1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255
|
/*
* Copyright (C) 2025 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#include "test/init_driver_unit_tests_common.h"
TEST_F(InitDriverUnitTest, zeInitDriversWithFakeIntelGPUAndNPU_InitGPUFirst) {
// First, initialize GPU drivers using zeInitDrivers with GPU flag
uint32_t driverCount = 0;
ze_init_driver_type_desc_t descGPU = {ZE_STRUCTURE_TYPE_INIT_DRIVER_TYPE_DESC};
descGPU.flags = ZE_INIT_DRIVER_TYPE_FLAG_GPU;
descGPU.pNext = nullptr;
// Call zeInitDrivers to init GPU drivers
ze_result_t result = zeInitDrivers(&driverCount, nullptr, &descGPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
if (driverCount > 0) {
std::vector<ze_driver_handle_t> gpuDrivers(driverCount);
result = zeInitDrivers(&driverCount, gpuDrivers.data(), &descGPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
// Make sure we can call into GPU drivers
for (uint32_t i = 0; i < driverCount; i++) {
EXPECT_NE(gpuDrivers[i], nullptr);
// Try to get devices from this GPU driver
uint32_t deviceCount = 0;
ze_result_t devResult = zeDeviceGet(gpuDrivers[i], &deviceCount, nullptr);
// Should succeed (even if 0 devices for null driver)
EXPECT_EQ(devResult, ZE_RESULT_SUCCESS);
}
// Verify that GPU drivers were initialized in the context
bool foundGPUDriver = false;
for (const auto& driver : loader::context->zeDrivers) {
if (driver.driverType == loader::ZEL_DRIVER_TYPE_DISCRETE_GPU ||
driver.driverType == loader::ZEL_DRIVER_TYPE_GPU ||
driver.driverType == loader::ZEL_DRIVER_TYPE_INTEGRATED_GPU) {
foundGPUDriver = true;
EXPECT_TRUE(driver.ddiInitialized);
break;
}
}
EXPECT_TRUE(foundGPUDriver);
}
}
TEST_F(InitDriverUnitTest, zeInitDriversWithFakeIntelGPUAndNPU_InitNPUFirst) {
// First, initialize NPU drivers using zeInitDrivers with NPU flag
uint32_t driverCount = 0;
ze_init_driver_type_desc_t descNPU = {ZE_STRUCTURE_TYPE_INIT_DRIVER_TYPE_DESC};
descNPU.flags = ZE_INIT_DRIVER_TYPE_FLAG_NPU;
descNPU.pNext = nullptr;
// Call zeInitDrivers to init NPU drivers
ze_result_t result = zeInitDrivers(&driverCount, nullptr, &descNPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
if (driverCount > 0) {
std::vector<ze_driver_handle_t> npuDrivers(driverCount);
result = zeInitDrivers(&driverCount, npuDrivers.data(), &descNPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
// Make sure we can call into NPU drivers
for (uint32_t i = 0; i < driverCount; i++) {
EXPECT_NE(npuDrivers[i], nullptr);
// Try to get devices from this NPU driver
uint32_t deviceCount = 0;
ze_result_t devResult = zeDeviceGet(npuDrivers[i], &deviceCount, nullptr);
// Should succeed (even if 0 devices for null driver)
EXPECT_EQ(devResult, ZE_RESULT_SUCCESS);
}
// Verify that NPU drivers were initialized in the context
bool foundNPUDriver = false;
for (const auto& driver : loader::context->zeDrivers) {
printf("Driver Name: %s, Type: %u, DDI Initialized: %d\n", driver.name.c_str(), driver.driverType, driver.ddiInitialized);
if (driver.driverType == loader::ZEL_DRIVER_TYPE_NPU) {
foundNPUDriver = true;
EXPECT_TRUE(driver.ddiInitialized);
break;
}
}
EXPECT_TRUE(foundNPUDriver);
}
}
TEST_F(InitDriverUnitTest, zeInitDriversWithFakeIntelGPUAndNPU_InitGPUThenNPU) {
// Step 1: Initialize GPU drivers first
uint32_t gpuDriverCount = 0;
ze_init_driver_type_desc_t descGPU = {ZE_STRUCTURE_TYPE_INIT_DRIVER_TYPE_DESC};
descGPU.flags = ZE_INIT_DRIVER_TYPE_FLAG_GPU;
descGPU.pNext = nullptr;
ze_result_t result = zeInitDrivers(&gpuDriverCount, nullptr, &descGPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
std::vector<ze_driver_handle_t> gpuDrivers(gpuDriverCount);
if (gpuDriverCount > 0) {
result = zeInitDrivers(&gpuDriverCount, gpuDrivers.data(), &descGPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
// Verify we can call GPU driver APIs
for (uint32_t i = 0; i < gpuDriverCount; i++) {
EXPECT_NE(gpuDrivers[i], nullptr);
uint32_t deviceCount = 0;
EXPECT_EQ(ZE_RESULT_SUCCESS, zeDeviceGet(gpuDrivers[i], &deviceCount, nullptr));
}
}
// Step 2: Now initialize NPU drivers
uint32_t npuDriverCount = 0;
ze_init_driver_type_desc_t descNPU = {ZE_STRUCTURE_TYPE_INIT_DRIVER_TYPE_DESC};
descNPU.flags = ZE_INIT_DRIVER_TYPE_FLAG_NPU;
descNPU.pNext = nullptr;
result = zeInitDrivers(&npuDriverCount, nullptr, &descNPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
std::vector<ze_driver_handle_t> npuDrivers(npuDriverCount);
if (npuDriverCount > 0) {
result = zeInitDrivers(&npuDriverCount, npuDrivers.data(), &descNPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
// Verify we can call NPU driver APIs
for (uint32_t i = 0; i < npuDriverCount; i++) {
EXPECT_NE(npuDrivers[i], nullptr);
uint32_t deviceCount = 0;
EXPECT_EQ(ZE_RESULT_SUCCESS, zeDeviceGet(npuDrivers[i], &deviceCount, nullptr));
}
}
// Step 3: Verify both GPU and NPU drivers still work
// Ensure GPU drivers still respond to API calls
for (uint32_t i = 0; i < gpuDriverCount; i++) {
uint32_t deviceCount = 0;
EXPECT_EQ(ZE_RESULT_SUCCESS, zeDeviceGet(gpuDrivers[i], &deviceCount, nullptr));
}
// Ensure NPU drivers respond to API calls
for (uint32_t i = 0; i < npuDriverCount; i++) {
uint32_t deviceCount = 0;
EXPECT_EQ(ZE_RESULT_SUCCESS, zeDeviceGet(npuDrivers[i], &deviceCount, nullptr));
}
}
TEST_F(InitDriverUnitTest, zeInitWithFakeIntelGPU_ThenzeInitDriversWithNPU) {
// Step 1: Use zeInit to initialize (typically gets all drivers)
ze_result_t result = zeInit(0);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
// Get GPU drivers using zeDriverGet
uint32_t allDriverCount = 0;
result = zeDriverGet(&allDriverCount, nullptr);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
std::vector<ze_driver_handle_t> allDrivers(allDriverCount);
if (allDriverCount > 0) {
result = zeDriverGet(&allDriverCount, allDrivers.data());
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
// Try calling APIs on the drivers returned by zeDriverGet
for (uint32_t i = 0; i < allDriverCount; i++) {
EXPECT_NE(allDrivers[i], nullptr);
uint32_t deviceCount = 0;
EXPECT_EQ(ZE_RESULT_SUCCESS, zeDeviceGet(allDrivers[i], &deviceCount, nullptr));
}
}
// Step 2: Now use zeInitDrivers to get NPU drivers specifically
uint32_t npuDriverCount = 0;
ze_init_driver_type_desc_t descNPU = {ZE_STRUCTURE_TYPE_INIT_DRIVER_TYPE_DESC};
descNPU.flags = ZE_INIT_DRIVER_TYPE_FLAG_NPU;
descNPU.pNext = nullptr;
result = zeInitDrivers(&npuDriverCount, nullptr, &descNPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
std::vector<ze_driver_handle_t> npuDrivers(npuDriverCount);
if (npuDriverCount > 0) {
result = zeInitDrivers(&npuDriverCount, npuDrivers.data(), &descNPU);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
// Verify we can call NPU driver APIs
for (uint32_t i = 0; i < npuDriverCount; i++) {
EXPECT_NE(npuDrivers[i], nullptr);
uint32_t deviceCount = 0;
EXPECT_EQ(ZE_RESULT_SUCCESS, zeDeviceGet(npuDrivers[i], &deviceCount, nullptr));
}
}
// Step 3: Verify original drivers from zeDriverGet still work
for (uint32_t i = 0; i < allDriverCount; i++) {
uint32_t deviceCount = 0;
EXPECT_EQ(ZE_RESULT_SUCCESS, zeDeviceGet(allDrivers[i], &deviceCount, nullptr));
}
}
TEST_F(InitDriverUnitTest, zeInitDriversWithAllTypes_VerifyRoutingToCorrectDriver) {
// Initialize all driver types
uint32_t allDriverCount = 0;
ze_init_driver_type_desc_t descAll = {ZE_STRUCTURE_TYPE_INIT_DRIVER_TYPE_DESC};
descAll.flags = UINT32_MAX; // All driver types
descAll.pNext = nullptr;
ze_result_t result = zeInitDrivers(&allDriverCount, nullptr, &descAll);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
std::vector<ze_driver_handle_t> allDrivers(allDriverCount);
if (allDriverCount > 0) {
result = zeInitDrivers(&allDriverCount, allDrivers.data(), &descAll);
EXPECT_EQ(result, ZE_RESULT_SUCCESS);
// Verify each driver responds to API calls
for (uint32_t i = 0; i < allDriverCount; i++) {
EXPECT_NE(allDrivers[i], nullptr);
// Call zeDeviceGet to verify routing works
uint32_t deviceCount = 0;
ze_result_t devResult = zeDeviceGet(allDrivers[i], &deviceCount, nullptr);
EXPECT_EQ(devResult, ZE_RESULT_SUCCESS);
// Try to get driver properties
ze_driver_properties_t props = {};
props.stype = ZE_STRUCTURE_TYPE_DRIVER_PROPERTIES;
ze_result_t propResult = zeDriverGetProperties(allDrivers[i], &props);
// Should succeed for properly initialized drivers
EXPECT_EQ(propResult, ZE_RESULT_SUCCESS);
}
// Verify that both GPU and NPU drivers are initialized in the context
bool foundGPUDriver = false;
bool foundNPUDriver = false;
for (const auto& driver : loader::context->zeDrivers) {
if (driver.driverType == loader::ZEL_DRIVER_TYPE_DISCRETE_GPU ||
driver.driverType == loader::ZEL_DRIVER_TYPE_GPU ||
driver.driverType == loader::ZEL_DRIVER_TYPE_INTEGRATED_GPU) {
foundGPUDriver = true;
EXPECT_TRUE(driver.ddiInitialized);
}
if (driver.driverType == loader::ZEL_DRIVER_TYPE_NPU) {
foundNPUDriver = true;
EXPECT_TRUE(driver.ddiInitialized);
}
}
// At least one type of driver should be found if we have drivers
EXPECT_TRUE(foundGPUDriver || foundNPUDriver);
}
}
|