdx][3] - lcDot3(InverseWorldMatrix[3], PlaneNormal));
}
lcVector3 Box[NumCorners];
lcGetBoxCorners(mBoundingBox, Box);
int Outcodes[NumCorners];
for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++)
{
Outcodes[CornerIdx] = 0;
for (int PlaneIdx = 0; PlaneIdx < NumPlanes; PlaneIdx++)
{
if (lcDot3(Box[CornerIdx], LocalPlanes[PlaneIdx]) + LocalPlanes[PlaneIdx][3] > 0)
Outcodes[CornerIdx] |= 1 << PlaneIdx;
}
}
int OutcodesOR = 0, OutcodesAND = 0x3f;
for (int CornerIdx = 0; CornerIdx < NumCorners; CornerIdx++)
{
OutcodesAND &= Outcodes[CornerIdx];
OutcodesOR |= Outcodes[CornerIdx];
}
if (OutcodesAND != 0)
return false;
if (OutcodesOR == 0)
return true;
if (mMesh && mMesh->IntersectsPlanes(LocalPlanes))
return true;
if (IsModel())
return mModel->SubModelBoxTest(LocalPlanes);
else if (IsProject())
{
const lcModel* const Model = mProject->GetMainModel();
return Model ? Model->SubModelBoxTest(LocalPlanes) : false;
}
return false;
}
void PieceInfo::ZoomExtents(float FoV, float AspectRatio, lcMatrix44& ProjectionMatrix, lcMatrix44& ViewMatrix) const
{
lcVector3 Points[8];
lcGetBoxCorners(mBoundingBox, Points);
const lcVector3 Center = (mBoundingBox.Min + mBoundingBox.Max) / 2.0f;
lcVector3 Position = Center + lcVector3(100.0f, -100.0f, 75.0f);
ProjectionMatrix = lcMatrix44Perspective(FoV, AspectRatio, 1.0f, 12500.0f);
const lcMatrix44 ModelView = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
float FarDistance;
std::tie(Position, FarDistance) = lcZoomExtents(Position, ModelView, ProjectionMatrix, Points, 8);
ViewMatrix = lcMatrix44LookAt(Position, Center, lcVector3(0, 0, 1));
ProjectionMatrix = lcMatrix44Perspective(FoV, AspectRatio, 1.0f, FarDistance);
}
void PieceInfo::AddRenderMesh(lcScene& Scene)
{
if (mMesh)
Scene.AddMesh(mMesh, lcMatrix44Identity(), gDefaultColor, lcRenderMeshState::Default);
}
void PieceInfo::AddRenderMeshes(lcScene* Scene, const lcMatrix44& WorldMatrix, int ColorIndex, lcRenderMeshState RenderMeshState, bool ParentActive) const
{
if (mMesh || IsPlaceholder())
Scene->AddMesh(mMesh, WorldMatrix, ColorIndex, RenderMeshState);
if (IsModel())
mModel->AddSubModelRenderMeshes(Scene, WorldMatrix, ColorIndex, RenderMeshState, ParentActive);
else if (IsProject())
{
const lcModel* const Model = mProject->GetMainModel();
if (Model)
Model->AddSubModelRenderMeshes(Scene, WorldMatrix, ColorIndex, RenderMeshState, ParentActive);
}
}
void PieceInfo::GetPartsList(int DefaultColorIndex, bool ScanSubModels, bool AddSubModels, lcPartsList& PartsList) const
{
if (IsModel())
{
if (ScanSubModels)
mModel->GetPartsList(DefaultColorIndex, ScanSubModels, AddSubModels, PartsList);
if (AddSubModels)
PartsList[this][DefaultColorIndex]++;
}
else if (IsProject() && !IsProjectPiece())
{
const lcModel* const Model = mProject->GetMainModel();
if (Model)
Model->GetPartsList(DefaultColorIndex, ScanSubModels, AddSubModels, PartsList);
}
else
PartsList[this][DefaultColorIndex]++;
}
void PieceInfo::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex, std::vector<lcModelPartsEntry>& ModelParts) const
{
if (IsModel())
{
mModel->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts);
return;
}
else if (IsProject())
{
const lcModel* const Model = mProject->GetMainModel();
if (Model)
Model->GetModelParts(WorldMatrix, DefaultColorIndex, ModelParts);
return;
}
ModelParts.emplace_back(lcModelPartsEntry{ WorldMatrix, this, nullptr, DefaultColorIndex });
}
void PieceInfo::CompareBoundingBox(const lcMatrix44& WorldMatrix, lcVector3& Min, lcVector3& Max) const
{
if (!IsModel())
{
lcVector3 Points[8];
if (!mMesh)
lcGetBoxCorners(GetBoundingBox(), Points);
else
lcGetBoxCorners(mMesh->mBoundingBox, Points);
for (int i = 0; i < 8; i++)
{
const lcVector3 Point = lcMul31(Points[i], WorldMatrix);
Min = lcMin(Point, Min);
Max = lcMax(Point, Max);
}
}
else
{
mModel->SubModelCompareBoundingBox(WorldMatrix, Min, Max);
}
}
void PieceInfo::AddSubModelBoundingBoxPoints(const lcMatrix44& WorldMatrix, std::vector<lcVector3>& Points) const
{
if (!IsModel())
{
lcVector3 BoxPoints[8];
if (!mMesh)
lcGetBoxCorners(GetBoundingBox(), BoxPoints);
else
lcGetBoxCorners(mMesh->mBoundingBox, BoxPoints);
for (int i = 0; i < 8; i++)
Points.emplace_back(lcMul31(BoxPoints[i], WorldMatrix));
}
else
{
mModel->SubModelAddBoundingBoxPoints(WorldMatrix, Points);
}
}
void PieceInfo::UpdateBoundingBox(std::vector<lcModel*>& UpdatedModels)
{
if (IsModel())
mModel->UpdatePieceInfo(UpdatedModels);
else if (IsProject())
mProject->UpdatePieceInfo(this);
}
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