File: ChangeLog

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lgeneral 0.5.0-4
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0.5.0:
-reinforcements implemented
-removed all 'SDL/' when including SDL
-shrinked unit pictures now have proper color key , too
-taken some unit graphics from PG ;-) (thanks to Eugene Kirilenko)
-savings improved:
    -instead of ~1MB for each slot size now depends on
    scenario (much smaller)
    -campaign information to resume a campaign is saved too
    (saving only worked for a single scenario so far)
-merging of units (to 'heal/repair' damage) implemented
-slightly changed structure of unit resource files:
    -moved entry 'flags' above 'picture' entries
    -added 'sounds' entry
-added audio options (sound, music) and some basic sounds
-text string of an edit is properly resized (doesn't crash now)
-support for various screen resolutions added
-strategic map implemented
-fixed a bug that caused a crash when trying to look at the package info
-other minor bug fixes:
    -save not allowed while final viewing of map (scenario finished)
    -unit unselected before final view
    -unit unselected before end_turn to prevent some strange effects

0.4.0:
-fixed a bug in the fog update occuring when fighting
-possible to query unit info if scenario is over
-improved the AI interface (comments, more structured)
-track button of scrollbar is updated correctly
-mouse wheel is supported (once you get used to it you don't want to miss
it ;-)
-improved unit info (now includes info about transporter and experience)
-defensive fire causes suppression for the attacker which stops the attack
if all of the unit has been suppressed
-unit may undo its move as long as it didn't spot an enemy
-fixed some bugs occuring when display depth is >16bits:
    (thanks to Eugenia Loli-Queru and Lodewijk)
    -crash in determination of unit size
    -wrong transparency key
-weather influence:
    -snow and rain:
        -cut spotting in half
        -flying units can't attack
        -air attack of ground units cut in half
        -wheeled or legged ground units have doubled moving costs
    -clouds:
        -flying units attack with half intensity
-implemented harbor flag for map tiles (allow ships to move and supply there)
-different supply levels:
    -flying units must be close to an airfield
    -swimming units must be close to a harbor
    -ground units lose 10% supply level for each tile they get away
    from a flag (100% on a flag)
-units that take no action supply automatically
-fixed a bug that caused a wrong update of the unit action buttons
-added bridge engineering flag for units
-fixed a bug that accidently revealed the position of hostile artillery
doing defensive fire
-added in-game scenario info:
    -current/next player
    -turn limits
    -weather
    -forecast
    -description
    -explicit scenario objectives
-adjusted major victory limit

0.3.0:
-implemented a complete title menu to run a scenario or campaign, load a game
or see credits about packages
-implemented a small gimmick into the title screen (let's see who finds it ;-)
-info (author, description, filelist) about installed packages implemented
-improved the theme
-added a scrollbar to the briefing window so oversized messages may be
displayed, too
-added an 'authors' entry to campaign and scenario files
-fixed a bug in the gui causing a crash when using a listbox with a scrollbar
-minor bugfixes

0.2.0:
-combat system improved:
    -rugged defence
    -defensive fire by artillery, air-defence and interceptors
    -units stop when spotting an enemy
    -ambushs
    -hostile units control their surrounding (you can't simply move through
    enemy frontline)
-campaign mode implemented ( and therefore scenario victory conditions
implemented )
-in-game menu implemented (load, save, options, restart, quit)
-HOWTO explaining structure of resource files (graphics, scenarios, campaigns,
units, etc)
-better parsing of resource files (warning/error messages; order of entries
doesn't matter)
-basic cpu strategy determined automatically (either aggressive or defensive)
-single CPU opponent plays with fog of human player
-map tile flags influence movement
-map tile definitions read in map file instead of scenario file
-unit icons (attack, move) now belong to theme instead of map tile graphics
-status bar graphics improved
-engine improved:
    -implemented 'rename unit'
    -you don't have to switch to air mode to attack an enemy flying above
    a ground unit (and vice versa)
    -units can move over tiles with an allied unit
-various bug fixes:
    -much better pathfinding and unit movement
    -unit does not lose ammo in a fight if it can't fire
-removed some hacks (only those that were too bad to keep them ;-)

0.1.0:
-initial public release