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<HTML><HEAD><TITLE>BroadcastAddress Class</TITLE></HEAD>
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<H1>BroadcastAddress Class Reference</H1>
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<P> The broadcast address object is used to store the broadcast address for
a specific subnet <a href="#short">More...</a></P>
<P>
<code>
#include <<a href="socket-h.html">socket.h</a>>
</code>
</P>
<P>
Inherits: <a href="InetAddress.html">InetAddress</a>
<P>
<H2>Public Members</H2>
<UL>
<LI> <b><a href="#ref0">BroadcastAddress</a></b> (const char *net = "255.255.255.255")
</LI>
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<H2><a name="short">Detailed Description</a></H2>
<P>
The broadcast address object is used to store the broadcast address for
a specific subnet. This is commonly used for UDP broadcast operations.
</P><HR>
<H3><b> <a name="ref0"></a><a name="BroadcastAddress">BroadcastAddress</a>(const char *net = "255.255.255.255") </b><code>[public]</code></H3>
<p>Specify the physical broadcast address to use and create a new
broadcast address object based on a null terminated ASCII
string.
</p><p>
</p>
<dl><dt><b>Parameters</b>:<dd>
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net</td><td align="left" valign="top">
null terminated ASCII network address.</td></tr>
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</dl>
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<address>Documentation generated by dyfet@home.sys on Thu Dec 16 09:54:26 EST 1999
<address>
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<b>K</b><i>doc</i>
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