1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248
|
/*
* Copyright (c) 1984,1985,1989,1994,1995,1996 Mark Nudelman
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice in the documentation and/or other materials provided with
* the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
* OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
* IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Routines dealing with the "position" table.
* This is a table which tells the position (in the input file) of the
* first char on each currently displayed line.
*
* {{ The position table is scrolled by moving all the entries.
* Would be better to have a circular table
* and just change a couple of pointers. }}
*/
#include "less.h"
#include "position.h"
static POSITION *table = NULL; /* The position table */
static int table_size;
extern int sc_width, sc_height;
/*
* Return the starting file position of a line displayed on the screen.
* The line may be specified as a line number relative to the top
* of the screen, but is usually one of these special cases:
* the top (first) line on the screen
* the second line on the screen
* the bottom line on the screen
* the line after the bottom line on the screen
*/
public POSITION
position(where)
int where;
{
switch (where)
{
case BOTTOM:
where = sc_height - 2;
break;
case BOTTOM_PLUS_ONE:
where = sc_height - 1;
break;
case MIDDLE:
where = (sc_height - 1) / 2;
}
return (table[where]);
}
/*
* Add a new file position to the bottom of the position table.
*/
public void
add_forw_pos(pos)
POSITION pos;
{
register int i;
/*
* Scroll the position table up.
*/
for (i = 1; i < sc_height; i++)
table[i-1] = table[i];
table[sc_height - 1] = pos;
}
/*
* Add a new file position to the top of the position table.
*/
public void
add_back_pos(pos)
POSITION pos;
{
register int i;
/*
* Scroll the position table down.
*/
for (i = sc_height - 1; i > 0; i--)
table[i] = table[i-1];
table[0] = pos;
}
/*
* Initialize the position table, done whenever we clear the screen.
*/
public void
pos_clear()
{
register int i;
for (i = 0; i < sc_height; i++)
table[i] = NULL_POSITION;
}
/*
* Allocate or reallocate the position table.
*/
public void
pos_init()
{
struct scrpos scrpos;
if (sc_height <= table_size)
return;
/*
* If we already have a table, remember the first line in it
* before we free it, so we can copy that line to the new table.
*/
if (table != NULL)
{
get_scrpos(&scrpos);
free((char*)table);
} else
scrpos.pos = NULL_POSITION;
table = (POSITION *) ecalloc(sc_height, sizeof(POSITION));
table_size = sc_height;
pos_clear();
if (scrpos.pos != NULL_POSITION)
table[scrpos.ln-1] = scrpos.pos;
}
/*
* See if the byte at a specified position is currently on the screen.
* Check the position table to see if the position falls within its range.
* Return the position table entry if found, -1 if not.
*/
public int
onscreen(pos)
POSITION pos;
{
register int i;
if (pos < table[0])
return (-1);
for (i = 1; i < sc_height; i++)
if (pos < table[i])
return (i-1);
return (-1);
}
/*
* See if the entire screen is empty.
*/
public int
empty_screen()
{
return (empty_lines(0, sc_height-1));
}
public int
empty_lines(s, e)
int s;
int e;
{
register int i;
for (i = s; i <= e; i++)
if (table[i] != NULL_POSITION)
return (0);
return (1);
}
/*
* Get the current screen position.
* The screen position consists of both a file position and
* a screen line number where the file position is placed on the screen.
* Normally the screen line number is 0, but if we are positioned
* such that the top few lines are empty, we may have to set
* the screen line to a number > 0.
*/
public void
get_scrpos(scrpos)
struct scrpos *scrpos;
{
register int i;
/*
* Find the first line on the screen which has something on it,
* and return the screen line number and the file position.
*/
for (i = 0; i < sc_height; i++)
if (table[i] != NULL_POSITION)
{
scrpos->ln = i+1;
scrpos->pos = table[i];
return;
}
/*
* The screen is empty.
*/
scrpos->pos = NULL_POSITION;
}
/*
* Adjust a screen line number to be a simple positive integer
* in the range { 0 .. sc_height-2 }.
* (The bottom line, sc_height-1, is reserved for prompts, etc.)
* The given "sline" may be in the range { 1 .. sc_height-1 }
* to refer to lines relative to the top of the screen (starting from 1),
* or it may be in { -1 .. -(sc_height-1) } to refer to lines
* relative to the bottom of the screen.
*/
public int
adjsline(sline)
int sline;
{
/*
* Negative screen line number means
* relative to the bottom of the screen.
*/
if (sline < 0)
sline += sc_height;
/*
* Can't be less than 1 or greater than sc_height-1.
*/
if (sline <= 0)
sline = 1;
if (sline >= sc_height)
sline = sc_height - 1;
/*
* Return zero-based line number, not one-based.
*/
return (sline-1);
}
|