1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971
|
<!--startcut ==========================================================-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<title>Graphics Muse Issue 18</title>
</HEAD>
<BODY BGCOLOR="#ffffff" TEXT="#000000" LINK="#0000FA" VLINK="#fa3333"
ALINK="#33CC33">
<!--endcut ============================================================-->
<H4>
"Linux Gazette...<I>making Linux just a little more fun!</I>"
</H4>
<P> <HR> <P>
<!--===================================================================-->
<!-- =============================================================
These pages are designed by Michael J. Hammel. Permission to
use all graphics and other content is granted provided you give
me (or the original authors/artists) credit for the work and this
copyright notice is not removed.
(c)1997, 1998 Michael J. Hammel (mjhammel@graphics-muse.org)
============================================================= !--><!-- The Button box as a client side imagemap --><MAP NAME="nav-main"><AREA SHAPE="rect" HREF="#mews" coords="20,18 185,40"><AREA SHAPE="rect" HREF="#webwonderings" coords="10,60 185,83"><AREA SHAPE="rect" HREF="#musings" coords="90,102 185,130"><AREA SHAPE="rect" HREF="#resources" coords="70,152 185,180"></MAP>
<!-- The Button box as a client side imagemap -->
<MAP NAME="nav-main">
<AREA SHAPE="rect" HREF="#mews" coords="3,10 158,56">
<AREA SHAPE="rect" HREF="#musings" coords="5,85 142,116">
<AREA SHAPE="rect" HREF="#resources" coords="5,152 177,182">
</MAP>
<TABLE width=560>
<tr>
<td width=441 valign="top" align=left cellpadding=0 cellspacing=0>
<!-- The title graphics -->
<IMG SRC=../gx/hammel/gm3.gif ALT="Welcom to the Graphics Muse"
ALIGN="left" WIDTH="441" HEIGHT="216" border="0"></td>
<td width=119 align=right valign="bottom">
<table>
<tr>
<td align=center>
<FONT size=2>
Set your browser to the width of the line below for best viewing.
</FONT>
<!-- The Copyright -->
<BR><FONT size=1>
© 1997 by
<A HREF="mailto:mjhammel@csn.net">mjh</A>
</FONT></td>
</tr>
</table></td>
<tr>
<!-- Provide a measure for readers to adjust their browsers to.
-- These pages should fit on a 640 pixel wide window, so laptop
-- users should be able to read them too.
-->
<td width=100% cellspacing=0 cellpadding=0
valign=bottom align=center colspan=2>
<HR>
</td>
</table>
<TABLE width=560>
<tr>
<!-- td width=177 align=left valign=top>
-->
<td width=17% align=left valign=top>
<IMG SRC=../gx/hammel/buttons3.gif ALT="Button Bar"
ALIGN="left" WIDTH="177" HEIGHT="185"
USEMAP="#nav-main" border="0"></td>
<td width=83% align=left valign=top>
<!-- What is a Graphics Muse? -->
<FONT size=4><B>muse:</B></FONT>
<OL>
<LI><I>v;</I> to become absorbed in thought
<LI><I>n;</I> [ fr. Any of the nine sister goddesses of learning and the
arts in Greek Mythology ]: a source of inspiration
</OL>
<IMG SRC=../gx/hammel/w.gif ALT="W" ALIGN="left"
HSPACE="0" VSPACE="0" WIDTH="36" HEIGHT="28">elcome
to the Graphics Muse! Why a "muse"?
Well, except for the sisters aspect, the above definitions are
pretty much the way I'd describe my own interest in computer graphics:
it keeps me deep in thought and it is a daily source of inspiration.
<!-- Text based navigation -->
<P>
<CENTER>
<FONT size=2>
[<A HREF="#mews">Graphics Mews</A>]
[<A HREF="#musings">Musings</A>]
[<A HREF="#resources">Resources</A>]
</FONT>
<CENTER></td>
</table>
<TABLE width=560>
<tr>
<td>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="8" WIDTH="1" HEIGHT="1">
<IMG SRC=../gx/hammel/t.gif ALT="T" ALIGN="left"
HSPACE="0" VSPACE="0" WIDTH="26" HEIGHT="28">his
column is dedicated to the use, creation, distribution, and discussion of
computer graphics tools for Linux systems.
This month I'll finally get around to the article on HF-Lab, John
Beale's wonderful tool for creating 3D Heightfields. I've been meaning
to do this for the past few months. I made sure I made time for it this
month.
<BR clear=both>
The other article from me this month is a quick update on the 3D modellers
that are available for Linux. I didn't really do a comparative review,
it's more of a ``this is what's available, and this is where to find them''.
A full comparative review is beyond the scope of this column. Perhaps
I'll do one for the Linux Journal sometime in the future.
<BR clear=both>
I had planned to do a preview of the Gimp 1.0 release which is coming
out very soon. However, I'll be doing a full article on the Gimp for
the November graphics issue of <i>Linux Journal</i> and decided to postpone
the introduction I had planned for the Muse.
At the same time I had decided to postpone my preview,
Larry Ayers contacted me
to see if I was still doing my Gimp article for the Muse.
He had planned on doing one on the latest version but didn't want
to clash with my article. I told him to feel free and do his
since I wasn't doing one too. He has graciously offered to place
the preview here in the Muse and it appears under the ``More Musings...''
section.
<P>
</td>
</table>
<!-- Netscape has a bug when applying a Name tag to an image, so we have to
stick the image in a table so the image will be the top item on the
page.
-->
<A NAME="mews">
<table width=560>
<tr>
<td align=left>
<IMG SRC=../gx/hammel/mews.gif ALT="Graphics Mews" ALIGN="left"
HSPACE="0" VSPACE="0" WIDTH="242" HEIGHT="53">
</td>
</table>
</A>
<BR clear=both>
<TABLE width=560 border=0>
<tr>
<td colspan=4>
<BR clear=both>
Disclaimer:
Before I get too far into this I should note that any of the news items I
post in this section are just that - news. Either I happened to run
across
them via some mailing list I was on, via some Usenet newsgroup, or via
email from someone. I'm not necessarily endorsing these products (some of
which may be commercial), I'm just letting you know I'd heard about
them in the past month.
<P>
<tr>
<td colspan=4 bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td colspan=4>
<H4>
Zgv v2.8
</H4>
Zgv is a graphic file viewer for VGA and SVGA displays
which supports most popular formats. (It uses svgalib.)
It provides a graphic-mode file selector to select
file(s) to view, and allows panning and fit-to-screen
methods of viewing, slideshows, scaling, etc.
<P>
Nothing massively special about this release, really, but some of the
new features are useful, and there is an important bugfix.
<UL>
<LH><B>New features added</B></LH>
<LI>PCX support. (But 24-bit PCXs aren't supported.)
<LI>Much faster generation of JPEG thumbnails, thanks to Costa
Sapuntzakis.
<LI>Optionally ditch the logo to get a proper, full-screen selector,
with `f' or `z', or with `fullsel on' in config file.
<LI>Thumbnail files can be viewed like other images, and thumbnail
files
are their own thumbnails - this means you can browse thumbnail
directories even if you don't have the images they represent.
<LI>`-T' option, to echo tagged files on exit.
</UL>
<UL>
<LH><B>Bugfixes</B></LH>
<LI>Thumbnail create/update for read-only media and DOS filesystems
fixed. It previously created all of them each time rather than only
doing those necessary.
<LI>Fixed problem with uncleared display when switching from zoom mode
to scaling up.
<LI>The switching-from-X etc. now works with kernel 2.0.x. Previously
it hanged. (It should still work with 1.2.x, too.)
<LI>Now resets to blocking input even when ^C'ed.
<LI>Various documentation `bugs' fixed, e.g. the `c' and `n' keys
weren't previously listed.
</UL>
<UL>
<LH><B>Other changes</B></LH>
<LI>ANSIfied the code. This caught a couple of (as it turned out)
innocuous bugs. (Fortuitously, they had no ill effect in practice.)
<LI>Updated PNG support to work with libpng 0.81 (and, hopefully, any
later versions).
<LI>Sped up viewing in 15/16-bit modes a little.
<LI>Incorporated Adam Radulovic's patch to v2.7 allowing more files in
the directory and reducing memory usage.
</UL>
Zgv can be found either in
<BR>
<A HREF="ftp://sunsite.unc.edu:/pub/Linux/Incoming">
sunsite.unc.edu:/pub/Linux/Incoming</A> or
<BR>
<A HREF="ftp://sunsite.unc.edu/pub/Linux/apps/graphics/viewers">
sunsite.unc.edu/pub/Linux/apps/graphics/viewers</A>.
<BR>
The files of interest
are zgv2.8-src.tar.gz and zgv2.8-bin.tar.gz.
<P>
Editor's Note:
I don't normally include packages that aren't X-based, but the
number of announcements for this month were relatively small so I
thought I'd go ahead and include this one. I don't plan on making
it a practice, however.
</td>
<tr>
<td colspan=4 bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td colspan=2 width="50%" valign=top>
<H4>
Attention: OpenGL and Direct3D programmers
</H4>
<A HREF="mailto:mjk@fangio.asd.sgi.com">
Mark Kilgard</A>, author of <I>OpenGL Programming for the X Window
System</I>, posted the following announcement on the
<A HREF="news:comp.graphics.api.opengl">
comp.graphics.api.opengl</A> newsgroup. I thought it might
be of interest to at least a few of my readers.
<FONT size=2>
<P>
The URL below explains a fast and effective technique for applying
texture mapped text onto 3D surfaces. The full source code for a
tool to generate texture font files (.txf files) and an API for
easy rendering of the .txf files using OpenGL is provided.
<P>
For a full explanation of the technique including sample images
showing how the technique works, please see:
<BR>
<A HREF="http://reality.sgi.com/mjk_asd/tips/TexFont/TexFont.html">
http://reality.sgi.com/mjk_asd/
<BR>
tips/TexFont/TexFont.html</A>
<P>
Direct3D programmers are invited to see how easy and powerful OpenGL
programming is. In fact, the technique demonstrated is not
immediately usable on Direct3D because it uses intensity textures (I
believe not in Direct3D), polygon offset, and requires alpha testing,
alpha blending, and texture modulation (not required to be implemented
by Direct3D). I mean this to be a constructive demonstration of the
technical inadequacies of Direct3D.
</FONT>
</td>
<td colspan=2 width="50%">
<table>
<tr>
<td colspan=2>
<P>
<FONT size=2>
I hope you find the supplied source code, texture font
generation utility, sample .txf files, and explanation quite useful.
</FONT>
<P>
Note: for those that aren't aware of it, Direct3D is Microsoft's
answer to OpenGL. Despite their original support of OpenGL, they
aparently decided to go with a different 3D standard, one they
invented (I think). Anyway, the discussion on
comp.graphics.api.opengl of late has been focused on which of the two
technologies is a better solution.
</td>
<tr>
<td colspan=2 bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td width=1 bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
WIDTH="0" HEIGHT="0"></td>
<td>
<H4>
Epson PhotoPC and PhotoPC 500 digital cameras
</H4>
Epson PhotoPC and PhotoPC 500 are digital still cameras. They are
shipped with Windows and Mac based software to download the pictures
and control the camera parameters over a serial port.
<P>
Eugene Crosser wrote a C library and a command-line tool to
perform the same tasks under UNIX. See
<P>
<A HREF="ftp://ftp.average.org/pub/photopc/">
ftp://ftp.average.org/pub/photopc/</A>
<P>
MD5(photopc-1.0.tar.gz)= 9f286cb3b1bf29d08f0eddf2613f02c9
<P>
Eugene Crosser; 2:5020/230@fidonet;
<A HREF="http://www.average.org/~crosser/">
http://www.average.org/~crosser/</A>
<P>
</td>
</table>
</td>
<tr>
<td colspan=4 bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td colspan=4>
<H4>ImageMagick V3.8.5</H4>
Alexander Zimmerman has released a new version of ImageMagick.
The announcment, posted to comp.os.linux.announce, reads
as follows:
<BLOCKQUOTE>
I just uploaded to sunsite.unc.edu
<P>
ImageMagick-3.8.5-elf.lsm
<BR>
ImageMagick-3.8.5-elf.tgz
<P>
This is the newest version of my binary distribution of ImageMagick.
It will move to the places listed in the LSM-entry at the end of this
message. Please remember to get the package libIMPlugIn-1.1 too,
to make it working.
<P>
This version brings together a number of minor changes made to
accomodate PerlMagick and lots of minor bug fixes including
multi-page TIFF decoding and writing PNG.
<P>
ImageMagick (TM), version 3.8.5, is a package for display and
interactive manipulation of images for the X Window System.
ImageMagick performs, also as command line programs, among others
these functions:
<UL>
<LI>Describe the format and characteristics of an image
<LI>Convert an image from one format to another
<LI>Transform an image or sequence of images
<LI>Read an image from an X server and output it as an image file
<LI>Animate a sequence of images
<LI>Combine one or more images to create new images
<LI>Create a composite image by combining several separate images
<LI>Segment an image based on the color histogram
<LI>Retrieve, list, or print files from a remote network site
</UL>
ImageMagick also supports the Drag-and-Drop protocol from the OffiX
package and many of the more popular image formats including JPEG,
MPEG, PNG, TIFF, Photo CD, etc.
<table>
<tr>
<td rowspan=3 valign=top>
<B>
Primary-site:
</B>
</td>
<td>
ftp.wizards.dupont.com /pub/ImageMagick/linux
</td>
<tr>
<td>
986k ImageMagick-i486-linux-ELF.tar.gz
</td>
<tr>
<td>
884k PlugIn-i486-linux-ELF.tar.gz
</td>
<tr>
<td rowspan=6 valign=top>
<B>
Alternate-site:
</B>
</td>
<td>
sunsite.unc.edu /pub/Linux/apps/graphics/viewers/X
</td>
<tr>
<td>
986k ImageMagick-3.8.5-elf.tgz
</td>
<tr>
<td>
1k ImageMagick-3.8.5-elf.lsm
</td>
<tr>
<td>
sunsite.unc.edu /pub/Linux/libs/graphics
</td>
<tr>
<td>
884k libIMPlugIn-1.1-elf.tgz
</td>
<tr>
<td>
1k libIMPlugIn-1.1-elf.lsm
<tr>
<td rowspan=5 valign=top>
<B>
Alternate-site:
</B>
</td>
<td>
ftp.forwiss.uni-passau.de /pub/linux/local/ImageMagick
</td>
<tr>
<td>
986k ImageMagick-3.8.5-elf.tgz
</td>
<tr>
<td>
1k ImageMagick-3.8.5-elf.lsm
</td>
<tr>
<td>
884k libIMPlugIn-1.1-elf.tgz
</td>
<tr>
<td>
1k libIMPlugIn-1.1-elf.lsm
</td>
</table>
</td>
<tr>
<td colspan=4 bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td width=50%>
<H4>
VARKON Version 1.15A
</H4>
VARKON is a high level development tool for
parametric CAD and engineering applications
developed by Microform, Sweden.
1.15A includes new parametric functions for
creation and editing of sculptured surfaces
and rendering based on OpenGL.
<P>
Version 1.15A of the free version for Linux
is now available for download at:
<BR>
<A HREF="http://www.microform.se">
http://www.microform.se</A>
</td>
<td bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<td bgcolor="#ffffff" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
WIDTH="0" HEIGHT="0"></td>
<td width=49%>
<H4>
Shared library version of xv 3.10a
</H4>
xv-3.10a-shared is the familiar image viewer program with all current
patches modified to use the shared libraries provided by libgr.
<P>
xv-3.10a-shared is available from
<A HREF="ftp://ftp.ctd.comsat.com/pub/">
ftp://ftp.ctd.comsat.com/pub/</A>.
libgr-2.0.12.tar.gz is available from
<A HREF="ftp://ftp.ctd.comsat.com/pub/linux/ELF/">
ftp://ftp.ctd.comsat.com/pub/linux/ELF/</A>.
</td>
<tr>
<td colspan=4 bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td colspan=4>
<H4>
t1lib-0.2-beta -
A Library for generating Bitmaps from Adobe Type 1 Fonts
</H4>
t1lib is a library for generating character- and string-glyphs from
Adobe Type 1 fonts under UNIX. t1lib uses most of the code of the X11
rasterizer donated by IBM to the X11-project. But some disadvantages
of the rasterizer being included in X11 have been eliminated. Here are
the main features:
<UL>
<LI>t1lib is completely independent of X11 (although the program
provided for testing the library needs X11)
<LI>fonts are made known to library by means of a font database file at
runtime
<LI>searchpaths for all types of input files are configured by means
of a configuration file at runtime
<LI>characters are rastered as they are needed
<LI>characters and complete strings may be rastered by a simple
function call
<LI>when rastering strings, pairwise kerning information from
.afm-files may optionally be taken into account
<LI>an interface to ligature-information of afm-files is provided
<LI>rotation is supported at any angle
<LI>there's limited support for extending and slanting fonts
<LI>new encoding vectors may be loaded at runtime and fonts may be
reencoded using these encoding vectors
<LI>antialiasing is implemented using three gray-levels between
black and white
<LI>a logfile may be used for logging runtime error-, warning- and
other messages
<LI>an interactive test program called "xglyph" is included in the
distribution. This program allows to test all of the features of the
library. It requires X11.
</UL>
Author: Rainer Menzner
(<A HREF="mailto:rmz@neuroinformatik.ruhr-uni-bochum.de">
rmz@neuroinformatik.ruhr-uni-bochum.de</A>)
<P>
You can get t1lib by anonymous ftp at:
<BR>
<A HREF="ftp://ftp.neuroinformatik.ruhr-uni-bochum.de/pub/software/t1lib/t1lib-0.2-beta.tar.gz">
ftp://ftp.neuroinformatik.ruhr-uni-bochum.de/
<BR>
pub/software/t1lib/t1lib-0.2-beta.tar.gz</A>
<P>
An overview of t1lib including some screenshots of xglyph can be
found at:
<BR>
<A HREF="http://www.neuroinformatik.ruhr-uni-bochum.de/ini/PEOPLE/rmz/t1lib.html">
http://www.neuroinformatik.ruhr-uni-bochum.de/
<BR>
ini/PEOPLE/rmz/t1lib.html</A>
</td>
<tr>
<td colspan=4 bgcolor="#000000" cellpadding=0 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td colspan=4>
<H4>
Freetype Project - The Free TrueType Font Engine
<BR>
Alpha Release 4
</H4>
The FreeType library is a free and portable TrueType font rendering
engine. This package, known as `Alpha Release 4' or `AR4', contains the
engine's source code and documentation.
<P>
What you'll find in this release are:
<UL>
<LI> better portability of the C code than in the previous release.
<LI> font smoothing, a.k.a. gray-level rendering.
Just like Win95, only the diagonals and curves are smoothed, while the
vertical and horizontal stems are kept intact.
<LI> support for all character mappings, as well as glyph indexing and
translation functions (incomplete).
<LI> full-featured TrueType bytecode interpreter !!
The engine is now able to hint the glyphs, thus producing an excellent
result at small sizes. We now match the quality of the bitmaps
generated by Windows and the Mac! Check the `view' test program for a
demonstration.
<LI> loading of composite glyphs.
It is now possible to load and display composite glyphs with the `zoom'
test program. However, composite glyph hinting is not implemented yet
due to the great incompleteness of the available TrueType
specifications.
</UL>
Also, some design changes have been made to allow the support of the
following features, though they're not completely implemented yet:
<UL>
<LI> multiple opened font instances
<LI> thread-safe library build
<LI> re-entrant library build
<LI> and of course, still more bug fixes ;-)
</UL>
Source is provided in two programming languages: C and Pascal, with some
common documentation and several test programs.
The Pascal source code has been successfully compiled and run with Borland
Pascal 7 and fPrint's Virtual Pascal on DOS and OS/2, respectively.
The C source code has been successfully compiled and run on various
platforms including DOS, OS/2, Amiga, Linux and several other variants of
UNIX. It is written in ANSI C and should be very easily ported to any
platform.
Though development of the library is mainly performed on OS/2 and Linux,
the
library does not contain system-specific code.
However, this package contains some graphics drivers used by the test
programs for display purposes on DOS, OS/2, Amiga and X11.
<P>
Finally, the FreeType Alpha Release 4 is released for informative and
demonstration purpose only. The authors provide it `as is', with no
warranty.
<P>
The file freetype-AR4.tar.gz (about 290K)
is available now at
<A HREF="ftp://sunsite.unc.edu/pub/Linux/X11/fonts">
ftp://sunsite.unc.edu/pub/Linux/X11/fonts</A>
or at the FTP site in:
<A HREF="ftp://ftp.physiol.med.tu-muenchen.de/pub/freetype">
ftp://ftp.physiol.med.tu-muenchen.de/pub/freetype</A>
<P>
Web page:
<BR>
<A HREF="http://www.physiol.med.tu-muenchen.de/~robert/freetype.html">
http://www.physiol.med.tu-muenchen.de/~robert/freetype.html</A>
<BR>
The home site of the FreeType project is
<BR>
<A HREF="ftp://ftp.physiol.med.tu-muenchen.de/pub/freetype">
ftp://ftp.physiol.med.tu-muenchen.de/pub/freetype</A>
<BR>
There is also a mailing list:
<BR>
<A HREF="mailto:freetype@lists.tu-muenchen.de">freetype@lists.tu-muenchen.de</A>
<BR>
Send the usual subscription commands to:
<BR>
<A HREF="mailto:majordomo@lists.tu-muenchen.de">majordomo@lists.tu-muenchen.de</A>
<P>
<table>
<tr>
<td valign=top> Copyright 1996
</td>
<td valign=top>
David Turner <turner@enst.fr>
</td>
<tr>
<td valign=top rowspan=2> Copyright 1997
</td>
<td valign=top>
Robert Wilhelm <robert@physiol.med.tu-muenchen.de>
</td>
<tr><td valign=top> Werner Lemberg <a7971428@unet.univie.ac.at>
</td>
</table>
</td>
</td>
<tr>
<td colspan=4 bgcolor="#ffffff" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
VSPACE="5" HSPACE="10" WIDTH="1" HEIGHT="1"></td>
<tr>
<td colspan=4 bgcolor="#000000" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td colspan=4 bgcolor="#ffffff" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
VSPACE="5" HSPACE="10" WIDTH="1" HEIGHT="1"></td>
<tr>
<td colspan=4>
<!--
-- Did You Know Section
-->
<H4>Did You Know?</H4>
...the Portal web site for <B>xanim</B> has closed down.
The new primary sites are:
<BLOCKQUOTE>
<A HREF="http://xanim.va.pubnix.com/home.html">
http://xanim.va.pubnix.com/home.html</A>
<BR>
<A HREF="http://smurfland.cit.buffalo.edu/xanim/home.html">
http://smurfland.cit.buffalo.edu/xanim/home.html</A>
<BR>
<A HREF="http://www.tm.informatik.uni-frankfurt.de/xanim/">
http://www.tm.informatik.uni-frankfurt.de/xanim/</A>
<p>
The latest revision of xanim is 2.70.6.4.
</BLOCKQUOTE>
<P>
I got the following message from a reader. Feel free to contact
him with your comments. I have no association with this project.
<BLOCKQUOTE>
I'm currently working on an application to do image processing and
Computer Vision tasks.
In the stage of development, I would like to know what the
community expects from such a product, so if you would like the status
of the work, please come and visit:
<BR>
<A HREF="http://www-vision.deis.unibo.it/~cverond/cvw">
http://www-vision.deis.unibo.it/~cverond/cvw</A>
<BR>
Expecially the "sample" section, where you can see some of the
application's functionality at work, and leave me a feedback.
Thanks for your help. Cristiano Verondini
<A HREF="mailto:cverondini@deis.unibo.it|">
cverondini@deis.unibo.it|</A>
</BLOCKQUOTE>
<!--
-- Q and A Section
-->
<P><FONT size=3><B>Q and A</B></FONT>
<P>
<I>Q: Can someone point me to a good spot to download
some software to make a good height map?
</I>
<P>A:
I'd suggest you try either John Beale's hflab available at:
<A HREF="http://shell3.ba.best.com/~beale/">
http://shell3.ba.best.com/~beale/</A>
Look under sources. You will find executables for Unix and
source code for other systems. It is pretty good at manipulating
and creating heightfields and is great at making heightfields
made in a paint program more realistic.
<BR>
For the ultimate in realism use dem2pov by Bill Kirby, also
available at John Beale's web site
to convert DEM files to TGA heightfields. You can get
DEM files trough my DEM mapping project at
<A HREF="http://www.sn.no/~svalstad/hf/dem.html">
http://www.sn.no/~svalstad/hf/dem.html</A>
or directly from
<A HREF="ftp://edcftp.cr.usgs.gov/pub/data/DEM/250/">
ftp://edcftp.cr.usgs.gov/pub/data/DEM/250/</A>
<BR>
As for your next question about what the pixel values of
heightfields mean, there are three different situations:
<OL>
<LI>High quality heightfields use a 24bit TGA or PNG
file to store 16 bit values with the most significant byte
in the red component, the least significant byte in the green
component and the blue component empty.
<LI> 8bit GIF files store a colour index where the colour with
index number 0 becomes the lowest part of the heightfield
and the colour
with index number 255 becomes the highest part.
<LI> 8bit greyscale GIF files; the darkest colours become the
lowest part of the heightfield and the lightest colours
becomes the higherst part.
</OL>
<FONT size=2>
From
Stig M. Valstad via the IRTC-L mailing list
<BR>
<A HREF="mailto:svalstad@sn.no">
svalstad@sn.no</A>
<BR>
<A HREF="http://www.sn.no/~svalstad">
http://www.sn.no/~svalstad</A>
</FONT>
<P>
<I>Q: Sorry to pester you but I've read your minihowto on
graphics in Linux and I still haven't found what I'm
looking for. Is there a tool that will convert a collection
of TGA files to one MPEG file in Linux?
</I>
<P>A:
I don't know of any offhand, but check the following pages. They might
have pointers to tools that could help.
<BR>
<CENTER>
<A HREF="http://sunsite.unc.edu/pub/multimedia/animation/mpeg/berkeley-mirror/">
http://sunsite.unc.edu/pub/multimedia/animation/mpeg/berkeley-mirror/</A>
<A HREF="http://xanim.va.pubnix.com/home.html">
http://xanim.va.pubnix.com/home.html</A> (this is Xanim's home page).
</CENTER>
You probably have to convert your TGA's to another format
first, then encode
them with mpeg_encode (which can be found at the first site listed above).
<P>
<I>Q: Where can I find some MPEG play/encode tools?
</I>
<P>A:
<A HREF="http://sunsite.unc.edu/pub/multimedia/animation/mpeg/berkeley-mirror/">
http://sunsite.unc.edu/pub/multimedia/animation/mpeg/berkeley-mirror/</A>
<P>
<I>Q:
Where can I find free textures on the net in BMP, GIF, JPEG, and
PNG formats?
</I>
<P>A:
Try looking at:
<BR>
<A HREF="http://axem2.simplenet.com/heading.htm">
http://axem2.simplenet.com/heading.htm</A>
<P>
These are the textures I've started using in my OpenGL demos.
They are very professional. There are excellent brick and
stone wall textures. If you are doing a lot of modeling of
walls and floors and roads, the web site offers a CD-ROM
with many more textures.
<P>
Generally, I load them into "xv" (an X image viewer utility)
and resample them with highest-quality filtering to be on
even powers of two and then save them as a TIFF file. I
just wish they were already at powers of two so I didn't have
to resample.
<P>
Then, I use Sam Leffler's very nice libtiff library to read
them into my demo. I've got some example code of loading TIFF
images as textures at:
<BR>
<A HREF="http://reality.sgi.com/mjk_asd/tiff_and_opengl.html">
http://reality.sgi.com/mjk_asd/tiff_and_opengl.html</A>
<P>
<FONT size=2>
From: Mark Kilgard
<<A
HREF="mailto:mjk@fangio.asd.sgi.com">mjk@fangio.asd.sgi.com</A>>,
author of <I>OpenGL Programming for the X Window System</I>, via the
<A HREF="news:comp.graphics.api.opengl">
comp.graphics.api.opengl</A> newsgroup.
</FONT>
<P>
<I>Q: Why can't I feed the RIB files exported by AMAPI directly
into BMRT?
</I>
<P>A:
According to
<a HREF="mailto:shem@warehouse.net">shem@warehouse.net</A>:
<BLOCKQUOTE>
Thomas Burge from Apple who has both the NT and Apple versions of
AMAPI explained to me what the situation is - AMAPI only exports
RIB entity files; you need to add a fair chunk of data before
a RIB WorldBegin statement to get the camera in the right place and
facing the right way. As it were, no lights were enabled and my camera
was positioned underneath the object, facing down! There is also a
Z-axis negation problem in AMAPI, which this gentleman pointed out to me
and gave me to the RIB instructions to compensate for it.
</BLOCKQUOTE>
<P>
<I>Q:
Is there an OpenGL tutorial on-line? The sample
code at the OpenGl WWW center seems pretty advanced to me.
</I>
<P>A:
There are many OpenGL tutorials on the net. Try looking at:
<BR>
<A HREF="http://reality.sgi.com/mjk_asd/opengl-links.html">
http://reality.sgi.com/mjk_asd/opengl-links.html</A>
<P>
Some other good ones are:
<UL>
<LI>OpenGL overview -
<A HREF="http://www.sgi.com/Technology/openGL/paper.design/opengl.html">
http://www.sgi.com/Technology/openGL/paper.design/opengl.html</A>
<LI> OpenGL with Visual C++ -
<A HREF="http://www.iftech.com/oltc/opengl/opengl0.stm">
http://www.iftech.com/oltc/opengl/opengl0.stm</A>
<LI> OpenGL and X, an intro -
<A HREF="http://www.sgi.com/Technology/openGL/mjk.intro/intro.html">
http://www.sgi.com/Technology/openGL/mjk.intro/intro.html</A>
</UL>
<FONT size=2>
From Mark Kilgard
</FONT>
<P>
<I>Q: So, like, is anyone really reading this column?
</I>
<P>A:
I have no idea. Is anyone out there?
</td>
<tr>
<td colspan=4 bgcolor="#ffffff" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
VSPACE="5" HSPACE="10" WIDTH="1" HEIGHT="1"></td>
<tr>
<td colspan=4 bgcolor="#000000" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<tr>
<td colspan=4 bgcolor="#ffffff" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
VSPACE="5" HSPACE="10" WIDTH="1" HEIGHT="1"></td>
</table>
<P>
<A NAME="musings">
<table>
<tr>
<td>
<IMG SRC=../gx/hammel/musings.gif ALT="Musings" ALIGN="left"
HSPACE="0" VSPACE="0" WIDTH="247" HEIGHT="52">
</td>
</table>
</A>
<BR clear=both>
<TABLE width=560>
<tr>
<td valign=top>
<H4>
3D Modellers Update
</H4>
Recently there has been a minor explosion of 3D modellers. Most of the
modellers I found the first time out are still around, although
some are either no longer being developed or the developers have
not released a new version in awhile. Since I haven't really
covered the range of modellers in this column since I started back
in November 1996, I decided it was time I provided a brief overview
of what's available and where to get them.
<BR>
The first thing to do is give a listing of what tools are
available. The following is the list of modellers I currently
know about, in no particular order:
<P>
<CENTER>
<table>
<tr>
<td valign=top>
<UL>
<LI>AC3D
<LI>SCED/SCEDA
<LI>Midnight Modeller
<LI>AMAPI
<LI>Bentley Microstation 95
</UL>
</td>
<td valign=top>
<UL>
<LI>Aero
<LI>Leo3D
<LI>MindsEye
<LI>3DOM
</UL>
</td>
</table>
</CENTER>
There is also the possibility that bCAD is available for Linux
as a commercial port, but I don't have proof of this yet. Their web
site is very limited as to contact information, so I wasn't able to
send them email to find out for certain. The web pages at 3DSite
for bCAD do not list any Unix ports for bCAD, although they appear
to have a command line renderer for Unix.
<BR>
There are
also a couple of others I'm not sure how to classify, but the
modelling capabilities are not as obvious so I'll deal with them in
a future update (especially if they contact me with details on their
products).
<BR>
All of these use graphical, point-and-click style interfaces.
Other modellers use programming languages but no graphical
interface, such as POV-Ray, Megahedron and BMRT (via its RenderMan
support). Those tools are not covered by this discussion.
<BR>
The list of modellers can be broken into three categories: stable,
under development, and commercial. The stable category
includes AC3D, SCED/SCEDA, and Midnight Modeller. Commercial
modellers are the AMAPI and Megahedron packages, and Bentley
Microstation. The latter is actually free for
non-commercial unsupported use, or $500 with support. Below are
short descriptions of the packages, their current or best known status and
contact information. The packages in the table are listed
alphabetically.
<P>
<table width=560 border=2>
<tr>
<th colspan=4 align=center bgcolor=#99ffff>
Product and description</th>
<tr>
<th width=20% align=left bgcolor=#3399ff>
Imports</th>
<th width=20% align=left bgcolor=#3399ff>
Exports</th>
<th width=20% align=left bgcolor=#3399ff>
Availability</th>
<th width=20% align=left bgcolor=#3399ff>
Contact</th>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
<A HREF="./gx/hammel/3dom.gif">3DOM</A> -
<FONT size=2>
Very early development. I haven't tried this one yet.
</FONT>
</td>
<tr>
<td align=left valign=top>
<FONT size=2>
Unknown
</FONT>
</td>
<td align=left valign=top>
<FONT size=2>
Unknown
</FONT>
</td>
<td align=center>
<FONT size=2>
Freeware
</FONT>
</td>
<td align=center>
<FONT size=2>
<A HREF="http://www.cs.kuleuven.ac.be/cwis/research/graphics/3DOM/">
http://www.cs.kuleuven.ac.be/cwis/research/graphics/3DOM/
</FONT>
</td>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
<A HREF="../gx/hammel/ac3d.jpg">AC3D</A> -
<FONT size=2>
OpenGL based vertex modeller with multiple, editable views plus
a 3D view. Includes ability to move, rotate, resize, position,
and extrude objects.
Objects can be named and hidden. Includes support for 2D
(line (both poly and polylines) , circle, rectangle, ellipse,
and disk) and 3D (box, sphere, cylinder and mesh). Fairly nice
3D graphical interface that looks like Motif but doesn't
require Motif libraries.
</FONT>
</td>
<tr>
<td align=left valign=top>
<FONT size=2>
Imports DXF, Lightwave, Triangle, vector formatted object files.
</FONT>
</td>
<td align=left valign=top>
<FONT size=2>
Generates RenderMan, POV-Ray 2.2, VRML, Massive, DVS, Dive and
Triangle formatted object files.
</FONT>
</td>
<td align=center>
<FONT size=2>
Shareware
</FONT>
</td>
<td align=center>
<A HREF="http://www.comp.lancs.ac.uk/computing/users/andy/ac3dlinux.html">
<FONT size=2>
http://www.comp.lancs.ac.uk/
<BR>computing/users/andy/ac3dlinux.html</A>
</FONT>
</td>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
Aero - The following is taken from the documentation
that accompanies the package:
<FONT size=2>
<BLOCKQUOTE>
AERO is a tool for editing and simulating scenes with rigid body
systems. You can use the built-in 4-view editor to create a virtual
scene consisting of spheres, cuboids, cylinders, planes and fix
points. You can link these objects with rods, springs, dampers and
bolt joints and you can connect forces to the objects. Then you can
begin the simulation and everything starts moving according to the
laws of physics (gravitation, friction, collisions). The simulation
can be viewed as animated wire frame graphics. In addition you can
use POV-Ray to render photo-realistic animation sequences.
</BLOCKQUOTE>
This package requires the FSF Widget library, which I don't
have. The last time I tried to compile that library it didn't
work for me, but maybe the build process works better now.
Anyway, I haven't seen this modeller in action.
</FONT>
</td>
<tr>
<td align=left valign=top>
<FONT size=2>
Proprietary ASCII text format
</FONT>
</td>
<td align=left valign=top>
<FONT size=2>
POV-Ray
</FONT>
</td>
<td align=center>
<FONT size=2>
</FONT>
</td>
<td align=center>
<FONT size=2>
<A HREF="http://www.informatik.uni-stuttgart.de/ipvr/bv/aero/">
http://www.informatik.uni-stuttgart.de/ipvr/bv/aero/</A>
<BR>
<A HREF="ftp://ftp.informatik.uni-stuttgart.de/pub/AERO">
ftp://ftp.informatik.uni-stuttgart.de/pub/AERO</A>
</FONT>
</td>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
<A HREF="./gx/hammel/amapi.jpg">AMAPI</A> -
<FONT size=2>
Fairly sophisticated, including support for NURBS and a
macro language. Interface is quit unique for X applications,
probably based on OpenGL.
The version available from Sunsite doesn't
work quite right on my system. Some windows don't get drawn
unless a refresh is forced and the method for doing a refresh
is kind of trial-and-error. The trial version of 2.11 has
the same problem. Perhaps this is a problem with the OpenGL
they use, although a check with ldd doesn't show any
dependencies on OpenGL. I wish this worked. I really like
the interface.
<P>
Yonowat, the maker of AMAPI,
has a trial version, 2.11, available for download from their
web site. They are also porting another of their products
AMAPI Studio 3.0, a more advanced modeling tool, to Linux.
The web site doesn't mention when it might be ready but the
description on the pages look *very* interesting.
</FONT>
</td>
<tr>
<td align=left valign=top>
<FONT size=2>
DXF, 3DS R3 and R4, IGES, Illustrator, Text,
has its own proprietary format
</FONT>
</td>
<td align=left valign=top>
<FONT size=2>
DXF, CADRender, Text, AMAPI, 3DS R3 and R4, Ray Dream Designer,
Lightwave, 3DGF, Truespace V2.0, Caliray, POV 3.0, IGES,
Explore, VRML, STL, Illustrator, RIB
</FONT>
</td>
<td align=center>
<FONT size=2>
Shareware - $25US, $99US will get you a 200 page printed
manual. Personal use copies for Linux are free for a year,
but commercial, government, and institutional users must
register their copies.
</FONT>
</td>
<td align=center>
<FONT size=2>
<A HREF="http://www.informatik.uni-stuttgart.de/ipvr/bv/aero/">
http://www.informatik.uni-stuttgart.de/ipvr/bv/aero/</A>
<BR>
<A HREF="ftp://ftp.informatik.uni-stuttgart.de/pub/AERO">
ftp://ftp.informatik.uni-stuttgart.de/pub/AERO</A>
</FONT>
</td>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
<A HREF="./gx/hammel/leo3d.jpg">Leo3D</A> -
<FONT size=2>
The following is taken from the README file in the Leo3D
distribution:
<BLOCKQUOTE>
Leo 3D is a real time 3D modelling application which enables you
to create realistic 3D scenes using different rendering
applications (such as Povray or BMRT for example). It also
exports VRML files.
<P>
What distinguishes Leo 3D from most other modelling applications
is that all object transformations are done directly in the
viewing window (no need for three seperate x, y, and z windows).
For example, to move an object, all you need to do is grab and
drag (with the mouse) one of the 'blue dots' which corresponds to
the 2D Plane for which you wish to move the object. Scaling and
rotation is done in the same way with the yellow and magenta dots
respectively.
</BLOCKQUOTE>
This modeller has a very cool interface based on OpenGL, GLUT, TCL
and Tix. I had problems with it when trying to load
files, but just creating and shading a few objects was quite easy
and rather fun, actually. This modeller certainly has some of the
most potential of the non-commercial modellers that I've seen.
However, it still has some work to do to fix a few obvious bugs.
</FONT>
</td>
<tr>
<td align=left valign=top>
<FONT size=2>
DXF
</FONT>
</td>
<td align=left valign=top>
<FONT size=2>
POV-Ray, RenderMan, VRML 1.0, JPEG
</FONT>
</td>
<td align=center>
<FONT size=2>
Shareware - $25US
</FONT>
</td>
<td align=center>
<FONT size=2>
<A HREF="ftp://s2k-ftp.cs.berkeley.edu/pub/personal/mallekai/leo3d.html">
ftp://s2k-ftp.cs.berkeley.edu/pub/personal/mallekai/leo3d.html</A>
(Yes, that's an ftp site with an HTML page.)
</FONT>
</td>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
Bentley Microstation 95 and MasterPiece -
<FONT size=2>
Commercial computer-aided design product
for drafting, design, visualization, analysis, database
management, and modeling
with a long history on MS, Mac and other
Unix platforms. Includes programming support with a BASIC
language and linkages to various commericial databases
such as Oracle and Informix.
The product seems quite sophisticated based
on their web pages, but I've never seen it in action. I have
seen a number of texts at local bookstores relating to the
MS products, so I have a feeling the Linux ports should be
quite interesting. Bentley's product line is quite large.
This looks like the place to go for a
commercial modeller, although I'm not certain if they'll
sell their educational products to the general public or not.
If anyone finds out please let me know. Note that the Linux
ports have not been released (to my knowledge - I'm going by
what's on the web pages).
</FONT>
</td>
<tr>
<td align=left>
<FONT size=2>
DXF, DWG and IGES
</FONT>
</td>
<td align=left>
<FONT size=2>
Unknown
</FONT>
</td>
<td align=center>
<FONT size=2>
Commercial, primarily targeted at educational markets, however
they appear open to public distributions and ports of their
other packages if enough interest is shown by the Linux
community.
</FONT>
</td>
<td align=center>
<FONT size=2>
<A HREF="http://www.bentley.com/ema/academic/aclinux.htm">
http://www.bentley.com/ema/academic/aclinux.htm</A>
<BR>
<A HREF="http://www.bentley.com/ema/academic/academic.htm">
http://www.bentley.com/ema/academic/academic.htm</A>
</FONT>
</td>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
<A HREF="./gx/hammel/mnm.jpg">Midnight Modeller</A> -
<FONT size=2>
A direct port of the DOS version to Linux. The X interface
looks and acts just like the DOS version. On an 8 bit
display the colors are horrid, but it's not so bad on 24 bit
displays. It seems to have a problem seeing all the
directories in the current directory when trying to open files.
<P>
The DOS version is being ported to Windows but it doesn't
appear a port of this version will be coming for Linux.
The original Linux-port author says he's still interested in doing
bug fixes but doesn't expect to be doing any further
feature enhancement.
</FONT>
</td>
<tr>
<td align=left>
<FONT size=2>
DXF, Raw
</FONT>
</td>
<td align=left >
<FONT size=2>
DXF, Raw
</FONT>
</td>
<td align=center>
<FONT size=2>
Freeware
</FONT>
</td>
<td align=center>
<FONT size=2>
<A HREF="ftp://ftp.infomagic.com/pub/mirrors/.mirror1/sunsite/apps/graphics/rays/pov/mnm-linux-pl2.static.ELF.gz">
ftp://ftp.infomagic.com/pub/mirrors/.mirror1/
<BR>
sunsite/apps/graphics/rays/pov/
<BR>
mnm-linux-pl2.static.ELF.gz</A>
<BR>
<A HREF="ftp://ftp.infomagic.com/pub/mirrors/.mirror1/sunsite/apps/graphics/rays/pov/mnm-linux-pl2.static.ELF.README">
ftp://ftp.infomagic.com/pub/mirrors/.mirror1/
<BR>
sunsite/apps/graphics/rays/pov/
<BR>
mnm-linux-pl2.static.ELF.gz</A>
<BR>
Author: Michael Lamertz
<<A HREF="mailto:mlamertz@odars.de">mlamertz@odars.de</A>>
</FONT>
</td>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
<A HREF="mindseye.html">MindsEye</A> -
MindsEye -
<FONT size=2>
A new modeller in very early development which is based
on both OpenGL/MesaGL and QT. Is designed to allow
plug-ins. The project has a mailing list for developers
and other interested parties and appears to have more
detailed design specifications than most "community developed"
projects of this nature. It's been a while coming, but the
modeller is starting to take shape. Last I looked they
were beginning to work on adding autoconf to the build
environment, which is a very good thing to do early on
in a project, like this one is.
</FONT>
<tr>
<td align=left>
<FONT size=2>
DXF, others planned
</FONT>
</td>
<td align=left >
<FONT size=2>
Unknown
</FONT>
</td>
<td align=center>
<FONT size=2>
GNU GPL
</FONT>
</td>
<td align=center>
<FONT size=2>
<A HREF="http://www.ptf.hro.nl/free-d/">
http://www.ptf.hro.nl/free-d/</A> - Web Site
<BR>
<A HREF="ftp://ftp.cs.umn.edu/users/mein/mindseye/">
ftp://ftp.cs.umn.edu/users/mein/mindseye/</A> - source code
</FONT>
</td>
</table>
<P>
<table width=560 border=1>
<tr>
<td colspan=4 align=left valign=top bgcolor=#99ffff>
<A HREF="./gx/hammel/sced.jpg">SCED/SCEDA</A> -
<FONT size=2>
The following is taken from the README file in the
SCED distribution:
<BLOCKQUOTE>
Sced is a program for creating 3d scenes, then exporting them
to a wide
variety of rendering programs. Programs supported are:
POVray, Rayshade, any VRML browser, anything that reads Pixar's RIB
format, and Radiance. Plus a couple of local formats, for me.
<P>
Sced uses constraints to allow for the accurate placement of
objects, and provides a maintenance system for keeping this
constraints satisfied as the scene is modified.
</BLOCKQUOTE>
This is a very sophisticated modeller, but the Athena interface
makes it look less powerful than it is. I used this modeller
for many of the scenes I created when I first started into 3D
and still like its constraint system better than what is
available in AC3D (which doesn't really have constraints in
same sense, I don't think). SCED's biggest limitation is
its lack of support for importing various 3D formats.
<P>
SCEDA is a port of SCED that allows for keyframed animation.
Objects are given initial and ending positions and the modeller
creates the frames that will fill in the spaces between these
two points.
</FONT>
</td>
<tr>
<td align=left valign=top>
<FONT size=2>
Proprietary scene format and OFF (wireframe format)
</FONT>
</td>
<td align=left valign=top>
<FONT size=2>
POV 3.0, Radiance, RenderMan, VRML 1.0
</FONT>
</td>
<td align=center>
<FONT size=2>
Freeware (GPL'd)
</FONT>
</td>
<td align=center>
<FONT size=2>
<A HREF="http://http.cs.berkeley.edu/~schenney/sced/sced.html">
http://http.cs.berkeley.edu/~schenney/sced/sced.html</A>
<BR>
<A HREF="ftp://ftp.cs.su.oz.au/stephen/sced">
ftp://ftp.cs.su.oz.au/stephen/sced</A>
<BR>
<A HREF="ftp://ftp.povray.org/pub/pov/modellers/sced">
ftp://ftp.povray.org/pub/pov/modellers/sced</A>
</A>
</FONT>
</td>
</table>
</td>
<tr>
<td bgcolor="#000000" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
WIDTH="1" HEIGHT="1"></td>
</table>
<TABLE width=560>
<tr>
<td valign=top width="48%">
<!-- Book Review -->
<H4><I>
HF-Lab
</I> </H4>
Height fields are convenient tools for representing terrain
data that are supported directly by POV-Ray and through the
use of displacement maps or patch meshes in BMRT. With
POV-Ray and displacement maps in BMRT, a 2D image is used
to specify the height of a point based on the color and/or
intensity level for the point in the 2D image. The renderer
uses this image, mapped over a 3D surface, to create mountains,
valleys, plateaus and other geographic features. Creating
a representative 2D image is the trick to realistic landscapes.
<A HREF="http://www.best.com/~beale">
HF-Lab</A>,
an X-based interactive tool written by
<A HREF="mailto:beale@best.com">
John Beale</A>,
is an easy to use and extremely useful tool for creating these
2D images.
<BR>
Once you have retrieved the source, built (instructions are
included and the build process is fairly straightforward, although
it could probably benefit from the use of imake or autoconf) and
installed it, you're ready to go. HF-Lab is a command line oriented
tool that provides its own shell from which commands can be entered.
To start HF-Lab using BASH type
<P clear=both>
<FONT size=2>
% export HFLHELP=$HOME/hf/hf-lab.hlp
<BR>
% hlx
</FONT>
<P clear=both>
and in csh type
<P clear=both>
<FONT size=2>
% setenv HFLHELP $HOME/hf/hf-lab.hlp
<BR>
% hlx
</FONT>
<P clear=both>
Note that the path you use for the HFHELP environment variable
depends on where you installed the hf-lab.hlp file from the distribution.
The build process does not provide a method for installing this file
for you so you'll need to be sure to move the file to the appropriate
directory by hand. You definitely want to make sure this file is
properly installed since the online help features in HF-Lab are
quite nice.
<BR>
The first thing you notice is the
<A HREF="hf1.html">
shell prompt</A>. From the prompt you type in one or more
commands that manipulate the current height field (there can be more
than one, each of which occupies a place on the stack). We've
started by using the online help feature. Typing <I>help</I> by itself
brings up the list of available commands, categorized by type. Typing
<I>help <command></I> (without the brackets, of course) gets you
help on a particular command. In
<A HREF="hf1.html">
Figure 1</A> the help for the <I>crater</I> command is shown.
<BR>
Now lets look at the available features. John writes in the
documentation that accompanies the source:
<BLOCKQUOTE>
HF-Lab commands fall into several categories: those for generating
heightfields (HFs), combining or transforming them, and viewing them are
the
three most important. Then there are other 'housekeeping' commands to move
HFs around on the internal stack, load and save them on the disk, and set
various internal variables.
</BLOCKQUOTE>
Generating HFs are done with one of <I>gforge, random, constant,</I>
and <I>zero</I>. The first of these, <I>gforge</I>, is the most
interesting as it will create fractal-based fields. <I>Random</I>
creates a field based on noise patterns (lots of spikes, perhaps
usable as grass blades up close in a rendered scene) while
<I>constant</I> and <I>zero</I> create level planes.
<I>Zero</I> is a just a special case of constant where the height
value is 0.
<BR>
Each HF that is generated gets placed on the <I>stack</I>.
The stack is empty to start. Running one of the HF generation commands
will add a HF to top of the stack. By default there are 4 slots
in the stack that can be filled, but this number can be changed using
the <I>set stacksize</I> command. The HFs on the stack can be
popped, swapped, duplicated, and named and the whole stack can be
rotated. Also, rotation can be between the first 3 HFs on the stack.
<BR>
The normal proces for creating
a HF usually includes the following steps:
<OL>
<LI>Generate one or two HFs with gforge
<LI>Manipulate the HFs with the <I>crater</I> or <I>pow</I> commands.
<LI>View the HF in 3D.
<LI>Manipulate some more.
<LI>Check it again.
<LI>Continue, ad infinitum.
</OL>
Manipulating a HF can be done in several ways. First, there are a
set of commands to operate on a single HF, the <I>One
HF-Operators</I>. A few of the more interesting of these are the
<I>pow, zedge, crater, fillbasin,</I> and <I>flow</I> commands.
<I>Zedge</I> flattens the edges of the HF (remember that a HF is
really just a 3D representation of a 2D image, and those images
are rectangular). <I>Crater</I> adds circular craters to the HF
of various radii and depths. <I>Fillbasin</I> and
<P clear=both>
<CENTER>
<A HREF="#next-column">-Top of next column-</A>
</CENTER>
</td>
<td bgcolor="#000000" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="0" WIDTH="0" HEIGHT="0"></td>
<td valign=top width="51%" cellpadding=0 cellspacing=0>
<table>
<tr>
<td valign=top cellpadding=0 cellspacing=0>
<UL>
<LH>
<A NAME="next-column">
<B>More Musings...</B>
</A>
</LH>
<LI>
<A HREF="gimp.html">
Gimp 1.0
</A> - Larry Ayers provides a preview of
the newest version of the Unix worlds
answer to Adobe Photoshop.
</UL>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
VSPACE="5" WIDTH="1" HEIGHT="1">
</td>
<tr>
<td bgcolor="#000000" cellpadding=1 cellspacing=0 valign=top>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
WIDTH="1" HEIGHT="1"></td>
<tr>
<td valign=top cellpadding=0 cellspacing=0>
<IMG SRC=../gx/hammel/cleardot.gif ALT="indent" ALIGN="left"
HSPACE="8" WIDTH="1" HEIGHT="1">
<BR clear=both>
<I>flow</I> can be used together to etch out river valleys. There
are examples, <A HREF="hf1.html#erosion">erosion1.scr</A> and
<A HREF="hf1.html#erosion">erosion2.jpg</A>
in the distribution which show this.
<BR clear=both>
There are two ways to view the images you create with HF-Lab
from within the application. One is to view
the 2D greyscale image that will be saved to file. Viewing the
2D image is done with the <I>show</I> command.
The other method is as an representative
rendering of the HF in 3D, so that you'll get a better idea
of what the final rendering will be with POV or BMRT. Viewing
the 3D images is done in a secondary shell (although it is
also possible to simply ask that shell to display the image
and return immediately to the command shell - this is probably
what you'll do once you've gotten more experienced with HF-Lab).
The <I>view</I> command enters the user into the 3D viewing
shell. From here you can set the level of detail to show,
the position of a lightsource or the cameras eye, lighten,
darken, tile and change the scale of the display.
To exit the secondary shell, simply type <I>quit</I>.
<BR>
HF-Lab supports a number of different file formats for
reading and writing: PNG, GIF, POT, TGA, PGM, MAT, OCT, and RAW.
Most of these formats have special purposes, but for use with
POV-Ray and BMRT you should save files in TGA format. POV-Ray
can use this format directly, but for use with BMRT you will
need to convert the TGA image to TIFF format. Using TGA allows
you to save the image information without data loss and
conversion from TGA to TIFF is relatively easy using XV, NetPBM,
or ImageMagick.
<BR>
Since creating a reasonably realistic HF can be a long session
of trial and error you may find it useful to use the builtin scripting
capability. John provides a very good set of sample scripts
along with the source. A quick glance at one of these,
<A HREF="erosion1.scr">erosion1.scr</A>,
shows that multiple commands can be run at a time. This is also
possible from the <B>HF></B> prompt, so you can try these
commands one at a time to see what effect each has. Once you have
a rough guess as the to process you need to create the scene you
want, you should place this in a script and then edit the script
to get the detail level desired.
<BR>
HF-Lab creates its images through the use of lots of mathematical
tricks that are far beyond the scope of this column. I'd love
to say I understand all of them, but I only have a limited
understanding of fractals and their use in creating terrain maps
and I have no real understanding of Fast Fourier Transforms or
Inverse Fast Fourier Transforms. These latter two are methods
of filtering a HF in order to smooth or sharpen features. Filters
include a high pass filter (<I>hpfilter</I>), low pass filter
(<I>lpfilter</I>), band pass filter (<I>bpfilter</I>) and
band reject filter (<I>brfilter</I>). Although
I don't understand the math behind them, I was able to use
a High Pass Filter to take a simple gforge-created HF and turn
it into a very nice heightfield that simulates a
<A HREF="hf1.html#leather">leathery surface</A>. This HF was created
in only two steps:
<OL>
<LI>gforge 400 2.2
<LI>hpfilter 0.095 30
</OL>
So, you can see how powerful this tool can be. Using height fields
in BMRT, or as bump maps in POV, can produce some very interesting
textures!
<BR>
There are many other features of HF-Lab which I have not covered.
And in truth, I really didn't give much detail on the features I
did discuss. John gives much better descriptions of some of the
features in the README file that accompanies the source and I
highly recommend you read this file while you experiment with
HF-Lab for the first few times. He has gone to great lengths
to provide very useful online help and sample scripts. The
interface may not be point-and-click, but it certainly is not
difficult to learn.
<BR>
When I first came across John Beale and HF-Lab I was quite
impressed with its ease of use for creating interesting landscapes.
I haven't really used it much since the early days of my 3D
rendering lifetime, but since writing this article I've rediscovered
how powerful this tool can be. Originally I viewed the tool only
as a tool for creating landscapes, ie as a tool for modelling
a world. Now I see how it can be used to create surface features
of all kinds that can be used as textures and not just models.
I think I'll be making more use of this tool in the future.
</td>
</table>
</td>
</table>
<P>
<A NAME="resources">
<table>
<tr>
<td>
<IMG SRC=../gx/hammel/resources.gif ALT="Resources" ALIGN="left"
HSPACE="0" VSPACE="0" WIDTH="246" HEIGHT="57">
</td>
</table>
</A>
<BR clear=both>
The following links are just starting points for finding more information
about computer graphics and multimedia in general for Linux systems. If
you have some application-specific information for me, I'll add them to my
other pages or you can contact the maintainer of some other web site. I'll
consider adding other general references here, but application or
site-specific information needs to go into one of the following general
references and will not be listed here.
<BR clear=both>
<P>
<A HREF="http://www.csn.net/~mjhammel/linux-graphics-howto.html">
Linux Graphics mini-Howto
</A>
<BR>
<A HREF="http://www.csn.net/~mjhammel/povray/povray.html">
Unix Graphics Utilities
</A>
<BR>
<A HREF="http://www.digiserve.com/ar/linux-snd/">
Linux Multimedia Page
</A>
<P>
Some of the mailing lists and newsgroups I keep an eye on, where I get alot
of the information for this column:
<P> <A HREF="http://www.XCF.Berkeley.EDU/~gimp/">
The Gimp User and Gimp Developer Mailing Lists</A>.
<BR> <A HREF="http://www.irtc.org">
The IRTC-L discussion list</A>
<BR> <A HREF="news:comp.graphics.rendering.raytracing">
comp.graphics.rendering.raytracing</A>
<BR> <A HREF="news:comp.graphics.rendering.renderman">
comp.graphics.rendering.renderman</A>
<BR> <A HREF="news:comp.graphics.api.opengl">
comp.graphics.api.opengl</A>
<BR> <A HREF="news:comp.os.linux.announce">
comp.os.linux.announce</A>
<br>
<P>
<A NAME="future">
<H2>Future Directions</H2>
</A>
Next month:
<UL>
<LI><I>BMRT Part 3: Advanced Topics</I> or a short tutorial on
writing an OpenGL application. I'm currently working on a little
Motif/OpenGL application which I plan on using to create models for
use with
BMRT. I'd like to finish it before I return to BMRT, but I
have promised the third part on BMRT for July. I'm not sure which
I'll get to, especially since I also have an article for <i>Linux Journal</i>
due July 1st.
<LI>..and who knows what else
</UL>
<BR>
<A HREF="mailto:mjhammel@csn.net">
Let me know what you'd like to hear about!</A>
<!--===================================================================-->
<P> <hr> <P>
<center><H4>Previous ``Graphics Muse'' Columns</H4></center>
<p>
<A HREF="../issue11/gm.html">Graphics Muse #1, November 1996</A><br>
<A HREF="../issue12/gm.html">Graphics Muse #2, December 1996</A><br>
<A HREF="../issue13/gm.html">Graphics Muse #3, January 1997</A><br>
<A HREF="../issue14/gm.html">Graphics Muse #4, February 1997</A><br>
<A HREF="../issue15/gm.html">Graphics Muse #5, March 1997</A><br>
<A HREF="../issue16/gm.html">Graphics Muse #6, April 1997</A><br>
<A HREF="../issue17/gm.html">Graphics Muse #7, May 1997</A>
<P><HR><P>
<center><H5>Copyright © 1997, Michael J. Hammel<BR>
Published in Issue 18 of the Linux Gazette, June 1997</H5></center>
<!--===================================================================-->
<P> <hr> <P>
<A HREF="./lg_toc18.html"><IMG ALIGN=BOTTOM SRC="../gx/indexnew.gif"
ALT="[ TABLE OF CONTENTS ]"></A>
<A HREF="../lg_frontpage.html"><IMG ALIGN=BOTTOM SRC="../gx/homenew.gif"
ALT="[ FRONT PAGE ]"></A>
<A HREF="./dosemu.html"><IMG SRC="../gx/back2.gif"
ALT=" Back "></A>
<A HREF="./bomb.html"><IMG SRC="../gx/fwd.gif" ALT=" Next "></A>
<P> <hr> <P>
<!--startcut ==========================================================-->
</BODY>
</HTML>
<!--endcut ============================================================-->
|